Edit: I'm going to post this in the casual section as well, and the game will be run in whichever section that shows more interest. The expected complexity of posts will be adjusted accordingly.



Introduction

This is an RP based on the Flash game, Book of Mages: The Dark Times. Of course, playing the Flash game is not necessary to understand or participate in this RP, nor will the RP’s setting be identical to that of the Flash game, as some things have been changed due to personal preferences. Nevertheless, if you’ve played the Flash game before, you may find things pleasantly familiar. And I recommend giving the Flash game a try anyways, as it has a number of highly divergent branching story paths and a lot of replayability in general.

This RP takes place on an alternate planet Earth inhabited by mages, humans who are able to manipulate the elements of fire and water with their minds. The mages are divided into six clans, three of fire (Molten Depths, Blazing Sands, and Ashen Woods) and three of water (Frozen Peak, Spirit Ocean, and Dead Swamp), each with its own unique magic and way of manipulating its element. This game is about the various clans and factions of mages vying for dominance, over the future of this world.



A Brief History




Clans

This is a brief summary of each of the clans. In the actual thread there will be much more information. Note that while the majority of each clan’s mages have tendencies for certain magic and combat styles as described below, players can still freely decide their own styles, and are not necessarily restricted by these tendencies.




Factions

There are two major factions in the game, the White Robes and Black Robes. Players are encouraged to join one, though they may stay neutral if they wish. Note that unlike their original incarnations in the Dark Times, the current Black and White Robes are neither fully “good” nor fully “evil”; there will be much more moral complexity here.