Rulers of the Southern Seas - Not your typical Isekai

I. Intro

It is a world shaped like ours, but with different people, and different nations, and where Magic and the Supernatural are facts of life.

In the year 1648 of the Human Era, three Great Powers and their allies stand off against each other and the eldritch force that is known as The Corruption. In the Sunlit Isles (equivalent to the Philippines in another universe), the Kingdom of La Reyna (not a misspelling of Reina) has just secured its independence peacefully from the Empire of Lalin - Zaragoza, on the condition that Empress Urraca III is kept listed as the Kingdom's Head of State. Uniting the courage and craftiness of its native population with the steel, sails, and gunpowder of the Lalinesne ex-colonizers, La Reyna looks to assert itself as the hegemon of the region and keeper of the peace in the high seas.

To its south is the various 'Pepper Islands' (equivalent to central Indonesia) held by the New Alhakestian Sea Company, a faction of merchants who pursue profit at any cost, even if it means making money from human misery. However, their wealth and ruthlessness give them access to guns and ships as good or even better than La Reyna's, and unlike La Reyna, they can recruit additional mercenaries from their home country of Alhakestia itself, as Alhakestia had defeated Lalin-Zaragoza in a war just three years before this tale started. Will La Reyna be able to accomplish what its mother country could not?

And finally, to the west, the Malikate of Bertambah and the Rajahnate of Rouranpura have allied with half a dozen other monarchies to form the League of Free Seas (Equivalent to Malaysia, Singapore, and West Indonesia), which aims to drive out the Alhakestians even as they are suspicious of the Mixed-blood people of La Reyna, who are both similar and different and thus raise uncomfortable questions of what counts as 'native'.

All the while, a mysterious disease has been infecting the local animals with tumors that drive them mad with pain as they transform into monstrous creatures that crave human flesh. This disease also infects plants, causing fungal growths that rot them inside and out, while there are reports that humans are starting to be affected, gaining stronger magical powers in exchange for their sanity.

For Roleplayer Guild Only:

You have been summoned to Maynilad, the Capital of La Reyna, to try and chase rumors of a lasting cure for Corruption.

[Work in Progress.]

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Okay, here's a summary. This is a Roleplay set in a fantasy version of Southeast Asia in the 1640s (Age of Exploration), which uses the IRL map of the region to save time and effort. Also, there is Magic (see below).

This setting is meant to be used for multiple purposes, but for Roleplayer Guild, it will be used for an Isekai Roleplay (yes, I know,). There will be a cast of five to six 'Main PCs', with a few players left in reserve or who are allowed to run plots of their own in other areas of the region whose actions will eventually affect the 'Main PCs' and their plot.

Many nations, locations, and worldbuilding elements (such as whether Magical Creatures exist) are left 'blank' for players (not the Isekai-ers' players unless they specifically request it) to fill in as long as they follow rough guidelines as regards to the culture and language of each sub-area (For example, the League of Free Seas uses Malaysian and Indonesian names and the Alhakestians use English, Dutch, and German; La Reyna uses Spanish and various Filipino Languages like Tagalog, Cebuano, and Ilocano).

Also, you can make up nations not listed beforehand, such as equivalents to France, Denmark, and [Insert Other Nation Here]; just ask me beforehand. That said, there are already China and Japan counterparts to the north, but whether they are united or divided is up to the players who tackle their lore first.

Now, for the Magic System...

II. Magic System















III. Miscellaneous Worldbuilding Facts

All religions in this setting (we’re not using IRL faiths for obvious reasons) are offshoots of one primordial creed: 'The Faith of the One Above All Thrones Forever', but differ in interpretations. The One Above All Thrones Forever does exist and the primordial creed is thus factually true in this universe, but his/her/their existence is less relevant than the cultures he/she/they shaped by existing and the story possibilities inherent in cultural differences, similarities, and clashes. Here are the various sects of the region:



IV. Rules

1.) No Godmodding or Powergaming.
2.) Any consenting relationship between people of the same age group is allowed, whether it's Homosexual or Heterosexual.
3.) Be polite to others.
4.) Please notify me if you will be gone for more than a week, I myself will let you guys know if I will be gone for that same amount of time.
5.) The GM reserves the right to control inactive PCs as NPCs in order to keep the plot moving.
6.) Same for custom factions.
7.) Your OCs can grow in power over time; one new spell for all OCs per 60 IC Posts (all multiple paragraphs long).

V. Character Sheet Skeleton



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