So I had a lot of people saying that the stat thing was a little complex, so I took it out. Here is the new version of my Int check.

(In retrospect, It is difficult for me to explain a Persona game without ruining the story.)

[color=#FFFF00]Persona[/color]: [color=#40FF00]Winds of Change[/color]

In a small Japanese town, a game will soon be played, using the lives of innocent people as simple pawns, and the result meaning life or death for the world. The terms of the game are simple. One party, shall distribute a plethora of hallucinations and places throughout the town, trying to draw intended victims in and allow them to release their inner selves. The other party, shall stay back, only watching to see if any others are willing to show their bravery and cunning to discover the true intent behind the happenings. Hinasho is a small Tourist mountain town, attracting many people throughout the year due to its paranormal activity. Usually the activity is due to animals or a local prankster, but there is a house that receives very many visitors due to its oddness. It is abandoned, but seems to come to life at night, the lights turning on, the sound of piano music throughout the house, and the sometimes endless hallways. None have managed to stay the whole night there, and it is often used by local students to scare and haze new students and with the announcement of getting a new student, a half American city boy, students are talking of how they are going to trick him into staying there for the night. Enter Kaze Shison, a city kid with parents that are going to America for a year on business, but are unable to take him and his little brother Ishidaiku. They are going to live with their Aunt Chizuru and her Daughter Sakura. Chizuru runs the local tourist information hut, where many souvenirs are sold to the tourists, such as pop sensation Hunny Tea who is staying at a local Onsen and Inn. The school year starts on 4/9, and Kaze is arriving on the 7th with his brother. Kaze doesn’t realize it yet, but he and his friends to come may be swept into an event that could mean the fate of the world.

The Town:
Hinasho is a small town with the center of town being the downtown area, full of shops, a shrine, and a few resturants. To the North of that is the mall and Uptown area, which makes the downtown area look small, the mall booming to life in an attempt to bring new life to the city. South West of the downtown is the Highschool which is a basic 3 story Japanese high school. Nothing fancy about it. East of the school is the country houses, where a few houses sit amongst the trees, and the abandoned house stands. No one really remembers it being built, nor does anyone have record of it. The East of the Downtown is the Komizu River which goes along the road towards the school and residential area just north of it. Along the river is the Hinako Park, which many use to meet and hang out, when not at the mall. It is rather small, with a single Gazibo and a Jungle Gym. Along the North of town is the Highway, the Tourist Tower, and the Onsen Inn. The Tourist Tower is made to allow visitors to take an elevator to the top of it, and look at the town from a high vantage point. The windows have posters to point out the various spots around town with “Paranormal Activity.” The Onsen Inn is a famous Inn for its spa treatment and natural hotsprings.

Persona:
Persona are beings of immense power, brought forth from the sea of your soul to combat the Shadows, creatures that live in another world. They are only accessible after having accepted one’s self and being able to deal with it properly. Therefore, balance can be shared with the vessel, allowing the use of Persona. Outside of the Other World, the shadows may seep in from time to time, and once that moment is seen, the Persona user attains a Masquerade, a mask allowing them access to their persona in the real world. However, this power may be seen as problematic to say the least, and may want to be kept hidden from the world. Persona come in all forms shapes and sizes, and vary greatly between each other.

Spells:
Spells are arranged by Spell type, and given prefixes and suffixes to become stronger at times, but a persona must level up and learn to use its power correctly to access the stronger spells.
The Types are Elemental, Force, Light, and Dark
Elemental: Agi (Fire), Aqua (Water), Zio (Lightning), Magna (Earth), Garu (Wind), Bufu (Ice)
Force: Zan (Physical damage), Gry (Gravity), Megido (Almighty), Frei (Nuclear)
Light: Hama (Holy instant kill), Dia (Recovery), and the Assist Spells.
Dark: Mudo (Dark instant kill), Dormina (Sleep), Pulinpa (Panic), as well as the status spells.
A full list can be found here: http://megamitensei.wikia.com/wiki/List_of_Persona_2:_Innocent_Sin_Skills
(Note: Fusion Spells will be allowed, Rumor spells will not be however.)

Skills:
You may have noticed in the list above Skills. These reduce your health to deal more damage than you normally would to an enemy…usually. They all have different factors to dealing damage to your opponent, and may end up doing less damage than your intended weapon. The list can be found above, as well as here: http://megamitensei.wikia.com/wiki/List_of_Persona_4_Skills

Gameplay:
Each player will play as a party member who has lived in town for X amount of time. They will play as a normal student, each going about their daily lives and choosing how to spend their time. A normal post should include the following.
Date: X/X Time: XX:XX (24:00 scale. Using the times given by GM) Location:
(Filler of what your character is doing at this time, thinking, and if they choose to do something that is a notable event)

After this, you may also want to keep updated on your Character Sheet exactly what you’ve learned, how many “Points” A certain thing may give you, and what is in your inventory. Remember, your pockets aren’t a bag of holding, you will have to manage your items accordingly. Size will matter on an item, though Yen is another thing. Scrap won in battle however, will be explained later, just know you won’t have to worry about it. Different Scrap will allow you to unlock new weapons, armor, and accessories some times, so keep an eye out for useful ones you want to keep. Also, remember though your character may not be considered the MC, you can choose to go off on your own and influence group decisions. You are part of a party, but not an obedient lapdog.

Instructions:
Pick an Arcana, a Persona (preferably an original or non-important fusion), and an inconspicuous weapon of course. Think of this as a giant collab making a game. You get to make your own backstory, what you are doing during the day, etc. I’m giving very free range here. However, once combat commences, I will have stat based battle going about. That doesn’t necessarily mean that your post is “I slash at the Blathering Halberie’s tongue.” Your post can go into great detail about what you do Once a Social Link is completed, and you get your second Persona.

The following list is a list of Personae that must be requested to use. Remember, you can make a Custom Persona, as long as it is OKed with the GM, for instance, Vulcanus would not be a Ice type healer, you will need to make sense with what they are.

List:
Legion
Black Frost
Decabria
Jack Frost
Pyro Jack
Pixie
Saki Mitama
High Pixie
Gabriel
Mother Harlot
Alilat
King Frost
Raja Naga
Thoth
Omoikane
Hokuto Seikun
Daisojou
Kohryu (High Level)
Raphael
Slime
Ara Mitama
Futsunushi
Chimera
Oumitsunu
Nataku
Angel
Archangel
Principality
Throne
Melchezidek
Uriel
Sraosha
Forneus
Ippon-Datara
Naga
Kurama Tengu
Niddhogr
Nebiros
Fortuna
Kusi Mitama
Norn
Sandman
Valkyrie
Titan
Zaou Gongen
Orthros
Yatsufusa
Hell Biker
Vasuki
Ubelleris
Pale Rider
Matador
Mot
Alice
Sylph
Nigi Mitama
Genbu
Seiryu
Suzaku
Byako
Vetala
Incubus
Succubus
Abaddon
Beelzebub
Belphagor
Belial
Bishamonten
Mara
Yoshitusne
Neko Shogun
Garuda
Helel
Lucifer
Yamata-No-Orochi
Chernobog
Baal Zebul
Sandalphon
Yatagarasu
Quetzalcoatl
Metatron
Sparna
Asura
Trumpeter
Michael
Satan
Messiah
Baphomet



CS:
Name:
Age:
Gender:
Appearance:
History:
Persona:
P.Appearance:
Arcana:
Absorb: Resistant: Weak:
Spell List (Cost):
Weapon:

Courage:
Knowledge: Dilligence:
Expression: Understanding: