Hidden 10 yrs ago Post by Joegreenbeen
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Joegreenbeen Head to the Sky

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This is were I will post my characters to keep track of them.

Name: John "John Frost" Sorenson
Age:13
Gender:Male
Occupation: Student
Allegiance: Counter
Hometown: Glasgow, Montana
Personality: A humble "Country-Boy". Who never seemed to fit in but, always makes sure the job is done.
Appearance: Average height for his age, wears plaid button-up shirts and khakis his mom buys him but, he would rather wear A&F t-shirts and jeans. He has dark-black hair, and DEEP blue eyes. He has a fair tan, that usually clashes with his eyes and hair, but he isn't ugly.
Power: He can freeze things at touch and when he concentrates on water, he can instantly freeze it, too. Later on, with some training, he'll be able to shoot ice out of his hands and generate ice around himself.(If he survives long enough.) The reason why cold emanates around John, and learns to control it, is... No one know, no one knows why the doctors office became freezing when he was born, or why he can suddenly feel extremely cold when meeting new people, or when cold doesn't usually affect him, or why when he milks the cow it gets angry at him because of the cold. It could be genetic, it could be from exposure to radiation that no one new about, it could be that there was a magical guardian who has protected him for some reason, and there are many other possibilities, but no one know for sure.
Bio: John never really fit in with most people even though he was nice, funny, athletic, and a little handsome, he just didn't fit in. He had a few friends who share his interest but, not many. Whenever he tried talking to new people he would feel a cold lump in his throat. Every morning he would wake up at 5:00 to milk the cow, who always seemed to be mad at him, get ready for school, then drive 4 hours to Billings, a large city with better schools. Everybody called John "JohnFrost" because the room seemed to get noticeably colder when he entered, and he loves to build stuff out of snow. He enjoys listening to music and playing football, his favorite band is Green Day and his favorite team is the Bears. He earns decent grades and his favorite subject is history. His goals are to raise a family with good kids, run his dad's farm, join the reserves (for the Army), and make the football team. (C.S. from Dark Club Room by Important Nobody.)
Appearance: A "handsome" boy who is average height for his age, wears very non-descript, bland clothes but, he dreams of wearing the newest-nicest boys wear. He has dark-black hair, and DEEP blue eyes. He has a fair tan, that usually clashes with his eyes and hair, but he isn't ugly. He has and average build with long legs, somewhat muscle-y arms a strong core. (Kinda feel weird describing some of this stuff.) He has a kind face with normal sized almond eyes, a small-er nose, and a little facial hair.

Name: John

Alias/Nick-name: Frost

Age:13

Race: Human

Gender: Male

Affinity:Tech

Titles/Occupations: Run-Away Farm Boy

(Tech) Constructs/Equipment: Freeze Ray Gun (Freezes water on contact.)(Non-sealed Manium crystal included.) A sleek looking weapon that fires a small constant ray that slows down molecules perceivable immediately. If it came in contact with a human frost-bite would come in seconds and after one minue that part of the body would be frozen, all the water in it would be frozen. It has a 25foot range and theoretically can be fired for an indefinitely, but the gun drains mana more the longer you use it.

Feats/Skills: Can swing a scythe well. John is fit, fast for his age, and has strong arms.

Bio: John used to live on a large farm plantation made for feeding people in Etheon ,a few miles away, for as long as he can remember. He was technically a slave but, like all the other boys there, he wasn't called that and was probably treated a little better than real slaves. Like the others there, he was always taken care of, well fed, and had nice sleeping quarters. He worked harvesting a wheat-like plant all day from what would be 4:45 am Earth time to 6:00 pm (Earth time) were he and the others would have a short dinner and about an hour and half break before they got to bed at 7:45 (Earth Time.). One might think that John didn't have it that bad but, he and the other boys hated it. They had no one to love them, the plantation owners only thought of them of a way to make money, and they were severely beaten for anything that they might have done wrong. Even though John was a nice hard working boy, he was always socially awkward and had no real friends, so he wanted to leave the plantation more than anyone else. The only problem was the plantation was heavily guarded with cameras and non-magical task masters watching the boys' every move. John's big break was when he found a magical gun after bringing grain to a merchant who would later sell food to the cities people. During his free time that day he found out the guns abilities and he could shoot it on his own fairly well and made an easy escape that night, taking a fair amount of food with him. He is currently in the city searching for someone who could take him in and teach him the ways of tech magic.

