Hidden 9 yrs ago 9 yrs ago Post by Athinar
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Athinar Big Stupid. Veteran from Oldguild.

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Character you have created: Angel Price

Alias: Equilibrium

Speech Color (Actually say what you're using, don't go "Like this", or what not): Speech=Silver
Sherlock=SkyBlue
Mech. Synergy=Cyan

Character Alignment: Walking the Line, mostly Heroic.

Identity: Secret

Character Personality: Angel, as his name would suggest, has a strong personal code of honor, and dislikes distasteful acts, but the one thing that keeps him from being truly heroic is the fact that he will kill innocents to achieve his goal. He tries to be a good person, but the road that he has traveled has taken a toll on him, diminishing his formerly happy-go-lucky persona into one that is filled with hidden pain and regret, even if he does act like he is fine.

Uniform/costume:





Origin Info/Details:

Angel was always... different. Whether it was the fact that he hung around more household appliances than people, or the fact that those appliances would do his will, from birth, the Price household was in a state of constant flux, whenever Angel was there. This led to his father's eventual drinking problem, and abuse on Angel's mother, who he blamed for for giving them a freak for a son.

Angel's mother put up with this treatment until he was at the age of 11, when Angel's father had come home from a particularly nasty drinking binge, and actually struck the boy. This led to a struggle between Angel's parents, after his mother tried to stop his father. This only turned his attention to her. Sometime during the struggle, which had wrecked the kitchen, a knife was involved, and his mother came away with a knife in her chest. His father had fallen in front of the refrigerator, and Angel was so blinded by rage, that he lashed out, causing the fridge to explode, thus killing his father, by forcing it to overheat. He was thrown out the kitchen window by the blast, and landed out in the street. By the time neighbors had come to investigate, the boy was already gone.

The next few years were a blur. Angel wandered the streets, working as a hacker/repairman for several minor gangs, until one day, he thought that he was cracking into just another government database, but it was actually a covert minor server of STRIKE. While it didn't contain any important information, it changed everything. He had discovered that there was an organization meant to deal with people with abilities such as his own. And as he searched through the files, STRIKE discovered him as well.

He was extracted from his gang by a single agent, whose designation was VKTR-17, a specialist in retrieval of all things transhuman. When brought to the STRIKE facility, not the main one, but one for information gathering, he was trained in the use of his strange ability. One day, during his training, Angel poked around the STRIKE system for something interesting. It was an A.I, codenamed 'Sherlock'. It was incredibly intelligent, and it's sole purpose was to gather and process intel. It was also apparent to Angel that the A.I. was in pain from being suppressed, being withheld from his true potential. So, he downloaded Sherlock onto an external hard drive, and left the facility, covering his tracks, leaving no trace of himself. STRIKE sent VKTR-17 after him, but after years of no success, the retrieval of 'Sherlock' and Angel Price were put on the backburner.

After leaving the facility, Angel came upon an abandoned heavy industrial factory, just outside Brooksdale, and set up shop there. The machines, while in massive disrepair, were quite simple to fix up. Over the course of a year, Angel built up the factory, stealing machines from factories around Lost Haven. However, no one, including STRIKE, could find a pattern, or a trail of this 'Machine Thief'. It was if the machines got up and left the factories themselves.

And then, with the recent rise of metahumans, Angel thought it was time to act. Taking parts and refining the materials in his factory, he built the Armored Titan Defense suit, a mech. The weapons were mainly created by himself, although the ordinance he needed had to be siphoned from military bases, with the exception of the custom ordinances. After three months of constant work, the ATD was ready, and he named it Equilibrium.

Hero Type :

Technopathy/Mechanical Synergy (Angel has the ability to control machines and technology, and meld with certain machines, such as his ATD suit. This is his one meta ability.

Power Level:

City Level (Normal) / World Level (with various mechs)

Powers:
Mechanical Synergy- His one meta ability. He can sync his mind with most man- or alien-made tech, although he has to understand the interface to control it with any semblance of competence. This allows him to directly override any coding, and replace it with his thoughts. However, most firewalls and defensive code will have to be dealt with first. Once in, he can manipulate it in almost any way he wishes.





Attributes:

Strength Level: Normal Human (outside ATD), 100+ tons (ATD suit)

Speed/Reaction Timing Level: 30x human (normal), 50x human (w/mechanical synergy), 20x human (ATD suit, unsynergized.)

Endurance at MAXIMUM Effort: Normal Human (Normal), 2 hours (normal w/mech. synergy), and due to the merits of the ATD being a mech suit, it can remain at peak combat capacity, if out of combat, for 12 hours on end. However, the limited power, in combat, decreases to 7 straight hours of combat capacity. The ATD suit acts as an extension of his own body, so the mental strain is lessened.

