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post here I double dare you
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XCOM HQ
2020



Just as sharp as any Inagawa Group meeting, Mochizuki Hiroya panned around the room, analyzing each one of his supposed comrades. They seemed as hardened and determined, yet light-hearted, as he would have expected from any elite soldier fighting an alien force. For just a moment, Hiroya took a gander at their motives; although it was all too obvious, he thought of the why. Did Zhu Yun, Ratana Chao, Omar Mahanti, Ichihara Maiya (finally, a compatriot, albeit with a slight Kansai accent), Esmaeel Sayyad, have someone special? A Kuroda Miy-
No.
That would have to stay locked in the back of his mind, forever.
Not since..

Hiroya took note of their names in his head, hoping he would never have to curse them. Finally, it was his turn. Giving a nod of acknowledgement, he took a blunt approach:

Mochizuki Hiroya, at your service.

With a customary bow of the head, he motioned back, ending the formalities. Now it was time to check out the really important stuff- his role, and his gun.
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Class 2-C, Uesugi High, Fukushima
11:55 PM


A whopping 3 hours and 15 minutes of... nothing, really.
It took about 15 minutes for all the students to make their introductions and cement their impressions into Ryunosuke's brain —that is, mostly negative stereotypes—, longer than he predicted. For 20-30 people to say something that would take no longer than 15 seconds at most, these people were painfully inefficient. He shivered, in sheer anticipation of group projects. Although, to be fair, he did like metrics to see how far behind everyone else was. It may be lonely at the top, but it's not depressing to be lonely, is it?

Following the absurdly boring and slow self-introduction of the students came the somewhat less slow, albeit equally boring teacher introductions. Obviously, there was Kurihara-sensei. Then, a blissful silence. One of the advantages of sitting in the same desk all day, combined with his 'invisibility', let him pull off things most others would get caught for- listening to music, reading a book during a test, and in this case, falling asleep. Ryunosuke was quite tired: he had to wake up early on the first day of school to get everything prepared, spilled his coffee on his first set of uniform, and had to speed home and back to school just to get changed. Ugh.

Given that it was the first day, Ryunosuke reasoned that there wouldn't be much to miss. Clocking in to dream-land, he was able to lower his head in the corner fairly easily, and nobody so much as blinked his way (at least, he assumed so- what for)? Before he knew it, the time had come for his beauty sleep to end. His smartphone, which he only really considered a time-killer due to a lack of necessity to actually call anyone, doubled as both an alarm and an alibi. Before his nap, he had set an alarm to 11:55, with the default 'call' ringtone as the alarm. At 11:55 sharp, it buzzed, waking him just in time to shut it off before things got really awkward. Understandably, some heads turned.

"Ah, suimasen...", he muttered, hoping that would be enough to quell any suspicion.



Uesugi High, Fukushima
12:00 PM



The 'bell', a rather pleasant electronic chime to the tune of the Westminster Quarters, announced lunch, as it did the beginning of class at 8:30. This spelled the end of morning classes, as usual. Students were free to eat, socialize, practice sports, hang out, go to the library, or sit at a desk and do nothing by themself.

Asami Kurihara sighed, stretching her arms behind her neck. This was a new bunch, another set of names to remember, another year. Granted, this year's group was far from the worst, but there was still a lot of work to do. Saito, who seemed to revel in others' annoyance, and on the other side of the spectrum, the tired students like Suzuki, who would look away if a meteor crashed outside the campus.

Could be worse.
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Downhill Starting Point, Tsubaki Line, Mt. Hakone, Kanagawa
10:55 PM, March 21, 1998
BGM: Doctor Love / Dr. Love / Super Eurobeat 067


Let's get it done right.
Tatsuji pressed the throttle in neutral, revving his CR-X's B16 up. Hitting redline, he let go of the pedal, the engine humming as the RPMs dropped. He was focused entirely on his own: his own time, car, and self. The red Toyota MR2 behind him, as far as he should have been concerned, didn't exist. All he had to do was focus on putting his best effort into his own run.

