Hidden 10 yrs ago Post by DamageOverTime
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DamageOverTime

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DamageOverTime's (MassAtk330's) New CS page. Please Do not post here as I will continually update and post new CS' and I like to keep things in order. If you have any questions or concerns please feel free to PM me.

Thank you kindly,

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Hidden 10 yrs ago Post by DamageOverTime
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DamageOverTime

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Character name: Glow / Eve

Aliases and/or titles: Dew Drop Glow / Flicker Shade Eve

Age: 473

Height: 3"11

Weight: 51 lbs

Body type (lean, muscular, heavy, etc.): Slender.

(A picture may be included, if you wish)


Equipment
Fae Baton: A small hilt of a weapon that forms its self into either Whomper or Reaper depending on which personality is active at the moment.

Whomper: A cream and pink colored mallet only accessible by Glow with the ability to change its head size and weight independently while not effecting the weight for Glow. On contact with inanimate objects (things without life or energy like rocks, dirt, metals, etc) Whomper creates a resonating impact with object that breaks it down and is absorbed to increase mass and power of weapon. Perfect impacts sap opponents sharpness, power, and durability. Ten perfect hits destroy weapon and gets absorbed. Projectiles when perfectly batted away get destroyed and absorbed.


Reaper: A stark-black and gun metal colored scythe only accessible by Eve with the ability to completely retain its durability while granting its self with near limitless flexibility and perpetual sharpness. On contact with organic or energy matter Reaper leeches some energy(life, spirit, magic, etc) from the life form that refuels half a turn of Glitter Dust.


Powers

Two Souls: Glow and Eve are two souls co-existing in a single body. They share and live in near perfect harmony when the situation calls for the others talents they have no qualms with switching consciousnesses for even when one is active the other watching and waits.

Flight: Pixies are born with four wings, the larger upper ones and the slightly smaller lower pair under the larger pair. Flying is greatly more natural than walking or using their legs whether it is a short distance, long, or even just standing (hovering) in place they prefer to use their wings.

Pixie Dexterity: Pixies are extremely agile even for other creatures of their size. Speed and agility is something they are born with and excel at.

Eyes of Twilight: Pixies eyes can see perfectly fine in day or night. Being magical creatures at the core they also can see the flow and use of invisible energy and magic(etc) and locate its source.

Pixie Dust: All pixies acquire their Dust when they finally come of age and a pixies status and power comes from the amount of dust their bodies can hold. The most any pixie in memory has ever had was 15 and ruled over their nations for eons undisputed by any race. Dust is an invisible source of power that regenerates after use slowly. It is used for fuel for pixie spells and skills. Glow / Eve have five at the moment and it regenerates at one Dust per 2 post.

Abilities

Enhanced Dexterity: Pushing the limit of her natural speed and agility to the next lever not even those of her own kind can keep pace. Some say she is as lightning or the shadows in the night.

Twilight Lance(Eve / 2): (1st Turn)Gathers Dust to create a high powered ray of magic. It phases through inorganic material. (2nd Turn)If struck with Reaper it will splinter into a hundred Twilight Lance shards inside the victim or where it was struck.

Twinkle Bell(Glow / 2): (1st Turn)Gathers Dust to create a formidable bell that can block magic and attacks. (2nd turn)If stuck with Whomper the impact creates a super sonic vibration explosion within an area of 100 feet of the giant bell.

Grim Harvest (Eve / 5) Gathers a large quantity of Dust and imbues it into Reaper to unleash a spin that unleashes a giant invisible ring of power that separates the spacial mater what what ever they touch until dissipated. Charged for a minimum of two turns to a max of four. At two turns distance is 250 feet. At max four turns distance is 800 feet.

