Hidden 10 yrs ago Post by Vash
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Vash ♣ Ego homini Lupus ♣

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Working on it. Just posting this here as a placeholder for now with a couple CSs and junk. I'll actually get stuff working tomorrow or this weekend.

This is the Character Bin for Exoria: A Galaxy On The Verge Of Corruption. A roleplay by Sora which is located Here Go take a look!

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Exoria IC
Exoria OOC


Please do not post on this page unless you have posted a CS on the OOC and have been approved. This page is for Accepted CSs only! Thank you!

Sora's Characters
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Vash's Characters





Kyelin's Characters
http://www.roleplayerguild.com/posts/61812





Fabricant's Characters
http://www.roleplayerguild.com/posts/61820


Pyro V's Characters
http://www.roleplayerguild.com/posts/61928



Sovreign Grave's Characters
http://www.roleplayerguild.com/posts/62104



Silver Carrot's Characters
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Non-Player Characters


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CS Pending

Hidden 10 yrs ago Post by Kyelin
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Kyelin

Member Seen 9 yrs ago

Name: Oradis Theta

Race: Newcomer

Age: 7 years

Image: 

Weapons:
-Type-46 Machine Pistol, 10mm caseless, AP ammo
-Type-187 Gauss Cannon, 14.75mm, 4 rounds per magazine, 2 - 5x magnification scope

Abilities:
Hive mind - Oradis is a collection of insectoid organisms, where individual members can leave and forage outside of the main body for a short time, gathering food and information to return
Optimised visual sensors – Oradis has augmented it's optical sensors to give it high accuracy with weapons, and able to identify critical weak spots in heavily armored foes.
Tinkerer - Oradis is a born machinist, able to analyse and modify equipment it finds in the field, and has a knack for engineering cunning traps and devices.

Bio: Oradis was created as part of the engineering workforce on an asteroid mining rig, where a small colonial organism was modified and uplifted to supplement standard droids. These new constructs were hardier, more reliable, able to modify and repair themselves as needed, and were capable of enhanced independant thought when isolated for long periods of time. However, the colonial insects evolved into a symbiotic partnership with the machines, hard wiring and integrating further into the core systems until the constructs developed sentience. They peacefully rebelled against their creators, and after much investigation and deliberation with G.L.I.P. ambassadors, were granted independence and granted the asteroid as their homeworld.

With their new existence and all the possibilities that come with such things, the constructs (calling themselves The Newcomers) live a humble existence, and strive to further integrate into the galactic community and understand their new galactic neighbors. Oradis chose to leave it's new world, bored of the asteroid it calls home, and set out to search for adventure. It has traveled quite far, learning that organics can be both good and bad, and has learned to defend itself accordingly. Oradis currently resides on Norrux Mirugal (selling scrap metal and parts to fund it's next trip).

Personality: Newcomers lack higher personality traits, but variations still occur between hives, and give them a sense of individuality. Oradis is a shrewd negotiator, and very cautiously approaches a situation, being sure that it has the upper hand at all times. However, Oradis, like most Newcomers, takes pride in their bloodless campaign for independence, and will always try to negotiate and defuse a situation before opening fire.

Name: Noferktii Clanless
Age: 24 years
Race: Shav'aa
Appearance:

Preferred weapons: 
Assegai Ind. Type 47 AM Heavy Pistol 'The Kiss of Death' – This particular model of the weapon was removed from circulation shortly after it's release, due to the fact that the recoil was infamous for causing the weapon kick up and fracture the user's jaw (Hence the nickname). As such, they are a rare collectors item, and can only be found on the Merchant Fleet for sale. It was a gift to Noferktii from her trainer, and serves her well (modified with dampener kickers, for obvious reasons).

Ceremonial Dagger – When she became homesick, one of her crew mates managed to procure a rare Nup'Tuuseu warriors dagger from some slavers. It is extremely ornate, with many rare jewels and intricate etchings, but surprisingly strong and resilient in combat.

