Looking for a writing partner for a game using some kind of plot-generating engine to drive the game (Mythic, Solo Zozer type of thing...). The setting would be Mythic Europe, ie, real medieval Europe but with traditional mythical elements thrown in. The sort of general theme would something like Gavriel Kay's 'Sailing to Sarantium'.

The mechanics plan, is to use a rules light system (say The Window, or even Runequest 6, BRP...) to provide a framework for task resolution, together with a plot-generating-assistance tool (Mythic, Solo Zozer type of thing...) to introduce unexpected elements into the tale being told by the two chars. Let me try to summarize this ramble, using bullet points:

Players decide setting, create chars, and decide on a starting scene.
Use some kind of GM-emulator to decide outcome, roleplay the outcome, potentially introducing new elements and driving the plot forward.

Happy to discuss further with any interested party!