Hidden 10 yrs ago Post by Ves
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Name: Sven 'Edge' Wattson

Gender: Male

Age: 19, though he appears younger.

Parents: Unknown, though they are deceased.

Powers: Edge's body, on the day of his birth, went through a unique, if not unwelcomed change. His body was filled exponentially with some sort of dark, flickering energy that turned the pigment of his skin to a pale white, giving him a sickly-tone while both his eyes and hair became rather...weird. He has control over the unique energy that has rudely housed his body, so his power is a form of Darkness manipulation. Rather, the chaotic energy that houses his body has given him a unique enhancement to all physical and mental attributes -

His speed (Can run, at the most, 90 MPH. At this rate, his legs become similar to wisps of shadows, which also allows levitation/flying)

His strength (Has been seen picking up full-fledged trucks without struggle - Can apparently lift more than 20 tons at max.)

And his agility/flexibility/dexterity (Edge can do a lot of feats that would make even a professional acrobatic jealous)

He can also use the energy in bursts and physical representation, example being slashing his hand through the air, causing a lightning-quick, almost unseeable slash of dark matter to slice through the air, cutting into flesh as if it was a knife made of corrosive, yet razor-sharp energy. He can also form blades/knives of dark energy over his hands and feet, to use as an extension of his body, or he can send out razor-sharp tentacles out of various parts of his body, along with shooting out small bullets from his fingers or mouth, almost like a gun. Along with this is the ability of treating the Darkness as a sort of catalyst, allowing him to send energy through the ground and air to use as tangible and intangible physical constructs. (Barriers, Walls, Scouters, and Road Spikes). This also means wide-to-short range teleportation, via his own Shadows, along with the Shadows of the thing he's attempting to teleport to.

Appearance: Edge is a rather...unnatural looking male, appearing at the average height of 5'10 with a lithe, almost frail frame that hides the sinewy muscles underneath his unnaturally pale skin. He has slight bags under his eyes, from going days upon days of not sleeping. His hair is an obsidian-black, falling limply down his neck and head in spiky, feathery locks. Though his eyes are usually covered by stray strands of hair, they are obviously a deep black, similar to his hair, with the supposed whites of his eyes an obvious black as well, while his posture is deliberately slouched. Usual clothing consists of a half-mask, black in color, that resembles a surgeon's safety mask. He wears a tattered, sleek hoodie that looks as if it was a straitjacket before (Made of tangible darkness - Semi-resistant to most blunt and piercing weapons, while slashing threats will only damage the immediate appearance of the hoodie.), along with loose white cargo's and soft leather boots. A bag is slung over his shoulders. Filled with what? No one knows.

Personality: Edge has always been an apathetic and calm individual. He doesn't involve himself socially too often unless the situation proves the need to be, and even then he is very calculating, always observing the situation at hand and picks the best route to go about without having to expend too much effort that isn't needed. When he is with the Darkness, and no body else, this is perhaps when he is most at peace. Has been known to show extremely sociopathic qualities; a dark, gory sense of humor, no empathy nor sympathy, and seems to relish in other people's pain. Has the tendency to occasionally break out in evil chuckles, and if one were to look under his mask they would see an evil, sharp-toothed grin that would chill most to the bones.

---

Name:
Sinpher 'Sin' Randol

Age:
Sin's appearance signifies someone of youthful age, yet his eyes are that of a hardened spirit. He is within his early twenties, but spiritually he feels as if he is, at the least, in his thirties. (23 years of age).

Appearance:
When one looks at Sin's form, a multitude of observations could be made on his pure physical and outmost layer. Sinpher's skin is a dusty, yet fair tanned color that represents the number of hardships and elemental damage, both natural and combative, he has taken over the years. His physique is a natural balance between muscular and slender, made for both agility, nimbleness, and swiftness with sinewy yet taut and wiry muscles for a small enhancement of strength. Sin's face is naturally set into a permanent, serious frown, small wrinkles on the corner of his lips only making the serious facade look even more sincere, along with jagged, angry-red scars that tears from between his eyebrows and right over his lips, ending near the bottom of his chin. Wild, yet determined and focused teal eyes, sharply curved eyebrows, and short, messy black hair is the only other noticeable features on his face and head, his strong, chiseled jawline and cheekbones cleanly shaved.

Sin's apparel isn't the most unusual that's been seen in this realm. He's usually, and by usually I mean he's never seen without his travelling cloak - A long, gray, battle-tattered, and durable coat made of thin, water and flame-resistant material, something tanned with both leather and cotton cloth. It's designed with a chainmill-protected hood that's matted with black, warm fur, with the lip of the hood pulled down to leave Sin's face hidden in shadows, with his scarred lower face also hidden by a tight gray half-mask. The cloak acts much like a protective cape/hood combo as well, with the cloak only having one sleeve that keeps Sin's right arm, his sword arm, free, while his left arm is pulled into the sleeve for more protective and blocking purposes, a small, circular leather shield pulled over the left arm's forearm. The cloak is clasped at the collarbone by a mottled gray shackle, locking it into place onto Sin's armor and other clothing, providing the man with a lethal, mysterious image.

