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Name: Xalles Sunglare

Species: Human

Age : 11

Force: Apprentice, Sith

Force techniques:
Force Valor - Some proficiency
Force Speed - Low prociciency
Force Jump - Some Proficiency
Battle Precognition - Minimal Proficiency
Telekenisis - Low proficiency

Combat Techniques:
Form 7, Juyo - Moderate Proficiency
Form 4, Ataru - Low Proficiency
Jar'Kai - Low Proficiency

Equipment:
Lightsaber
Blaster Rifle with long range scope

Personality:
Xalles is nearly always bitter and angry, showing hatred that is just as often legitimate as it is sometimes forced for appearances. While submissive to the will of his master, he treats others with the desire to gain power and control over them, not afraid to resort to cruelty to do so. Occasionally he is able to find great joy in relatively simple things, or company that he grows fond of, but this is rare, and never while his master is nearby.

Bio:
Xalles was born on Nar Shaddaa from a slave. His very early years were made as pleasant as possible by his mother, though there was only so much she could do given their conditions and her position. The relatively kind years ended when they were sold off at the age of five, a woman in dark clothing having visited and taken some kind of interest in him. Something about sensing he could be useful. The woman turned out to be a sith under the title of Darth Maul, who took Xalles to be her apprentice. As a first measure to instill hate into the boy, the woman killed his mother in front of him, slowly dragging a lightsaber through her shoulder and into her abdomen before going all the way through.

Almost immediately, not even letting Xalles time to grieve, the Sith Lord began training him, forcing him to learn how to fight. Xalles was beaten and battered, put at his lowest point to instill hate and despair in him. Unfortunately it worked. Xalles has been formed into a sith apprentice over the last six years, being trained mostly in combat with a lightsaber in often fatal battles, which the boy took to much more easily than the use of the force. Even the force came easier to him when using it to fuel brutal melee combat, amplifying his body's abilities. His strongest ability being Valor, which by now can surpass the majority of adult human men.

Now, Xalles follows his master to assist her in her mission, and to slaughter her enemies. Hopefully there will even be an opportunity to face the hated Jedi.
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✖ ‖ N a m e
Rashiku Karata

✖ ‖ A g e / B i r t h d a y
12, December 16th

✖ ‖ G e n d e r
Male

✖ ‖ B o d y T y p e
Short and Skinny, but not frail or thin.

✖ ‖ V i l l a g e
Konohagakure

✖ ‖ C l a n
Karata
The Karata, while officially a clan, was more of a small family rather then established estate like the Hyuuga or Uchiha. What made this clan unique was its focused art which would be taught to any who wished to be Shinobi. Rather then a special ninjutsu or power, the Karata focused heavily on the art of swordsmanship. Jutsu was of course encouraged for the Shinobi world, but it would be up to each individual as to how he or she would tie that in to the sword style.
Because of the family-like nature, the Karata slowly diminished over the years, and now, Rashiku is the last one, though he doesn't realize the significance of that fact.

✖ ‖ F a m i l y
Father: Ransu Karata (Deceased)
Mother: Shizuku Karata (Deceased)
Siblings: Older brother, Raizen Karata (Deceased), and Slightly Younger Adopted Sister, Marianne Runshin

✖ ‖ R a n k
Genin / Battalion 1

✖ ‖ T i t l e s / N i c k n a m e s
Snowy, Rashi (causes much annoyance)

✖ ‖ P e r s o n a l i t y
Usually quiet and soft spoken. He is friendly and gentle most of the time, but when he gets into a fight he tends to be focused and competitive. He has difficulty with social situations, not due to being shy, but more because of being naive and misinterpreting people's actions and words. This is particularly problematic with him often taking things literally, and not understanding slang terms most of the time unless they are extremely obvious.
He is also extremely protective of things he cares about. Once someone is on his list of people he likes/loves, he will go to extreme lengths to ensure their safety.

✖ ‖ L i k e s
- Teriyaki
- Swords and Dueling
- Acrobatics and Parkour
- Animals
- Girls

✖ ‖ D i s l i k e s
- Fireworks
- Bandits and Thugs
- Sneaking
- Vinegar
- Finances

✖ ‖ N i n d o
"To be the shield of those important to me. To protect all those I care for, and to be their blade when needed. That is my Ninja way."

✖ ‖ B i o g r a p h y
Rashiku was orphaned while traveling with his family. It was a vacation they went on while his parents were getting paid to escort a festival caravan. While walking down the road bandits attacked the caravan, the first shot hitting the stockpile of fireworks, causing fire and chaos. Rashiku's parents were caught in the explosion, dying from the heat and shockwave impact. The boy witnessed it happen infront of him, his parent's bodies being torn apart before his eyes, and his brother was buried under large burning crates. In order to protect himself and his sister, he reluctantly took the sword his father owned, and had trained him with.
For the next few days, he was forced to hide, scavenge, and occasionally fight to survive as a select few of the bandits went into hunting him and his sister after he (mostly by accident) killed one of them in the process of getting away.
It is unknown whether or not he actually recovered from the experience, but it is obvious that he has been forever changed, where when he was once outgoing and excitable, to being more quiet and calm.
Afterwards, Rashiku focused on making sure that the support money from inheritance and the village's orphan assistance program was coming in correctly, especially since Marianne had technically by now been orphaned twice. This caused complications with the financial paperwork. While these were being worked on to be settled, Rashiku dedicated himself mostly to training. His father had left him many scrolls with techniques that had been passed down for many generations, some specific to the clan, and many other more general jutsu. Through these self-taught techniques, as well as what he had already been taught directly by his father, made him much strong enough to qualify as a genin.

When the paperwork was finally cleared for Marianne, it was determined that her claim was to be denied due to being under the Karata clan's care, despite the fact that Rashiku was the only Karata left. They were not receiving enough money for their expenses, and it was unlikely for them to get adopted due to the unfortunate amount of other orphans or single parents in Konoha. They were also too young to be hired anywhere. There was only one other option Rashiku knew he could manage to get into. Becoming a shinobi, and receiving payment from missions.

He waited until graduation and team placement day to show up to the academy, as he didn't know the rules about the process of graduating. When he showed up out of nowhere, asking to be put in a squad and saying he was ready for becoming a genin, he was met with immediate dismissal due to his lack of any previous recorded classes. The proctors believed him to be a random civilian wasting their time, and he was pretty much told to start from 'kindergarten' level classes. Rashiku did not have the time, the patience, or lack of skill to do something so time-consuming and humiliating. So, to prove a point, he used his sense chakra ability to see a student at the front of the class who had a decently above average chakra signature. He went up to the student, and challenged him to a duel.

The other student accepted, thinking that it would be an easy fight. And it was. But not for who everyone was expecting. Using only his fists due to not wanting to deal actual damage to the other student, Rashiku fought against the student who was going all out with earth jutsu and kunai. To those inexperienced watching, it would have appeared that Rashiku was struggling, on the run, and only doing what he could to not get hit. But in reality, he was slowly inching closer, making the other genin back up against a wall without his knowledge. As soon as the earth user bumped against the back of the wall, Rashiku charged, dodging rocks and shuriken along the way. Once the snow-haired child was upclose, the duel switched to taijutsu, which the other genin was quite proficient at. Unfortunately for him, this was where Rashiku more than excelled, blocking, dodging, and easily countering against his opponent's strong fist style. Within another moment, Rashiku finished off the earth-user after stepping back, dodging a powerful hook going towards his body. With the attack missed, he used his favorite jutsu, opportunity strike, and calculated in a split second the most effective counter, which was to bring his leg up and to the side, kicking the other student across the temple. It may have been too far to go considering the level of the opponent, but Rashiku knew he had a point to prove. He needed to put the other student on the ground, unconscious, face in the dirt, with the snow-haired boy standing without a scratch. And that kick completed that goal.

