"There is no honour behind those dark sorceries there is only lies and secrets, even false divinity those who turn to it only find corruption"
Cleric who disappeared after mentioning these words.
Cleric who disappeared after mentioning these words.

You are familiar with what magic is and what it means to be a Wizard or a Sorcerer.
You use the magic you learn either from experience or from sheer miracle that you have the ability to cast magical spells.
Your master is very familiar with these kinds of spells although he doesn't employ them as much as you may.
Magic is an ancient art amongst its practitioners and is almost sacred to most, some even create spells themselves becoming great famous Wizards of our history.
Cantrips
- Light: illuminates the area around you.
- Read Magic: You can read magical scrolls and texts.
- Detect Magic: You can sense the magic around you.
- Arcane Mark: Create a ruin or a symbol of sorts.
- Fix: You may mend a small item of up to 30 pounds.
Cantrips can be cashed whenever the spell aster desires because any Magic user with half a brain can use them without even having to think.
- Read Magic: You can read magical scrolls and texts.
- Detect Magic: You can sense the magic around you.
- Arcane Mark: Create a ruin or a symbol of sorts.
- Fix: You may mend a small item of up to 30 pounds.
Cantrips can be cashed whenever the spell aster desires because any Magic user with half a brain can use them without even having to think.
Apprentice Spells
- Magical Missiles: User creates bolts of magical energy that he/she can use as a sort of missile.
- Steed: Summons a riding horse for 3 and a half hours.
- Animate Rope: User manipulates rope.
- Ventriloquism: Throw voice.
- Detect Undead: User reveals undead within 60ft, this ability can be used like a cantrip when you are with your master.
- Protection: User becomes less susceptible to damage and attacks.
- Identify: User identifies one feature of a particular magical item.
- Steed: Summons a riding horse for 3 and a half hours.
- Animate Rope: User manipulates rope.
- Ventriloquism: Throw voice.
- Detect Undead: User reveals undead within 60ft, this ability can be used like a cantrip when you are with your master.
- Protection: User becomes less susceptible to damage and attacks.
- Identify: User identifies one feature of a particular magical item.

Necromancy is no walk in the park it is a dangerous and dark art that is rarely taken lightly among scholars and normal townsfolk, it can make many hate you and want you dead.
Yet it is tempting and all powerful but as powerful as it is channeling the negative powers of necromancy can gravely scar a spell caster forever yet some are immune to these effects and you are one of those special folk with that gift.
(I will further list things about necromancy once I have a partner)
Yet it is tempting and all powerful but as powerful as it is channeling the negative powers of necromancy can gravely scar a spell caster forever yet some are immune to these effects and you are one of those special folk with that gift.
(I will further list things about necromancy once I have a partner)
Picture: A picture of your character goes here, it's optional to have a quote beneath.
Name: Perferably a first name and a last name.
Alias: Your nickname.
Race: You can be a Human, Elf, and any other fantasy race that's not over powered just discuss it with me at first.(EX: Genie, Devil or Angels)
Background: You are a pupil of Alris "Blackmist" Grimmstead, who is basically your mentor and teacher maybe even your friend.
You are either from the outer realms of the continent or are native to the continent and have traveled to Alris or was summoned by the great Necromancer at request/invitation.
Other back stories are up to you, make it of decently good length but not to long.
Personality: Describe your character in one paragraph.
Spellcasting: I will explain this in PM form.
Talents: I will allow two or maybe even three talents to your character, make sure that the talents are ones that they would have in the dark ages.
Other: Quirks, gender, age, maybe even a strange peculiar item the character carries.
Name: Perferably a first name and a last name.
Alias: Your nickname.
Race: You can be a Human, Elf, and any other fantasy race that's not over powered just discuss it with me at first.(EX: Genie, Devil or Angels)
Background: You are a pupil of Alris "Blackmist" Grimmstead, who is basically your mentor and teacher maybe even your friend.
You are either from the outer realms of the continent or are native to the continent and have traveled to Alris or was summoned by the great Necromancer at request/invitation.
Other back stories are up to you, make it of decently good length but not to long.
Personality: Describe your character in one paragraph.
Spellcasting: I will explain this in PM form.
Talents: I will allow two or maybe even three talents to your character, make sure that the talents are ones that they would have in the dark ages.
Other: Quirks, gender, age, maybe even a strange peculiar item the character carries.
The World.

Follow this link to look closer:
http://worldgen.bin.sh/cache/55eb7e6d60322946.png
Aldran
The Realm of Aldran is a large frontier that is greatly vast and wide giving much opportunity for adventure and settlement.
Aldran isn't essentially composed of a main continent it is rather a body of land and large body of water.
Many kingdoms scour the realms many unaware of each other and many at war with each other.
This is your world to conquer and explore, will you enter the lands of Aldran?
Aldran isn't essentially composed of a main continent it is rather a body of land and large body of water.
Many kingdoms scour the realms many unaware of each other and many at war with each other.
This is your world to conquer and explore, will you enter the lands of Aldran?