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Marvel Of Thrones...




♦ Prologue ♦


⚜⚜⚜

The Cross-Realm King's Tournament is an organized exhibition consisting of multi-tiered events or "games" with a primary focus on martial prowess, typically spanning three-days occurring in a triennial format, or once every three years, the event attracts participants from nearly every formally recognized realm , and even some outside the influence of the kingdom like Essos and The Summer Isles respectively. Lords, knights and commoners alike are allowed to perform at these events. The event is meant to inspire a sense of inter-realm pride among competitors, as well as foster goodwill between the various realms.

In truth, the games are little more than an opportunity for leaders of rival realms to compete in a game of one-ups-man-ship through proximities, a kind of phallic measuring contest behind a political phallic measuring contest if you will. Which is not to say that games aren't engaging or without their own merit. What other event can a commoner from flea bottom challenge his king in single combat? It is an event like no other. Many knight prospects had their showings in the Cross Realm games.

Renown knights like Sir Cain Marko, Sir James Howlett and Lady Kate Bishop have placed at the Cross Realm Games. It attracts the most able of professionals to compete in their respective disciplines. Some of the brightest stars risen and legends cemented since its introduction. The Cross-Realm Games is in fact a reference to its founder and title holder in the first exhibition of its kind, the king who unified the tribes of Marvelos under a single rule, Borr Odinson whose vision outlined the games as we know it and transformed Marvelos into what it is presently , there are many references to Borr Odinson in the games ceremonies and rituals.

The Cross Realm Games are also known for being an extravagantly festive affair of sorts. Masquerade balls of a more fleshly nature. Royals, maidens, athletes and common whores alike consort with unnatural fervor , an event unlike any other. It's not uncommon for Lord's and Lady's alike to experience things they usually wouldn't indulge in back in their homes, thus was the spirit of the Cross Realm's Games.

On this hollowed eve, this Cross games would officially commence. Though this wouldn't begin until later into the day. This was merely the beginnings of introductions and greetings. A small fleet of great ebony ships docked the southernmost port leading to the capitol just the night before. This along with the vibrant gold-like backdrop of the banners themselves left little doubt to which kingdoms these banners belonged to. There were rumors that the Summer Isles had decreed a new king. Little was known about him outside of the Isles, even to his people he was a bit of a mystery, only legends of a promised prince circulated throughout circles. These were....as of yet, unconfirmed legends.

With this year brought many controversies and tensions leading up to the games, there was the matter of House Hydra suspected involvement in The Summer Isles massacres as well as the disputes between House M, House Grey and some conspiratorial whispers tying to one of the King's trusted advisers , these were unusual times, the air was a bit thick with an undiagnosed venom, more so than usual. It seemed as if a greater turmoil was something you could expect, a sample of what's to come.






Chapter One
♦ Completed Character Links ♦


Chapter Two
♦ Non-Completed Character Links ♦


Chapter Two
♦ Next Generation Character Links ♦


⚜⚜⚜
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~ Enchantress ~




"You see... the problem is that the Gods give men both a brain and a cock... but only enough blood to run one at a time..."
~ Enchantress.


~General Information~


Name: Enchantress.
Real Name: Amora Hel.
Gender: Female.
Allegiance/ House: None.
Place Of Origin: House Odinson; Asgard (High Rock).
Age: Twenty-Six Years Old.
Occupation: Khaleesi (Has/ Needs no Khal).
Social Class: Lady (Considers herself a Goddess).
Faith: Henotheism (The Great Stallion).
Desire: Revenge (On Loki).
Personal Philosophy: "Never mess with a woman with claws".

Appearance - Twenty-Six Years Old:



~Relationship Information~


Relationship Status: Single.
Sexuality: Unknown.
Partner: None.
Old Flame: King Thor Odinson (Past Love).
Father: Lord Eldmarr Hel.
Mother: Lady Dyra Hel.
Siblings: Lady Lorelei Hel (Younger Sister).
Pet/s: Amora both owns and cares for a beautiful black stallion which she has chosen to call Rhokho; the horse itself given to her as a tribute by Free City upon her appointment as Khaleesi.
Other: None.



