Avatar of vietmyke

Status

Recent Statuses

11 mos ago
It is certainly not 'optimal', but it *is* doable, depending on what you want to do with it. You could go swords or valor bard and play them more like a warrior with some magical ability
2 likes
1 yr ago
One might say your villain arc has begun. Embrace it.
5 likes
1 yr ago
Man do I love watching the circus
6 likes

Bio

User has no bio, yet

Most Recent Posts

<Snipped quote by Heckno12>

I've strayed away from using them (except in on-going RPs where it would be jarring if I suddenly stopped doing so) and don't use them unless everyone else does. Real books don't use colors either, so I use writing tricks to easily distinguish my dialogue in another way (keeping it at the end or start of a paragraph, or dedicating an entire line just to a single piece of dialogue.)


I usually do this, but I saw others using color so I did too
The first day of class was largely uneventful- As with most classes and schools, it was more of an administrative day, see who had kept or dropped the class, discuss syllabi and grading policies, and generally introduce and gradually ease students into the semester. Already, much of the Academy's pilots were moving around, getting their gear in place, and preparing for the competitive season. Sara and her brother Sam, were some of those students. Sara's brother Sam, was a freshman, and had somehow convinced her to enter the competitive scene, and they had just finished clearing Sara's GEAR and weapons through customs. Sat sat on the shoulder of her GEAR as her brother piloted it into its slot in the hangar by the pilot's lounge, Sara held up a poster in front of her face.

It was a recruitment drive for Celestial Star, a team that had up until recently been of some major rapport- now sitting in a realm of relative obscurity if rumors were to be believed. Most of the former members had splintered off and formed their own groups- Throne Trinity and the High Blades being of some of the more notable ones. With her decision to jump into the competitive scene so late, it was surprisingly difficult for Sara to find a team- especially since most teams had already finished their recruitment- and many had already began training- over the summer. Most of the teams she had talked to had rejected her or offered her a position as a backup- few teams were willing to replace a team member they had been training with for a few weeks for a newcomer a day into the semester, no matter how good her rap sheet looked.

"Hoi, sis, I'll take care of wrapping up the Valkyrie, you go on ahead to the lounge." she heard her brother call, as he stepped out of the GEAR's cockpit. With a nod, Sara slid off of her GEAR, and dusted herself off before throwing on an oversized Sponsor-branded hoodie and making her way to the pilot's lounge.

The lounge was crowded, but Sara could already see pilots segregating into their little cliques- either groups of friends, classmates, or teams. Still, it was relatively easy enough for Sara to put a face to a name, and found the resident captain of Celestial Star- Bill Atlas, one of the most American looking pilots in the entire lounge. He had a few others with him, one playing a videogame, and another two that appeared to be approaching him for membership.

"So, Atlas, you said Yasumi was just a backup pilot, right? So we're still missing one?" Sara heard as she stepped up to the growing gathering.

"Did you say one more? Sara interjected, with a small smile and an equally small voice. Rapid-Response Skirmisher, and GEAR encyclopedia.
Where do students keep their GEARS btw @vancexentan? Is there a location on campus?
Will get something up soon- currently nursing a nasty hangover
Most of our characters are probably on last name basis and probably won't get to a first name basis before our first major competitive fight

On that note, I should've chose a last name that flowed off the tongue more easily.
Sara likes piloting, but this is Sara's first year in the competitive scene, so she'd probably know the other engineers moreso than the other pilots, but they might know of her.

Sara "Rabbit" Hayakawa

Team Position: Skirmisher
Age: 21
Gender: Female
Year at Ace Academy: 2nd Year
Appearance:
Standing in a 5'2"(157cm) and weighing in at approximately 120lbs, Sara is easily the smallest one on the team. Her face is pale and round, and she has clear, clean skin, with a pair of round, pouty lips and a button nose. Her eyes are a light green, and her bright pink hair is in a bob, though is typically kept out of her face with a clip when she's piloting. Her frame is small, but lithe and its clear she keeps in shape. She keeps up with fashion trends, and often wears clothes from sponsors.

