Michael Leon Garden Locke - The Ivory Flash
Michael serves the Federation because he has faith in his superior, the one who rescued him from almost certain death after the traumatic experiences he had been through, of disownment and brutal experimentation. His superior, Admiral Esprit, is the person he admires most in the world, because he took him under his wing and taught him that there were still good people in the Federation. Together, they plan to reform the Federation to be a more humane society, one which truly protects the weak, and Michael will serve and die for that dream. But this loyalty deepnds on Admiral Espirit's continued life, and if that ends, Michael will have little to keep him in the Federation.
He also has a crush on his counterpart, Ascot Rider, and privately hopes to be the one to 'bring him to justice'. While he sympathizes with Ascot and his goals, Michael believes that Ascot is short-sighted and that he needs to be made to pay for the Federation lives he has taken, preferably by serving with him
. Nevertheless, in battles where both are present, both take great pains to reduce actual fatalities in order not to irrevocably breach their fragile relationship...
Michael is the Federation's Ivory Flash, their Mecha Ace, admired and loathed in equal measure by both ally and enemy. An attack dog serving a fool, pledging his allegiance to a cause which has become completely rotten, and yet someone capable of devestating acts of destruction to achieve that futile dream. Though he has killed no civilians yet, killed no innocents, the enemies of the Federation still see him as a monster to be hated and feared.
Michael remembered being the youngest of a family of six children, all members of the Federation's richest class. Raised in wealth, luxury, and also responsibility, Michael still had a naturally mild personality, and also a charitable streak which led him to sneak food and extra money to servants who clearly needed it. But that was not what got him disowned, rather, it was when he was being shown around his family's treasury, where several ancient weapons were kept, including a small white and gold mech. On instinct, he touched said mech, and began glowing
. It was then that his nature as a Psychic came out, and he was quickly disowned by his parents and other family members before being sold off to a Federation laboratory, where he suffered many... Traumatic things.
Then one day, a Federation Admiral made a surprise visit to the facility and incensed at the actions of the scientists, had them imprisoned and freed Michael from the operating table he had been strapped to, before ordering his subordinates to make sure Michael was treated as a human again, albeit with restraints on his psychic powers. This Admiral, Admiral Espirit Locke, adopted him as a son, albeit a son whom his own superiors forced him to use as a weapon - For if Michael wasn't useful, he would be killed out of hand.
So Admiral Espirit and Michael began playing the long game - Fight against the enemies of the Federation, gain power, and eventually reform the nation from within. Of course, the fact that they had to crush the enemies of the Federation put them on the crosshairs of one Ascot Rider, and so the story begins.
Gear Psychic Powers:
Michael has the ability to project barriers and burning beams of pure white-and-gold force, as well as levitate himself and fly. But his most powerful ability, and his most problematic, is a keen sense of psychic empathy which overlaps with mind-reading which allows him to see an opponent's thoughts and emotions, from redeeming qualities to true monstrosity and both. This empathy is two-way, meaning that he can 'broadcast' his feelings to his opponent in the middle of battle, sometimes without concious intent. And yes, this means that Michael can feel the emotions of enemies who merely want to defend their homes, making himself disgusted with what he does...The Light's Wrath Mech
Overall Height: 4.51 Meters
Weight: 7.51 Metric Tonnes
Power Source: A 'Psychic Reactor' which breaks the laws of physics to produce free energy.
Composed of the same psychically-resonant materials as Ashbringer, Light's Wrath is much the same, a mech capable of bonding with a pilot of sufficient potential to awaken its psychic reactor. Able to keep up with Ashbringer, Light's Wrath is also retrofitted with Federation Tech, with none of the 'taint' of the Vyexul.
Light's Wrath has four grappling hooks (launched from the forearms and each side of the waist), energy wings, and a forcefield. It also has..Hybrid Plasma-Solid Rifle
A railgun-based weapon which fires rounds of super-dense metal coated in plasma at a fraction of lightspeed, and which can also 'switch' to firing balls of concentrated plasma or just 'pure' railgun rounds...Exclaibur Nova
A blade of meta-materials which is normally blunt, but can be instantly sharpened to a monomolecular edge by running psychic power through it, and can even be 'coated' in burning white-gold energies which are as hot as a sun's surface, yet at the same time, be 'altered' to not burn anyone Michael thinks of as an ally...Personal Equipment:
- Medkit w/ medical nanomachines and organic healing gels.
- Small Holdout Coilgun Pistol w/ two cartridges of ammo.
- Pilot Suit.
- Fine Civilian Clothes.
- Bulletproof vest.
- Credit Stick containing a lot
- Gentleman's Rapier
- Cuff/Bracer which dampens his powers when he wears it, thus lessening the danger he presents to fellow Feds.