Underneath the durable material, Sin wears protective, light-weighted gear that provides an equal amount of protection and mobility. A leather tunic, matted with gray wolf fur and padded cotton cloth acts as his chest-piece, with numerous pockets and pouches sewn into the dependable armor for misc. things such as canteens, hunting knives, and throwing knives. A small length of mottled gray chain dips around at random intervals, hooked with fangs of treasure and trophy - bear claws, shark fangs, and even a rather impressive figure of the large, razor-sharp molar of a wolverine. It's skin-tight in it's fitting, though there's an extra layer of leather and chainmill, greased to not restrict agility or silence, hidden under the first layer, to provide protection from both the cold and the piercing and slashing prowess of both swords and arrows alike. His leather grieves are made of relatively the same material, sans the extra layer of chainmill and hardened, dried leather. It's mostly made for mobility and nimbleness, with greases cloth built around the ankles and knees. Boots, soft yet durable, takes up his final slot of armory equipment, with an extra layer of cotton cloth hidden under the soles for extra quietness and environmental protection.
Style/Levels:
Sword Weaponry - Level one

Etra One:
Swift Draw - By using this Etra, the user will, whilst unsheathing his sword, be blessed with blinding speed by a sudden swift gust of powerful wind, moving at a blurring, supernatural pace. The effect will only last for however long it takes the user to take out his sword, and inbetween that time the user can use this sudden speed boost for either A. Moving towards the target before he/she can react and enacting the battle with an upper-hand, or B. Using the skill for moving around the opponent at a supernatural speed. The skill, after being used once, will take a while to cooldown.

Etra Two:
Razor Slash - By using this Etra, the user is able to summon razor-sharp winds with only a slash of his sword. The Etra lasts for up to three slashes, though it could be ended prematurely by only a mental command. Anything that comes into contact with the slashes of wind will be injured as if struck by an actual steel sword. Best for long-range attacking.

Weapons:
In Sin's honest, and slightly paranoid opinion, one cannot have too many safety precautions. It just so happens that this motto applies to him as well. He carries a substantial amount of lethal items, but the more noteworthy ones are the ones that no one can see. He has a ring of throwing knives, around 10 in total, strapped to the back of his waist, while he keeps three self-created 'smoke-pellets' on his breast pocket. It's basically a shell of flour and granite, mixed together to create a giant smoke cloud of gray and whiteness, very good to create confusion and escape enhancements. Stored in the other breast pocket is three self-created 'bomb-pellets'. They're basically shells of gunpowder and flint, with a small pin on the top to set off the chain reaction. Great for times where area damage is needed, and especially great for stealth bombings.

Another one of his weapons, this one noticeable, is a bow. While Sin isn't the best with a bow, he is adept, and that's all that matters in a life and death situations. It's average, made of dark maple, along with the silk string of an arachnid spider. He keeps it on his back, above his cloak, with the quiver strapped under the bow itself. The arrows are made of solid steel; sharp, common, and dependable. He has 20 arrows in all, tipped with crow feathers.

And for his main weapon; a light, agile, yet dependably sharp and powerful scimitar made with rich steel metal, tinged with black due to a small 'paint-job'. The sword is, like all scimitars, sharp, fast, and speedy, made for both piercing and slashing attacks. The hilt is skinny and short, with a curved guard melded exactly for Sin's gloved hand.
Personality:

History:

Why are you on this journey?:

Miscellaneous:
Heavy W.I.P

---

Name: Artemis 'Art' Demorias

Age: Twelve years of age. (12)

Year: 1st Year.

House: It was a choice between Ravenclaw or Slytherin. In the end, it was chosen as Ravenclaw.

Status: Pure-Blood.

Appearance: Artemis is a rather...'formal' looking male, with a naturally slanted nose, and a pale, angular face, though due to his age it's still losing some of it's original baby fat. His eyes are a bright, yet calmed black, seemingly taking in and analyzing everything. Art's hair is rather odd as well. A shade of peculiar white, lightly folding between his coal-like eyes and naturally rolling down his head and hiding his ears; a wonderful canvas of pure-white hair hair set into a natural 'slicked-back' hairstyle. He stands within the average height of a child his age, if not a tad smaller, his body-form both slender and fit from dieting and common exercise, more often then not the exercise ends up being jogging or swimming. When not in school, Artemis wears slim black jeans, white and black designer shoes, a form-fitting Polo shirt that's coal-grey in color, along with a black watch that signifies his House. While in school, however, the boy wears the regular robes other people wear, except he got one a tad to small for him deliberately, so that the sleeves weren't draping and annoying.