Personality:
A bit of a wallflower, Sara is in general fairly quiet and soft spoken, preferring to stay in the background, though she tends to be more playful and outgoing around her friends. Highly intelligent and perceptive, Sara has an eye for detail and can notice things others miss, and can be surprisingly insightful. Friendly and amicable, Sara's demeanor is generally cheerful, and though she is quiet, she is neither meek nor timid, and her displays of anger and determination can be surprising.

Biography:
The oldest of two, Sara was born to a rather poor family. The daughter of an auto-shop mechanic and a nurse, Sara and her brother Sam spent most of their childhood without their parents- not because of lack of love or care- quite the opposite in fact, but their father often came home exhausted, and their mother worked the night shift at the local hospital almost more than she worked the day shift. Sara was discovered to be quite brilliant at a young age, and with her wallflower tendencies, she tended to go by unnoticed, while her brother often got into scraps in the school yard.

While in high school, Sara and her brother got part time jobs at their father's auto-shop learning the ins and outs of machinery and vehicles while they progressed through school. The auto-shop worked primarily on cars, though other vehicles like GEARs weren't an uncommon sight. Both siblings showed an aptitude for this- though it was notable that Sara had much more fun driving the vehicles than actually fixing them, and occasionally got in trouble for taking fixed cars out for joyrides- her brother in tow and covering for her in the off chance they got caught.

Joyriding with GEARs was a bit more difficult, and though Sara and her brother both expressed an interest in GEARs, they never got the chance to drive one until their father bought a GEAR to do lifting and loading work around the auto-shop. Immediately falling in love with the machine, Sara convinced her father to teach her how to use it, and by the time her senior year of high school rolled around, she was the one in the shop teaching other mechanics how to use it.

A local talent scout spotted her one day while he was getting one of his teams' GEARs fixed, and offered her a chance to prove herself. Going to a private facility, Sara took a GEAR through its paces and thoroughly impressed the talent scout, who in turn linked her up to several GEAR developers. Sara graduated her local highschool with a scholarship for the esteemed ACE Academy, and was immediately picked up by sponsors during her first year. During her first year of school at ACE Academy, Sara was largely out of the competitive scene, preferring to watch from the sidelines, instead she worked jobs for various manufacturers, testing out new models of GEARs before they went on the market.

Currently sponsored by Lockheed Martin Aerospace, and Heckler and Koch subsidiary: Coaxed Arms, Sara, at the coercion of her brother, an engineering student at ACE Academy, has decided to enter the competitive scene. She joined up with Celestial Star, a team actively looking for new members.


Combat Section

Strengths:
Sara is quick witted, with a quick reaction time and excellent spacial awareness, allowing her to weave through combat with ease. She primarily engages in close to medium close range, using a combination of melee weapons and firearms. As a test pilot for many major companies prior to her joining the competitive scene, she has extensive knowledge on a wide variety of GEAR models, likely having tested prototypes of them at one point.
Weaknesses:
Her aim isn't poor, but the nature of her machine and her equipment makes her less viable past mid-ranged combat. She also has a tendency to push her machine extremely hard, leading to longer downtime as it undergoes repairs. She doesn't like shot-calling, and relies on others for decision making.
Neutral Values:
GEAR maintenance and tuning.


Gear Section:


Gear Designation: Lockheed Martin Aerospace. V-A143 'Valkyrie II' Custom
The Valkyrie II is a high performance GEAR designed by the American based company Lockheed Martin. Developed for combat use on futuristic battlefields, the Valkyrie series GEAR is designed as a replacement for the aging Einherjar series of GEAR. An excellent, well rounded machine with low development and operational cost, the Valkyrie series, unlike the more expensive Einherjar is meant to combine combat efficiency as well as affordability.