Defeating the other student in combat was mainly for showing the proctors that he was not just an average civilian child, and that he was properly trained for the rank. Or actually, on a proficiency higher than many of the graduates. With that shown, they allowed him to take the standard genin knowledge and jutsu tests, which he was able to pass. He was assigned to the elite 1st Battalion.

✖ ‖ K e k k e i G e n k a i
Karata Eye - The Karata clan naturally has a strong affinity towards dojutsu, and when the clan was still with Kumogakure, they attempted to create a power which could rival or surpass the Sharingan of the Konoha's Uchiha. The end result was that they were unable to replicate the hidden powers of the higher sharingan, but instead were able to surpass it in the use of perception.

A user can put chakra into his eyes and focus on everything he perceives, and also slow down all of his senses. This technique makes the world seem like it is moving in slow motion, allowing him to react as efficiently as possible to whatever situation he notices. However, even if he can see and hear, or smell what is happening, this ability does not increase his bodily speed. If an attack is fast enough, he will still see it coming, but may not have time to effectively avoid it.

The Karata Eye also provides the ability to sense chakra upon focusing, along with the strength of the signature. The perception even can detect chakra through solid objects like a wall. It cannot differentiate between specific chakra signatures, or the element of the chakra. It can only sense the presence of, and how powerful it is. Though, the user can sometimes guess a specific person by recognizing their exact chakra strength. But only if they know said person well.
This makes it very difficult for enemies to sneak up on a user of Karata Eye, as even non-shinobi have weak signatures the give their position away. While this jutsu is active, the user's eyes glow an intense, bright blue, like their normal color except as if neon. This makes a user very easy to spot if he tries to use it while sneaking.

✖ ‖ N a t u r e s
Lightning
Wind

✖ ‖ T a l e n t s
Swordsmanship - Rashiku is quite skilled with bladed weaponry. Particularly in the sword arts that originate from his clan.

Self-training - He is able to teach himself techniques very proficiently. He almost works best this way, provided he has the necessary tools and instructions to learn.

Drawing - Rashiku could potentially make a successful alternate career out of drawing manga if his story-writing abilities were any good. He frequently draws in secret, with varying amounts of ecchi.

✖ ‖ J u t s u
Basic Jutsu

Fuuton | Wind Nature

Raiton | Lightning Nature

Taijutsu and Kenjutsu

✖ ‖ W e a p o n s A n d T o o l s
Aotsume - Blue Talon - Rashiku uses a sword with two blades going the same direction. Meant for easier deflection of projectiles, along with harsher wounds inflicted on enemies. This makes the sword noticeably heavier than a standard one of equal size. The length puts it just above the classification of Katana and into Odachi, the blade in total being three and a half feet long.

Rashiku also uses Kunai for ranged attacks, sometimes employing explosive tags along with them. More frequently, he uses flash tags as a distraction and cover for his movements, as he doesn't like using the truly explosive ones. While he doesn't enjoy the blasts, their desctructive power and applications cannot be ignored.

✖ ‖ F i g h t i n g S t y l e
Rashiku's fighting style focuses on speed, tactics, and getting in a strike at the perfect opportunity. He is forward and aggressive, but also defensive in the aggression. That means he will attack in order to make the opponent attack, giving him an opportunity for them to make a mistake for him to counter.

Most of his abilities focus on the excellent use of swordsmanship. Body Flicker technique helps a lot with evasive maneuvering and getting in a strike where his opponent doesn't suspect it. While Rashiku specializes in close-combat, he knows very well how to use kunai to his advantage.

✖ ‖ T h e m e S o n g

✖ ‖ P l a y e d B y
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✖ ‖ N a m e
Kenshiro Hyuuga

✖ ‖ A g e / B i r t h d a y
28 / October 12th

✖ ‖ G e n d e r
Male

✖ ‖ B o d y T y p e
Average Height and Physique

✖ ‖ V i l l a g e
Konohagakure

✖ ‖ C l a n
Hyuuga

✖ ‖ F a m i l y
Father: Saigen Hyuuga
Mother: Rana Hyuuga
Siblings: Shou Hyuuga
Wife: Rose Hyuuga, formerly Suzuki
Daughter: Ro Hyuuga

✖ ‖ R a n k
Jounin / Battalion 1

✖ ‖ S p e c i a l S t a t u s
Hyuuga Branch Family

✖ ‖ T i t l e s / N i c k n a m e s
Ken, He-Ro

✖ ‖ P e r s o n a l i t y
Kenshiro is generally calm and relaxed, acting quite casual. He is certainly not lazy, but he goes at problems with a relaxed and clear-headed demeanor. His specialty is strategy and organization. He was in charge of coordinating many missions and the forming of teams.

His laid back demeanor goes along well with his affinity for others. He understands people quite well and tends to be easy to get along with. It also makes management much easier and more effective. The best part of this talent is his ability to deal with children who are on the more difficult side. Able to figure out ways to teach them and help them grow. Because of these skills he's been given the task of overseeing one of the three Elite Battalions.

✖ ‖ L i k e s
- The Suzuki Clan
- His Family
- Manga
- Strategy Games
- Gambling and bets

✖ ‖ D i s l i k e s
- Hyuuga Main Branch
- Arrogance
- Snobbery
- Destruction
- Bad Manners

✖ ‖ N i n d o
"Support all into the best path for themselves. So all can find their way home."

✖ ‖ B i o g r a p h y
Kenshiro didn't start with very much ambition. While not lazy, he wasn't going to aim towards great heights within the shinobi world. Partly so he wouldn't possibly be seen as a threat to the Hyuuga clan as a Branch member, but mostly it was just his more laid back demeanor. This continued into his beginning year as a genin, and only began to shift as he neared becoming a chunin.

In the later parts of being genin, Kenshiro's knack for strategy and getting along with teammates ended up with him entrusted to lead parts of his battalion during missions. With him now in charge of his friends' safety, the effort he put in was increased tenfold, and he excelled in the task given to him. Coordinating was his nature, and after becoming a chunin, he went on to startegize and coordinate many, many teams and missions himself. Even obtaining the rank of Tokubetsu Jounin early, assisting other jounin in planning out missions and team assigments.

Kenshiro found comfort in his rank as Chunin with Tokubetsu status, and continued to coast for some time. Until something wonderful, if irresponsible, happened when he was sixteen years of age. His girlfriend at the time, Rose Suzuki, became pregnant. It certainly surprised those around them with how responsible the two of them seemed to be, but they were both happy about it, and were married within the year.

It was a wonderful thing, Kenshiro being happy with his new family. A great wife, and an adorable baby girl named Ro. However, the time came when the little girl was given a cursed seal, trapped under the system of the Hyuuga that Kenshiro had learned to live with. While he'd always hated the system, his laid back nature never made it a problem. But now he had a little girl, who he already knew was independant and strong-willed. The thought of her freedom being trampled on infuriated Kenshiro, and there was nothing he could do to stop it... at least not then.

Since Ro had her curse seal put on her, the man has trained hard to become much stronger. Now a full-fledged Jounin capable of leading the new Elite Battalions, in which his daughter is in. Kenshiro has put himself to where he can protect his little girl, and guide her the best he can. And plans improve himself more in order to find a way to make her curse seal no longer a factor.