Giga-Ton(Glow / 5): Gathers a large quantity of Dust and imbues it into Whomper to break the physical possibilities on its weight and size manipulation to land a devastating blow to the opponent. Charged for a minimum of two turns to a max of four. At two turns power, weight, and size causes and earthquake after the impact that leaves a welling crater. At max 4 charges the force of the blow alone causes titanic plates to shift and cloud parting sound destroying shock wave that near obliterates every thing in a 600 feet radius.

Any relevant weaknesses:

Next to no physical strength. Physical damage is greatly increased due to her frail build. If some how her wings where taken out of commission she would be at a great disadvantage on the ground for many reason one being that she rarely stays grounded while conscious.

Personality: Glow is kind, righteous, and gentle but a fierce and determined fighter while Eve is sadistic, dark, and cruel beyond words. Her shear malice is only matched by Glows resplendence to balance her.

History/Backstory:
Hidden 10 yrs ago Post by DamageOverTime
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Name: Chii Ketsuki
Title: Crimson Empress
Race: Revenant
Age: Unknown (Appearance: 22-24)
Weight: 125 lbs
Height: 5'8
Build: Average-Athletic
Ability Outline: Blood Magic and Weapon Combat
Weapon Type: Guard-less Short Sword / Extendable Razor Whip and Kunai
Weapon Name: Sin
Appearance: Chii's hair falls down to her back in long, almost pitch black, waves reach their long hands to her lower back that pronounces her pale complexion far more than some one afraid of letting others discover her true nature. Her elegant smile captivate most with its bounty of full lips and smoothness of skin if not for the cold and calculating glare that strips away any notion of good intentions. Her perfectly egg shaped face is accented by her slightly slanted eyes and wisp thin eye brows that tell of an oriental background. She flaunts her hourglass figure with strides that tell of a power beneath the look; while, her eyes change colors from the darkest of nights to the brightest of crimson depending on her mood.
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Name: Floki Thidrandason

Appearance: Floki stands at 6 feet tall, weighs around 150-160 lbs, and is 20. His brown slightly wavy hair barely reaches the nape of his neck. His face holds and easy smile that's meshes nicely with the sharp lines of his face and his clear, wood-brown eyes. His body has a lean and tawny build that conceals the underlying of muscle tone underneath.

Title: Huscarl

Interests: Fame and Fortune and Thrill in Battle

Favored Weapon: Spear

Homeland: Jutland Peninsula

Brief History: Floki was practically raised in his fathers barracks and the old man gave no quarter or special treatment to his only son who at the time hadn't even dropped his balls yet. The boy had to earn his keep or be tossed to the wolves in the wild as was their families way which he completely understood, though, it didn't stop him from hating it any less. Floki's father saw potential in few and when he did he liked to collect those that interested him. Even his own son was not above that stipulation for attention other wise he would have been but a stranger to his spawn. Never the less, Floki's talents where apparent even at a young age. The old man often left to join some battle, skirmish, or gathering leaving his son to the hard labors of the instructors to make sure he didn't slack off which he was easily prone.

After returning from some higher-ups order to annihilate a band of raiders stealing our cattle, killing, and the like. He returned with a girl covered nearly head to toe in dried blood. After quipping something a one of his huscarls Floki walked up to him joked about the girl to be too young for an old geezer like him which earned him a stiff fist that left him leaking and dizzy. He remarked that she would be joining his training regiment which lead to no ends of protest from the boy about how he had to train with girl of all things and her place was to serve not to fight as he was taught, but they went on deaf ears and so started his life with the girl named Svana.

As years past his technique, ferocity, and silver-tongue improved untold proportions as did Svana's; the only person now that can have a bout with Floki. Mush to his younger dismay she kept up with him with the aim to please his father in some way. Accepting her talent they became friends and soon I was rare that either of them where to far apart and not once have both of them been punished for some slight of hand or foul deed initiated by Floki. Though make no mistake that she got him back and equal amount. Their game of "Who can do better..." grew as they did mostly on the battlefield where each would tally how many foes slain. Their distinguishable ability gained them the rank of Huscarl even though every one knew it would only be used to woo the servant girls pick fights at taverns and such though Svana's more orderly nature balances her flamboyant one. Now as Huscarls their game still continues.
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Name: Le'Vash
Race: Elf
Age: 23
Gender: Female
Height: 5'8"
Weight: 146 lbs
Weapon: Black-Metal Spear.
Appearance:

Skills and Equipment:
Spear Mastery: Long and hard training solely with the spear elevated her level of weapon awareness to unfathomable proportions. Practically becoming one with the weapon.