Akin to a wake-up call, the red AW11 revved its own engine up, a supercharged 4A-GZE. Unlike its elder brother, the 4AGE used in the AE86, the GZE had a distinctly higher tone, both inside and outside. Complimentary to the B16 and its VTEC drone, the 4A revved back up in response, with the signature whine of a supercharger.

For that moment alone, Tatsuji recognized his opponent. It was, of course, only fair to acknowledge your opponent's bow before a sparring match. Like so, the engine rev was the bow, a sign of readiness and challenge. With that challenge in mind, Tatsuji shifted up, let go of the clutch, and accelerated forward, starting the timer. It may have been 7 years old and second-hand, but the CR-X could still move with agility and kick. Besides, it wasn't like the AW11 was any newer: the Mk1b model a few metres behind him was about 10 years old, but with the tuning and skills of the man behind its wheel, it could just prove to be a worthy opponent. Maybe even good enough for Tatsuji.
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SETTING

March 1998: the beginning of spring. Every spring in Japan, the ice melts, and the cherry blossoms bloom. To a small niche of car enthusiasts, who run dangerous night races down the mountain passes, it signals the beginning of racing season. These tōge racers, infamous for their suicidal speeds down poorly-lit, windy roads, are rife across Kanto, but the hotspot location is Mt. Hakone. Located in western Kanagawa, the beautiful, scenic mountain means much more to the street racers of Kanto, who come in from as far away as Tochigi to race and spectate. In fact, this is because as opposed to the typical singular route most mountains take up, Hakone has four iconic passes.

In the early 1990s, Hakone was dominated by the legendary Z Brothers; as the name may infer, two brothers who drove Nissan Z-cars. The elder brother, Ryuki Fujimoto, ran with a light, agile '82 280Z, and was an analytical expert who specifically mastered the Turnpike downhill. Noriyuki, his junior by 8 years, went with a more 'modern' Z32, and pushed his skills to the limit, tuning it up and dominating the Nanamagari hillclimb. However, after Ryuki retired from racing and Noriyuki moved away in the mid-90s, the street racing scene has seen a power vacuum of sorts. Several small teams have sprouted up, attempting (and failing) to shatter the Z Brothers' times, but none yet have been able to even mimic the success of a truly strong street racing team. Oh, that's probably where you come in. Or not, that's fine too.







CHARACTER/CAR SHEETS





RULES ON GAMEPLAY (TENTATIVE)

  • Play To Lose!
    We utilize the "Play-2-Lose" system:
    "Play To Lose" (Often referred to as P2L, or PTL), is the act of simply following the most logical and likely path in roleplay. It means taking into account your characters strengths and weaknesses, and being honest. P2L requires a lot of honesty, because a lot of the time, it can mean harm to your character. However, it is much more accountable and respectable than a "Play To Win" system. Note that this doesn't necessarily mean putting your own character at a strong disadvantage each time, but rather taking logical factors into account and giving your opponent the benefit of the doubt.
    Example - P2W
    Takumi full throttled with a huge rev kick, shoving his AE86's nose in front. Pulling ahead, the Trueno maximizes its advantage by sliding, preventing its opponent from overtaking in return.

