Hidden 10 yrs ago Post by Omega
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Updated the front page with a nation list and the map at the bottom, the map i will update as people finalize nations. Open it in a new tab so you can zoom into see the lines as I need to redo the lines thicker than 1 pixel.

I have talked to some people so overall am going to be more lenient with things as some of my fears have been assuaged.

Theodorable, I need to know what those 60 tanks you got are
Hidden 10 yrs ago Post by Alfhedil
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Alfhedil What do you see Kaneda?

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Going to be working on Eisenkreis history over the course of the next few days while I further research artillery for the Eisenkreis defense forces.
Hidden 10 yrs ago Post by Maxwell500
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Hi y'all. I'm new to RPing in this forum, but I have got some experience in various others. I was just wondering if I might possibly be allowed to take part in the game?

If so, I have laid down a place I would like on the map and have begun development of my nation idea, but I'd wait to go further until I've received the go ahead or not. Thanks.

Hidden 10 yrs ago Post by GemCat
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Hey, this was gonna get interesting... don't let it die.
Hidden 10 yrs ago Post by Alfhedil
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Alfhedil What do you see Kaneda?

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GemCat said
Hey, this was gonna get interesting... don't let it die.


^
^
^
^
Hidden 10 yrs ago Post by Omega
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Omega

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Maxwell500 said
Hi y'all. I'm new to RPing in this forum, but I have got some experience in various others. I was just wondering if I might possibly be allowed to take part in the game?If so, I have laid down a place I would like on the map and have begun development of my nation idea, but I'd wait to go further until I've received the go ahead or not. Thanks.


You may certainly take part and that claim is fine.
Hidden 10 yrs ago Post by Titanic
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when do we start
Hidden 10 yrs ago Post by Omega
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Titanic said
when do we start


When most people have finished their sheets.
Hidden 10 yrs ago Post by Maxxorlord
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This is my CS, and it is almost finished. I wanted to see if it was alright so far, and if it is I'll go ahead and work on some history.

Map: Paint is being a bugger, and I can't seem to get the picture into a link form..I'll do that after I finish my history

Name: The Federation of Chekan Tribes

Government: Stratocracy

Economy: Government controlled, with the exception of luxury products (IE: dyes, clothing, board games, pottery, ect.)

Population: Approximately 6,000,000 citizens counted in the last census (As of the first month of the last year.)

Society: Society in the Federation is influenced strongly by the past cultures and history of the various tribes in the Chekan region. The Chekans are a very loyal and patriotic people, and show this with their total devotion to God and country. Every male in the Federation must serve a four year term in military service, starting at the age of sixteen. This term of service doesn’t mean that each individual spends four years in the standing army. On the contrary, due to the military running the government, military service could be practically anything. However, every male has to go through the training rites. The training rites are a series of physical and mental tests that are more or less the same as other countries’ basic training boot camps. After the four years of military service are concluded, the men can choose whether or not to pursue a career in the military or follow their own path. Most chose the military, due to the higher paying jobs and more benefits.

Everything in the Federation revolves around the possibility of war. From entertainment to education, war is a vital part of Chekan culture. The Chekan people could be seen as glorifying war and violence, praising bloodshed. They would argue that this is not the case. They would state the opposite, in fact. Chekans live for war, so that they may be ready for when war comes upon them. The state is always in a position of alertness, always staying vigilant for the signs of brewing conflicts. The Chekan people are more worried about protecting peace, than enjoying it. Because of this, Chekans are not known for their entertainment or luxury. Rather, they are known for their national pride and unending courage to defend their beliefs.

The people of Cheka believe in a god called Baresook, the Great Bear. Legend tells that the creator of the Chekans favored bears as his prime subjects, making these creatures in his own image and nurturing them for success. That is, until Great Chief Naka single handedly hunted down an entire subspecies of bears, which the Great Bear had thought of as his greatest creations. At first, Baresook hated Naka and wished death upon him. But the Great Bear watched Naka and his people, the early Chekans, and grew to love them. So the Great Bear adopted the humans as his own people, and protected them from plague and gave them great courage in battle.

Military: The Federation’s military is split into three branches. Overall, there are 1,800,000 people signed up as part of the military. However, the standing army of the Federation consists of around 300,000 men.

The Warband

The Federation’s infantry portion of the military, the Warband is made up of 150,000 men split up into ten warhosts. Each warhost holds 15,000 men each. The Warband is equipped with outdated equipment, with the most common weapons being bolt-action rifles. Semi-automatics occasional grace the Warband, and are put to good use, being given to the best marksmen available. Anti-tank rifles are even rarer, and as such are only wielded by the best the Chekan people have to offer. Machine guns are non-existent within the Warband.

The Warband still puts to use traditional cavalry. The fourth warhost is devoted entirely to horseback riders, in fact. These riders are the best of the best, useful for scouting and flanking maneuvers. The fourth warhost is the only warhost that use semi-automatic rifles, taking the best riflemen from the other warhosts and training them to fire on the move from the back of a horse. About forty percent of the men in the fourth use semi-automatic rifles. The fourth warhost is the warhost that suffers the most casualties, almost as many as the rest of the other warhosts combined during the last Tribal War, where other tribes started to use automobiles in military roles.