Other: Looking for anyone who may want to have a master-apprentice relationship.

(C.S. from Dark The Curse of Mana by Dazed.)
Hidden 10 yrs ago Post by Joegreenbeen
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Here is the character I will probably use in the Arena:

Name: Rick Goings
Age: 23
Gender:M
Race: Human, but a slight mix of dwarf is a little obvious.
Personality: Rick is a generally happy person, but not too bright. He always has his buddies back even, though it might not be the smartest, legal-est, or safest decision. He has a short temper.
Appearance: A shorter man with brown hair and stubble from the beard he shaves of constantly. He dresses up in "country", or western, attire, even though he's always lived in the city. He has an ugly, red cowboy hat that you'll never see him without.
Abilities/Weapons:
-He is able to shape-shift into most animals, living or extinct but, once he does he is stuck in that form until he sleeps and wakes up. (He studies a lot about animals because of this.)
-He has a magical dagger in his boot that he uses just in case. (The dagger only shows up in his boot when Rick reaches for it.)
-Rick has a rapid fire assault rifle that shows up out of nowhere when he needs it, has unlimited ammo but, it over heats if he shoots for over 5 minutes (Or 3 posts) and he can't use it. (Similar magic to the dagger.)
-Rick can go berserk where he has the strength to lift about 500 pounds, plus the strength of his current form(So if he is an animal that already can lift 500lb, he can lift a 1000lb),for about an hour but, afterwards he is out cold and looses his short term memory and is in critical condition.
-Rick has that is average for a man who regularly works out, unless if he is an animal, he'll have that animals average strength.

Now, here he is for a specific RP:
Name-Rick Goings
Age-23
Gender-Male
Race- Human, but his great grandmother was dwarf.
Personality-Rick is a generally happy person, but not too bright. He always has his buddies back even, though it might not be the smartest, legal-est, or safest decision. He has a short temper. He is a very determined person, and it is hard to sway him from a decision he has made.
Appearance- A shorter man with brown hair and stubble from the beard he shaves of constantly. He has an ugly, red leather hat that you'll never see him without.
Strengths- Rick is slightly stronger than the average man, that is because of his dwarf heritage.
Weaknesses- He is slow in speed and mental ability.

Powers- His equipment has a charm that makes it come to his hands when he needs them.
Equipment- A crossbow, is affected by charm, and arrows, which the charm has limited affects on. The arrows of the Ricks cross bow will come back to bow immediately when he is ready to shoot, but they can only do this once and have to be in a hundred foot radius.

History- Rick has always lived in a large city, but he dreams of living in a small farm community. He has no official job, but looks for work around the area. These jobs never involve fighting unless his friends ask of his help, and then he usually doesn't except payment for them. Besides the seeming lack of action in his life, Rick spends a lot of time training with his bow and on basic fighting skills, along with intense workouts.
(C.S. from Wizard's Dungeon by Important Nobody.)
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Name: Max Patrice
Age: 36
Gender:Male
Appearance: A tall but lean man with dark brown hair and a round face. He has a friendly face and will wear pretty much any apropriate clothing, but is always wearing long sleeves. The reason for this is a long scar that runs down his left arm. He has small almond eye's, thin lips, and average sized nose and ears, which seem to be large because of his other features being small. He has long-than-normal legs and this makes him a decent runner.
Personality: Max is a happy and overprotective of the ones he loves. He loves teaching, his job, but when asked about his past he clams up or changes the subject. Besides this he is the happiest and most optimistic person you'll meet. He is very longwinded and his students often take advantage of it without him knowing. Max is not the most very observant but, he is never one to make rash decisions. He also would never use his telekinetic abilities to harm another human being, he is EXTREMLY dedicated to making sure of the well being of those around, even if they don't care about him.
History: Max and his brother wanted to be adventures since the days they could both talk. They would always play imaginary adventures in the rubble of his backyard as a child. One day Max and his brother found an ancient book, Treasure Island, once they read it they decided that it was a true story and dedicated their lives to finding the treasure. As they grew older their search lead them to learn many facts, both real and fiction, and eventual it lead them to an abandoned town full of zombies. Max's little brother died there and that is also where Max found his scare. Since then Max decided to use his knowledge to help people and not for self gain so, he decided to become a teacher.
He was able to set up a school system, and some parts of the government system, for his fairly large settlement. This he was able to do with what his parents left him with when they peacefully passed. Because of his influence in setting up the town he is a respected community leader.
Objectives: Max has convinced himself that all he wants to do in his life is teach and help but, deep down he has a hatred for the zombies, who keep showing up in his nightmares at least once a month, and desperately wants revenge.
Skills/Powers: Max has the ability to speed up cell division, in him and others, to an expeditious(Thank you thesaurus.com) rate. In his own body he quickly heal broken bones, cuts, and other injuries but, deep cuts and lost parts might take longer or not heal depending on the situation. In others he can quickly heal cuts and scrapes. He can also heal broken bones but, this may take a few hours and there is no hope for lost body parts bigger than a finger. Max's ability only works if the persons the cells around the injury are alive. Max has a control over his abilities and can control them with out a problem, this is because he was born into a wealthy family who had connections, his parents found the right people to train him.
Profession:Teacher
(C.S. from, and for An Artificial Time Line by CidTheKid.)
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For Star Wars RP's
What's your name?:
How old are you?:
Where do you come from? Boy or girl?:
What do you look like?:
Tell us about yourself:
What's your story?:
Anything extra that you want to tell us?:

