Bitter Cold



Introduction


The thing with power is that you must adjust yourself to those who have it. This can be a good or bad thing depending on if the person in charge genuinely cares about what's best for their people. However, a common mistake is to try and be as agreeable as possible towards everyone in an attempt to not burn any bridges with anyone. The ruler who is too focused on making easy concessions is ultimately the ruler with no power. This is the kind of thing that sounds like it might be the basis of a possible democracy initially. In the case of this land, that you are part of, you've realized things aren't going that direction. By using their influence to drown out any other opinion, those people who are the most ruthless, driven and those who got to the top first are the ones that stay there until the system crumbles. That is the train of events that led to the Republic of Rinnadun, previously called Fon’kyiton before the ruler was put into jail.


You all have been thrown out of the republic and all of the surrounding nations are trained to kill people fleeing out of fear of sanctions being placed on them by the wealthiest nation and most active traders in the world. The part that isn't surrounded by nations is a frozen wasteland that few ever leave alive. The people who are expelled from the nation are tagged in two ways one of which is difficult to miss, this way trait being that their skin has been dyed Orange. This dye will eventually wear off but it takes around 30 days. Even if you survive long enough for the dye to wear off the republic implants chips in you that only deactivate when you die. If the people at the countries HQ still see that it's on after the thirty days. They alert the authorities (If there are any) in the area and put a bounty on the head of the fugitives.


You all have chosen not to adapt, and now you are left with the consequences.