Hey guys,
As the title says I want to use the D&D 5e rules to run a confidence game in the world of Eberron(http://eberron.wikia.com/wiki/Eberron_Wiki), a D&D setting that could qualify as arcanepunk, in short a world in which magic creations are quite common and people ride the lightning rail.
The plan is to con a wealthy family in the city of Passage, with a wealthy family I mean House Orien (http://eberron.wikia.com/wiki/House_Orien), the exploiters of the Lightning Rail and the wealthiest family Eberron for it.
The how and the why I will keep secret for now. The main focus will be a narrative one, and combat will most likely be kept to a minimum. As far as rolls go, we will do those in a rollz dice room. Expect to be the judge of your own rolls, where I will make an OOC post with general difficulties in a hider so you can roll and post without having to wait for approval all the time.https://rolz.org/
As an approach I am still a bit in doubt. Due to the complexity a Con game can entail and the knowledge required there is the option of me inserting a GMPC as the ‘mastermind’ Steering the operation and giving out the assignments (for this I have a wild magic sorcerer in mind that can get his con broken up due to surges of wild magic, one of the reasons he will remain on the background). He will only be on the background of things since certain factors have rendered him unable to run the con up close. This way we can have him hire a number of characters that are previously unconnected for the grand scheme.
Otherwise one of YOU can take up the role, or all of you for that matter, but you will need to have your stories interlock for what is to come.
Either way, in true Ocean’s eleven and Locke Lamora fashion (or the Sting if you like older movies) we will need a team which covers the following ‘archtypes’ (you can be more than one at the same time):
-forger
-conman (x2)
-bruiser
-Mage versed in illusions
-Thief
Let me know if you are intererested!
As the title says I want to use the D&D 5e rules to run a confidence game in the world of Eberron(http://eberron.wikia.com/wiki/Eberron_Wiki), a D&D setting that could qualify as arcanepunk, in short a world in which magic creations are quite common and people ride the lightning rail.
The plan is to con a wealthy family in the city of Passage, with a wealthy family I mean House Orien (http://eberron.wikia.com/wiki/House_Orien), the exploiters of the Lightning Rail and the wealthiest family Eberron for it.
The how and the why I will keep secret for now. The main focus will be a narrative one, and combat will most likely be kept to a minimum. As far as rolls go, we will do those in a rollz dice room. Expect to be the judge of your own rolls, where I will make an OOC post with general difficulties in a hider so you can roll and post without having to wait for approval all the time.https://rolz.org/
As an approach I am still a bit in doubt. Due to the complexity a Con game can entail and the knowledge required there is the option of me inserting a GMPC as the ‘mastermind’ Steering the operation and giving out the assignments (for this I have a wild magic sorcerer in mind that can get his con broken up due to surges of wild magic, one of the reasons he will remain on the background). He will only be on the background of things since certain factors have rendered him unable to run the con up close. This way we can have him hire a number of characters that are previously unconnected for the grand scheme.
Otherwise one of YOU can take up the role, or all of you for that matter, but you will need to have your stories interlock for what is to come.
Either way, in true Ocean’s eleven and Locke Lamora fashion (or the Sting if you like older movies) we will need a team which covers the following ‘archtypes’ (you can be more than one at the same time):
-forger
-conman (x2)
-bruiser
-Mage versed in illusions
-Thief
Let me know if you are intererested!