The doctrines of the Warband are the same as the rest of the Federation. The main strength of the Warband is their mobility. Warhosts are able to travel great distances far faster than even some of the armies of the superpowers, due to their light equipment and intense marathon training. The Warband is exceptional at fighting in forested regions, however lacks any ability to fight trench warfare.

The Armored Cavalry
The mechanized component of the Federation’s military, the Armored Cavalry is the pride and joy of the Chekan people. The Armored Cavalry has 130,000 men in its service, who were all hand picked out of the young recruits, chosen to become Armored Cavalrymen after they preformed beyond the expectations of the Grand Council in the motorized test. The Armored Cavalry has two thousand one hundred armored cars in use. 1500 of these armored cars were of the Rolls Royce chassis, armed with a single Vickers medium machine gun on a 360 degree turning turret. The other 600 vehicles are the most up to date armored military vehicles in the Chekan arsenal. They are the M3 Scout Car, armed mostly with the 2 pounder guns and act as the most effective anti-tank weapons the Federation has available.

The Wind Riders

The air force arm of the Federation, the Wind Riders are famous for their nigh suicidal fighting style and horde-based dog fighting tactics. There are 5,000 men serving as Wind Riders currently, with 100 Nieuport 23 fighters imported from the Republic of Faliase. The Wind Riders also employ the use of 500 hydrogen-filled balloons used as reconnaissance tools. However, the Wind Riders are best known for their use of parachute-wearing warriors being sent behind enemy lines using airships. There are 60 airships in the Wind Riders built for this purpose, capable of carrying and dropped thirty men.

Foreign Relations: Chekan people have never really made much contact with outsiders until they formed the Federation, then it became a necessity to interact with foreigners. As such, the Federation has no long standing pacts or grudges against foreign powers.

United Kingdoms of Harrlow: Neutral – The Federation has little contact with Harrlow due to being land locked.

Republic of Faliase: Neutral, borderline friendly – The Federation has had a few dealing with the people of Faliase, most of which being small trade. The only major trade between the Federation and the Republic were the one hundred fighters from Faliase the Federation paid good money for. The Chekan people respect the Republic of Faliase for their revolution and many bloody wars they fought against other kingdoms to gain the right to exist.

Greater Wechsein Reich: Neutral – While the Reich may be enemies of the Federation’s only trade partner, the Federation holds no ill will against the Reich, due to the many things the two countries have in common. The Reich is seen as something the Federation may some day become; however the Chekan people dislike some of the ways the Reich operate, making any lasting relationship with the Reich unlikely.

The People’s Socialist Republic: Neutral – The Federation is weary of the new regime of the PSR, and thus has made little contact with them.

The Union of Free States: Hostile – The people of the Chekan tribes hate the Union. This can be attributed to the Union’s many wars and genocides against tribal peoples that the Chekans share a common ancestry with. The Federation has never openly declared war against the Union, however trade with the Free States is forbidden. Members of the Union’s government are banned from entering Federation territory as well.

Phenaerum: Neutral – The Federation acknowledges Phenaerum’s existence.
The United Territories of Civitas: Neutral – The Federation acknowledges the United Territories as a sovereign state.
Republic of Random: Neutral, almost unfriendly – The Federation believes Random to be a potential danger, however they keep this to themselves and acknowledge Random exists.

Eisenkreis: Unfriendly – The Chekans dislikes the attitude of superiority the people of Eisenkreis possess in excess. Trade with Eisenkreis is frowned upon, and racism against the Eisenkreis is common practice among both civilian and official peoples.

People’s Republic of Varcia: Neutral, almost unfriendly – The Federation is weary of Varcia, deeming their nation a threat to the safety of the Chekan tribes. There are no official sanctions against luxury trade with Varcia, however the population usual avoids this due to attacks on merchants who attempted to send a caravan of pelts and dyes into Varcia by rioters. The rioters were never prosecuted for their violence, and the merchants have gone missing.

The United Kingdom of Valeria: Nation is still too early in development for me to put in any relations.
Confederacy of Kretchen States: Neutral – The Kretchen States are of no concern to the Federation, due to their distance away. The Federation acknowledges their existence.
United Districts of Fauulore: Neutral – In the same boat as the Kretchen States. The United Districts are too far away for the Federation to care. The Chekan Tribes acknowledge their existence.

History: WIP
Hidden 10 yrs ago Post by Cosmic Fury
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I still need to get my NS up. Am I still in this?
Hidden 10 yrs ago Post by Omega
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Cosmic Fury said
I still need to get my NS up. Am I still in this?


Yes
Hidden 10 yrs ago Post by Cosmic Fury
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Alright, so I edited the government and the military in. The Valerians as a rule have a small army armed with light artillery for expeditionary strikes, while the heavy pieces are meant for both home defense, as well as key strategic points. Their main stress is on the Navy and the Air Force.
Hidden 10 yrs ago Post by GemCat
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This was gonna be so much fun... I guess not.
Hidden 10 yrs ago Post by Titanic
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still waiting to start
Hidden 10 yrs ago Post by Alfhedil
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Alfhedil What do you see Kaneda?

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Titanic said
still waiting to start


I believe thread has been abandon.
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