While the Valkyrie was designed for general purpose use, and can adapt to various environments by using various equipment setups, the Valkyrie II was developed to be lighter, and more agile, with higher top speeds and unparalleled maneuverability. Unlike the baseline Valkyrie, the Valkyrie II sports thrusters on its back, as well as feet, knees, shoulders, and ankles, with mirco thrusters popping out of the sides of its legs and forearms, allowing it to turn on a dime. To protect its pilot, the Valkyrie II uses a G-Cockpit, specially designed to absorb G-Forces and maintain equilibrium during high G maneuvers. As a result, the Valkyrie II is considerably less armored than the Valkyrie, and relies on shields and maneuverability to make up the difference. The Valkyrie II is also considerably more expensive than the baseline Valkyrie, and has only just left the testing phase.

Sara's sponsored Valkyrie II is primarily painted white, with a few purple accents on it. The legs are black and often have the logos of various sponsors on them.

Nicknames: White Hare

Weapon(s):

On the left arm of the Valkyrie is an EMP Claw- attached to a spool of cable on the Valkyrie's left forearm, the claw can be launched with the intention of grappling to a GEAR's leg or arm to temporarily immobilize it, either setting up teammates, or Sara herself for a finishing blow. The outer edges of the claw also act as energy projectors, allowing the claw to be used as a melee weapon in a pinch.

Base Parameters:
Strength: C
Endurance: D
*Armor Quality: D
*Shield Quality: A
Agility: A
Energy Level: B
Long Range Quality: D
Short Range Quality: B

It looks good bit iffy on the stats for the machine but they're fine I suppose. I'll accept the character.

But I went off the balancing that you made for your GEAR...


Sara "Rabbit" Hayakawa

Team Position: Skirmisher
Age: 21
Gender: Female
Year at Ace Academy: 2nd Year
Appearance:
Standing in a 5'2"(157cm) and weighing in at approximately 120lbs, Sara is easily the smallest one on the team. Her face is pale and round, and she has clear, clean skin, with a pair of round, pouty lips and a button nose. Her eyes are a light green, and her bright pink hair is in a bob, though is typically kept out of her face with a clip when she's piloting. Her frame is small, but lithe and its clear she keeps in shape. She keeps up with fashion trends, and often wears clothes from sponsors.

Personality:
A bit of a wallflower, Sara is in general fairly quiet and soft spoken, preferring to stay in the background, though she tends to be more playful and outgoing around her friends. Highly intelligent and perceptive, Sara has an eye for detail and can notice things others miss, and can be surprisingly insightful. Friendly and amicable, Sara's demeanor is generally cheerful, and though she is quiet, she is neither meek nor timid, and her displays of anger and determination can be surprising.

Biography:
The oldest of two, Sara was born to a rather poor family. The daughter of an auto-shop mechanic and a nurse, Sara and her brother Sam spent most of their childhood without their parents- not because of lack of love or care- quite the opposite in fact, but their father often came home exhausted, and their mother worked the night shift at the local hospital almost more than she worked the day shift. Sara was discovered to be quite brilliant at a young age, and with her wallflower tendencies, she tended to go by unnoticed, while her brother often got into scraps in the school yard.

While in high school, Sara and her brother got part time jobs at their father's auto-shop learning the ins and outs of machinery and vehicles while they progressed through school. The auto-shop worked primarily on cars, though other vehicles like GEARs weren't an uncommon sight. Both siblings showed an aptitude for this- though it was notable that Sara had much more fun driving the vehicles than actually fixing them, and occasionally got in trouble for taking fixed cars out for joyrides- her brother in tow and covering for her in the off chance they got caught.

Joyriding with GEARs was a bit more difficult, and though Sara and her brother both expressed an interest in GEARs, they never got the chance to drive one until their father bought a GEAR to do lifting and loading work around the auto-shop. Immediately falling in love with the machine, Sara convinced her father to teach her how to use it, and by the time her senior year of high school rolled around, she was the one in the shop teaching other mechanics how to use it.