~Personal Information~


Personality:
♦ Fiercely Independent ♦ Demandingly Ruthless ♦ Exceedingly Resourceful ♦ Strongly Determined ♦ Extremely Intelligent ♦ Tremendously Stubborn ♦ Aggressively Violent ♦

Seen by the Dothraki natives to be not only a fiercely independent, but also an extraordinary and quite calculating young woman; Amora is known to be exceedingly polite and generally well-spoken to all those of whom she considers to be both her friends and her family; still quite young by any standard (only considered to be a teenager by the other Dothraki hordes)- Amora, while filled with her own strong determination to not only keep her people alive, but to also keep both the Dothraki and Asgardian culture thriving; showing much pride and confidence in her skills as Khaleesi of her horde. While still severely naive of the new world resting just outside the safety of the horde and Asgard, Amora has shown herself to be an extremely intelligent person, even from quite the young age; quick to understand that while she may not like what it is that lays beyond the borders of her homeland, she is free to pursue her own path by leading her people to a better future- however, not wanting to bring danger on those she loves, she remains weary and takes it upon herself to keep them safe by ruling with a strong hand, and punishing any outsiders who dare stray too close for her liking.

Taking after her mother, Dyra, when it comes to her kindness and consideration towards those around her; Amora is often deeply sympathetic to those she perceives as being oppressed, although her pent up frustration from many years of living with the Dothraki, and falling further from the Asgardian life she used to lead have made her quite capable of being utterly ruthless against those she perceives as the enemy. An extremely brave and exceedingly resourceful young woman; Amora does what she must, and often proves herself over and over to be as fearless as any man, and oftentimes just as skilled (if not better) a warrior than most that come up against her in a fight- her years of climbing through the ranks of the Khalasar helping to make her dangerously aggressive towards any and all that she believes poses a threat towards her people; the young Asgardian showing that she is unafraid to threaten, and even attack those that she believes is a danger to her Khalasar, and all of those who live within it- and while she was initially horrified when she took her first life, Amora’s past, mixed with her sheer determination has helped to harden her heart, making it easier for her to kill without remorse.

While Amora is seen to be both demanding and ruthless towards those whom she perceives to be her enemies, she has always shown to reciprocate the devotion of those who follow and support her in her rule with nothing more than both pure gratitude, and never-wavering compassion; an exceptionally energetic young woman, Amora is often both overly eager and full of life, and while her heart is most times in the right place, her curiosity tends to find her walking into situations that are considered to be quite dangerous, leading her into trouble with the other Khal and Khaleesi more often than she would like- and even as a child, her thirst for adventure and fierce-tempered nature helped her to show others that she was one who was never truly going to be constrained by simple social aspects such as gender roles, courtly virtues, class distinctions, and the expectations set to her by those of the court, her teenage rebellion towards the royal advisers causing her to refuse their suggestions about taking on the role of dutiful woman and wife-to-be; the young and slightly tomboyish child never truly aspiring to be the ‘proper lady’ that her parents had hoped for, instead (more times than none) finding herself compared to and taking after her uncle’s example rather than that of her mother and father.

Also known to be both tremendously stubborn and quite standoffish; Amora is mostly mistrusting, and exceedingly suspecting of strangers and other outsiders who manage to wander too close to the Khalasar in which she rules over- though once she believes and deems a person worthy to be a friend or one of her people, she places her undying loyalty and ever growing trust within them, the young woman willing to put her life on the line in the name of fighting for and defending those that she loves; leaving her blissfully free of both preconceptions or notions regarding those in which she meets. An exceptionally lively child before fleeing the safety of Asgard, Amora’s virtue and spirited indifference to the rules always seemed to be able to make those around her smile; however, the devastating event that rained down upon her and those she loved tore her world apart before her very eyes, shattering her innocence, and destroying any hope that she had left within her heart- nevertheless, despite the nightmares of her past, Amora continues to poses a quite bubbly and light-hearted demeanor; giving her that small spark of life that gives her the ability to defuse most any tension within a situation.