    Example - P2L
    Ryosuke begun to countersteer, hoping to adjust his FC at an optimal angle. However, due to the stress his previous actions had taken on his tires, his RX-7 slid outward. Such an opportunity would allow the 86 behind him to make a move, if the driver was adept enough to pass by.
  • Realism
    In terms or the type of 'realism' we'd expect of the races, the honest answer is that players are given the liberty to err on the side of caution and fairness. In other words, make the most reasonable and fair judgement, taking P2L in account. Regarding characters, obviously there should be no godmodding, metagaming or powerplaying. That also means no overpowered Gary Stus or Mary Sues. Your characters could be the most skilled drivers in the RP, but they are far from invincible. Everyone has strengths and weaknesses, which means everyone has a fair chance in the field of battle. So please, play fair. Although there are more lenient rules in terms of tuning and modification, we do ask that you do your best to not overstep your boundaries and do things realistically impossible. Real life is not a complicated world to understand as we all live in it. Japan takes place on Earth, not in space, so anything you would have your character do in the RP must be plausibly bound by the laws of reality, so that means no Fujiwara Zone. This rule cannot be emphasized enough; be mindful of your character's equipment and capability. Unrealistic scenarios such as an AE85 effortlessly "turbo kicking" past, say, a Skyline GT-R on a straight line, or a DC2 Integra drifting through a hairpin cleanly at 200 km/h, are naturally frowned upon. Make sure your character's actions are coherent and logical.
  • Times
    Now that you know what to do for a race, maybe it's over. How well did they do? Seek no further.
    Yes, I know it's not the most accurate and realistic time source, but the most reliable and comprehensive time attack list I could find was the Initial D Arcade Stage 8 World Record Times*note. For lore purposes, i've made a list here.
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INTRODUCTION

Hi! I've been interested in a relatively serious street racing RP for a while. On top of that I'm particularly interested in Japanese cars as a hobby, so I'm able to put 2 and 2 together here.

This RP will primarily involve street racers down the touge, or mountain passes, of Japan, specifically those on Mt. Hakone, in Kanagawa. Set in spring 1998, I wanted to recapture the nature and aesthetic that I enjoyed reading and watching the first season of Initial D, a similarly set manga/anime series. However, of course, I would ask that we keep direct references or similarities to the show and its creations at a minimum.

To be honest, I'd expect at least some understanding of cars and/or racing techniques to really get into the races. While a degree of technicality and reason is, naturally, expected, you're more than welcome to be creative and original, as long as it's balanced with realism. That does mean, however, that technical info comes into play a lot, such as vehicle specs, tire management, or racing styles.

If you have any questions or comments, I'd be glad to field them in this topic. Aside from that, thanks!


SETTING

March 1998: the beginning of spring. Every spring in Japan, the ice melts, and the cherry blossoms bloom. To a small niche of car enthusiasts, who run dangerous night races down the mountain passes, it signals the beginning of racing season. These tōge racers, infamous for their suicidal speeds down poorly-lit, windy roads, are rife across Kanto, but the hotspot location is Mt. Hakone. Located in western Kanagawa, the beautiful, scenic mountain means much more to the street racers of Kanto, who come in from as far away as Tochigi to race and spectate. In fact, this is because as opposed to the typical singular route most mountains take up, Hakone has four iconic passes.

In the early 1990s, Hakone was dominated by the legendary Z Brothers; as the name may infer, two brothers who drove Nissan Z-cars. The elder brother, Ryuki Fujimoto, ran with a light, agile '82 280Z, and was an analytical expert who specifically mastered the Turnpike downhill. Noriyuki, his junior by 8 years, went with a more 'modern' Z32, and pushed his skills to the limit, tuning it up and dominating the Nanamagari hillclimb. However, after Ryuki retired from racing and Noriyuki moved away in the mid-90s, the street racing scene has seen a power vacuum of sorts. Several small teams have sprouted up, attempting (and failing) to shatter the Z Brothers' times, but none yet have been able to even mimic the success of a truly strong street racing team. Oh, that's probably where you come in. Or not, that's fine too.







CHARACTER/CAR SHEETS




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The Federation of Maritime States, 1884




Capital City: Halifax

Territory: Nova Scotia, New Brunswick, Prince Edward Island, Newfoundland (Labrador not included, ceded to Quebec)

Government type: Constitutional Republic

Head of State: President Louis Henry Davies

Head of Government: President Louis Henry Davies

Population: 1 133 925

Religion: Although the government of the Maritimes is strictly secular, the people are primarily Catholic, with Anglican, United, and Presbyterian Protestants also making up a large chunk of the population. This is a result of the heavy French Catholic and English Protestant settlement in the 1600s, as well as swathes of American immigration, especially following the American Revolution.

