Status

Recent Statuses

14 days ago
Current Let the troubles of this world come. I still have friends and their support.
2 likes
2 mos ago
I still have friends who are loyal to me, and I am loyal to them. They stuck with me when I was acting like an entitled jerk, now is my turn to stick with them.
15 likes
2 mos ago
Two steps forward, one step back...
2 mos ago
I know who my friends are. They are those who stuck by me when I am being a selfish asshole. I am loyal to my friends.
3 likes
3 mos ago
I am never going to put an 18+ tag on any RPGuild RP ever again. That sort of stuff has always gotten me into trouble.
1 like

Bio

User has no bio, yet

Most Recent Posts

Sarah Steel



FULL NAME: Sarah Steel

GENDER: Female.

AGE: 30

PHYSICAL DESCRIPTION: Despite being thirty years of age, Sarah Steel's wealth allows her to afford the various treatments that allow her to look five years younger; a signal of financial privilege in these bad times. With silky-smooth skin and long, flowing hair, as well as a surprisingly strong body, Sarah is a vision of loveliness further enhanced by a sharp gaze. She moves with a confident, almost arrogant set of movements, with full knowledge that she rouses jealousy in others by doing so...

PERSONALITY: Sarah Steel lives for one thing: The survival of her family, which for now is the same as the survival of her company. A stern and forceful businesswoman, she can be ruthless if she has to, but knows when to compromise when it gets her something. As befits her profession as a weapons manufacturer, she is interested in the latest technology that can be used for small arms and light artillery, as well as any new tech that can lead to a rise in trade. For trade, to Sarah, brings money, and money brings power, power that will allow her to sustain her family...

BACKSTORY: Sarah Steel was born to a gunsmith and his merchant wife, who were well-to-do citizens of Urbanesc, one of Tolmhaven's rival cities. An unusually strong woman even when young, Sarah became the hope of her family when her parents were only able to concieve daugthers, five in all in addition to her. And so Sarah was well-educated in both the crafting, the use, and the sale of guns, along with other subjects vital to a businesswoman who aspired to the upper class. All the while, her parents lifted their business up to new heights, banding with other gunsmiths and merchants to form the Gunmakers' Guild of Urbanesc.

Then, her parents were killed in an explosives accident, leaving her with a small fortune... And five sisters that needed to be cared for. So Sarah focused her energies on expanding her parents' business and her fortune, while at the same time making sure to spend some time with her silings. She also began travelling abroad more and more, going from city to city via airship in order to arrange business deals. All the while, part of her yearns for security, security that would allow her to spend more time with her family. But alas, that seems like a pipe dream, unless some unusual opportunity comes...

DESCRIPTION: Beautiful lady weapons manufacturer/merchant who runs an expanding business. Has five sisters. Well-educated and knows how to use her own guns.

SKILLS: Sarah has been taught how to shoot, maintain, and manufacture guns, as well as the arts of barganining and commerce. She can also act like a proper lady if needed, albeit with some hardness in her manner. Basically, anything that has to do with making money and acting like an upper-class person, she is probably good at.

QUIRKS: Despite her strength and use of guns, Sarah's combat effectiveness is limited; she hasn't killed a person before. She also tends to try and throw money at everything, assuming that would get her what she wants. She also can't cook, can't maintain airships, and is bad at anything that requires manual labor except maintaining and crafting guns.
Sarah Steel



FULL NAME: Sarah Steel

GENDER: Female.

AGE: 30

PHYSICAL DESCRIPTION: Despite being thirty years of age, Sarah Steel's wealth allows her to afford the various treatments that allow her to look five years younger; a signal of financial privilege in these bad times. With silky-smooth skin and long, flowing hair, as well as a surprisingly strong body, Sarah is a vision of loveliness further enhanced by a sharp gaze. She moves with a confident, almost arrogant set of movements, with full knowledge that she rouses jealousy in others by doing so...

PERSONALITY: Sarah Steel lives for one thing: The survival of her family, which for now is the same as the survival of her company. A stern and forceful businesswoman, she can be ruthless if she has to, but knows when to compromise when it gets her something. As befits her profession as a weapons manufacturer, she is interested in the latest technology that can be used for small arms and light artillery, as well as any new tech that can lead to a rise in trade. For trade, to Sarah, brings money, and money brings power, power that will allow her to sustain her family...

BACKSTORY: Sarah Steel was born to a gunsmith and his merchant wife, who were well-to-do citizens of Urbanesc, one of Tolmhaven's rival cities. An unusually strong woman even when young, Sarah became the hope of her family when her parents were only able to concieve daugthers, five in all in addition to her. And so Sarah was well-educated in both the crafting, the use, and the sale of guns, along with other subjects vital to a businesswoman who aspired to the upper class. All the while, her parents lifted their business up to new heights, banding with other gunsmiths and merchants to form the Gunmakers' Guild of Urbanesc.

