The world is a magical place full of wonder, desires, and strange creatures. The world of magic goes on as it does avoiding exposure but overall thriving as a result of hard work, and studious research on behalf of the magical schools of London, Japan, American, and other major nations. With varying degrees of magic, and different types schools often vastly differ in approach, and style with some preferring the magical nature of Japan, rather than the more brutal force of America. However one thing always remain the same despite the differences in the world. The world is full of magical enemies to the schools, and to society in general. With students being trained to go off and pursue their own adventures elder mages are often sent off by the schools to pacify demons, monsters, and other assorted magical threats in order to protect what is vital to them. Pactio warriors are called upon to help these mages fight those who have assorted experience in the magical field but lack the skill required to become a full on mage. Or even normal everyday people who have found themselves whisked away on an adventure that is not exactly what god intended for them so to speak.

Our story starts off at the Mahora High School Academy where a branch of mages from the Mage's Society have held up in Japan masquerading as newly transferred students, and teachers. This is simply an excuse to go and work out of the school which is headed by a former mage. Though they are registered as transfer students, and teacher they may very well at any chance may need to be whisked away to some other place to protect the world from dark magic. This specific branch is known as the Magical Elimination Squadron. Or as they call themselves The Magical Defense Comity. Their job is to roam around Mahora, a city specifically known for magical issues, and taking out problems as they come along while also being able to act as a secondary defense response team. The mages, and Pactio units there are preparing for the start of a new school year which will undoubtedly cause more trouble than its worth...

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Hello for those still interested this will only partly be a school based roleplay there will be little focus on any actual classes. The bulk of this roleplay will be focused around a 'villain of the day' style of roleplay where we focus on magical enemies. I will be looking for an additional Co-Gm to help plan out magic enemies with me. The plot has no hard line structure and will be adjusted as we go along making this a largely 'play as we go' styled roleplay.

What is Negima you ask?

This wiki link will explain the practical parts of the series though some of the themes such as the harem element won't likely come into play as we will be focused mainly on magical fights. Romance can be done as characters/players see fit. negima.wikia.com/wiki/Negima!:_Magist…

UQ Holder is the sequel to Negima more info can be found if searched for.

What is magic like in this series?

Magic is more harry potter esk than not though without the wands in some cases though staffs, and other objects are used as focusing devices.

negima.wikia.com/wiki/Magic

What is a pactio warrior you ask?
negima.wikia.com/wiki/Pactio

TLDR: Normal/Magical person makes a deal with a mage gets a portion of their power, and an artifact that may or may not be used as a weapon in order to assist them better.

Will there be big changes in how lore things are handled?

Not many I will be staying true to the majority of rules established though I may miss a few as I am not a die-hard fan of the series. Pactio can be made by either a kiss, or a blood oath like in the series though if you want to think of a different way you're free to ask me. What is a blood oath like in this series? Handshake, drinking, whatever goes I don't specifically care it signifies the deal without it getting weird for people who don't want the quick kiss mechanic.

Can you play doubles?

You can play as you see fit if you want to double your character load to play as a Pactio, or Mage you can do so but it is not required however for a pactio player you may need to reform a contract with another mage in this roleplay. if your mage dies, or leaves. A pactio warrior can't exist without a mage because they're the power circuit they don't die if they lose their magic partner they just lose their power if they're a normal person.

What are the rules?

The atypical roleplay set. No meta gaming, power playing, and or god modding. As gm I may need to reserve the right to not allow certain aspects of a character into the roleplay for the sake of keeping power scaling fair.

How deep is your lore of Negima?

I personally don't know much outside the anime. I will be referring to the wiki for references a lot. If this bothers you well...there's nothing I can do about it?

Don't know about negima and want to join?

Fine by me as long as you're willing to put the time, and effort into actually learning about it though watching the series on crunchyroll, or youtube, or reading the wiki. I'm not the more knowledgeable guy as noted above. I will make mistakes too we're all human.

What is the Mage's Society?

A group of loosely affiliated magical schools bent on promoting, and protecting society from magical threats and to expand their knowledge of magic. For lack of a better group this will be the basis for our reason of being where we are when we are. You don't need to be an official member to be a member of the roleplay group you just need to be a pactio member with a bond with one of the mages how you establish this is up to you be it a pre-existing bond, or what.

Character sheets?

will be made later when/if we get interest.

Questions?

Ask, or don't its up to you.