Army: As a result of heavy American influence, the Maritime States Army (MSA) fields mostly American weapons. However, there is also British influence mixed in, as a natural effect of their heritage. Although non-interventionist and anti-imperialist, the MSA works hard to maintain national security and put down rebellions. As well, service is volunteer-based, making their forces small in relative numbers, yet efficient and high in morale. All in all, the MSA is composed of approximately 8,000 men. The bulk of the MSA employs local volunteer troops stationed in a state garrison (abbreviated as ASG, or Army State Garrison). These are located at ASG Saint John (NB), ASG Truro (NS), ASG St. John's (NF), and ASG Charlottetown (PE). All ASGs are located in the state capitol except for Truro, which is the centre of Nova Scotia and the Scotia-Brunswick Railway, making it an ideal location to deploy anywhere in the state quickly. The MSA is divided into brigades corresponding to their ASG (i.e. Truro Brigade, Charlottetown Brigade, etc.), split into 4 battalions which alternate in service, three on, one off. The typical MSA soldier is armed with a Martini-Henry rifle and Colt .45 revolver, while the support and stationed defense troops are armed with Gatling and Hotchkiss guns, with Colt sidearms. Chain of command is Pvt, PFC, Cpl, Sgt, Lt, Cpt, LtCol, and Col, while one General leads the Army.


Navy: Similarly to the Army, the Maritime States Navy (MSN) is composed of American/British-influenced coastal bases, with two per state (abbreviated as NSG- Naval State Garrison). These are NSG Saint John (NB-1), NSG Chatham (NB-2), NSG Louisbourg (NS-1), NSG Halifax (NS-2), NSG Charlottetown (PE-1), NSG Egmont (PE-2), NSG Cape St. George (NF-1), and NSG Saint John's (NF-2). Also akin to the MSA, the MSN is composed of volunteers, who compose NSG-based squadrons, divided into two divisions. NSG fortifications are armed with troops stationed with ASG-spec weapons and Rodman coastal guns. MSN ships are prefixed with MSS, standing for Maritime States Ship. The MSN also has sixteen monitors, one for each NSG, as well as two American-style protected cruisers, MSS Howe and MSS Tupper, which alternate in base. With approximately 15,000 in active service, the MSN is the core of the Maritime Armed Forces (MAF). Chain of command is SR, SN, LS, PO, ENS, LT, CDR, and CAPT, while one Admiral leads the Navy.

Marines: The special forces of the Maritimes, the MS Marine Corps (MSMC) is a special operations branch designed for both naval and land-based combat. Fielding only 600 men, the Marines are divided into ten companies of 120 men: two for each province, and the 1st/2nd Marine Elite Companies (MEC), the cream of the crop. Headquartered in Halifax, the Marines rotate deployment between local ASGs and NSGs. The MECs are based in Halifax, although they base variably depending on the operation. Most Marines are equipped with Mayflower bolt-action rifles and Colt M1878 revolvers, and Model 1881 Gatling guns for support. Mayflower Armaments is a Sydney, NS-based Canadian company that primarily produces rifles. Their current service rifle for the Marines is the Mauser-based bolt-action Mayflower Rifle 1883, although production for the Army and Navy is in the works. Although rail travel is the typical means of land movement, each Marine company has its own ship. Adapting the concept of Confederate blockade-runner designs, these ironclads are quick, powerful, and able to hold the entire company. Chain of command is PFC, LCpl, Cpl, Sgt, Lt, and Maj, while one General leads the Marine Corps.

