On two city walls, many miles apart, two recruitment posters have been put up.

One, the first, is printed on glossy paper, a black chess-piece, that of a king, into the bottom. It it set on a wall of rustic brick, similar in many ways to the defensive town walls of old Europe:





Do you love your faction?
Do you love your King?
Do you want to be a hero?

Now is the time to join the proud Erubesco Military.
Become a proud Knight, a stoic Acolyte, a studious Alchemist.
Fight for freedom and individuality!

In Liberty, there is no art. No culture. People live only to work and die.
We of Erubesco refuse to debase ourselves thus. We refuse to be held back by the petty notions of small minds.
Trust in Our King and crusade for what is right.
Our decisions may be difficult ones. Sacrifices may have to be made in the name of the cause, but within each Erubescian beats the heart of a hero, and we will never, ever surrender!

Join the Knights, Join the Fight!




The second is set up on a noticeboard on a clean, grey wall in a well-kept square.
It is in greyscale and formatted for complete clarity:




Notification of Draft

Notification that all Liberty Citizens of fighting age not assigned to exempt career positions are required to aid in the war effort. All Citizens of our glorious faction must stand together against the degenerate menace of Erubesco. This debauched and decadent monstrosity will soon collapse under the weight of its own greed, and the world will be a place of unity, equality, and uniformity. This is a dream we all share.

Trust in the wisdom of The Council to lead us to victory.

Reminder to all Liberty Citizens: The penalty for draft evasion is immediate detention to re-infer Liberty ideals. All department members must report for their assigned duties.

-Councillor Blue
Liberty Dept of Defense




Far outside the walls of both polished, gleaming cities, is little else but ash. A man wanders alongside his companion, a cigarette hanging loosely from his bottom lip. Hand-made. Can’t really get anything too fancy without dabbling in with the factions, and both of them had offed a few Knights and Agents in their time. Out of necessity, and for the hell of it, to be honest.

“Real dry day, ain’t it?”

Brett gave an idle glance towards the other, Noris. He gave the guy far more grief than he deserved about the name, really- what kind of merc was named Noris?- but he didn’t feel like stopping any time soon. If the man was going to get all fussy about it, he had plenty of opportunities to just slit his throat in his sleep. He felt like they had a sort of rough camaraderie going on. Real “blood brothers” type of deal. That didn’t stop Brett from snorting at the man, blowing a swirl of smoke into his face.

“Course it is. When is it not dry out here?”

“I meant with the target. Think they’ve slipped off too far?”

“Naw.” Brett paused, flicking the cigar from his lip onto the ground. His foot stamped out the dying light. “Tracks are still good. ‘Sides, there’s a trading town up north. Probably resting there, if they’ve got much common sense.”

Noris grunted. He did that a lot. Not a real talkative fella. Brett didn’t mind. Left him more time to get his thoughts out. Cracking his knuckles, he lifted his dust mask up over his face and tied it into security. It wouldn’t be too long until the next dust storm, and anyone out in it without proper protection would be shit out of luck.

Made tracking hard as hell, but the actual hunting part a lot more interesting.





Hey, there! I’m Echo, GM of “A Truly “Gifted” Life”, and out to recruit some new blood to get things pumping this fine day. You can find the roleplay HERE if you’re interested- I won’t repeat all the plot stuff on there, as it would bog up the interest check, so feel free to browse through it at your own leisure. c:

ATGL is a long-running roleplay taking place in a large, grim open world. Rather than following just one singular storyline or plot, there’s various storylines and sub-plots that take place throughout the roleplay. In ATGL, we hope to offer a wide variety of things to appeal to all sorts of people. Do you enjoy bloody, grisly fighting between countries, and squabbles between survivors? We’ve got you there. Do you enjoy superpowers? Superpowers are pretty much mandatory. Political scheming and intrigue? Tense allies and tentative friendships? The artistic freedom to write a character who wears a fish mask every hour of every day in the post apocalyptic ashlands, speaking with a falsified French accent? We’ve got all of that.

Think of the Fallout series on drugs, blended with a few unique, extremist countries at each other’s throats, and some other fun stuff in the mix.

So, to summarize, this is what ATGL hopes to offer:

- A rich open world, rife with possibilities.

- A casual posting rate.

- A bunch of groups, storylines, sub-plots, and events for your characters to squeeze into.

- Active, dedicated and helpful RPers, complete with their own Discord channel.

- Your chance, over time, to integrate some of your own lore and ideas into the world.

What we at ATGL ask in return:

- Reliability. We aren’t asking anyone to put their real life on hold for the roleplay or anything. We have no worries about players being unable to post constantly, but we’d prefer players that join, then wind up not posting or just vanish into the blue without a word. It holds scenes up and makes planning immensely difficult.

- Maturity. There’s two parts to that specific request. ATGL is a grim world with dark themes such as violence, death, and other nasty things that come with a future dystopian setting. We’d also like you to be able to handle OOC issues calmly and politely.

- Creativity. There’s room for all sorts of characters and ideas. Go wild!

So, if all of this interests you, drop on by the board! Feel free to PM me or either of my lovely Co-GMs ( @Magister and @ScoundrelQueen) if you’ve got any questions, comments or concerns, or post on here! We’d love to have you join up!
Hope to see y’all soon. :)