✖ ‖ K e k k e i G e n k a i

✖ ‖ N a t u r e s
Water
Wind

✖ ‖ T a l e n t s
Management

Training Courses and Equipment - Kenshiro is very talented at designing ways to train his students in whatever way they wish. He can also assist his fellow instructors in creating equipment for their lessons.

Manners and Etiquette - He is still a Hyuuga.

Battle tactics and Strategy - Kenshiro has learned a lot about plans for missions and leading in the midst of combat.

✖ ‖ J u t s u
Gentle Fist


Water Release


Gentle Tides - This is a Single Jutsu that works with all of Kenshiro's previous techniques, along with adding in even more new uses.

This technique forms a large coating of water over both of Kenshiro's arms, hands, and shoulders. It can act as a weak armor coating, but its main purpose is to be able to move with his movements and will to give him much more range and attacking ability in melee. It allows him to use his gentle fist techniques through the water, it having the capability to transfer tenketsu chakra through it to strike an opponents chakra points. It can also be another point of origin for water based techniques, allowing moves like water pistol and cannon to be fired from his arms rather than mouth.


✖ ‖ W e a p o n s A n d T o o l s
Wedding Ring - Kenshiro's wedding ring contains a tiny summoning seal on it, which when used with water will instantly create a set of long, sharp bladed vines. A gift from Rose.

Waterskin - A container of water to assist with water-based techniques.

✖ ‖ F i g h t i n g S t y l e
Kenshiro fights with a combination of Gentle Fist interfused with water jutsu. He both uses traditional ranged water jutsu, and his own variations that he can use along with his gentle fist techniques, such as whips made of the water.

While primarily focused on water techniques, Kenshiro also has wind jutsu that he uses in a similar fashion. Usually at higher ranges or if he needs a strike with more force behind it.

✖ ‖ T h e m e S o n g
Link to your themesong. (Optional)

✖ ‖ P l a y e d B y
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Personality

Usually quiet and soft spoken, seeming more stoic and unmoved than he actually is. He is friendly and gentle most of the time, but when he gets into a fight he tends to be focused and competitive. He has difficulty with social situations, not due to being shy, but more because of being naive and misinterpreting people's actions and words. This is particularly problematic with him often taking things literally, and not understanding slang terms most of the time unless they are extremely obvious.

He is also extremely protective of things he cares about. Once someone is on his list of people he likes/loves, he will go to extreme lengths to ensure their safety.

Due to a lot of hardship he has endured because of them, he has a deep hatred for Dark Guilds as a whole and anyone who has joined into them. He wishes to see all of them completely wiped out, and often will have very little sympathy for anyone who is or was a part of one.


Appearance

Rashiku has slightly tanned skin with his more noticeable features being his snow-white hair, and bright, almost shining blue eyes. Both of which were very common in his family. The eyes would normally be brighter if any of them were capable of magic, which Rashiku ended up being.

He wears a dual-layered outfit, with the under layer kept minimalistic for freedom of movement in a fight, with the easily removed outer layer covering his arms to hide scars that he is self-conscious of, keep his identity as a guild mage hidden until necessary, and to just keep him warm as he gets cold rather easily.


“Dark Guilds don't deserve to be left alive.”


| N a m e: |
Rashiku Karata

| Alias|Nickames|Titles: |
Blade Battery (title), Snowy (nickname)

| G e n d e r: |
Male

| A g e: |
17

| R a n k: |
B+ (High end of B rank)

| Guild Membership Status: |
Rashiku has been with the guild for a few months, and still isn't entirely sure what to think of it yet. He has simultaneous respect and resentment towards Aiden for defeating Demon's Maw. While Rashiku is thankful, this has also denied him a chance at payback. Another reason is that he has spent most of the time adjusting his life to having a real roof over his head after a while without it. Most of his time has been spent working or practicing his magic.
Another reason of discomfort he does not blame on the guild, but he doesn't enjoy how cold White Harbor usually is.

| Guild Seal Location: |
Right Shoulder, normally hidden under outer layer of clothes but revealed when the jacket is taken off.

| History: |
It has been a bit of a tough ride for most of Rashiku's life past ten years old. He was with his parents and family while they were working with a merchant and fireworks caravan. A traveling entertainment group. During the traveling the caravan was attacked by Demon's Maw, the Dark Guild after the magical items within the caravan. During the attack the fireworks were set off, causing even more destruction than intended. Rashiku was the only one of the caravan who survived, having run away after seeing his parents and brother killed by the explosion.

Afterwards he had no idea what to do. He didn't know who to reach out to for help, left without money, and an empty home. There weren't any nearby relatives that he knew of to count on, and he didn't know about any government programs that would have given him assistance at the time. For him, he believed his only option was to join a magic guild to get free board and maybe some food. At the very least, a place he could work to earn it. He went searching and found himself accepted into a guild named Chimera Mane, after the guild master took some pity on him and let him work in the kitchen to earn his keep while he studied.

Five years later, Rashiku was actually rather happy in his place at Chimera Mane. He had made a good number of friends, and even more friendly acquaintances. A girl named Ami in particular was someone who he spent a lot of time with. Enjoying her company the most. It didn't last though. Demon's Maw attacked, again, Chimera Mane during the night. Many, many members of the guild were killed, with the main goal having appeared to have been the higher ups. The guild master, and those following who could have taken his place, had been wiped out. With the loss of all the higher members, the guild disbanded.

Rashiku stayed in company with Ami after that as the two tried to find a new guild to call home. Despite their prowess as mages, the two found themselves being rejected by guild after guild. A rumor having started that Chimera Mane had been in league with Demon's Maw until some sort of fallout. The two were seen as too much of a risk, that they may still possibly have ties to the dark guild in some way. Rashiku had wanted to destroy Demon's Maw for all the suffering they had caused him and those he cared for, along with continuing to haunt him with this rumor. Despite his desires though, getting a home and food and a place to stay was far more important.

For nearly a year and a half the two traveled around only managing to make the bare minimum with odd jobs here and there. Always without a more than temporary home. Eventually though they heard about Demon's Maw having been wiped out, and later that the man who did so had created a guild. Rashiku was hesitant but Ami convinced him to travel with her there to give it one more shot of finding a guild to call home. Admittedly he was also curious to meet who had wiped out the Dark Guild that had hurt him so much. They were accepted into the guild and have been there since, with Rashiku still a bit unsure about how well he fits in.

| Magic: |
Charge Magic : Rashiku uses a lightning-elemented magic where he 'charges' his electricity into objects by touch. This can be both for attacks, and for other uses like charging his own body with electricity. He has learned to use this to allow him to move sporadically as if he were a bolt of electrical energy himself, along with allowing him much faster reflexes as when charged into his eyes, it makes the world seem to move slower.
While he usually uses charge on himself as a passive, he can, if opportunity arises, conduct an electrical charge through an object that will accept it to hit an opponent. Such as getting into a sword lock and then sending a charge into the opponent's armor with his hand while they are distracted.

| Strengths and Weakness: |
Strengths:
Swordsmanship - Using both his family's style and his own techniques, Rashiku is highly talented in using swords. His style is based around momentum-powered strikes to overwhelm an opponent, along with always being on the move to dodge and counter. Often he'll feint an opening to force an opponent to attack, only to avoid the blow and take advantage of the new, actual opening.

Physical Abilities - Rashiku is extremely fast, having trained himself mostly in speed. However his toughness, athleticism, and strength are all well above average as well.

