Introduction
Hello, there, and welcome to my request thread! Allow me to introduce myself; you can call me Exif. I've been on a military science fiction kick lately and Halo has been scratching that itch quite well. But I've been wanting to try a roleplay set in the Halo universe for a while and zoned in on the criminally underrated Halo Wars 2. I found that game to be a competently made RTS with a decent story mode, expansion of established characters, and, of course, the introduction of the badass chieftain, Atriox. I even have a few plot ideas set after the events of the game's story! But first, we must sort out the guidelines; because everyone has guidelines!

Guidelines
* I am in my early twenties. As such, I will not roleplay with anyone who is below the age of 18. I would prefer to partner with anyone 20 and up.

* I usually write in the third person. For the sake of consistency, I ask that you be comfortable with doing the same. I'm sorry in advance to any first person writers, but that's just not how I roleplay.

* Grammar is another big one. I get that everyone makes a type here and there. You might even find one in this very thread. Sometimes, things just fly past our radars. But I don't think it's too unreasonable to ask that you have a reasonable grasp of the English language and be able to write legible sentences without disrupting the flow. I guarantee that you can expect good grammar from me!

* I don't think I've met a single person who likes one-liners. I'm not the biggest fan of them myself. I usually write around three to five paragraphs on average. However, I am willing to accept circumstances, such as dialogue exchanges, may not always require long essay-style replies. In those cases, three to five full, well-written sentences will suffice. Just so long as I have something to work with; do that for me, I will do that for you!

* Planning, this is another major factor. Some people have a plan, others just wing it. I'm somewhere in the middle. I like to plan out the major story beats, so there's a clear direction and endpoint, but when it comes to dialogue exchanges and character moments, that's what we cook uups we go. There's freedom to do that. I like a good mix of organization and spontaneousness. But I'd you like to plan every step of the way, we can do that, too.

* When it comes to romance, I prefer M/F pairings, with me occupying the make role. I can play some female supporting characters, of course, but I like to play a male lead. However, if no romance is involved and it's just a platonic deal, then I can go for male on male, female on female, or male on female pairings. I am very versatile on the platonic front.

* This being Halo, expect there to be multiple characters. Considering I am the one plotting the story, I will likely control the lion's share of the cast, so you won't have to worry about this too much, but just be ready in case you need to take an extra character, or two.

* I have absolutely no problem just chatting OOC. I love chatting OOC. It helps to get to know my partner more, and might even increase enthusiasm in replies. After all, better to roleplay with a friend you know than a stranger you don't.

* I'm not picky about where we have the roleplay. It can be on a thread, DM, or what have you. It depends on your preference.

* This being a Halo Wars 2 deal, this will largely be focused on Canon characters only. Very few of my plots involve OCs. If you have an idea for Canon/OC or OC/OC, I will hear them out and we might even agree on one, but please note that Canon/Canon is my priority.

* When it comes to frequency, it varies. If you can reply multiple times a day, I can reply multiple times a day. If you can reply once, I'll reply once. It depends on you, really.

* Finally, in order for me to know that you've read the guidelines and understand them, you have two options; the first is to write your favorite color in the DM, the second is to write your favorite Halo character in the DM.

Prompts
The Last Straw - Takes place after Awakening the Nightmare. Voridus has really screwed the pooch this time. In disobeying Atriox's orders, and against the word of Pavium, he had unleashed the parasite from the remains of High Charity and disrupted his leader's strategy against the Spirit of Fire. Now, the time has come for Voridus to face Atriox and answer for his mistakes, and Pavium is forced to consider a future in the Banished without his brother at his side.

The Winning Hand - Takes place after the end of Halo Wars 2. The war against the Banished goes well, and Red Team, along with Isabel, have proven to be the winning hand against their foes. With the loss of the flagship, Enduring Conviction, Let 'Volir holds the rank of Shipmaster in name only. Having failed Atriox twice, he faces losing his standing in the Banished. In order to reaffirm his status, the Shipmaster concots a bold scheme to capture the Spirit of Fire itself in the name of the Banished.

Casualties of War - Takes place after the end of Halo Wars 2. The Spirit of Fire had won the day against the Banished, but it came at the cost of Anders, who has been teleported to ports unknown, and the ship is once again stranded on the Ark, with no choice but engage their powerful enemy. When it's time for lights out, Jerome notices Cutter is still on the bridge and it looks like he's taken to drinking again. Jerome decides to have a word with the captain and see what's troubling him.

The Rise of Yapyap - No more UNSC! No more Banished! Yapyap will destroy them all and carry the Unggoy to a new era of domination! Now, if only anyone took him even a little seriously.

Feet First in Hell - Takes place after Awakening the Nightmare. The ODSTs of Boomerang Company may have stopped Colony's plans on the Ark, but the bond brothers aren't so easily deterred. When reports of a Flood incursion reach the Spirit of Fire, Boomerang is sent to investigate and discover something even they didn't find the Banished capable of.

More plots to come if they strike me! If interested, DM me!