History:
The history of the Maritime States begins with European settlement, when the French set up colonies in the 16th and 17th century. These colonies, known collectively as Acadia, composed of the Nova Scotia, New Brunswick, eastern Quebec, and Maine. As Acadia developed in the late 17th and 18th centuries, they were the forefront of colonial conflict between Britain and France. After multiple wars between the two over the course of the 1700s, Britain eventually came out on top, and was settled by colonists from both old and New England.

When revolution broke out in New England, the citizens were split between the Patriots, who fought for American independence, and Loyalists, who wished to stay under British rule. This happened on the doorstep on the Maritime colonies of Britain, who were primarily Loyalist. It was at one point possible for the Maritimes to have joined America, but the Patriots had attacked violently, ruling out a state north of Maine. Once the Patriots managed to achieve independence, Loyalists and freed slaves fled to Nova Scotia. Former Patriots also begun trade relations with the Maritimes, beginning economic prosperity for both sides.

For the next 80 years, the Maritimes saw mostly peace, with some conflict in between. The first conflict of note was the War of 1812, which was preceded by a trade embargo that heavily affected Maritime trade. The Royal Navy was based in Halifax, and took the brunt of the war (although America never successfully invaded East Canada). Next were the Rebellions of 1837; although the Maritimes never played a direct role in them, they had a taste of Canadian colonists supporting American liberty. The American Civil War 25 years later saw minor Canadian activity primarily on the Union side, although this coalesced into the Fenian Raids. In April 1866, 700 Irish-Americans known as Fenians, many of whom were Civil War veterans, attacked Campobello Island, New Brunswick. Although the island was soon relieved by British forces, it led the Maritimes to wonder what would be necessary to defend their homeland.

That same year, politicians from British North American colonies convened at Charlottesville, PEI. Initially between the Maritimes to discuss a union, Ontario and Quebec joined in. The concept of a united Canada was discussed, although most Maritimers were against such a union that would make them irrelevant and powerless. The next month, Ontario and Quebec met in Quebec City to draw up a Canadian nation, but the Atlantic colonies were not present. Instead, they met at Halifax, to discuss an American-style independent union of states. From December 1866 to March 1867, all British North American colonies met in London to debate and discuss the new nations being drawn up. Eventually, on July 1, 1867, the new laws were put into place, and two new nations were formed: the Dominion of Canada, and the Federation of Maritime States, or Canada and the Maritimes.

The first Maritime election was held in September 1867, and was a contest between two Nova Scotians. Representing the Liberal Party, Joseph Howe served as the Premier of Nova Scotia from 1860 to 1863. An opponent of Canadian Confederation, he promoted a railway from Halifax through Nova Scotia and New Brunswick, as well as increased free trade. On the Conservative ticket was Charles Tupper, the Premier from 1864-1867 and a former supporter of Confederation. A trade protectionist and nationalist, Tupper lost the majority vote to Howe, who was elected First President of the Federal Maritime States. Howe's government was successful in installing a classical liberal state: lenient civil and economic freedoms under rational law. This resulted in prosperous, free trade with America, Canada, and Britain, who saw the Maritimes as a vital ally.

Howe's presidency eventually came to an end in 1873, as he died shortly before his campaign for a third term. His successor, Sir Adams George Archibald, won the election in Howe's place, continuing the laissez-faire form of governance. This American style of trade angered many pro-British citizens, who gathered at Pictou Island in 1876 to create the Pictou Rebellion, which demanded re-integration to the British Empire. Archibald was quickly ousted in the 1876 election in favor of Samuel Leonard Tilley, a Conservative who promised stronger government. Signing the Marine Corps into action, Tilley was a war leader who strengthened the government's power, quickly pushed the military to Pictou to end the rebellion, and raised taxes. Once the Rebellion was over nearly a year later, the Conservative policies finally took their toll. In 1879, following three years of reform for larger government, trade tariffs, stronger military, and tax introduction, Tilley's Conservatives were quickly voted out by the moderate Liberal Louis Henry Davies. Davies is currently serving his second term as the fourth President, making slow changes to lower taxes, streamline the government and military, and bring back free trade.