Drawing - Started as a hobby, Rashiku draws very well. He could likely be a successful Manga Artist if he wished so long as someone else wrote the story content for him.

Weaknesses:
Charisma - The boy has a lot of trouble when it comes to understanding other people. Not so much trouble getting along, as he's generally non-combative, however really connecting is often difficult. He often doesn't understand or catch slang, nor know how to respond with it. There has been a few times where he has been insulted while he fully missed it and didn't realize. Often he will answer questions with unintentional lack of information, believing that he has explained himself properly. Joining a guild with a reason "I need money", is what he is more likely to say than stating the true gravity of his situation.

Strobelight - Jolting around with Charge Magic feels like one is flashing between one point and another near instantly. With a flash of light to the user every time they do it. It is like strobing in and out of reality at a rapid speed. Rashiku has trained a lot to lessen the effects of this, and slowing down his perception does help, however the power can still be quite disorienting if he isn't careful. It can be easy to lose track of where he is if he doesn't gather himself or plan his movements out.

Focused Mind - Often Rashiku can get tunnel-visioned with a goal and not think about all the best ways to solve it. He isn't stupid or overly reckless, but if a friend were kidnapped or similar, he would be very unlikely to take the time to make a plan. Opting instead to charge right into an obvious trap to get his friend back.

Unmoving Thermostat - Rashiku is a big wuss when it comes to temperature. In either direction. He is comfortable at about 60 degrees to 75. Anything higher or lower and he starts wanting to complain or be anywhere else. Not enough of a weakness to make him any more 'in-danger' than normal people when fighting people who use high or low temperature magic like fire or ice. But he may be more generally uncomfortable with the environment they create and want to end the fight faster.

| Miscs : |
He has many scars on his body, and he doesn't like showing them. He'll never want to be in public without clothes, even going so far as to swim with a shirt on out of being self-conscious.

While in the cold White Harbor, he seems to want to heat up all his food and drinks. Going for hot tea, hot cocoa, steamed vegetables, and hot soup. Avoids ice cream like the plague.

Cool Theme - https://youtu.be/nzJdDFa0rBk
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╔══════════════════════╗

✖ ‖ N a m e
Rashiku Karata

✖ ‖ A g e / B i r t h d a y
12, December 16th

✖ ‖ G e n d e r
Male

✖ ‖ B o d y T y p e
Short and Skinny, but not frail or thin.

✖ ‖ V i l l a g e
Konohagakure, Kirigakure Refugee

✖ ‖ C l a n
Karata
The Karata, originally from the mist, focused heavily on the art of swordsmanship. Even more so than many other clans. Jutsu was of course encouraged, but it would be up to each individual clan member as to how he or she would tie it in to their sword style.

While known in the Mist for their prowess kenjutsu, the Karata had another ability which earned them status within Kirigakure. Their eyes were particularly malleable when it came to chakra and dojutsu. Though lacking abilities on their own, they could be adapted fairly easily to accept the abilities of other known clans. Kirigakure saw an opportunity with this, and attempted to use them to create an all new dojutsu to counter the Leaf's famous Dojutsu clans. After experimentation during the shinobi wars, they were partially successful in mimicking some of the Sharingan, but ultimately considered a failure by the Mist. Despite the Kirigakure command's opinion, the Karata Eye's developed abilities became the pride of the clan, and they continued developing over the generations.

This new Kekkai Genkai however would ultimately be the Clan's downfall, as Kirigakure grew to distrust those with bloodline abilities immensely. The Karata fell during the culling of the clans, with all having been believed to be cut down and left to the crows.

✖ ‖ F a m i l y
Father: Ransu Karata (Deceased)
Mother: Shizuku Karata (Deceased)
Siblings: Older brother, Raizen Karata (Deceased)

✖ ‖ R a n k
Genin / Battalion 1

✖ ‖ T i t l e s / N i c k n a m e s
Snowy

✖ ‖ P e r s o n a l i t y
Usually quiet, as he has a tendency to speak more harshly than he intends. Having grown up in the Mist Village, more direct dialogue was the norm, particularly in his clan. Words meant to be as precise and pointed as their blades. He tries to be friendly and gentle most of the time, but when he gets into a fight he is very focused and competitive, aiming to win, for a loss means death. Social situations can be quite difficult, not due to being him shy, but more because of naivete and misinterpreting people's expressions. Often he takes things too literally, and not understanding slang terms most of the time unless they are quite obvious.

A private hobby that he doesn't share much is his talent for drawing. Rather bashful about it, he is skilled enough to easily be a skilled manga artist if his story writing wasn't absolutely terrible.

✖ ‖ L i k e s
- Swords and Dueling
- Drawing
- Acrobatics and Parkour
- Girls
- Animals

✖ ‖ D i s l i k e s
- Fireworks
- Bandits and Thugs
- Sneaking
- Vinegar
- Finances

✖ ‖ N i n d o
"To bring honor and restoration to my clan. And to bring down Kirigakure."

✖ ‖ B i o g r a p h y
Living in the Bloody Mist was far from easy. Training was brutal, and most didn't survive. Half alone being eliminated just for the survivors to graduate as genin. Rashiku grew up in this life, with the only difference being that his own clan's fellow genin managed to survive the tests somewhat more often than other clans. His own test taught Rashiku just how quickly battles could go. A battle with a fellow student that specialized in spiked earth jutsu. It was difficult, close, but lasted less than ten seconds. The opening burst forth with a volley of spikes made from the ground. Rashiku managed to parry most of them while running in, but had two of the smaller ones pierced into his shoulder. His opponent tried to bring forth another volley, but Rashiku reached him before he could, slashing his leg. The boy dropped to his knee, keeping his hand seal and completing it, making another spike raise straight out of the ground to spear Rashiku. That would have been it, but his blade was already swinging again downwards. As the spike began to pierce into Rashiku's thigh, his Blade cleaved down into the other boy's skull, ending the duel instantly with the spike losing form. Rashiku limped away, lucky that he didn't have permanent damage to his leg.

Being a genin of the Mist did not last long. Barely a month after his graduation, Kirigakure sent its armed forces to eliminate all clans that possessed Kekkai Genkai. The fires across the village and the outskirts lit the rainy night, while blood stained the soil. Before the Karata could gather their members to escape, explosions rocked the compound. Tags, Bombs, and fire jutsu erupted through the walls, with the Mist forces storming in right after. Even with multiple members of the clan being Jounin, the sheer number of enemies soon turned the scene into a gore-strewn slaughter. Rashiku only survived after his father jumped into multiple kunai laced with tags that had been thrown at the boy. "Run..." With a final look to his son, Ransu tackled the thrower and pressed them both into the back wall, exploding and creating an opening. The hardest part was going through the hole in the wall, covered in blood and pieces of his father, but with the other ways all leading to more screams of battle and death, the boy ran out and escaped into the night.

For the entire night, Rashiku ran, avoiding the armies as he tried to reach the border. Using his chakra sensing abilities to stay away from any other signatures. As he reached the forest border, he couldn't keep his sensing up any further, his chakra exhausted. And moments after that, a group of shinobi dropped down infront of him, weapons at the ready. The boy attempted to fight them, but he was defeated very quickly and knocked unconscious. Upon awakening, he found himself bound to a tree, with four people infront of him. "He's awake..." Getting an easier look, he could see that their uniforms were not of the Kirigakure army. It became clear that they were scouts of another group as they questioned him, asking what had happened in Kirigakure that the army had mobilized against its citizens. Truthfully he didn't know much, but he saw no reason to lie at this point, and told him of the attack on his clan, and others from what he could see. Certain clans were targeted, though as to why, he was unsure.

