This is based in the Lord of the Rings Universe, particularly the non-lore based video game "Shadow of Mordor".
You won't need to know much about the LoTR universe, I've never even read the books or seen all the movies. So don't let that stop you from joining if that's your only concern.
The Uruks are basically Orcs from any other fantasy video-game, and their army is based on gaining power over one another through violence. Normal Uruks can gain the respect of their peers through various deeds, and become Captains. The Captains gain more power and influence over other Uruks through battling each other, proving their worth in hunting, having big feasts, or just backstabbing and murdering each other, and various other means. These events, dubbed "Power Struggles" in the game, are prime opportunities to eliminate troublesome captains when they aren't in the safety of Strongholds.
Strongholds are another ultimate goal in this Role-play. Once we've sufficiently weakened the Captains in and around the Stronghold, we can launch an attack on them, drawing out the War-Chiefs. War-Chiefs are the most powerful of all the Uruks, and no-one dares challenge their power as they have proven them self time and time again on the field of battle.
As a freedom fighter, you may die in the line of duty. Although your character may have fallen, you are in no way eliminated from the RP. Sometimes, things go wrong. They might be unfair. But it's warfare. It's part of the game. So if your character dies from circumstances outside of your control, don't be too upset. You can always make another character. So, don't spend an hour making a super detailed character because chances are they may just be overwhelmed and die.
There are three Classes you must choose from to make your character.
Stealth, Ranged, and Combat.
Stealthy characters use tactics and ambushes to assassinate their targets. They can generally get the jump on a captain in the heat of battle, or begin the battle with an advantage. But they can't do it alone, once they make their presence known it's very unlikely they will be able to survive an onslaught of enemy warriors.
Ranged characters use precision and positioning to pick off targets from afar. While they may be detected quickly, they are still just as effective in an active fight than sneaking around, but must be protected from any attackers lest they get too close.
Combat characters are front-line fighters, who use power and skill to eliminate the Uruk threat straight on. They are good, but they must be assisted from behind and in battle or they will be overwhelmed.
All three Classes need each-other to be successful, so keep this in mind when assembling your strike team.
All Uruk captains have strengths and weaknesses that must be found out by interrogating underlings known as Worms. Worms will come to Lithariels' attention by NPC's scouts, and she'll let you know where they are so the characters can launch a short mission to kidnap the Worm. The scouts will also tell Lithariel when a Captain is initiating a power struggle, which is a prime opportunity to eliminate them. If a power-struggle is allowed to succeed, the Captain will gain certain bonuses and may begin throwing wrenches into your plans. Sometimes, you may have to split up your forces or even choose which Power Struggle to "visit".
You can liberate areas by doing Liberation Missions. Liberating an area will grant you certain bonuses, extra intel, and the liberated slaves will find ways to assist you any way they can. You don't have to do them, but it will certainly help. Sometimes, in order to liberate an area, you may have to assassinate to Captain, so keep that in mind as you play.
Uruk Power Struggles are not always with each other, they may attempt to take back liberated areas, construct forts, or execute slaves or even other freedom fighters. It's always best not to let these go through.
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If you want to play, which, if you've read this far, hopefully you do, you can use this basic character sheet to begin. You can include all this information in a written paragraph if you'd like. That'd be cool.
Make your Primary Weapon and Secondary Weapon fit your class. It doesn't particularly matter, it just effects your writing style, but don't have a Ranged without a ranged or throwing weapon Primary; don't make a Stealth with a great-sword, and don't give a Combat class a cross-bow.
NAME:
AGE:
GENDER:
PHYSICAL DESCRIPTION:
BACKSTORY:
PERSONALITY:
CLASS:
PRIMARY WEAPON:
SECONDARY WEAPON:
Once you are accepted, post your CS in the Character Section.
You won't need to know much about the LoTR universe, I've never even read the books or seen all the movies. So don't let that stop you from joining if that's your only concern.
The Uruks are basically Orcs from any other fantasy video-game, and their army is based on gaining power over one another through violence. Normal Uruks can gain the respect of their peers through various deeds, and become Captains. The Captains gain more power and influence over other Uruks through battling each other, proving their worth in hunting, having big feasts, or just backstabbing and murdering each other, and various other means. These events, dubbed "Power Struggles" in the game, are prime opportunities to eliminate troublesome captains when they aren't in the safety of Strongholds.
Strongholds are another ultimate goal in this Role-play. Once we've sufficiently weakened the Captains in and around the Stronghold, we can launch an attack on them, drawing out the War-Chiefs. War-Chiefs are the most powerful of all the Uruks, and no-one dares challenge their power as they have proven them self time and time again on the field of battle.
As a freedom fighter, you may die in the line of duty. Although your character may have fallen, you are in no way eliminated from the RP. Sometimes, things go wrong. They might be unfair. But it's warfare. It's part of the game. So if your character dies from circumstances outside of your control, don't be too upset. You can always make another character. So, don't spend an hour making a super detailed character because chances are they may just be overwhelmed and die.
There are three Classes you must choose from to make your character.
Stealth, Ranged, and Combat.
Stealthy characters use tactics and ambushes to assassinate their targets. They can generally get the jump on a captain in the heat of battle, or begin the battle with an advantage. But they can't do it alone, once they make their presence known it's very unlikely they will be able to survive an onslaught of enemy warriors.
Ranged characters use precision and positioning to pick off targets from afar. While they may be detected quickly, they are still just as effective in an active fight than sneaking around, but must be protected from any attackers lest they get too close.
Combat characters are front-line fighters, who use power and skill to eliminate the Uruk threat straight on. They are good, but they must be assisted from behind and in battle or they will be overwhelmed.
All three Classes need each-other to be successful, so keep this in mind when assembling your strike team.
All Uruk captains have strengths and weaknesses that must be found out by interrogating underlings known as Worms. Worms will come to Lithariels' attention by NPC's scouts, and she'll let you know where they are so the characters can launch a short mission to kidnap the Worm. The scouts will also tell Lithariel when a Captain is initiating a power struggle, which is a prime opportunity to eliminate them. If a power-struggle is allowed to succeed, the Captain will gain certain bonuses and may begin throwing wrenches into your plans. Sometimes, you may have to split up your forces or even choose which Power Struggle to "visit".
You can liberate areas by doing Liberation Missions. Liberating an area will grant you certain bonuses, extra intel, and the liberated slaves will find ways to assist you any way they can. You don't have to do them, but it will certainly help. Sometimes, in order to liberate an area, you may have to assassinate to Captain, so keep that in mind as you play.
Uruk Power Struggles are not always with each other, they may attempt to take back liberated areas, construct forts, or execute slaves or even other freedom fighters. It's always best not to let these go through.
---
If you want to play, which, if you've read this far, hopefully you do, you can use this basic character sheet to begin. You can include all this information in a written paragraph if you'd like. That'd be cool.
Make your Primary Weapon and Secondary Weapon fit your class. It doesn't particularly matter, it just effects your writing style, but don't have a Ranged without a ranged or throwing weapon Primary; don't make a Stealth with a great-sword, and don't give a Combat class a cross-bow.
NAME:
AGE:
GENDER:
PHYSICAL DESCRIPTION:
BACKSTORY:
PERSONALITY:
CLASS:
PRIMARY WEAPON:
SECONDARY WEAPON:
Once you are accepted, post your CS in the Character Section.