A local talent scout spotted her one day while he was getting one of his teams' GEARs fixed, and offered her a chance to prove herself. Going to a private facility, Sara took a GEAR through its paces and thoroughly impressed the talent scout, who in turn linked her up to several GEAR developers. Sara graduated her local highschool with a scholarship for the esteemed ACE Academy, and was immediately picked up by sponsors during her first year. During her first year of school at ACE Academy, Sara was largely out of the competitive scene, preferring to watch from the sidelines, instead she worked jobs for various manufacturers, testing out new models of GEARs before they went on the market.

Currently sponsored by Lockheed Martin Aerospace, and Heckler and Koch subsidiary: Coaxed Arms, Sara, at the coercion of her brother, an engineering student at ACE Academy, has decided to enter the competitive scene. She joined up with Celestial Star, a team actively looking for new members.


Combat Section

Strengths:
Sara is quick witted, with a quick reaction time and excellent spacial awareness, allowing her to weave through combat with ease. She primarily engages in close to medium close range, using a combination of melee weapons and firearms. As a test pilot for many major companies prior to her joining the competitive scene, she has extensive knowledge on a wide variety of GEAR models, likely having tested prototypes of them at one point.
Weaknesses:
Her aim isn't poor, but the nature of her machine and her equipment makes her less viable past mid-ranged combat. She also has a tendency to push her machine extremely hard, leading to longer downtime as it undergoes repairs. She doesn't like shot-calling, and relies on others for decision making.
Neutral Values:
GEAR maintenance and tuning.


Gear Section:


Gear Designation: Lockheed Martin Aerospace. V-A143 'Valkyrie II' Custom
The Valkyrie II is a high performance GEAR designed by the American based company Lockheed Martin. Developed for combat use on futuristic battlefields, the Valkyrie series GEAR is designed as a replacement for the aging Einherjar series of GEAR. An excellent, well rounded machine with low development and operational cost, the Valkyrie series, unlike the more expensive Einherjar is meant to combine combat efficiency as well as affordability.

While the Valkyrie was designed for general purpose use, and can adapt to various environments by using various equipment setups, the Valkyrie II was developed to be lighter, and more agile, with higher top speeds and unparalleled maneuverability. Unlike the baseline Valkyrie, the Valkyrie II sports thrusters on its back, as well as feet, knees, shoulders, and ankles, with mirco thrusters popping out of the sides of its legs and forearms, allowing it to turn on a dime. To protect its pilot, the Valkyrie II uses a G-Cockpit, specially designed to absorb G-Forces and maintain equilibrium during high G maneuvers. As a result, the Valkyrie II is considerably less armored than the Valkyrie, and relies on shields and maneuverability to make up the difference. The Valkyrie II is also considerably more expensive than the baseline Valkyrie, and has only just left the testing phase.

Sara's sponsored Valkyrie II is primarily painted white, with a few purple accents on it. The legs are black and often have the logos of various sponsors on them.

Nicknames: White Hare

Weapon(s):

On the left arm of the Valkyrie is an EMP Claw- attached to a spool of cable on the Valkyrie's left forearm, the claw can be launched with the intention of grappling to a GEAR's leg or arm to temporarily immobilize it, either setting up teammates, or Sara herself for a finishing blow. The outer edges of the claw also act as energy projectors, allowing the claw to be used as a melee weapon in a pinch.

Base Parameters:
Strength: C
Endurance: D
*Armor Quality: D
*Shield Quality: A
Agility: A
Energy Level: B
Long Range Quality: D
Short Range Quality: B

But like... What about ejector seats..? Auto-stopping weapons? My character's mech uses a Lance.. Powering down doesn't stop a Tungsten spike from impaling you
© 2007-2024
BBCode Cheatsheet