He fully expected to be killed by these scouts, once they had what they wished to know. But instead, the leader of them asked if he would be going back to the village. Rashiku adamantly said no, that he would probably try to hide elsewhere, never to return. At hearing that, the scout group discussed among themselves, before offering him sanctuary within the Leaf Village instead. For a moment his first instinct was to decline, with Konoha having been labeled as his enemy, but the thought soon turned around. Kirigakure was his enemy now, who destroyed his clan and family. And Konoha was their most hated enemy. The boy nodded and agreed, telling them that he'd join Konoha and their shinobi force.

✖ ‖ K e k k e i G e n k a i
Karata Eye - The Karata clan naturally has a strong affinity towards dojutsu, and when the clan was still in high status in Kirigakure, they attempted to create a power which could rival or surpass the Sharingan of the Konoha's Uchiha. The end result was that they were unable to replicate the hidden powers of the higher sharingan, but instead were able to surpass it in the use of perception.

A user can put chakra into his eyes and focus on everything he perceives, and also slow down all of his senses. This technique makes the world seem like it is moving in slow motion, allowing him to react as efficiently as possible to whatever situation he notices. However, even if he can see and hear, or smell what is happening, this ability does not increase his bodily speed. If an attack is fast enough, he will still see it coming, but may not have time to effectively avoid it.

The Karata Eye also provides the ability to sense chakra upon focusing, along with the strength of the signature. The perception even can detect chakra through solid objects like a wall. It cannot differentiate between specific chakra signatures, or the element of the chakra. It can only sense the presence of, and how powerful it is. Though, the user can sometimes guess a specific person by recognizing their exact chakra strength. But only if they know said person well.
This makes it very difficult for enemies to sneak up on a user of Karata Eye, as even non-shinobi have weak signatures the give their position away. While this jutsu is active, the user's eyes glow an intense, bright blue, like their normal color except as if neon. This makes a user very easy to spot if he tries to use it while sneaking.

While Rashiku has not learned how to do this yet, some of his fellow clan members had developed further additions. Such as nightvision, thermal, and others.

✖ ‖ N a t u r e s
Lightning
Wind

✖ ‖ T a l e n t s
Swordsmanship - Rashiku is quite skilled with bladed weaponry. Particularly in the sword arts that originate from his clan.

Dexterity and Precise Movements - Highly skilled control of one's own body is one of the main methods taught in Karata swordsmanship, as the slightest shift of angle is the difference between a blow parried, and one that gets through one's guard and sinks into their shoulder. Rashiku has a lot of precise control over where he wishes to move, quickly, stopping right where he wants to. It also extends to acrobatics, but usually he prefers to stay on the ground.

Self-training - He is able to teach himself techniques very proficiently. He almost works best this way, provided he has the necessary tools and instructions to learn.

Drawing - Rashiku could potentially make a successful alternate career out of drawing manga if his story-writing abilities were any good. He frequently draws in secret, with varying amounts of ecchi.

✖ ‖ J u t s u
Basic Jutsu

Raiton | Lightning Nature

Taijutsu and Kenjutsu

✖ ‖ W e a p o n s A n d T o o l s
Aotsume - Blue Talon - Rashiku uses a sword with two blades going the same direction. Meant for easier deflection of projectiles, along with harsher wounds inflicted on enemies. This makes the sword noticeably heavier than a standard one of equal size. The length puts it just above the classification of Katana and into Odachi, the blade in total being three and a half feet long.

Rashiku also uses Kunai for ranged attacks, sometimes employing explosive tags along with them. More frequently, he uses flash tags as a distraction and cover for his movements, as he doesn't like using the truly explosive ones. While he doesn't enjoy the blasts, their destructive power and applications cannot be ignored.

✖ ‖ F i g h t i n g S t y l e
Rashiku's fighting style focuses on speed, tactics, and getting in a strike at the perfect opportunity. He is forward and aggressive, but also defensive in the aggression. That means he will attack in order to make the opponent attack, giving him an opportunity for them to make a mistake for him to counter.

Most of his abilities focus on the excellent use of swordsmanship. Body Flicker technique helps a lot with evasive maneuvering and getting in a strike where his opponent doesn't suspect it. While Rashiku specializes in close-combat, he knows very well how to use kunai to his advantage.

✖ ‖ T h e m e S o n g

✖ ‖ P l a y e d B y
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✖ ‖ N a m e
Kenshiro Hyuuga

✖ ‖ A g e / B i r t h d a y
12 / October 4th

✖ ‖ G e n d e r
Male

✖ ‖ B o d y T y p e
Right smack in the middle. Average in Height, neither skinny nor broad. More muscle definition under clothes than expected.

✖ ‖ V i l l a g e
Konohagakure

✖ ‖ C l a n
Hyuuga Branch Family

✖ ‖ F a m i l y
Father: Saigen Hyuuga
Mother: Rana Hyuuga
Sister: Shou Hyuuga

✖ ‖ R a n k
Genin

✖ ‖ T i t l e s / N i c k n a m e s
Sometimes Ken for short.

✖ ‖ P e r s o n a l i t y
While certainly not lazy, Kenshiro generally goes through life with a calm and relaxed demeanor. Life flows like water and wind and he's content to go along with it. He is quite easy going and enjoys taking plenty of time off when he isn't otherwise occupied. His relaxed outlook makes him quite easy to get along with, and he makes friends with others without much difficulty. In a dangerous situation he does get a lot more serious than normal, but he still is usually calm.

It can seem like Kenshiro lacks ambition and determination, but that isn't entirely correct. He knows that his standing in the Hyuuga clan will never be high up, so isn't concerned with trying to change that. His efforts are instead focused on improving his skills as a shinobi, to make himself a suitable tool for his clan.

✖ ‖ L i k e s
- Hyuuga Clan
- Manga
- Strategy Games of all sorts
- Making bets, challenges, gambling
- Quiet days

✖ ‖ D i s l i k e s
- Arrogance
- Snobbery
- Bad Manners
- Destruction

✖ ‖ N i n d o
"Serve my clan to the best of my ability I suppose."

✖ ‖ B i o g r a p h y
Some people are destined for greatness. Those whose names will go down in history, or whispered throughout the heavens. Great men and women who change the flow of the world itself. Kenshiro has known his whole life, that he would not be one of them. As a branch member of the Hyuuga clan, his fate was simple in that he would live, serve his clan, and probably die at some point doing that. Many others in the branch section resented this, being little more than servants to the main, but Kenshiro didn't mind it as much. It was certainly a crap system, and he didn't necessarily like having to take orders, but it really wasn't that terrible. Any orders he'd been given so far had been reasonable (mostly cleaning), and the Hyuuga were still very much respected all throughout the village. Money was rarely an issue, life was comfortable, and Kenshiro knew it.

Knowing one's station in life can provide a lot of comfort and remove much uncertainty. Kenshiro worked to fulfill his role as a branch member of the Hyuuga and as a shinobi of Konohagakure. He found that while he wasn't the most powerful among his peers, he had his own talents, and leaned into them quite well. Strategy and trickery were far more effective for him than hoping to batter the challenges down with force. Along with a few other natural talents with chakra, these all led to Kenshiro graduating the Ninja Academy with decently high marks.