Strengths:
An exceeding skilled fighter due to having lived years with the Dorthaki; Amora is considered to be one of the Dothraki’s most exceptionally skilled warriors, showing both an outstanding acrobatic affinity, as well as a lethal fighting style which has made it easy for her to overpower several opponents with ease- both not only an exceptionally great leader, but also a great strategist- a very keen observer, her exceptionally strong warrior instinct, coupled with the years past of wandering and surviving the lands ravaged by her Khalasar have made her incredibly keen to detail; often allowing her to be able to catch things that most others would simple brush off and pass by.

Eager to learn anything that is presented to her however; Amora, taking after her father and much like many of the other Asgardian's, is able to absorb new information about various different cultures at an exceedingly rapid pace, and as such is considered to be a master linguist among the Dothraki, knowing multiple languages from across the world, and able to adapt to differences in culture and even different societies with enough conversation in regards the subject. An extremely skilled hunter and gatherer; often taking it upon herself to scavenge within the lands and surrounding cities in search for additional food and resources- Amora is a true warrior Princess of the Dothraki, known and seen in the eyes of her people as one of the finest protectors the Dothraki have seen; however at the same time, Amora has a keen understanding of politics thanks to her childhood in Asgard, and continues to develop her natural and strong leadership skills while doing her best to be the strong-willed Khaleesi her people need her to be.

Weaknesses:
While a kind and just leader to her people; Amora's many years of living with the Dothraki, and climbing to the top of the ranks have made her not only extremely violent and ruthless, but also dangerously aggressive towards all and any that she believes poses a threat towards Dothraki and her Khalasar; the young Khaleesi unafraid to threaten and attack first, and ask questions later if she believes that they are a danger to those in which she loves- her tremendously stubborn and standoffish tendencies causing her to be exceedingly distrusting and suspecting of strangers and other outsiders who find themselves wandering too close to the Khalasar in which the warrior rules over; whether this be by accident, or on purpose, the young woman rarely ever giving them time to explain themselves or their actions

Magic Capabilities:
Thanks to her Asgardian heritage, Amora is seen as exceptionally beautiful to many of those who look upon her; and naturally, though oftentimes unintentionally, draws in and gains the attention of those who hold both well, or ill intent towards her- becoming completely aware of this fact after leaving the safety of her homeland, Amora has done everything within her powers to both harness her beauty, and to turn it into a weapon to be used against those around her. Using the magic she has learnt to wield over the many years, Amora has been able to enhance her natural beauty and allure so that men, both mortal or otherwise, are filled with an overwhelming desire for her- along with this, Amora has the ability to enchanted her lips so that a single kiss is sufficient enough to make virtually any man a slave to her will, obedient to her every command and desire, though due to still learning, she is only able to hold this for about a week at a time; however, subsequent kisses enable her to enthrall someone's will indefinitely, making her an expert in the art of seduction, both natural and supernatural.

Ammasing a considerable amount of knowledge over mystical lore; Amora is able to use her sorcery to generate powerful blasts of concussive force, heat, or light; she can also alter her appearance, taking the shape of other humanoid beings or teleport herself and others across great distances, however completing such tasks puts a strain on her body and causes her energy to drain quickly, leaving her weak and in need of rest. Though no longer choosing to class herself as an Asgardian, Amora's abilities when it comes to the mystical art of magic is still high enough to rank her among the top twenty magic practitioners in all of Asgard; with enough power to even cloud the sight of any (including Doctor Strange) who try to catch a glimpse of her from afar.

Weapons & Equipment:
Gathering quite the collection of alchemic equipment into her possession; Amora (like most other Dothraki before her) no longer believes in the value of money, and instead takes everything and anything she wishes or holds a desire for through raiding and pillaging villages and surrounding nations (Free Cities, Slaver's Bay, Lhazar, other Dothraki hordes, etc) that she and her Khalasar come across- this method includes, but is not limited to burning down homes, beheading enemies, taking every last thing that takes her fancy, and enslaving those of whom she has defeated (women, children, men, etc). However, her interest and ever growing collection of these items does not mean that she is by any means an inventor, or alchemical expert of any kind; she is, nevertheless, intelligent enough to operate such things in the most basic and rather effective fashion.