Agility: Normal Human (Normal), 15x (Mechanical Synergy), 3x (ATD suit)

Intelligence: Genius (Normal), Super-Genius (Mechanical Synergy)

Fighting Skill: Untrained (Normal), Mastered (Mechanical Synergy, ATD suit)

Resources: Large (Monetary) /Extreme (Technology/Information)

Weaknesses: Angel, while able to evade combat outside his ATD, most of the time, isn't very skilled in unarmored combat, and he is quite squishy, inside the mech. Also, his willingness to do whatever it takes to accomplish his goal might bring him into conflict with the other heroes. His lack of any truly overpowering offensive abilities might hurt him, when he fights with someone truly powerful, such as Icon.

Supporting Characters (Does your character have a significant other? A mother? Friend? Who are they, what do they have to do with your character?):

Sherlock- An AI that Angel managed to steal from STRIKE, and reconfigure to support him. While mostly redundant, with his Technopathy, Angel considers Sherlock to be a friend, and is glad that the AI is watching his back.
Hidden 9 yrs ago 9 yrs ago Post by Athinar
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Athinar Big Stupid. Veteran from Oldguild.

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Athinar Khaek


Physical Form: Athinar has the shape of a gaunt human male, standing about 6'5". Don't let this fool you though, he is quite strong and physically able. His black eyes fall about his eyebrows, while he has glowing red eyes that shine out from a near-perfect face.


Abilities: Athinar Khaek is a master of summoning and conjuration, able to create creatures of all shapes and sizes, with a myriad of abilities. This does not mean he neglects the other schools of magic, having great natural skill with enchantment/hypnotism, and some small skill with binding/warding magic. Here are a few in particular.



Personality: Athinar is a master strategist, who doesn't initiate any confrontation without excessive planning. However, he is sarcastic, funny, and does appreciate his peons, given to encourage them and reward them for success, and try and get him on their good side, for loyalty is greater than any enchantment, and Athinar knows this.
Wants/Needs: Athinar is simply the incarnation of evil. No more, no less. He wishes to tear down the civilized world, and build his own empire. From the dawn of time, Athinar has existed, and even though he was banished from his homeworld, he has traveled through the Void, losing, winning, battling his counterpart, Sarin, the Lady of Light, all the way. He exists to fight her.

Relationships:
Sarin, Lady of light - He is mortal enemies with Sarin, who was created at the dawn of his world as his foil. She is bound to him by fate, and travels behind him, forced by the universe to fight him. However, throughout their shared eons of existence, the two have come to an understanding, and have a competitive banter to their conversations, when they aren't fighting.

Backstory: Athinar is the incarnation of evil in a distant world, which was destroyed by the ravages of time long ago, in a distant dimension. He was created by a Grand Creator, who set him against Sarin, the Lady of Light, with a smile and a pat on the back. He has razed towns and cities, caused nations and empires to fall, and murdered countless billions. That all said, he isn't that bad of a guy. He cares for his minions, up to the point that it infringes upon his efficiency. Can't have feelings get in the way of destruction, now can we?

Other ((OOC)): I created this character for the Dungeon Keepers RP, originally, but he can be used in more than one RP, due to the nature of his creation.
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Athinar Big Stupid. Veteran from Oldguild.

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Sarin Raekyn


Physical Form: A tall, beautiful woman, standing at 5'11", with long blonde hair and brown eyes, with flecks of gold speckled in. She is muscular, yet attractive and slim, even with the scars that mark her body.

Abilities: Holy Fire - Sarin summons a ball of holy flame, that burns evil creatures and constructs, and lights up the area, as if it was in sunlight. Against creatures of the night, this is similarly effective.

Consecrate - Sarin purifies an area, person, or object/construct, freeing it from curses, mind-altering effects, and all negative energies.

Divine Sword - Sarin summons a giant sword, which is formed from divine energy, and floats above her. She is able to control it with her mind, but it is easier to control it by synching it up with her normal weapon.

Divine Wrath: Purge - Sarin calls upon the power of Heaven's Gates to grant her next ability or attack the ability to multiply it's power tenfold.

Sense Evil - Sarin can sense evil in all forms, from lying, to concealment, to the specific location in a building where an imp is attacking a family.

Create Temple - Sarin creates a holy area, in which she has almost complete control over what happens. However, this can only be created in one spot in one world, forcing her to save it, or place it strategically. Also, it takes a lot out of her, forcing her to recover for weeks afterward.