✖ ‖ K e k k e i G e n k a i
Byakugan - A powerful dojutsu that allows the user to have perfect vision in a nearly 360 degree bubble around them in a certain radius. Along with this, they can see chakra with it active with such accuracy as to allow them to see an opponents chakra tenketsu points and attack them. Kenshiro's radius range of 360 vision is about 10 meters.

✖ ‖ N a t u r e s
Water
Wind

✖ ‖ T a l e n t s
Competent Swordsmanship - Kenshiro has learned to use a sword with a reasonable amount of proficiency, but isn't in the same league as a specialist. His amount of skill is more used for defense, and to hide his real specializations.

Tenketsu Expelling - Even for a member of the Hyuuga, Kenshiro has a natural ability to expel his own chakra much more easily than others of his clan would. And in a limited capacity and range, he can still control it to a small extent. Normally the latter ability serves no purpose, but he has found that if he can contain it all within water, he can manipulate it for a very short time. Of course, expelling his own chakra uses it very quickly.

Chakra Control - He is more proficient with chakra control than most of his peers.

Tactics and Strategy - Kenshiro has a lot of talent for strategy in general, and can often come up with an idea to get himself or teammates out of a bind.

Manners and Etiquette - He is still very much a Hyuuga.

✖ ‖ J u t s u


✖ ‖ W e a p o n s A n d T o o l s
Waterskin - A large container of water to assist with water-based techniques.

Short Katana - A Katana that is short enough to easily be wielded with a single hand, but long enough that two-handing is still a valid stance.

Colored Contacts - Kenshiro has a pair of contacts that, while doing affecting vision, disguises the color of his eyes to hide his Byakugan when beneficial.

✖ ‖ F i g h t i n g S t y l e
Kenshiro fights with a combination of Gentle Fist interfused with water jutsu. He both uses traditional ranged water jutsu, and his own variations that he can use along with his gentle fist techniques, such as whips made of the water.

While decent in a straight up fight, Kenshiro is more comfortable when he has clear advantages. He tries to get the drop on his opponents the best he can with strategy and misdirection. Often he will fight with weapons such as swords and kunai to give a false idea of his techniques. Getting into a blade lock with an opponent only to then strike them with Gentle Fist techniques or his Chakra Drill.

✖ ‖ T h e m e S o n g

✖ ‖ P l a y e d B y
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✖ ‖ N a m e
Koji Takuma

✖ ‖ A g e / B i r t h d a y
29 / October 17th

✖ ‖ G e n d e r
Male

✖ ‖ B o d y T y p e
Somewhat tall, very athletic

✖ ‖ V i l l a g e
Konohagakure

✖ ‖ C l a n
Takuma - An unremarkable clan with no special Kekkai Genkai or jutsu, however they are quite patriotic and have served the Leaf since its beginning. Many of the clan lead civilian lives, helping with shops and repairs for the village. Those that have joined into the shinobi forces have shown some natural ability with Fuinjutsu, but their talents otherwise don't seem to follow many patterns with their family members.

✖ ‖ F a m i l y
Father: Honzen Takuma
Mother: Yuri Takuma
Siblings: Hanabi Roshi (Sister), Ryouhei Takuma (Brother)

✖ ‖ R a n k
Jounin / Team 8

✖ ‖ S p e c i a l S t a t u s
ANBU Black Operations. Not expected to be called in as he is now an instructor, but he is still affiliated if he is needed.

✖ ‖ T i t l e s / N i c k n a m e s
Ricochet Koji - Title earned with his skill at being able to ricochet thrown objects with near the same precision as a straight throw.

✖ ‖ P e r s o n a l i t y
Koji seems to be a hard, stubborn man. Uncompromising and tough. While he doesn't sling insults, he is a difficult drill sergeant who accepts nothing less than perfection. Those under his training will practice until they get it right. This is not to simply complete their missions however, nor any desire for secondhand glory or gaining high marks. Koji has one goal in mind, and that is for his students, soldiers, and companions to survive whatever comes their way. He has seen too much needless death already, and he desires to minimize that as much as he possibly can.

His aversion to needless death goes as far as to apply to his enemies as well, if it can be afforded. Koji would never hesitate to kill an enemy if sparing them posed any risk or danger to his own soldiers. The lives of his allies comes first. Someone who later is sure to be a threat to them if allowed to live is not one who gets mercy. However, if an enemy can be taken out non-lethally without risk, Koji will opt to do so. An unaware shinobi guard that can be safely taken into a chokehold is likely to be spared, while another charging his genin with a sword will get four kunai hurled into his cranium.

When appropriate, he isn't always a hardass. Off mission and not during training, he can be calm and softer, even if still a bit gruff. He cracks dry jokes often, accompanied with sips of strong sake.

✖ ‖ L i k e s
- Target Practice - It never gets old.
- Reading/Books - Particularly mysteries.
- Hunting - A skill needed for survival on long missions has become something of a hobby.
- Cooking - Similar and related to hunting.
- Strong Spirits - Eases the tension.

✖ ‖ D i s l i k e s
- Strategy Games - Too many sacrifices.
- Staying Home - Outside is more familiar.
- Plain Water - Too tasteless. Needs flavor powder.
- Aloof Command - Some in charge forget that shinobi are more than numbers.
- Killing - Their story is ended.

✖ ‖ N i n d o
All of you will make it home.

✖ ‖ B i o g r a p h y
When Koji was a genin, he struggled quite a bit with Chakra Control. Ninjutsu was difficult to pull off, and even when he was successful, it used up more chakra than necessary. Fortunately he found that he was quite talented with throwing shuriken and kunai, and focused on that to find his niche. Kunai ended up being far more versatile and deadly than shuriken, so while the latter weren't abandoned, Koji practiced with his chosen throwing instruments almost exclusively for a long time. He only switched from this path of the kunai when he found that it simply wasn't enough during his first chunin exam.

During the team eliminations, his partners were defeated quickly, and on his own he found just how much he relied on them for his own skills to succeed. Their jutsu, and their teamwork. He fell soon after, and he realized that he needed more than just the ability to throw his kunai. More skills to back it up. It took a lot of effort and training, but slowly he overcame his difficulties with chakra control and ninjutsu. Much of the lessons coming from his family's affinity towards sealing techniques. The ninjutsu he learned even helped develop his techniques with his favored kunai, smooth earth mounds assisting in bouncing them and shadow clones turning to cloning the weapons themselves. By the next year, Koji was ready for exams again.

The exams never happened.
Instead, there was war. Koji was drafted along with all his fellows into the great shinobi war, where he fought and killed again and again. Day after day ended with him covered in blood, either his own, an enemy's, or his comrades. The longer it went on, the more disheartened Koji became with the fighting. It seemed meaningless after a while. Not so much what they were fighting for, but the fights themselves. The breaking point was when he was part of a large operation to take what was said to be a key area. Multiple feudal castles that would serve as bases of operation to move forward on the offensive. The operation was successful, but hard fought with most of the platoon not making it back. And yet, it amounted to nothing. Shortly after the mission, plans suddenly changed. The offense strategy was abandoned in favor of defense due to the shifting tides of war, and the taken castles left to be reclaimed by the land of lightning. The battle had been pointless, and Koji's fellow soldiers died for nothing at all.

