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    1. Travesty 10 yrs ago

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Should probably have a category for thrown weapons, unless it's just presumed that mastery in any weapon type lets you throw them well.


You mean like shurikens? I dont mind adding it. But if you want to throw just normal daggers/knives or any of the above weapons, their mastery should be able to let you do that after some levels.
Given the existence of fist weapons (which I had never considered) would it be acceptable to modify Milo's Brawler skill to allow the use of fist weapons (essentially Fist Weapon Mastery)?


Yeah, definitely go ahead.
Would Masteries exist for particular martial styles? Or would that be more reflected in the sort of techniques they'd have, rather than the masteries they have.


Hmm, I like to keep it base on their weapon proficiency alone. So any techniques learned using a weapon should be under the said weapon mastery if that make sense.
Yep, that's correct, just to make it orderly.
@ERode Here are the weapon types.



On a totally unrelated note.... I know characters start dying when their HP hits 0, but what happens if a character runs out of MP? Do they just get exhausted like you sometimes see in other Isekai?


Yep, that should be the case.
Now you just need to do the list for weapon types. ;3


Oh right, I think it's saved somewhere in my PC. Hold on lemme check.

Btw, included the the Stats Definition on the first OC post for easy access.
- Provide a brief description of what each stat normally does in the context of the game/story (like, increasing X stat give Y benefit)


I should've made this long before even starting, my bad. But here's what I have so far, feel free to point out if I missed anything. I want know if this works for everyone as well.



Mmm, I suppose that the easiest way to compromise would be to just remove the concept of HP. So people who want to specify how much damage they do in relation to their stats can do so, and people who just don't want to do that can do so, and it'll have no real bearing on whether or not how quickly someone should die.

Using the Kobold Lord as an example...the dude only had around 7000 HP, but was being bombarded by Sam for around 600 damage per shot, not including all the damage that's been done with Ren's arrow spam too. It shouldn't have been a fight at all, from my point of view. If you simply removed HP as a marker though, that'd basically be fine, because then, there's no way to prove mathematically that something should be dead before, y'know, they do anything at all. I'd argue the same for MP too, really, cause there's no real point in tracking it.


If everyone agrees, I'm totally fine with this.
Sorry, I havent really given much thought about the deeper mechanics of it all tbh. I just kinda do things as it comes and basing things on how most isekai world (that I know of) works. All I know is that, I have the story planned out, I didnt really care about the numbers at first, but I thought it be cool to add a few maths in it. I didnt know this would cause a lot of confusion. If it makes easier for everyone, I can just remove all calculations (except those that affects stat gains). So we can just assume the higher the stats the higher the damage or whatever that stats affect.

@ERode the damage dealt by Ren is mostly because of his Dex, since the stat scales with ranged weapon and effects hit rate.
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