Personality: Art is rather...distant, once you actually meet him the first time. Easily dismissive of anyone other than people he find worth talking to or interacting with, and a rather mocking, sharp, and sarcastic person once forced to interact with someone loud or, in his eyes, annoying. He has no trouble making friends; his rather...soft, monotonic voice could be hypnotizing when enforced, and his seemingly regal, yet quiet appearance does little to run off any potential friends. No, what sets him apart from possible friendships is, as you guessed it, his actual personality. Naturally quiet and calm-headed, Artemis tends to think things through quickly and calculatingly, a tribute to his immensely tactical and intelligent mind frame. He could be seen as cold and brutally honest, due to him not pussy-footing over insults or wordings, but if you actually manage to befriend him then be prepared for an overly-protective guardian. Once with friends and not strangers, Artemis's personality subtly shifts; he becomes more...'chilled' instead of 'frigid', and could be a kind, warm-hearted gentleman, a lot more laidback then his previous posture, and a general treat to be around. When not among friends, and with strangers, Artemis tends to keep to himself, either reading a book or practicing spells that he otherwise didn't know, or spells that he is average with. When there's something to do, Art does it with the utmost efficiency and sharpness, though he could sometimes be lazy and mess something up if he believes it to be unworthy or a waste of time, which, most of the time, it ends up being. Despite his flaws and strengths, Artemis is a big 'softie' on the inside, liking companionship and friendship even if it seems as if he doesn't at times.

History: Artemis originally came from a two-parented family of three; him, his mother, and his father. His mother and father were both pure-blood, and had an amazingly wide variety of spell knowledge and history when it came to the Wizarding World. Even though they stayed in the Muggle Realm, they still kept in touch with their former colleagues from Hogwarts, and in turn was able to convert their Magical money into regular pounds. Due to this, and their rather...substantial amount of money they had in their Vaults, Artemis's parents were able to afford a large compound-like mansion somewhere in London, where Artemis grew up. Now, on his twelth birthday, he was sent a Hogwarts letter.

Wand: 10", long and slender, made of Ebony wood and a Snow Phoenix feather.

Pet: Artemis has a pet Snow Bunting, a former hunting sparrow/bird. It delivers mail and such for him, along with being independent. Is mostly silent and out hunting, though at times it could suddenly appear on Art's shoulder, almost like magic.

Family: Frodo Demorias - Father ....... Mackenzie Demorias - Mother

Favorite Spell: Glacius - A spell that has the ability to cast ice/snow from the user's wand, in various formations. He is also fond of the 'Cutting Hex'.

Other: ---
Hidden 10 yrs ago Post by Ves
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Name: Sinpher Coleson

Alias: Legion

Age: Sixteen. (16)

Gender: Male

Good or Evil: Chaotic Evil (He fights against the Good, and on one hand he likes it, while, on the other, he hates it.)

Abilities/Skills: Sin is proficient when it comes to the acts of fighting and combat, his tactics swift, efficient, and incredibly violent. Blessed to be as smart as an actual cyborg, or cursed, Sin is rather intelligent in fights as well, with razor quick instincts and the sharpest wit you'd ever see. Mostly relies on sword-fighting, but is an adept hand-to-hand combatant. Not as great as Alloy, but good enough.

Powers: Sin was originally born with a single 'nanobot' inside of his body, granting him above average intellect, speed, strength, durability, and general reaction time. As he grew up, each nanobot grew bigger and more diverse, eventually filling up every single pore in his body, virtually making him a cyborg in anything but blood. Experiments has enhanced this power, giving him a skin-tight, cybernetic armor that's lurks underneath his flesh, and, once summoned via a mental command, covers his body in it's protective, incredibly durable embrace. While in his suit, which is made of a still-unknown material as durable as steel yet as light as aluminum, Sin is more denser, able to take heavier damage, along with some in-built things such as a high-powered jet installed into his feet, along with mechanical 'wings' on his back, collapsable.

Equipment: A small pouch of numerous things he may need, along with a dozen smoke pellets and a dozen bomb pellets. His most important item, however, is his blade. It acts somewhat as a light saber, as it's only a black hilt until he channels his nanobots into it, causing a long, sharp glowing crimson blade to jut out. The blade is virtually unbreakable, being made of a type of laser-like material, and combined with the strength and skill of the wielder, is able to cut through most metal, and, more importantly, human bone. (In Picture)

Weaknesses: Sin isn't the best at discerning other's emotions, and often says things that could make others mad. He's also vulnerable to heavy pressures of water while in his armored form, as well as his flesh form.

Personality: I'd rather RP this out. Just know that he's relatively monotonic, with glaring, focused eyes and a constant mindframe of completing the mission.