Koji was promoted to Chunnin after the mission due to the need of squad leaders, the previous having been killed. With some authority he was able to act to prevent the deaths of those under his lead. He began to take more stock of the missions given, using more care to perform them with minimal losses. A few he outright abandoned for the sake of his soldiers. His actions had very mixed reactions from those higher than him in command. Many approved of his priority of keeping the soldiers alive for future missions, preserving resources, and accurately judging the importance of objectives and how quickly they needed to be completed. On the other side, some thought he was cowardly at best, wasting time and the talents of soldiers, and at worst insubordinate and deserving of court martial.

Koji always walked along the line of orders if it meant keeping his men alive. Sometimes losses were unavoidable, some orders too important, but he always did everything in his power to bring his men home. By the end of the war he'd proven himself worthy of the title of Jounin, where he commanded with similar strategy given to the chunnin under him. He ended his career with the lowest number of deaths of any other commander, while managing to keep up with similar rates of success. Even if a bit shy of the high marks.

Years after the war, he has decided to help train at least a few of the next generation of shinobi. To instill in them the priority to survive, something he feels the academy teaches poorly. So many would say that the mission comes first, without knowing the horrific reality. That is what they must learn.

✖ ‖ N a t u r e s
Earth

✖ ‖ T a l e n t s
Kunai Mastery - At all ranges, close, medium, and far, Koji is a master in the use of these simple weapons. He can accurately bounce thrown kunai off of most surfaces, and does so regularly. Despite the impression one might get from his ranged proficiency, he is no less effective in melee. Koji is highly skilled in taijutsu using the Kunai with his legs adding combinations. His skill with these weapons is such that he could likely, (if convinced with enough alcohol) manage to throw one at a target with his rear end. His throwing range is also much further than usually expected of Kunai, and accurate still even at long distances.

Manual Dexterity - Koji is an expert at movement in battle. He excels in dodging and balancing in both close combat and at a distance. Fighting upside down in the air feels only slightly different than on solid ground.

Battle Awareness - Even with a total lack of sensory jutsu, Koji is able to keep stock of the battlefield and what is happening within. He uses this to help his fellow soldiers and subordinates make proper decisions during the chaos of battle.

Training Others - A proper drill sergeant, Koji will whip his subordinates into shape quickly. Get their stances correct, and punches as impactful as they should be.

Quickdraw - A Kunai expert needs to be able to draw many of them at blinding speeds.

✖ ‖ J u t s u




✖ ‖ W e a p o n s A n d T o o l s
Standard Shinobi Gear but with an abundance of Kunai and Shuriken. Koji carries multiple scrolls that carry replacement kunai and tags. Some scrolls are empty, ready for fresh fuinjutsu seals to be written on them.

Koji also carries his own unique kunai tags that he's developed. Ones that increase the weight of living beings in a small radius.

✖ ‖ F i g h t i n g S t y l e
Koji uses varied techniques to win his battles, often before they even start. If he can, he would prefer to avoid a fight by disabling an opponent from a stealthy ambush.

When a fight is unavoidable, he often uses and morphs the existing terrain to his advantage to place traps, or ricochet Kunai from unsuspected angles. Even while placing traps he usually stays aggressive, always aiming to control the pace of the fight and push the enemy where he wants them to be. Generally he stays at medium range, but he is not afraid to get close when an opportunity shows itself to uppercut the opponent in the throat.

✖ ‖ T h e m e S o n g

✖ ‖ P l a y e d B y
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✖ ‖ N a m e
[color=Your color here, don't make my eyes bleed]Insert name[/color]

✖ ‖ T i t l e s / N i c k n a m e s
[color=yourcolor]Insert any nick names or Title your character may go by. (Ex: The Salamander, Stripper.)[/color]

✖ ‖ A g e / B i r t h d a y
[color=yourcolor]Insert age / Birthday[/color]

✖ ‖ G e n d e r
[color=yourcolor]Insert gender[/color]

✖ ‖ B o d y T y p e
[color=yourcolor]Skinny, tall, short, muscular? Up to you.[/color]

✖ ‖ G u i l d
[color=yourcolor]Insert Guild[/color]

✖ ‖ O r i g i n a l G u i l d
[color=yourcolor]Insert what guild or guilds you were at before your current one. If applicable.[/color]

✖ ‖ G u i l d M a r k L o c a t i o n
[color=yourcolor]Insert where your guild mark is.[/color]

✖ ‖ F a m i l y
[color=yourcolor]Add any that are relevant.[/color]

✖ ‖ M a g e R a n k
[color=yourcolor]Insert rank[/color]

✖ ‖ P e r s o n a l i t y
[color=yourcolor]Insert Personality.[/color]

✖ ‖ L i k e s
[color=yourcolor] - Insert likes in a list, you don't have to fill them all out, but some would be nice.
-
-
-
- [/color]

✖ ‖ D i s l i k e s
[color=yourcolor] - insert in a list, you don't have to fill them all out, but some would be nice.
-
-
-
- [/color]

✖ ‖ B i o g r a p h y
[color=yourcolor]Insert biography, make it as long as it needs to be. Not less, and not more. If you're making me read a novel, it had better be really goddamn necessary.[/color]

✖ ‖ M a g i c
[color=yourcolor]Insert your Magic(s) and describe what it does in detail. I want to know how it works, what it's limitations are, and how good your character is with it.[/color]

✖ ‖ S p e l l s
[color=yourcolor]Insert your specific spells here. You do not need to list every spell that you have, but give some examples of what you can do and list weirder spells that need to be specified.[/color]

✖ ‖ T a l e n t s
[color=yourcolor]Insert any natural or trained talents or skills that aren't summed up within specific techniques. Such as swordsmanship, enhanced hearing, or an impressive affinity for cooking.[/color]

✖ ‖ O d d i t i e s
[color=yourcolor]Insert any weird things your character does or may struggle with. This is essentially the 'weaknesses' section but I don't require coming up with arbitrary reasons as to why you take more damage from fire than a normal person or need to apply a random phobia to fill a sheet slot.[/color]

✖ ‖ W e a p o n s A n d T o o l s
[color=yourcolor]Insert any special or common tools that your character carries with them.[/color]

✖ ‖ M i s c e l l a n e o u s
[color=yourcolor]Insert anything else that you feel deserves mentioning.[/color]

✖ ‖ T h e m e S o n g
[color=yourcolor]Link to your themesong. (Optional)[/color]
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✖ ‖ N a m e
Rashiku Karata

✖ ‖ T i t l e s / N i c k n a m e s
Battery Blade, Snowy

✖ ‖ A g e / B i r t h d a y
17 / November 15

✖ ‖ G e n d e r
Male

✖ ‖ B o d y T y p e
Short but athletic

✖ ‖ G u i l d
Sapphire Falcon

✖ ‖ O r i g i n a l G u i l d
Falcon Flight

✖ ‖ G u i l d M a r k L o c a t i o n
Right Shoulder, normally hidden under outer layer of clothes but revealed when the jacket is taken off.

✖ ‖ F a m i l y
Sister - Marianne

✖ ‖ M a g e R a n k
Low end of A rank

✖ ‖ P e r s o n a l i t y
Usually quiet and soft spoken, seeming more stoic and unmoved than he actually is. He is friendly and gentle most of the time, but when he gets into a fight he tends to be focused and competitive. He has difficulty with social situations, not due to being shy, but more because of being naive and misinterpreting people's actions and words. This is particularly problematic with him often taking things literally, and not understanding slang terms most of the time unless they are extremely obvious.

He is also extremely protective of things he cares about. Once someone is on his list of people he likes/loves, he will go to extreme lengths to ensure their safety.

Due to a lot of hardship he has endured because of them, he has a deep hatred for Dark Guilds as a whole and anyone who has joined into them. He wishes to see all of them completely wiped out, and often will have very little sympathy for anyone who is or was a part of one.