(C.S. from Star Wars Dark Tidings By ImaginePeace)
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Here is a table-top character!

Name - BamGardo Bywater
Race -Gnome
Class -Hunter
Basic Background -Local inventor and fixer-upper BamGardo, who prefers to be called Bam, spends most of his time at the tavern looking for jobs. Since he isn't very successful and has very little money to his name, Bam has taken up hunting and if he isn't at the tavern or at home working on a project, you can find him out in the wilderness hunting or enjoying himself. Having only lived in town for about three years Bam has little friends and no close family.
What is your quest? - Bam aspires to be a famous adventurer.
Inventory -
-Green shirt
-Overalls
-Worn Shoes
-Hat
-Hunting Knife
-A hand cross-bow.

Other - Has a magnificent mustache and is small for a gnome, thus making him a little weak.
Hp - 4
Mana - 1
Strength
-Unarmed - 2
-Throwing - 2
-Melee -1
-Intimidation -0
Range
-Long -5
-Hand -3
-Small - 4
-Explosive - 5
Intelligence
-Light Magic - 1
-Dark Magic -0
-Knowledge - 7
-Perception -2
-Barter - 1
-Charisma -2
-Courage - 1
-Leadership -1
Survival
-Reflex - 0*1
-Crafting - 3*1
-First Aid - 4*1
-Stamina -3*1
Stealth
-Steal - 0
-Stealth -o
-Lockpick-1
-Agility-0
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Appearance: Plus a tight T-shirt and pants.
Height: Four Feet, Sic Inches
Weight: One hundred LB
Name: Grack " Grack Mac" Meeksus
Age: 57

birth quadrant B12

Primary Role: Engineer

Secondary Role: Hanger Bay Mechanic

Personality: Grack is extremely intelligent technology and knows a little about science in general. He is a quick thinker and can find solutions easily in diverse situations. His problem is that he is very crabby. He is easily annoyed at loud noises, questions, talking, lack of talking, lack of help, too much help, animals, invasion of his privacy, anything pink, anything that needed to be updated two months ago, and so on and so forth. Once Grack is annoyed, he will let everyone know of what is wrong with the situation and hobble of lick an old geezer, although statistics say he has about seventy years ahead of him. Another, more serious problem of his, is he has a bad tendency to stereotype whole races of off first impressions or what he's heard.

Species:

Species Origin: (What former empire and quadrant does your species hail from? Short history in one small paragraph and any biological enhancements in a separate paragraph.)

Character History: (Give me all the goods. What inspired your character to be an exploronaut on the ULSS Zorathis? What was their upbringing like?)

Equipment: (catered to your role. No weapons (All of them are issued onboard and for emergencies only anyways). Small craft/vehicles/pets included.

Living Quarters: (picture is appreciated, but if you can't find one, a simple description will do).

Misc Info:
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