Additional Info:
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Name: Katagiri Shō (片桐翔) / username is typically 'HawkStar' or 'HkS45'

Age: 22 (09/5/2003)

Gender: Male

Appearance: Sho, for the most part, looks the role of a young Japanese introvert- messy hair, glasses, and a slim frame. However, he inherits some traits from his American mother, such as green eyes, and a taller stature at 5"11.

Short Bio: Katagiri Sho is the son of a Japanese businessman and a former American Navy secretary. With his father on trips away from home most days, he spent lots of his time with his mother. Through this, she introduced him to many customs from the other side of the ocean, one being a military interest (she worked in the Navy base at Yokosuka, and Sho's uncle was a Navy SEAL). Thus, Sho grew up with appreciation for both Japanese and American ways of life.

Graduating college with a marketing degree, Sho now had to balance his favorite hobby, GBO, with a professional life. He found a quite effective middle-ground by working from home- making a living by selling products online. He spends his days mixing playing rounds with making calls and entering data.


Name: HawkStar (ホークスター in Japanese)

Gender: Male

Appearance: Definitely more athletic and rugged than its player, HawkStar is an imposing figure at 183cm and 80 kg. It bears some resemblance to its user, with messy hair and sharp, slate-blue/grey eyes. Typical color palette for clothes/armor is black and dark grey.

Level: 77

Skills:
  • Assault Rifle Proficiency 1000
  • Handgun Proficiency 1000
  • SMG Proficiency 750
  • First Aid 500
  • Knife Proficiency 500
  • Throwing 250
  • Other 1000


Specs:
  • Improved Reflexes x2
  • Improved Speed
  • Guts x2
  • Fast Aim


Signature Weapon/Combat Style: Sho has a preference towards German weapons such as the H&K HK416 and HK45, which he typically uses in combat. However, his main strength lies in his strategic ability to take advantage of the situation. When working in a team, he tends to plan beforehand, analyze, and give out orders, working with his comrades. Despite this analytical and strategic modus operandi, he does enjoy taking risky and dangerous attempts, often failing but capitalizing on every success.

Inventory:
  • Combat Gear & Leisure Wear:
    - Gray MSV ballistic vest (Type III Level)
    - Black special police jacket (no markings, built-in elbow pads)
    - Black tactical gloves (no fingers, knuckle lining)
    - Black special police pants (no markings, built-in knee pads)
    - Black patrol belt w/ pouches & pistol holster
    - Philadelphia Eagles t-shirt
    - Black Under Armour Valsetz RTS composite boots (toe cap, size 12)
  • Weapons:
    - H&K HK416 (5.56 NATO)
    - Angled forward grip
    - EOTech 512 holographic sight
    - Upgraded accuracy
    - H&K UMP45 (.45 ACP)
    - Reticle sight
    - H&K HK45T (.45 ACP)
    - Viridian C5L light/green laser
    - Stock 3-dot Super-LumiNova night sights
    - Tantō dagger
  • Consumables (typical loadout):
    - Medkit (~2x)
    - Frag grenade (3x)
    - 5.56 ammo (5x30)
    - .45 ACP ammo (4x25, 5x10)
    - 125 000 Credits
    - 8 000 Crystals





Misc:
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Saturday, May 3, 2025, 22:04
Yokohama



The target slipped out of sight, the bullet narrowly missing its mark. Sho cursed under his breath and dropped back behind cover. The mission —if you could even call it a mission at this point— was already a mess. From the start, really, it was doomed. In theory, it was simple: the Merc Guild had hired him to
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Organization Name: The Acadian Fascist Movement
Flag:

Leader:
Size/Influence:
Goals:
History:
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The Federation of Maritime States, 1936




Capital City: Halifax

Territory:


Government type: Constitutional Republic

Head of State: President Louis Henry Davies

Head of Government: President Louis Henry Davies

Population: 1 165 410

Religion: Although the government of the Maritimes is strictly secular, the people are primarily Catholic, with Anglican, United, and Presbyterian Protestants also making up a large chunk of the population. This is a result of the heavy French Catholic and English Protestant settlement in the 1600s, as well as swathes of American immigration, especially following the American Revolution.

