As some of you may know, I'm making a tabletop RPG called Change, and this thread is about that. In this thread, I'm asking the readers to vote on one of three settings (which are going to come with an entire supplementary rulebook) you would like best for me to make first. The order I do these in is going to be descending order by number of votes, and the poll will close when the core rulebook (which will be made before any of these) is finished. The three choices are Duat, Anineyah and Mayta.

Duat
Technology type: Conventional
Technology grade: 0
Titles: The Forgotten Wastes, The Lonely Death
The afterlife for worshippers of a dead religion. Duat was formed nearly five thousand years ago, and was host to an evolving pantheon of deities in its heyday. For thousands of years Duat thrived, able to control the decline of its citizens so that its population as a whole wouldn't meet the same fate, and able to mine and build fabulous cities and mighty fortresses that kept them safe from the natural dangers that haunt any afterlife. But this did not last. The pantheon of Duat never managed to spread far in the living worlds, and through conquest and conversion the people found different faiths. Duat broke down slowly as its population aged and dwindled, and today there are few people and even fewer sane. The gods themselves are dead, with no worshippers to donate to them they lost their powers and perished. The mighty rivers cutting through Duat's core now flow by crumbling ruins inhabited by hollowed spirits on their way to fading out entirely, ancient buildings bleached by the burning desert sun.

Anineyah:
Technology type: Magitek
Technology grade: 0
Titles: The Realm of a Million Gods, Miscellopilis
Anineyah was the first afterlife, and the first to fall apart. Anineyah is where worshippers of gods who lack their own afterlives go. A vast and diverse realm filled with warring states and deities, always unstable and unpredictable, nations forming and folding on the drop of a hat. And more fold than form, more so every day and more so now than ever before. The realm is too populous and its population is too divided, too many people flow in with nobody there to show them which way is up, too many fail to work together and too many go hollow with nobody there to take care of them. Many of them even become monsters, like the wendigos in the temperate north, hollowed cannibals who transformed into beasts when they should have faded away. This leaves the realm flooded with monsters and hollows, and more come in with every new religion the living realms fabricate. A few nations hold out in Anineyah, but even these are unstable an their days are numbered. And so, every person has to ask themselves if they want to cling to society, or if they're willing and able to accept its loss and move on.

Mayta:
Technology type: Biotech
Technology grade: 0
Titles: The Wild Garden, Nature's Palace
Mayta is the realm for worshippers of nature. There is no scarcity of shelter or sustenance, nor is there a scarcity of danger and strife. Mayta is a chaotic and violent realm, filled with vicious predators, virulent diseases and violent storms. Terrible lizards roam the plains, feathered hunters stalk the forest, rain floods the valleys, wind fells the trees and earthquakes topple the mountains. The land shifts and warps, fuelling conflict as it drives people and animals into eachother in one place and separates them in another. Beasts that belong in different places and times are thrown into the mix, and creatures that belong together and torn apart and forced to adapt. Mayta has plenty for you, but it'll make you fight tooth and nail for every scrap. And in their hearts, that struggle is what the people sent here were really worshipping all along.