Not putting any stock into the function of the barter system, the Dothraki instead choose to use the honor system: frowning upon "trade", however, honoring the exchange of gifts, such as tributes to them- this system leading to the decision made long ago by the Free Cities that it was often a lot less destructive to just give the Dothraki massive tributes in gold, finished products, and slaves, rather than to try and fight them off... however, if she believes the gift to be insufficient, or finds the horde to be growing restless after not having a good fight in some time, Amora will still choose to give the order to attack- while not reciprocating these "gifts" on an immediate quid pro quo trade system; Amora however will always as a rule keep her word, eventually giving the gift or completing the action as promised, though she and her people will do so in their own time.

In times, however, if Amora has a particular need for a certain resource or item that cannot be obtained through direct raiding, she has been known to resort to actual "barter" by "gifting" slaves her and her Khalasar have captured in return for finished products or special items from the Free Cities or Slaver's Bay, or that she has requested, allowing for her to (on occasion) employ the use of various mystical artifacts, potions, and power objects of which she has managed to collect through her position in the horde.

Brief Biography:
Having been brought up and raised with the expectations of being the perfect young Lady, Amora always fought against her destiny, somehow ending up (nine times out of ten) in some sort of trouble and having to rely on those she had grown up around to bail her out whenever she found herself in need of help- it was during one of these particular instances in her youth when she first felt the pull of love. Having been bailed out for what felt like the millionth time by then Prince and soon to be King, Thor Odinson; Amora thanked him in the only way that she knew how: giving him her first kiss, and in turn, giving him her heart.

Growing closer to one another as days turned into weeks, and weeks then turning into months; Amora fell further and harder for the man she soon came to the conclusion that she wanted to spend the rest of her days with- though unbeknownst to her; wrought with mischief, and sensing opportunity to cause trouble that no one else saw, the Prince’s brother, Loki, set plan to action and eventually caused her world to turn upside down and her heart to shatter when he ultimately managed to convince his brother of her betrayal with other men within the Kingdom of Asgard. Branded a whore and seductress, and accused of adultery against the only man she had ever truly loved; Amora fled the city walls, running as far and as fast as she possibly could in order to get away from the disgrace and humiliation that was forced down upon her.

Having journeyed as far from the reach of Asgard as she possibly could; Amora found herself in new and unknown territory, the young woman in her desperate plea to survive joining the Dothraki, working her way up over the years past to becoming the first Khaleesi to rule without a Khal by her side. Falling quickly into the Dothraki way of life, Amora chose to live by their rules and standards, rather than the ones that she had grown up with while living in Asgard; all the while throwing herself into their world, and hardening what was left of her heart in preparation for the day that she return to the halls of Asgard to take the life of the man who ruined her own.

~Other Information~


Other: Like most Dothraki before her, and as a sign of her tribal status; Amora has proudly been marked with the traditional paints and tattoo's of her people and culture- the markings strong and unmistakable, each line, scar and tattoo helping to set her apart from the others, and show just who it is her enemies should fear most.

~Theme Song~


Theme Song:
"In The End" by Black Veil Brides.

Lyrics:
In the end,
As you fade into the night,
(Oh whoa oh oh)
Who will tell, the story of your life?

In the end,
As my souls laid to rest,
What is left of my body?
Or am I just a shell?
I have fought,
And with flesh and blood, I commanded an army.
Through it all,
I have given my all, for a moment of glory!
(I have given it all)

In the end,
As you fade into the night,
(Oh whoa oh oh)
Who will tell, the story of your life?
(Oh whoa oh oh)
And who will remember, your last goodbye?
(Oh whoa oh oh)
Cause it's the end, and I'm not afraid...
I'm not afraid to die.


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~ The Mother Phoenix ~




"I threw myself into that fire... threw myself into it- into him... and I let myself burn."
~ Lady Grey.