✖ ‖ L i k e s
- Swords and Dueling
- Drawing
- Acrobatics and Parkour
- Girls
- Animals

✖ ‖ D i s l i k e s
- Dark Guilds
- Bandits, Thugs, and other Criminals
- Sneaking
- Vinegar
- Finances

✖ ‖ B i o g r a p h y
Rashiku had grown up with Falcon Flight, his father and mother having both been strong mages and high ranking members of the guild. He and his sister, Marianne, often hung out at the guild hall to spend time with the other members, and since Rashiku had magic leanings, to get some training here and there. Sadly, Falcon's policy of apprehending or dispatching as many criminals as they could occasionally came with losses. Rashiku's mother was slain on a job she and his father took together. The boy was devastated and enraged, and already found that he had little sympathy for those who would commit such acts in Dark Guilds.

Years passed and the family moved on. Despite missing them, mourning doesn't last forever. Rashiku in those years had become a member of Falcon Flight himself, following in his parent's footsteps. He had taken his family's swordsmanship style and adapted it to his Charge Magic, as all Karata who happened to be mages were encouraged to do. Eventually, he had been classed as an A Rank mage to the pride of his father.

Sadly, once again Dark Guilds caused more loss in their attack on Falcon Flight. This time Rashiku was with his father on one of the fake jobs, and both were attacked by quite a few foes. Together they managed to bring them all down, but Rashiku's father had been mortally wounded in the battle and died in the arms of his son. After the attack, the boy was late to the call to regroup, having carried his father's body back to be buried.
With both of his parents killed by Dark Guilds, along with what he'd seen as a member of Falcon Flight, his hate for them was solidified. He is eager, likely along with many other members of the new Sapphire Falcon, to wipe Hydra Tongue out completely. However, his primary concern before that has been his sister, making sure she was taken care of with just them left in the family. She was only a bit younger than him so she wasn't helpless, but he still worried.

The new guild alliance now has Rashiku quite apprehensive. While he didn't involve himself much in the rivalry with the Hornets, he never thought very highly of their methods, and the Falcons were his home. That all has been completely disrupted and seemingly replaced, and so far he doesn't quite know what to think of the merger. He has stayed out of loyalty to his friends who still remain and wants to help them, but he isn't sure who to trust out of the new community yet.

✖ ‖ M a g i c
Charge Magic : Rashiku uses a lightning-elemented magic where he 'charges' his electricity into objects by touch. This can be both for attacks, and for other uses like charging his own body with electricity. He has learned to use this to allow him to move sporadically as if he were a bolt of electrical energy himself, along with allowing him much faster reflexes as when charged into his eyes, it makes the world seem to move slower.
While he usually uses charge on himself as a passive, he can, if opportunity arises, conduct an electrical charge through an object that will accept it to hit an opponent. Such as getting into a sword lock and then sending a charge into the opponent's armor with his hand while they are distracted.

✖ ‖ S p e l l s
Blinkstrike - One of Rashiku's favorites, he will use Charge Magic on himself during a swing of his sword to zip into range or to another location just as the completion of the swing happens. Often used when the opponent is about to guard against the incoming blow.

Overwhelm Sparks - A particularly difficult attack, Rashiku plans out multiple points surrounding the opponent and blinks between them while attacking. The speed is incredible and the attacks deadly, but it can be easily interrupted and cannot be kept up for long before Rashiku is too disoriented to continue.

Battery Wave - Most of Rashiku's attacks are not very strong on their own. They are deadly because a sword cuts things, and electricity damages the body. But they do not have a lot of power behind them. This technique is when Rashiku needs pure destructive power. Spending time to charge up a large amount of Magic Power, Rashiku swings forth a wave of thunderous electricity amplified to have strong force put behind it. Enough to shatter rock and many metals.

✖ ‖ T a l e n t s
Swordsmanship - Using both his family's style and his own techniques, Rashiku is highly talented in using swords. His style is based around momentum-powered strikes to overwhelm an opponent, along with always being on the move to dodge and counter. Often he'll feint an opening to bait an opponent to attack, only to avoid the blow and take advantage of the new, actual opening.

Dexterity and Precise Movements - Highly skilled control of one's own body is one of the main methods taught in Karata swordsmanship, as the slightest shift of angle is the difference between a blow parried, and one that gets through one's guard and sinks into their shoulder. Rashiku has a lot of precise control over where he wishes to move, quickly, stopping right where he wants to. It also extends to acrobatics, but usually he prefers to stay on the ground.

Physical Abilities - Rashiku has trained himself mostly in speed and dexterity. However his toughness, athleticism, and strength are all well above average as well.

Drawing - Started as a hobby, Rashiku draws very well. He could likely be a successful Manga Artist if he wished so long as someone else wrote the story content for him.

✖ ‖ O d d i t i e s
Low Charisma - The boy has a lot of trouble when it comes to understanding other people. Not so much trouble getting along, as he's generally non-combative, however really connecting is often difficult. There have been times where he has been insulted while he fully missed it and didn't realize. He has a bad habit of answering questions with unintentional lack of information, believing that he has explained himself properly. Joining a guild with a reason "I need money", is what he is more likely to say than stating the true gravity of his situation.

Strobelight - Jolting around with Charge Magic feels like one is flashing between one point and another near instantly. With a flash of light to the user every time they do it. It is like strobing in and out of reality at a rapid speed. Rashiku has trained a lot to lessen the effects of this, and slowing down his perception does help, however the power can still be quite disorienting if he isn't careful. It can be easy to lose track of where he is if he doesn't gather himself or plan his movements out.

Focused Mind - Often Rashiku can get tunnel-visioned with a goal and not think about all the best ways to solve it. He isn't stupid or overly reckless, but if a friend were kidnapped or similar, he would be very unlikely to take the time to make a plan. Opting instead to charge right into an obvious trap to get his friend back.

Unmoving Thermostat - Rashiku is a big wuss when it comes to temperature. In either direction. He is comfortable at about 60 degrees to 75. Anything higher or lower and he starts wanting to complain or be anywhere else. Not enough of a weakness to make him any more 'in-danger' than normal people when fighting people who use high or low temperature magic like fire or ice. But he may be more generally uncomfortable with the environment they create and want to end the fight faster.

Bad Writer - Despite his talent with drawing, Rashiku would never be able to be a truly successful mangaka on his own due to being really bad at story telling and characterization.

Conscious of Scars - He has many scars on his body, and he doesn't like showing them. He'll never want to be in public without clothes, even going so far as to swim with a shirt on.

✖ ‖ W e a p o n s A n d T o o l s
He wears a dual-layered outfit, with the under layer kept minimalistic for freedom of movement in a fight, with the easily removed outer layer covering his arms to hide scars that he is self-conscious of, keep his identity as a guild mage hidden until necessary. Or to just keep him warm as he gets cold rather easily.

His sword is named White Wing, a weapon that's design is a cross between a Katana and a Scimitar. It has the weighty heft of a scimitar designed for swings that continue with lots of momentum, and the sharpness, length, and straight blade design of a thicker katana. While this makes the weapon heavier than many swords, it creates a lot of power in the swings, especially when allowed to swing into combinations that flow into one another. Rashiku has had the weapon enchanted for increased durability so it won't break in a fight.

✖ ‖ M i s c e l l a n e o u s
Insert anything else that you feel deserves mentioning.

✖ ‖ T h e m e S o n g
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