Hidden 7 yrs ago Post by Pumpkinbot
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Floats-In-The-Breeze

Name: Zeer'sha (or "Floats-In-The-Breeze" in the standard universal language)
Height: 5'9"
Weight: 86 lbs
Age: Young Adult
Race/Species: Xi'qe

Tier/Influence: 2 (local); a good sneak and somewhat skilled pickpocket and lockpicker, knows very, very simple magic.

Group(s): Unaffiliated

Appearance: The Xi'qe are, in short, humanoid reptiles with dinosaur-esque features. Some may have feathers atop their head, as if mimicking hair, while others may have horns in a variety of shapes and styles, and still others may have both. From the neck down, they appear completwly humanoid, save for their scales, which can range wildly in color from dark greens to bright yellows to toxic purples and vivid pinks.

Breeze is no different, with a series of six dull horns poking out from her brow to the sides of her heads, and about an inch and a half long, each. Pale, gray scales cover her body, with her throat and forehead being a lighter shade. Wide set yellow eyes sit on either side of a large, reptilian snout, complete with sharp teeth and a forked tongue, should one look inside her mouth.

Moving onto her body, she seems quite weak and fragile. Her tough scales and leathery skin may provide some protection, but her entire form is lacking quite a bit of meat. Her arms and legs are bony and thin, she's lacking any womanly curves to speak of, and her ribs prominently poke out against her skin.

As for her clothes, she's usually found in a simple dark linen tunic and matching pants, with no shoes to speak of. A small pouch is often found at her hip, looped around her waist tightly. Other than that, she has nothing else on her person, poverty clearly having taken it's toll on her.

Personality: Xi'qe live in a marshland world with a somewhat primitive, tribal nature. While they have towns and cities made from wood and stone, many rural areas have nothing but sticks and straw for their homes, and a government no more complex than a simple shamanistic tribe, consisting of a few shaman and a chieftain, with the rest of the tribe taking on the role of warriors, when the need arises. Despite their primitive nature, however, they're far from stupid, and have often reverse engineered more complicated debris from space that's happened to land on their planet, leading to a small number of "metal shapers" in some tribes.

Breeze is not one of those people, however. She's not smart, and she's not strong, but she survives off of her quick thinking and stealth...as well as sleight of hand. She deeply regrets having needed to turn to a life of thievery and crime, but doesn't regret the actions, themselves. Survival is her number one priority, and, while she may not enjoy killing someone, she would have no regrets doing so, if it meant ensuring her own survival.

Outside of her thievery, Breeze is often skittish and nervous, easily spooked by sudden noises or movement. She's easily intimidated, as well, and knows when it's best to flee than to fight. Her nervous disposition has saved her hide many times, but it also often makes her seem quite suspicious, which is not something a pickpocket wants.

Abilities, Talents, Traits, Powers:
  • ( 1 ) Sleight of Hand -- Breeze is a decent pickpocket, able to slide off rings from a dangling hand, steal gold pouches dangling from one's hips, or even simply steal someone's dagger when they aren't looking.
  • ( 1 ) Stealth -- Thanks to her thieving ways, Breeze has learned how to move quietly and avoid detection when sneaking around. Granted, there's still an element of luck and unpredictability involved, but she can still slink around quite well and, thanks to her narrow frame, can squeeze into tight spaces that most others wouldn't be able to.
  • ( 1 ) Aquatic Gills -- The Xi'qe people have gills along their neck to breathe underwater, and Breeze is no exception.
  • ( 2 ) Lightning Magic -- Having befriended a local shaman during her teenage years, Breeze has been taught the basics of lightning magic. She's not smart enough to make a living off of her magic, but she can discharge a bolt of lightning at about ten feet away to defend herself.


Items:
  • ( 1 ) Small Pouch -- A simple linen pouch sits at Breeze's hip, where she stores most of her ill-gotten loot.


History: A young girl was hatched in a small tribe in the middle of nowhere to a family of farmers. As is custom to the Xi'qe, she wasn't given a name until her twelfth birthday, so as to give the child a name that suits their personality. She was taught numbers and words by the village shaman during the morning, and helped her parents on the farm in the afternoon. Unfortunately, it was obvious from a young age that she wasn't going to be as strong as they had hoped, and she certainly wasn't smart enough to become a shaman.

On her naming day, her parents named her Zeer'sha, or Floats-In-The-Breeze, for her small frame and weak arms. A few years later, her parents disowned her, seeing her as unfit to continue their bloodline. She was still a member of the tribe, however, but had to make her own way in life. Breeze turned to petty theft to fill her belly, but was caught by a shaman one day, who offered to teach her magic in the hopes that she could fight for their tribe that way. While she did get the basics down, the shaman, too, grew increasingly frustrated with Breeze's slow progress and difficulty with abstract, arcane concepts, before giving up on her entirely.

Having nobody left to turn to for assistance, Breeze left her village and wandered off into the marsh. She managed to survive for a month, though barely, by forgaing for food and hunting small animals, but it was a miserable existance, and Breeze yearned for something better. One day, a loud crash woke her up, and, after investigating, she discovered a pilot that had crash-landed in the marsh. She directed him toward her tribe to get a metal-shaper to help him, though only if he would take her off of this planet with him. He agreed, and a few weeks later, the pair departed.
Hidden 7 yrs ago Post by Circ
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