What I'm saying is that Kish seems to not be posting over there, and right now the thread is still open. If you want to wrap up the dinner scene, we should do that. Besides, I'm trying to recruit on MW.
Hey what do you know, I actually have an account here....
Windstruck! Awesome, we get to carry over a user. Though hopefully Roland won't be a total fuckshit and ban me for trying to get an infraction removed. Hope is practically non-existant, though. In the mean time, feel free to bypass Kish on the GiantPoS thread.
This is a campaign where the party goes sailing down south to try and figure out what's going on with a sahuagin village that has stopped communicating very abruptly with a human businessman. The human businessman was friends with the sahuagin chieftan, so this is concerning for him, and the party are a bunch of mercs sent south to figure out what the fuck's going on.
<Snipped quote by Avianmosquito> Goblins, Half-Orcs, and Orcs: Remove the Charisma penalties.
Consider it done. Except for half-orcs, I'm trying to do something more interesting with the hybrid races. I also am not totally sure that's enough, given that most races have a long list of skill bonuses and other special abilities. Look how many an elf has, for example. The skill bonuses, the save bonus, the sleep immunity, the proficiency... There's a lot there.
Hobgoblins: Give them a -2 Wisdom penalty.
Also consider it done.
Kobolds: Change -4 Strength to -2 Strength, and remove the Constitution penalty.
They're another race I think may still be a little underpowered even with that.
Lizardfolk: Remove the Racial Hit Dice, and the +2 Constitution bonus.
That should do fine for them, they've otherwise got about the right number of specials.
Okay, so the basic premise is this: NPC classes are horifically underpowered and completely unbalanced against eachother. I am here to fix the latter issue, not so much the former. I'm leaving warrior completely alone, in hopes of balancing the other NPC classes against them.
Hit dice: d12
Class Skills: bluff, Climb, craft, forgery, gather information, handle animal, hide, jump, listen, move silently, profession, ride, search, sense motive, spot, survival, swim, use rope.
Skill points per level: 4 + Int modifier
Weapon and armor proficiency: Commoners are proficient with all simple weapons, clothing and light armour.
BAB: 3/4 level.
Saves: Weak fortitude, reflex and will saves.
Ah, the commoner. This class was flat-out worthless. A commoner was so weak that at first level they would notoriously be killed in one round by a house cat. Well, the clothing and armour system in Aelsif already makes that unlikely, but a commoner shouldn't be losing fights with dogs or wolves, either. Putting aside that NPCs in Aelsif are very, VERY rarely first level, the commoner clearly needed some help. They are now they are a decent fighter but not as good as a warrior, and they have decent skills but not as good as an expert. They also won't be losing a fight with a house cat, to say the least.
Hit dice: d4
Skill points per level: 6 + Int modifier
Weapon and armour proficiency: Aristocrats are proficient with all simple and martial as well as clothing, light and medium armour as well as shields (except tower shields).
I haven't changed anything else, why list it again?
Aristocrats are now extremely fragile and have inferior proficiencies, but have more skill points. This both weakens them to the same relative capability as a warrior with equal level and wealth, and gives them a role. They're fragile and can't handle injury, but they can have good attack, damage and AC and they have high skills, naturally suiting them for leadership roles. An aristocrat coming along with a group of NPCs is likely their leader, quite likely their diplomat and maybe even their translator, since they have the skill points to do all these things.
Hit dice: d8
Other than a little bump to its hit dice, this class didn't need any help.
Hit dice: d8
Weapon and armour proficiency: Adepts are proficient with all simple weapons and clothing, but not armour or shields.
Familiar: Works exactly as it used to, except at 1st level instead of 2nd.
Adepts now start off with only orisons. They gain 1st-level spells at 4th level, 2nd-level spells at 7th, 3rd-level spells at 10th, 4th-level spells at 13th, 5th-level spells at 16th and 6th-level spells at 19th.
More hit dice and familiar right away, less low-level magic and more high-level magic. Pretty straightforward.
Now, when you run into an NPC party, they actually work. Even if they're just a source of information, at least now they make sense. If they're allies on a side quest they're less of a burden and if they're a hostile encounter they may actually be at least somewhat of a threat (if not much of one) to a similarly-levelled player party.
Hey, just a quick question about the chat. How do you unmute somebody? I've got four people muted and I don't remember what most of them did at this point. Besides, muting somebody forever seems kinda wasteful if you just want them to shut up for right now.
Next post, also ported over from GiantITSJW. I need to balance goblins, hobgoblins, orcs, kobolds, lizardfolk AND sahuagin for player use in Aelsif. This may prove difficult, as none of these are balanced for player use right now. If anybody has already balanced these, please let me know as it would save me a LOT of time.
youtu.be/EDkoj932YFo?t=391 longsword stabbing through plate, along with grorious nippon steel cutting power elsewhere in the video. Because videos mean everything right?
You lost me instantaneously when you brought up a repeatedly debunked video with R. Lee Ermey. He didn't use a real breastplate OR a real sword, he used a wallhanger and a paper-thin piece of LARP costume. He shot through an identical plate with a HUNTING BOW in a different video, when actual historical plate has been shown to hold up to gunfire.
You're right, though. I was wrong comparing your information to Deadliest Warrior. That's a step above an R. Lee Ermey video where you can visibly see that they aren't using real weapon OR real armour. At least Deadliest Warrior TRIED.