~General Information~


Name: The Mother Phoenix.
Real Name: Jean Grey.
Gender: Female.
Allegiance/ House: House Grey.
Place Of Origin: House Grey; Crownlands (Kings Landing).
Age: Twenty-Three Years Old.
Social Class: Lady/ Queen.
Faith: Unknown.
Desire: To find love.
Personal Philosophy: "As the sun rises over the horizon; we are nothing more than embers in the wind".

Appearance - Twenty-Three Years Old:



~Relationship Information~


Relationship Status: Single.
Sexuality: Hetereosexual/ Straight.
Partner: None.
Love Interest/s: Scott Summers (King; House M), Logan Howlett.
Father: Lord Ellion Grey.
Mother: Lady Mara Grey.
Siblings: None.
Pet/s: Given to her when it was nothing more than an egg; Jean owns, cares for and cherishes a beautiful phoenix which she calls Ignacia, meaning "flame".
Other: None.



~Personal Information~


Personality:
♦ Extremely Resourceful ♦ Outrageously Stubborn ♦ Brave and Selfless ♦ Violently Explosive ♦ Exceedingly Strong ♦ Slightly Manipulative ♦ Natural Survivalist ♦

Once seen to be a sweet and gentle young lady, Jean tends to close herself off to others doing her best to hide the kind and caring girl she once was deep inside of her, the now young woman strongly believing that she is long past the ways of saving; though on the rare occasion her old good intentions and nature slip through the cracks causing her to unintentionally show affection and even genuine helpfulness towards others. A very multi-talented person, Jean can be quite persuasive leading her to be very influential to those around her. Though loyal to only a few, Jean has issues when it comes to trusting others, both causing her see this as both a weakness and a strength.

Also brave, selfless, extremely resourceful and highly intelligent, Jean Grey has a very strong and independent survivalist instinct fueled by her difficult past causing her to be quite good at thinking outside the box. Very strong, often stubborn and unwittingly determined, Jean will most times act first before asking questions later, the woman learning from her past that she needs to do whatever she can to survive though she has a base instinct to protect those who are weak and have no skills or methods in which to protect themselves. Usually a very logical person, Jean sometimes has trouble controlling her emotions when things become quite stressful around her.

Unlike most who are forced into surviving on their own, Jean is not a natural born healer, becoming quite squeamish and reluctant when it comes to tending her own and the wounds of others around her, instead choosing to focus on things that she deems more important such as expanding her knowledge base by reading. Nevertheless, she knows the basics of first aid, including how to clean and dress a wound to keep it from getting infected and in turn the person getting worse over time.

A fiercely determined and resourceful fighter, Jean is easily underestimated by those who stand against her and almost always finds herself in some sort of disagreement with those in positions of authority, using her own resources when it comes to getting through life, showing that she has the true instincts of a survivor. Though seeming confident and calm in most situations she is forced into, Jean has a nasty habit of biting her nails whenever she gets nervous or anxious, sometimes having to force and consciously stop herself from doing so when she is in the company of others.

Strengths:
An extremely intelligent young woman, Jean has a knack for researching, able to recall almost every piece of information that she has ever read. A great strategist, she uses her talents well and when called upon, catching any flaws in the plans that others tend to more times than none, run by her. Mentally stronger than most and with a peak of durability, it shows that disease and illness rarely affect her in any way, allowing her to keep her keen senses sharp and ready to use at a moment’s notice.

Weaknesses:
Though well-known for being a rather calm, quite level-headed and surprisingly cheerful young lady; once losing control or allowing her emotions to get of her, Jean tends to have an extremely hard time regaining her normal composure and elegance, oftentimes causing her to shut herself away in her chambers, flee the castle ground for extended periods of time on horseback, or to slip away to the archery range for hours on end until she herself feels as though she is ready to return- the young woman having on few occasions needed someone to pursue, and to talk her back down from her slight depression induced isolation.

Holding a strong love and a very deep regard for Lord Scott Summers of house M deep within her heart; Jean oftentimes finds herself second guessing her choices both present and past in an attempt to see just where things went wrong with their relationship, and if there is any true chance of repairing that which is lost; the young woman while keeping her feelings for the now married King locked tightly away, willing to do anything it took to make sure that he was happy- though the heartache of the past still lingers painfully just below the surface of her normally cheery disposition.