Army: As a result of heavy American influence, the Maritime States Army (MSA) fields mostly American weapons. However, there is also British influence mixed in, as a natural effect of their heritage. Although non-interventionist and anti-imperialist, the MSA works hard to maintain national security and put down rebellions. As well, service is volunteer-based, making their forces small in relative numbers, yet efficient and high in morale. All in all, the MSA is composed of approximately 8,000 men. The bulk of the MSA employs local volunteer troops stationed in a state garrison (abbreviated as ASG, or Army State Garrison). These are located at ASG Saint John (NB), ASG Truro (NS), ASG St. John's (NF), and ASG Charlottetown (PE). All ASGs are located in the state capitol except for Truro, which is the centre of Nova Scotia and the Scotia-Brunswick Railway, making it an ideal location to deploy anywhere in the state quickly. The MSA is divided into brigades corresponding to their ASG (i.e. Truro Brigade, Charlottetown Brigade, etc.), split into 4 battalions which alternate in service, three on, one off. Chain of command is Pvt, PFC, Cpl, Sgt, Lt, Cpt, LtCol, and Col, while one General leads the Army.



Navy: Similarly to the Army, the Maritime States Navy (MSN) is composed of American/British-influenced coastal bases, with two per state (abbreviated as NSG- Naval State Garrison). These are NSG Saint John (NB-1), NSG Chatham (NB-2), NSG Louisbourg (NS-1), NSG Halifax (NS-2), NSG Charlottetown (PE-1), NSG Egmont (PE-2), NSG Cape St. George (NF-1), and NSG Saint John's (NF-2). Also akin to the MSA, the MSN is composed of volunteers, who compose NSG-based squadrons, divided into two divisions. NSG fortifications are armed with troops stationed with ASG-spec weapons and Rodman coastal guns. MSN ships are prefixed with MSS, standing for Maritime States Ship. The MSN also has sixteen monitors, one for each NSG, as well as two American-style protected cruisers, MSS Howe and MSS Tupper, which alternate in base. With approximately 15,000 in active service, the MSN is the core of the Maritime Armed Forces (MAF). Chain of command is SR, SN, LS, PO, ENS, LT, CDR, and CAPT, while one Admiral leads the Navy.

Marines: The special forces of the Maritimes, the MS Marine Corps (MSMC) is a special operations branch designed for both naval and land-based combat. Fielding only 600 men, the Marines are divided into ten companies of 120 men: two for each province, and the 1st/2nd Marine Elite Companies (MEC), the cream of the crop. Headquartered in Halifax, the Marines rotate deployment between local ASGs and NSGs. The MECs are based in Halifax, although they base variably depending on the operation. Most Marines are equipped with Mayflower bolt-action rifles and Colt M1878 revolvers, and Model 1881 Gatling guns for support. Mayflower Armaments is a Sydney, NS-based Canadian company that primarily produces rifles. Their current service rifle for the Marines is the Mauser-based bolt-action Mayflower Rifle 1883, although production for the Army and Navy is in the works. Although rail travel is the typical means of land movement, each Marine company has its own ship. Adapting the concept of Confederate blockade-runner designs, these ironclads are quick, powerful, and able to hold the entire company. Chain of command is PFC, LCpl, Cpl, Sgt, Lt, and Maj, while one General leads the Marine Corps.

History:
The history of the Maritime States begins with European settlement, when the French set up colonies in the 16th and 17th century. These colonies, known collectively as Acadia, composed of the Nova Scotia, New Brunswick, eastern Quebec, and Maine. As Acadia developed in the late 17th and 18th centuries, they were the forefront of colonial conflict between Britain and France. After multiple wars between the two over the course of the 1700s, Britain eventually came out on top, and was settled by colonists from both old and New England.