Abilities: 
Harmonize – Despite her injuries, she still has some connection to the Harmony, though it is a tiny fraction of what is normal. She can detect creatures watching her from a distance, and she can gauge another's mood, personality and intent when they are close and not purposefully hiding it.
Bio: 

A race of asexual tribal nomads, gender among the Shav'aa is instead dictated by ceremony and cultural practice, with many 'sexes' existing in the form of clans. Clan status is of the utmost importance, with strict limitations on what Shav'aans are allowed to do in the form of profession, and whom they can marry. Another important aspect of Shav'aan culture is the idea of the 'Harmony', a mild form of psionic communication made possible due to the excess brain matter found in a Shav'aans frill. Currently, four major clan families can be found throughout galactic space: Kystaalla'Boigt, Moredis, Nup'Tuuseu and Dongoslo Tekra'Po. Respectively, the names translated into standard are Guiding Light, Ethereal, The Carriers and Spirits of Ecstasy. Of particular interest, Dongoslo Elders wish to change their clan name to Diri'Haptseu, 'The Oppressed', due to their role as essentially underlings to the other great clans. 

Noferktii Clanless hails from this clan, where her role in society is to serve the others, be it through menial labor, entertainment or the arts. For ease of communication, all Dongoslo are mostly called 'she', though this term has no biological significance. Noferktii was born into a family of traveling entertainers, and learnt from a young age how to perform ceremonial dances and acrobatics. However, her true wish is to become a warrior, made impossible since she is not of Nup'Tuuseu descent, and is forbidden from marrying into the Soldier families or practicing combat.

However, she was discovered at the age of fifteen participating in tournament combat by a member of a higher clan, and she was duly punished in the traditional manner for such a crime: She was beaten half to death, had most of her frill cut off, and she was cast out into the cold deserts. Were it not for a roaming band of illegal miners, she would have met her end there and then. Instead they took her in, and she traveled with them, earning her keep as the ship's cook. One of the crew was a veteran soldier, and taught her how to fight, and today Noferktii resides with The Merchant Fleet, a conglomeration of hundreds of various alien ships and races who travel the cosmos for rare and unusual items.

Personality:
Noferktii, despite the manner she was cast out of her family, still manages to be optimistic in even the most dire of circumstances, though she does occasionally become morose and depressed unpredictably. Noferktii is also fascinated with other races and cultures, often researching late into the night a particular race she found interesting the previous day. She relishes combat, and has the unfortunate habit of picking fights with dangerous individuals. Also, due to her nomadic nature, she gets flustered and uncomfortable staying in the one place for too long.

Name: Vexiis Klaan
Race: Enlightened
Age: 62
Appearance:

Weapons: Neural Disruptor – Banned by Galactic Convention as being too inhumane of a weapon, Neural Disruptors fire an energy bolt that fries an organic's central nervous system, causing extreme pain, convulsions and cerebral hemorrhaging, sometimes taking minutes to kill the target, though they are incapacitated nearly instantly. It's EMP effect also works effectively against a synthetic target's circuitry.

Bio:
Vexiis Klaan was a major lieutenant during the Eradication War, when the Enlightened (a race of near omnipotent, technologically advanced beings) attempted to take control of the galaxy, viewing the other species as barbaric and primitive animals. The combined might of the galaxies military forces was enough to end the war, wiping out all enlightened worlds and installations, for they refused to surrender. Vexiis was head of the Enlightened's research division, responsible for the invention of several banned armaments and WMDs, including the Mass Genetic Disassembler Device (nicknamed the 'Goo Bomb')..

During the attack on the Enlightened's main research facility, Vexiis lost his arm, but managed to escape. Ever since they were defeated, Vexiis has vowed to find a way to defeat his enemies, whatever the cost, and reinstate the Elightened as the supreme galactic power. Building a bio-mechanical prosthetic and gathering allies, Vexiis went into hiding to continue his experiments. He specializes in genetics and microbiology, having produced several pandemic viruses and mutated abominations, looking for a weapon to deploy against the G.L.I.P. 

Enlightened in general are thought to be extinct to most galactic citizens, considered a 'boogeyman' of sorts (though they are technically classified as 'Near Extinction', and still actively monitored by most governments). His current whereabouts are unknown.

Personality: 
Vexiis Klaan is cruel, cold and calculating, always staying two steps ahead of his pursuers and law enforcement agents. His main drive is the salvation of his people, though he goes about it in a totally immoral way, throwing away lives as if they were nothing. As such, if he believes that certain individuals may help further his agenda, he will begrudgingly work with them. He has a hatred of humans in particular, who lead the charge against his people, and is more than happy to use them as test subjects.
Hidden 10 yrs ago Post by Fabricant451
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Fabricant451 Queen of Hearts

Member Seen 2 hrs ago

Name: H.R.H., Princess Audra Strathmore

Gender: Female

Species: Human

Preferred Weapon(s): Blaster Pistol, custom modded. (See First Image in Appearance)

Abilities: Nothing spectacular outside of decent accuracy and above-average stamina. She's also very limber and flexible.