Elven Blood: Her speed is challenged by only few other races and her bodies affinity for magic and the like are greatly ingrained into her being. The drawback is that her race are more frail and less resistant to physical attacks. Her ancient blood blocks unwanted psy abilities and obscures scrying.

Valista (Spear): The personal black metal spear of Le'Vash. It has a longer blade tip and shorter hilt than a traditional spear. Along the weapon's bladed sides are protrusions of blade meant to pierce and rend its foes without hindering the cutting resistance. Many years of use with Le'Vash has caused this weapon to be specifically attuned to Le'Vash's magic and is able to assimilate that energy at will.

Armor of Kor: A set of light metal and leather armor specifically made to Le'Vash's needs in battle. Highly flexible that provides defense from most fatal blows while granting Le'Vash the ability to perceive unavoidable blow and defend effectively.

Weapon Skills:
Ul'Dah: An attack that jabs hard with a two handed stance with the intent and power to pierce all but the heaviest shields and armor. Can be used on falling opponents

Vem'Ter: An attack with moderate strength that when hits creates ten small invisible blades that seek and deal low damage to target.

Gur'Dan: Spinning the weapon creates a razor shield of sorts that can deflect ranged and energy attacks of significant strength. Can also be thrown in a horizontal arc shredding its way through and ending back in Le'Vash's hands. While held, a melee attack against Le'Vash is blocked but stops the skill and rotations. Can't be stopped while thrown.

Bak'Zol: An approach skill that speeds her towards her opponent in a instant. Gains skill Momentum, which increases speed and power of consecutive skill greatly. Can be used without weapon.

Kul'Qot: An attack with the intent of knocking or launching an opponent in the air and making then fall and a decelerated rate using a combined force of physical and magical skill. Does low damage. Can be used with or without weapon.

Lem'Yur: Throws her spear with such speed that opponent rarely has time to react. Upon landing or contact has the same finishing effects as Dagir if enchanted. Spear also homes if given distance to follow (can't make super sharp turns).

Magic Skills:

Wind Runner: Enchants herself to grant the ability to walk on air as if it was completely solid.

Lingering Flame: Enchants weapon and/or armor to intensely burn those who come in contact with it besides Le'Vash. Also increases offensive power of weapon and bypasses non metal barriers. Strength of defense for armor while creating a heavy mist that expands from the armor outward till commanded to stop. Mist can be completely dispersed at will.

Shocking Resolve: Enchants weapon and/or armor with the element of lightning. Weapon has greater range (1 foot from tip) and does additional magic damage. Extra range bypasses physical barriers such as armor or walls. Armor does magic damage on receiving a hit from unarmed or hand held metal weapon and weakens magic damage done.

Turbulence: Creates a shock wave of wind that knocks every one but the heaviest of opponents off the ground and suspends then in air for a fraction for a second.

Gungnir: Enchant weapon with a massive amount of energy. When attack is attempted releases all stored energy and hardens it in to a long laser-like spear (10 feet)of energy for one skill or attack. Energy easily melts through anything in the physical realm and great around of magical resistance is needed to minimize damage. Can also explode energy on contact instead of forming it (does more damage but instant and small range).

Dagir: Creates a throwing dagger from magic that has a Flame or Shock enchant on it. Flame: Explodes doing a good deal of magic damage and burns on contact. :Shock: Produces a chain lightning effect moderate damaging multiple foes in a 15 foot radius.
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