Magic Capabilities:
♦ Telekinisis ♦ Telepathy ♦ Phoenix Force ♦

Telekinisis - An extremely powerful telekinetic, Jean has the strong mental capacity to not only influence matter, but to also manipulate and move it with just the sheer force of her mind; the woman, once able to put her full powers to use, is able to "evolve" them to the point where she could control anything at a subatomic level, opening up to her the chance to manipulate an objects physical properties.

Telepathy - Along with her telekinetic powers, Jean also has the strong ability to harness telepathy, allowing her to not only read and sense another person's thoughts, but to also communicate with them mentally by projecting her own thoughts into their mind; if willing to put in the hard work and dedication into working on progressing her powers, Jean also has the ability to imprint on another's mind, creating a permanent bond between the pair, as well as to create illusions, project her astral form from her body, detect the presence of another superhuman mutant, and manifest her telepathy to take physical shape.

Phoenix Force - Along with both her telekinetic and telepathic powers, Jean also has the exceedingly strong ability to control and wield the phoenix force; a cosmic entity which embodies both creation and destruction, and derives its power from those who are yet unborn- while an entity of itself, the phoenix force believes Jean to be its ‘host, body and self’, and as such gives her vast Psionic abilities which allow her to manipulate not only time, but also space, matter and energy for virtually any purpose. Alongside these abilities, Phoenix (Jean) is also able to revive, absorb, re-channel and also preserve any kind of life-form as the Phoenix is the sum of all life-force.

Giving a significant boost to her mental abilities, and allowing her to rearrange matter at a molecular level; when acting as the Phoenix, Jean is able to fly unaided through space, and to create intense heat and thermal energy by stimulating molecular activity to create fire, flames, and concussive blasts- able to create fire under almost any condition, including while submerged in deep water, and able to manipulate thermal energy in her vicinity; Jean can also manipulate the voluntary and involuntary responses in the human body.

The Phoenix Force also allows for her to hold the power to control the whole universe as the ‘One-True Phoenix’, which allows her to change the very future of the universe with her infinite power.

* Having no knowledge of her Phoenix abilities; this particular power lays dormant and untouched within the very core of her being- waiting until the day when it is finally awoken and released into the world around her.

Brief Biography:
Born and raised into the noble house of Grey; Jean was groomed from a young age to be the next great Queen of the Crownlands- taught not only her political duties, but also the art of combat and mystical arts; her parents never once wasting an opportunity to give their daughter nothing but the very best that they could offer… including matters of the heart. Meeting the love of her life at the age of seventeen; Jean fell quickly and hard for the Lord Summers, choosing to spend almost each and every spare moment that she had by his side- it was the first time she had felt happy… the first time she felt in her heart that she had found the man she wished to spend the rest of her life with… But that was when it all happened. Heartbroken as she watched Scott run off and marry another woman in front of her very eyes; Jean shut herself away from the world, throwing herself deep into a depressed isolation and cutting all ties with House M much to her parents dismay. Now years passed, and Queen of the Crownlands; Jean does all that she can to look out and provide for her people- much changed, and unafraid to stand up against, or challenge those that would speak out or defy her rule.

~Other Information~


Other: Though he annoys her, and pushes her buttons to the point of forcing her into (sometimes) violent outbursts involving chasing him down the halls with arrows flying; Jean both deeply cares for, and considers her Knight, Sir Wade Wilson, to be nothing less than a brother of which she never had.

~Theme Song~


Theme Song:
"I See Fire" by Zyrah (Cover Version).

Lyrics:
Oh, misty eye of the mountain below,
Keep careful watch of my brothers' souls.
And should the sky be filled with fire and smoke,
Keep watching over Durin's sons.

If this is to end in fire,
Then we should all burn together.
Watch the flames burn higher, into the night.
Calling out father, oh.
Stand by and we will,
Watch the flames burn auburn on,
The mountain side.
Desolation comes upon the sky.

Now I see fire,
Inside the mountain.
I see fire,
Burning the trees.
And I see fire,
Hollowing souls.
I see fire,
Blood in the breeze.

And I hope that you remember me.


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