Leadership - Sarin is an inspiring leader, pure of heart, selfless, and caring. She regrets every death, except those of that would harm the innocent.

Weapons Master - Sarin can fight with almost any weapon, including magical or technological ones, understanding them completely the moment she touches them.

Personality: Sarin is kind, benevolent, and perfect in almost every way. She cares for everyone, and will do anything to purge evil from the face of the earth. However, she has gotten a bit sarcastic, in the eons, and is a bit sad, having seen what she had.

Wants/Needs: Sarin is the incarnation of Good in the world, so she wants to save everyone from all evil, creating a perfect world where everyone can live in harmony.

Relationships: Athinar, Lord of Darkness - Athinar is her foil, created at the dawn of time alongside her, always stopping her plans to help every world that they arrive on. They have a competitive relationship, although both are quite serious about both of their goals.

Backstory: Pretty much the same as Athinar, except all good n'stuff. (WIP)

Other ((OOC)): I stole this CS from the Horde of Evil RP, and I made this character to fight Athinar in their shared Canon.
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Athinar Big Stupid. Veteran from Oldguild.

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Huginn and Muninn

Speech Color: Huginn: Silver and Muninn:Gold
Character Alignment: Heroes.
Identity: Taylor and Jordan Stevenson
Character Personality:
Uniform/costume:

As vigilantes, the Stevenson twins need to protect their identity at all times, so they wear concealing bodysuits and balaclavas while in action. Their bodysuits are essentially the pic above, minus the yellow stripes, and patches.

Origin Info/Details:

The Stevenson Twins have always been oddly in sync, for their entire lives. One would think they knew what the other was thinking, just by looking at each other. Which is actually the case, the twins share a mental link that lets them communicate instantaneously, anywhere in the world, in addition to other psychic abilities. Born to relatively normal parents, they grew up normally, keeping their powers secret, which wasn't hard. They never could quite figure out how they got them, however. Gamma rays? A mutagen? They're actually descendants of aliens? It's actually one of Taylor's favorite pastimes to speculate on where they received their powers from, however, which annoys his sister, Jordan, to no end.

Hero Type:
Huginn(Psychic/Speedster), Muninn (Psychic/Acrobat)

Power Level:
Street/City Level (Separated), World Level (Together)

Powers:
Huginn- Huginn is able to communicate with his twin, Muninn at any time, anywhere, unless he is somehow incapacitated. He is also able to use telekinesis to push himself to speeds upwards of 100 MPH, fly, and carry his sister with him as he does so.

Muninn- She is able to communicate with her twin perfectly, unless incapacitated, as well as use telekinesis to enhance her physical agility. She is also capable of performing large-scale telekinesis with objects the size and weight of skyscrapers, (although it goes without saying that doing so is extremely exhausting for her,) but cannot lift her own body in true flight due to a mental block. Also, although it isn't a power, she is a contortionist, able to bend her body in weird ways.

(Both of these descriptions are when the twins are within a mile of each other, they get weaker the farther away from each other they are.)

Height:
Taylor- 6'5"
Jordan- 5'3"

Weight:
Taylor- 240 lb.
Jordan- 114 lb.

Strength Level:
Taylor- Trained Human, the level of a professional boxer.
Jordan- (Physical,) Average Human, (Mental,) 100+ Tons easily.

Speed/Reaction Timing Level:
Taylor- 100+ MPH
Jordan- Normal Human

Endurance at MAXIMUM Effort:
Taylor- 3 Hours, (he had to get used to running at inhuman speeds for great lengths on end.)
Jordan- (Physical) Average Human, (Mental) 5 Hours.

Agility:
Taylor- 2X Normal Human, he's got to be capable of not smashing into obstacles as he moves at high speeds.
Jordan- 10X Normal Human

Intelligence:
Taylor- Average
Jordan- Above Average

Fighting Skill:
Taylor- Trained
Jordan- Trained

Resources:

Average

Weaknesses:
Both are perfectly vulnerable to mundane weaponry, if they get hit by it, and can be incapacitated by sufficiently powerful psychic scramblers, or just an overwhelming mind, even though they are more resilient to mind invasion than normal. Two heads are better than one, after all.

Also, if their psychic connection is ever severed, even temporarily, they'd be more vulnerable to psychic assault, emotional manipulation, and general suggestion, in their desperation to find the other.

Supporting Characters:

Albert Stevenson- Their father, a charming older man who is content to live off his pension checks and work in a woodshop for the rest of his days.
Joanna Stevenson- Their mother, a workaholic who can't stand sitting still for one second, and who works as a Board Member for Alternate Acquisitions, LLC.

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