Hidden 10 yrs ago Post by RogerD
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RogerD

Member Seen 3 yrs ago

Resistance
Captain Sisko's gambit failed. The Defiant did it's best but the Dominion armada obliterated the ferocious little starship and wiped out the combined Klingon-Federation fleets. Less than six months later the war ended with the Federation's surrender at Earth. The Klingon species has been reduced to a few thousand slaves and starship crews. The Romulan Empire is about to fall after backing Gul Dukat's failed coup against the Dominion. The minor powers of the A/B Quadrants are falling like flies to the Dominion as they expand with abandon with the only threats to their rule conquered or obliterated.

This is where you come. You are a starship captain belonging to either Starfleet, the Klingon Defense Forces, the Imperial Navy, or Dukat's rebels. Somehow you managed to avoid the fall of your nations and the Dominion patrols yp met up with other survivors. Together you represent probably the last of your respective nations fleets.

With only your ships left and your homes gone there is only one thing left for you.

Payback.

Rules
1)This is a Starship RP. You get to chose 1 ship to command, at least initially (you can pick up secondary and tertiary as you go). It has to be from the Dominion War. Fanon and non-canon ships are allowed and will be reviewed on a case-by-case basis and solely on the GM's whims. Include links to when possible.

2) There are no real mechanics except for one for damage. There are five damage states:

Prestine: Your ship left spacedock just in the nick of time so she and her crew at 100% readiness.

Good: Your ship's seem some action but aside from a few bruises and scratched paint you're fine.

Damaged: Your ship's seem some action and it shows. You've got a some wounded and a few dead crew, and your ship has more than a few holes in it. Some systems are down but you're still in the fight as long as you're careful. Though you should do some repairs first if you intend to do more than pick at dominion fighter patrols.

Crippled: Your ship has seem some heavy action. Several decks have become open to space, most of your crew is either dead or wounded, and your systems are shot to Sto'Vo'Kor. Only things you've got is low shields and maybe one or two working cannons. You can manage only Warp Five if you really need to, but only in emergencies. You need time in a spacedock or somewhere with more than the monkey wrenches and duct tape you've got left, or your time as a captain is over.

Destroyed: Your warp core was blown sky high with you along for the ride. Welcome to Game Over, buddy.

3) All GM decisions are final. You can voice a complaint if you think I'm being unfair and I will listen. I promise nothing more than that.

4) Your PC rank cannot be above Captain. No admirals. No commodores. Captain is the limit.

5) No picking the Enterprise.

OOC Thread

OOB Template
Polity:
Ship:
Ship Name:
Ship Status:
Captain:
Species:
Bio (optional):
Hidden 10 yrs ago Post by RogerD
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OP

RogerD

Member Seen 3 yrs ago

Example character sheets
Ship 1 said
Polity: Starfleet
Ship: Ingram class, & Ingram specs
Ship Name: NCC 2603, USS Pendragon
Ship Status: Pristine
Captain: John Weston
Species: Human
Bio: WIP
Ship Bio: Beginning in 2290, a limited production run of 6 ships were produced—a second Ingram (BB 2600), Philadelphia (BB 2601), Challenger (BB 2602), Pendragon (BB 2603), Guardian (BB 2604) and Jamestown (BB 2605). Carrying sophisticated computer and scientific equipment and being exceedingly well armed (mounting 11 Type VIII Phaser Banks, an additional 7 Type VIII Phaser Emitters and 4 2nd Class Torpedo Launchers) made the production version of Ingram impressive to be sure, but the class’ most notable attribute was the striking pearlescent thermacoat finish applied to the hull. A good magnitude lighter than the standard grey, it earned the initial production lot the nickname of the ‘Great White Fleet’.

In 2297, the ‘fleet’ was ordered on a grand voyage that would take it from the Federation’s core to the outer rim and back, in a tour of virtually all Federation-held territory. In a two dimensional sense, after departing the Yokohama Naval Yards at Earth, the fleet would head northeast along the Romulan Neutral Zone to Deep Space 6, before heading slightly northward and turning around, heading west to Deep Space 3. The third (and longest) leg of their journey would see them heading south and slightly west, all the way to Starbase 14. Their last leg would see them head east to the Ceti Alpha star system before maneuvering north, traveling up along the Klingon border on their way back to Yokohama. The goals of this voyage were multifaceted. In the wake of the signing of the Khitomer Accords, Starfleet sought to reassert itself—the continued ability to project power being key to combatting renewed ‘adventurism’ on the frontier. It also represented a showpiece of UFP goodwill, making port with many allies.

It is designed to be a multi-mission platform, able to perform military, exploration, and transport / colonization roles. Upgraded due to the war it is a military platform, the ship carries the latest in Federation weapons technology and would be some of the most powerful vessels in Fleet service. As an Explorer, the ship is designed with a laboratory and sensor suite equal to that of the Galaxy Class large exploratory cruiser. And her large internal spaces, though not as big as the Galaxy Class, are more flexible and allow her to carry up to fi ve thousand colonists and their supplies.


Ship 2 said
Polity: Starfleet
Captain: TNG Constitution
Ship Name: NCC-2546, USS Entente
Ship Status: Good
Captain: L'Pel
Species: Vulcan
Bio (optional): WIP
Shp Bio: The loss of 39 starships to the Borg at the Battle of Wolf 359 was a shocking blow not only to Starfleet but to the research and exploration efforts of the Federation. Fewer field worthy starships meant less time spent in the backwaters of unexplored space pushing back the boundaries of Federation science. Shortly after the apocalyptic battle, Starfleet was scrambling to meet the needs of border commanders by reactivating as many viable mothballed starships as possible in the shortest time manageable. Most of these vessels went to the front with no more than a minor refurbishing, some updated hardware and little else. To make up for the losses the exploratory fleet had suffered, Starfleet Engineering decided to do something special. Four of the most viable Constitution-class starship hulls were pulled from their parking orbits over Memory Beta and taken to a refit yard at the Makin County Fleet Yards. Once there, the hulls were stripped down to their framework and rebuilt one piece at a time. At the same time, the most modern sensor suite, computer core and support systems available were integrated into their hulls making them some of the most sophisticated front line starships available. For a vessel commissioned nearly 100 years before, the refits were a new lease on life for the venerable Constitution-class and represented a new chance to serve with the fleet for an additional fifty years, a full 125 years beyond their originally projected design life. When the saucer was virtually destroyed during an early encounter with the Dominion, they were going to use it for spare parts, until the science officer made a rather bold suggestion - replace it with a newer Sovereign type one, just slightly smaller and designed to fit the ship. With little choice they decided to try the idea out. As a result the modern saucer is able to boost phaser yields due to the implementation of the newer phaser strips which help cover the angles of weakness.
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