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FIRE EMBLEM: SUNKEN FLAMES




A Mysterious army without any known motive has risen from the ocean’s depths and wreaked havoc on the archipelago’s southernmost isles. With these forces came an odd corruption that spread slowly as the shadow-like soldiers marches. The two kingdoms in the south, Solvnir and Rjaskav, once known for having some of the most battlehardened warriors, have stopped all communication with the other kingdoms a few weeks after the invasion begun. Thankfully it seems that no other island has seen any signs of this strange force, but most speculate it could only be a matter of time.

Refugees from the destroyed kingdoms flooded Faroth-En, though even after battling the strange army firsthand, they were unable to glean any information substantial enough to explain what was truly going on. The general consensus was that some strange force had set its eyes upon the archipelago with the intent to destroy everything. The strange beings could be killed, but it wasn't as though it mattered. Their numbers seemed infinite, their strategy simply being a system of overwhelming everything they come across.



Faroth-En

Faroth-En is the island that our story begins upon. It was discovered only a few centuries ago by voyagers who wished to travel the world, and decided to travel to places that had yet been mapped by current geographers and adventures. This group of travelers traveled by sea for weeks, nearly dying from lack of resources and horrid weather, before discovering and naming Faroth-En. When the found land upon their new home they discovered it was a rich and bountiful land still untouched by mankind. Its trees were bountiful, the wildlife plentiful, and it seemed as if disease had yet to find its way to this beautiful land.

The small group of seven spent the next few years mapping the layout of the Island, and recording the type of wildlife this place contained. But when they were done the group became torn. Half of the group wanted to leave and bring back others from their previous kingdom, to become heroes in their peoples' eyes and possibly royalty. But three out of the four wished to stay, not wanting to bring others here. It was an amazing place in their minds, and they felt like bringing people from their old society would only corrupt the land. So the group split, the three staying deciding to settle in the south of the Island and prepared for the arrival of more people.
It did not take long for the group of four to return, in great numbers.
The island was quickly inhabited, mainly in the north due to the unfriendly group of three in the south, and kingdoms were built ruled by the four families who discovered the Island. The group of three in the south slowly let others join them who felt out of place in the north, and small settlements were built. And as more and more people arrived, people began settling in the surrounding islands around Faroth-En, far enough to be seperated by water but close enough to travel to and from island to island within a day’s time.

Islands

1: Faroth-En Island = kingdoms in Faroth-En - Mokata Kingdom of the north, Silvedon of the south
Faroth-En has a Skyrim-Esque layout, meaning lots of open spaces with moutains and caves with bountiful wildlife both friendly and dangerous. There are also small settlements and farms, with one gigantic city used as the capital, right in the center of island. The north of the island is considerably more tamed than the south.

2. Santorini Island: Kingdoms in Santorini - Molto Kingdom
Santorini has been praised as one of the best vacation islands in the world. Well known for having the most relaxing hot springs and the most soothing music, people travel all over the world to have a chance to live in this paradise for even a short while. It is also known that there is an almost zero rate of crime on the island, and there is no military.

3. Airi Island: An island without any governing bodies. The closes thing is a few small camps generally composed of criminals and runaways. The dense forests make it the perfect refuge for such people. Unfortunately, without any type of centralized system, any type of warning of impending crisis would never be able to reach all of the inhabitants.

4.Irinoth Island: On the island furthest to the south the kingdoms of Solvnir and Rjaskav were always in a constant deadlock. While their war was more of a friendly competition than anything else, it did always keep its warriors sharp. Of course, even this was not enough to keep the island from being consumed.



Character Sheet:
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Age:
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Sexual Orientation:
Personality:
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Starting Classes: (If you don't see one that you want, let us know and we might add it if it fits the universe. )


We’re going based off of Fire Emblem Three Houses’ clases, so here’s a link to the wiki with all of that:

https://fireemblem.fandom.com/wiki/List_of_classes_in_Fire_Emblem:_Three_Houses

Stone users (beasts/dragons) (since TH doesn’t have these I’m sure at least someone will want one of them)

Manakete ( http://fireemblem.wikia.com/wiki/Manakete )
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