When revolution broke out in New England, the citizens were split between the Patriots, who fought for American independence, and Loyalists, who wished to stay under British rule. This happened on the doorstep on the Maritime colonies of Britain, who were primarily Loyalist. It was at one point possible for the Maritimes to have joined America, but the Patriots had attacked violently, ruling out a state north of Maine. Once the Patriots managed to achieve independence, Loyalists and freed slaves fled to Nova Scotia. Former Patriots also begun trade relations with the Maritimes, beginning economic prosperity for both sides.

For the next 80 years, the Maritimes saw mostly peace, with some conflict in between. The first conflict of note was the War of 1812, which was preceded by a trade embargo that heavily affected Maritime trade. The Royal Navy was based in Halifax, and took the brunt of the war (although America never successfully invaded East Canada). Next were the Rebellions of 1837; although the Maritimes never played a direct role in them, they had a taste of Canadian colonists supporting American liberty. The American Civil War 25 years later saw minor Canadian activity primarily on the Union side, although this coalesced into the Fenian Raids. In April 1866, 700 Irish-Americans known as Fenians, many of whom were Civil War veterans, attacked Campobello Island, New Brunswick. Although the island was soon relieved by British forces, it led the Maritimes to wonder what would be necessary to defend their homeland.

That same year, politicians from British North American colonies convened at Charlottesville, PEI. Initially between the Maritimes to discuss a union, Ontario and Quebec joined in. The concept of a united Canada was discussed, although most Maritimers were against such a union that would make them irrelevant and powerless. The next month, Ontario and Quebec met in Quebec City to draw up a Canadian nation, but the Atlantic colonies were not present. Instead, they met at Halifax, to discuss an American-style independent union of states. From December 1866 to March 1867, all British North American colonies met in London to debate and discuss the new nations being drawn up. Eventually, on July 1, 1867, the new laws were put into place, and two new nations were formed: the Dominion of Canada, and the Federation of Maritime States, or Canada and the Maritimes.

The first Maritime election was held in September 1867, and was a contest between two Nova Scotians. Representing the Liberal Party, Joseph Howe served as the Premier of Nova Scotia from 1860 to 1863. An opponent of Canadian Confederation, he promoted a railway from Halifax through Nova Scotia and New Brunswick, as well as increased free trade. On the Conservative ticket was Charles Tupper, the Premier from 1864-1867 and a former supporter of Confederation. A trade protectionist and nationalist, Tupper lost the majority vote to Howe, who was elected First President of the Federal Maritime States. Howe's government was successful in installing a classical liberal state: lenient civil and economic freedoms under rational law. This resulted in prosperous, free trade with America, Canada, and Britain, who saw the Maritimes as a vital ally.

Howe's presidency eventually came to an end in 1873, as he died shortly before his campaign for a third term. His successor, Sir Adams George Archibald, won the election in Howe's place, continuing the laissez-faire form of governance. This American style of trade angered many pro-British citizens, who gathered at Pictou Island in 1876 to create the Pictou Rebellion, which demanded re-integration to the British Empire. Archibald was quickly ousted in the 1876 election in favor of Samuel Leonard Tilley, a Conservative who promised stronger government. Signing the Marine Corps into action, Tilley was a war leader who strengthened the government's power, quickly pushed the military to Pictou to end the rebellion, and raised taxes. Once the Rebellion was over nearly a year later, the Conservative policies finally took their toll. In 1879, following three years of reform for larger government, trade tariffs, stronger military, and tax introduction, Tilley's Conservatives were quickly voted out by the moderate Liberal Louis Henry Davies. Davies is currently serving his second term as the fourth President, making slow changes to lower taxes, streamline the government and military, and bring back free trade.

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