Then, her parents were killed in an explosives accident, leaving her with a small fortune... And five sisters that needed to be cared for. So Sarah focused her energies on expanding her parents' business and her fortune, while at the same time making sure to spend some time with her silings. She also began travelling abroad more and more, going from city to city via airship in order to arrange business deals. All the while, part of her yearns for security, security that would allow her to spend more time with her family. But alas, that seems like a pipe dream, unless some unusual opportunity comes...

DESCRIPTION: Beautiful lady weapons manufacturer/merchant who runs an expanding business. Has five sisters. Well-educated and knows how to use her own guns.

SKILLS: Sarah has been taught how to shoot, maintain, and manufacture guns, as well as the arts of barganining and commerce. She can also act like a proper lady if needed, albeit with some hardness in her manner. Basically, anything that has to do with making money and acting like an upper-class person, she is probably good at.

QUIRKS: Despite her strength and use of guns, Sarah's combat effectiveness is limited; she hasn't killed a person before. She also tends to try and throw money at everything, assuming that would get her what she wants. She also can't cook, can't maintain airships, and is bad at anything that requires manual labor except maintaining and crafting guns.
Added this to the OOC OP:



@Gentlemanvaultboy@Starlance@Bartimaeus@Stern Algorithm@Crowvette@KillamriX88@The Jest
NPC Character Sheet

Name: William Windsor

Age: 23

Physical Description:


Important items:

Ascendancy Charter of Trade - A Contract with the Ascendancy's Government, signed by the first Ascendancy President-for-Life, Corrin Herbert, giving the Windsor Autonomous Trading Fleet extensive powers to trade in the Outer Territories of Human Space, including the exclusive right to trade with 'Aliens'. This was 80 years ago, when Xenophobia was still seeding itself in the Ascendancy's minds, but hasn't been nullified since, thanks to Ascendancy inattention and hefty bribes paid to the Ascendancy Congress.

Steelweave Formal Clothes - Several sets of formal clothes for diplomatic occassions, made up of thread as strong, if not stronger, than steel.

Ballistics Vest - A ballistics vest that can withstand even a small Coilgun Pistol.

Coilgun Pistol - Coilgun pistol enlaid with ivory and non-perfected electrum.

Plasma Pistol - A gun that fires superheated plasma.

Short Bio:



William Windsor was born to the Windsor Family, which was descended from several Old Earth Royal Families (European, Indian, and African ones). Though well-educated, William's mother, Elizabeth Windsor, taught her child to hide the true extent of his skills from all but a few people within his inner circle; this was later revealed to be a reaction to the mysterious kidnappings of prodigy children that occured in the years before the Rau've war. It also helped that William's focus was on Politics, not on 'common genius topics' like Science or Art or Engineering. Nevertheless, there were a few close calls where he was nearly found out, but thankfully, he was lucky enough to make sure those all came to nothing.

When the war against the Rau've was lost; which was more of a year ago now, Elizabeth gave up her position as the head of the family to William, who immediately began planning Rebellion against the Ascendancy but found out that Moonstrike had been doing that first. He was then contacted by a young boy named Snow Cecil, who after [SPOILER] and [SPOILER], told him about [SPOILER].

And so he began doing, well, [SPOILER]

Exceptional Skill List (8):

Exceptional Willpowerx3
Exceptional Speech
Exceptional Politicsx3
Exceptional Trade
@Letter Bee I assume Legion will be staying on the ship with the Captain?


Yes.

Edit: Note that Natasha will be going off to fight later as well, so Legion babysits the ship.
Flame Brooks

And now the Knights from before, accompanied by a female in a Japanese Monk outfit, had entered the room, although Flame recognized that only after it was apparent that the Monster Wolf's attention had been diverted. Another monk, this time a male, then began attacking said Monster Wolf. The boy looked at Alistair, saying, "I think this might be the best time to flee; we have a straight line to the kitchen."

The young man's trust of Alistair had begun to cement itself despite the short time the two had known each other; Flame was starting to ignore 'Father Whiskey' as the latter seemed to be ignoring them. But nevertheless, Flame knew that 'Allie' (a nickname he'll never use in public) had a rivalry with the Blonde Knight with the arrogant grin, and was somewhat afraid that this might cause some new incident.

But this fear was somewhat dampened by the fact that 'Allie', for all his arrogance and blather and posturing, wasn't actually stupid; this might have mystified Flame if he had the time for, well, not trying to get away from the Monster Wolf. As it was, he was spending a few brief moments to wait for Alistair's lead, then see if 'Father Whiskey' was still following them, and make sure the Knights were not going after the three.