Short Bio: Sin was originally born in Africa, to a smaller tribe hidden away from the rest of the blossoming cities and civilizations. Both of his parents were terminally ill, while his sister was too young and frail to help out the family. Therefore, every day, he headed outside with the men of the village, collecting water, hunting prey for food, and even stealing when times got rough. It was during one night, when he was in the nearby forest, chasing an elk, that he heard the emergency horn. It was a piercing, shrill sound that reverbrated through his eardrums and shook him to his very core. Deciding to let the deer go, Sin had ran to this village, leaping over obstacles, and going as fast as his seven year old body would allow. It was then that he saw the burning remains of his village. Hundreds of emotions ran through him, but one in particular stood out. Rage. He hated anger, he was a pacifist, but he knew that the nearby tribe destroyed his village for not siding with them during the civil war. It was unforgivable. The little boy ran towards his mother's hut, only to see her dead, with her throat slit open raggedly. His little sister was no where to be found. His father? Probably being slaved off. Emotions taking over, Sin had collapsed onto his mother's dead body, swearing vengeance onto the Yoksho tribe.That night, once he was done crying, Sin had walked into enemy territory, bare-chested and bare-handed. They all laughed. They mocked him. They mocked his deaths.

Let's just say that the tribe was wiped off the minimap.

Sinpher, after that night, was found by hunters, whom turned the 'Devil Child' into the secret services. For years he went under numerous experiments, mocked by doctors, nurses...his powers locked away, but bubbling and growing under the surface. Long story short? He escaped, destroyed the lab and all of it's inhabitants utilizing his new cybernetic suit. He then, at the age of 11, began his rein of villainy.

Appearance: ('6'2", and 180lbs) As Legion - Civilian Clothes
Other: None.
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Name: Zed Intergrite

Age: 18

Appearance: Zed is a tall, yet relatively thin mutant with a covering of sinewy muscle, giving him the appearance of a panther, ready to leap. His skin is a pallid pale, with occasional purple runic markings covering his body at random intervals. He has dark black eyes, with light purple pupils, which is why he usually wears glasses. Although he hasn't been wearing any recently. Long white hair, flowing backwards, and shaved at the sides into a sort of long Mohawk, goes down to the middle of his shoulder blades. His usual clothing consists of a long-sleeved black jacket, zipped up, with the collar covering his lower mouth, along with slim white pants and black and purple soft-soled boots.

Ability: Telekinesis / Telepathy / Enhanced Intellect - Zed has the ability to move, crush, pull, or otherwise affect things with his mind, although using hand gestures help when using his powers on humans or particularly heavy items or large items. He can also talk to others through one-on-one brain telepathic communication, but it often causes him headaches, especially when/if the one he's trying to communicate with struggle with him. However, if he manages to take over their brain, he can often rupture their mental channels, causing paralysis of the brain, or even death. Telekinetic energy is the invisible energy he uses to affect thing with his mind, hence his telekinesis, although he is practicing ways to use his telekinetic energy to form physical items, objects, weapons, and appendages.

Personality: Zed's entire body gives off a sinisterly bad vibe. He's usually quiet and serious, sitting by himself when it's not mandatory to interact with others, but keen eyes are always looking over and analyzing everything around him, not giving anyone a chance to sneak in and 'mess him up'. He doesn't bother with silly theatrics, and whenever the usage of his powers are necessary he goes in directly, attacking with controlled brutality and an odd finesse that you would expect from his appearance. He's an over-all chill guy to be around - maybe a little abrupt and cold, but as long as you don't piss him off, which is pretty easy to do, but hard to realize, then you'll be on his 'good' list. To put it in simple terms? Cold, calm, observational, and relatively passive if he respects or likes you. He's never nice. Passive, maybe. Peaceful at times. But nice? No. He would kill anyone if he was forced to, and with absolutely no concern at all.

Bio: Zed was originally born as an abnormally smart and intelligent babies. His medical readings were off the charts, and Mother and Father was worried about their baby boy's health. Coming out of his...mother was an odd experience. Zed was mature - as mature as a regular toddler would be, and he didn't cry once in this whole new world. Rather, he simply gave his parents a shaded look, before falling asleep. As he did so, subtle things happened around the room, even as the doctor and parents talked quietly. The syringes moved through the air on their own accord, medical equipment began sliding around, the metal trays and beds and pans began crunching together into lethal, spiky balls of metal steel, and a haze of energy seemed to have taken on the air. Zed was found inside of the abandoned hospital not even a few days later, only staring into space, the corpses of his mother, father, the doctors, and nurses all around him. Cause of deaths? Unknown.

He was taken to the facility, where he was raised, taught, and isolated away from the other prisoners, locked away in a metal room, where he wouldn't cause others harm. That was, until he was allowed to roam to the classes - and when they decided to let people loose to help the city.

Other: Work in Progress.
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