And once he got the sign from the blonde, Flame would run. Run as fast as he could.

Ashton Andrews

"Of course, Ms. Pacifica!" the young man said as he stepped aside to one of the remaining clear spots; hopefully the others were close by.

Ashton followed Aer's instructions, even as the adventuress seemed intent on starting a fight with Wisp. He tried to stand beside Kimura and Aaron if they were near and wait for what happened next. At the same time, he noted how 'Ms. Pacifica' spoke about a group called 'The Compass', and in a positive way, too. Were they magic-users of some sort? Nevertheless, Ashton saw how Aer seemed to be challenging Mist to a fight; part of him hoped none of the two would be seriously hurt, while another part of him wanted to see how much magic and special abilities would be used in such a battle; that ought to be useful for their next 'reset'.

For Ashton had resigned himself to dying this round. This was not an easy decision, but part of him knew he should stand with the Japanese Boy and the Chinese-American no matter what. As for the Scandinavian... Ashton suspected they'd meet her again once the timeline had reset; he didn't believe for a single minute that this was a one-time only deal - he was conversant with his over-used and over-dramatic tropes! And as life had begun to shape itself around said tropes, it was needed for him to be genre savvy.

He looked towards Kimura and Aaron, asking, "So, I introduced myself earlier; can you two do so as well?"
For a permanent record:

The Battle of Proxima Centauri

The Rau've/Kaisoken Alliance were lured to the Proxima System, only 4 light-years from Earth itself, and the Ascendancy immediately redeployed much of its remaining forces to crush the Nonhuman coalition once and for all. Their plan was to use the smaller ships of the Ascendancy (Cruisers and Frigates) to lure the Alliance as close to Proxima's Sun as possible. The Sun would then cut off the Alliance line of retreat as the Dreadnoughts hammer them with walls of fire.

It was a viable strategy; not inherently stupid, but the Kaisoken contingents of the combined fleet caught on to it and sent their ships to envelop the Ascendancy's flotilla from above and below, snapping like a ferocious raptor's jaws. The Carriers under Kherol were unable to do anything (or unwilling, as Kherol saw the strategy as stupid and wanted to save as much of the Ascendancy Fleet as he could from said stupidity) as the Dreadnought Fleet of the Ascendancy was well-nigh destroyed.

Nevertheless, although Kherol's non-interference was controversial, none can dispute that it was the survival of the Ascendancy's Carriers that prevented the Rau've and Kaisoken from vassalizing or annexing the Ascendancy outright, and even allowed the Humans to retain most of their territory, albeit under heavy requirements for war reparations. And it was after the Ascendancy's defeat that Emmanuel Thoreau began to build and focus more on Carriers and Carrier-based space doctrine; the days of the Dreadnought were over.

@Gentlemanvaultboy@OrkytheOrc@Starlance@Bartimaeus@Stern Algorithm@Crowvette@KillamriX88

The Battle of Proxima Centauri

The Rau've/Kaisoken Alliance were lured to the Proxima System, only 4 light-years from Earth itself, and the Ascendancy immediately redeployed much of its remaining forces to crush the Nonhuman coalition once and for all. Their plan was to use the smaller ships of the Ascendancy (Cruisers and Frigates) to lure the Alliance as close to Proxima's Sun as possible. The Sun would then cut off the Alliance line of retreat as the Dreadnoughts hammer them with walls of fire; the Carriers would remain in reserve.

It was a viable strategy; not inherently stupid, but the Kaisoken contingents of the combined fleet caught on to it and sent their ships to envelop the Ascendancy's flotilla from above and below, snapping like a ferocious raptor's jaws. The Carriers under Kherol were unable to do anything (or unwilling, as Kherol saw the strategy as stupid and wanted to save as much of the Ascendancy Fleet as he could from said stupidity) as the Dreadnought Fleet of the Ascendancy was well-nigh destroyed.

Nevertheless, although Kherol's non-interference was controversial, none can dispute that it was the survival of the Ascendancy's Carriers that prevented the Rau've and Kaisoken from vassalizing or annexing the Ascendancy outright, and even allowed the Humans to retain most of their territory, albeit under heavy requirements for war reparations. And it was after the Ascendancy's defeat that Emmanuel Thoreau began to build and focus more on Carriers and Carrier-based space doctrine; the days of the Dreadnought were over.

@Gentlemanvaultboy@OrkytheOrc@Starlance@Bartimaeus@Stern Algorithm@Crowvette@KillamriX88
@Jinxer, I like this idea; note that I might not actually have the time and energy to take on another RP, but I am still watching this, and might change my mind if it gets enough players.
@Letter Bee

In your post you said, "which would deliver Legion to their hands," but I assume you meant Realist?


Yes, I meant Realist.
© 2007-2017
BBCode Cheatsheet