Image of Character: (Regular Outfit)


(Civilian Clothes)

(But with, you know, red hair and such as shown in the image above)

(Palace Slave Outfit)



Bio: The royal life was not one Audra would have chosen had she the ability to do so, but she will be the first to admit that it has had its benefits. As a young girl, there was rarely a moment where she wasn't being waited on hand and foot, from the handmaidens laying out her dress for the day, to the robotic attendants who assisted her down for meals, and even her hand-picked instructors who made certain that Audra was able to learn in as comfortable and easy an environment as possible. All was well and good until Audra grew utterly tired of having everything planned out for her on a day-to-day basis. She may have been a princess, but did that mean she wasn't allowed to enjoy herself?

Much to the chagrin of her father and mother, Audra spent much of her youth sneaking out of the grounds to play with other children, enjoying the air on her skin and the ground on her feet. It was freeing in a way that she never thought possible; people had this sort of fun, this sort of excitement on the daily. After much pleading, her parents relented and Audra was allowed to spend time with other youths, under the watchful eye of guards that hovered just out of sight. It was during these play sessions where Audra's competitive side bloomed. It started friendly enough, sports and games being played among friends, and she appreciated that the other teams didn't go easy on her because of who she was; though they did come to regret it when she got upset whenever her team lost an event. It was all in good fun, though every loss was taken seriously by Audra, and every victory was celebrated.

As Audra developed into womanhood, her attitude became no less competitive, a far-cry from the typical royal behavior that was once taught her by her instructors. Having experienced such fun as a youth, she wished to carry that feeling into maturity, and she did up to a point. Because of her position she was forced to spend less time engaging in sport and more time learning the way of the royal world from politics to strategies to the perfect way to greet foreign dignitaries, but inbetween her lessons Audra would often sneak off and make members of the court find her. Sometimes she would hide on the roof, others in the cellar, but upon being found she would promptly return to her lesson; nothing wrong with a spot of fun to mix things up.

When it came time for Audra to marry and take over duties fully, she didn't feel pressured into choosing a husband; there was a boy she was often sweet on - not to mention the numerous suitors she happily led on time and time again, but she was utterly dismayed to learn that her marriage wouldn't be to a husband of her choosing. Though she valued being able to do things for herself and to make her own decisions, she understood that an arranged marriage would be beneficial, if not happy. She would sacrifice her happiness for her title. As the day of her wedding approached, she silently lamented the days of her youth now long gone. The marriage would have been more than just a political dealing, more than a rite of passage, for Audra, the marriage would signal the end of her semi-carefree pursuits. In truth, ever since her parents retired five cycles prior, her carefree life had all but vanished, but she still held out hope that excitement would be had. Perhaps it still would.

Other: Despite reluctance to sit through lessons, Audra retained a great deal of information and knowledge over the years - particularly when it came to diplomacy. Diplomacy was taught to her as one of the most important aspects of being a ruler, and though she would just as easily pick more 'aggressive' diplomatic solutions, she fully understands the importance of talking things through - or at least attempting to do so.
Hidden 10 yrs ago Post by Pyro V
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Pyro V

Member Seen 1 yr ago

Name: Ana Cassius

Age: Twenty-Seven

Gender: Female

Species: Human-Cyborg

Preferred Weapon(s): Dual Cassius Industries Laser Pistols



Abilities:


Enhanced Speed: Ana can activate a speed boost that lasts for roughly thirty seconds, which increases her speed phenomenally (faster than any human, but nowhere near as fast as The Flash or Superman, for a reference).

Enhanced Strength: Ana has the strength of a heavyweight champion due to her cybernetic implants.

Inorganic Organs: Due to the implants on the majority of her organs, Ana is immune to a vast amount of diseases and poisons.

Description of Character: Ana stands at a less-than-imposing stature of 5'9 and has a slim build; however, she weighs over two hundred pounds due to the amount of metal in her body. None of the cybernetics can be seen on her body, as most are woven into her muscle tissue or grafted onto her organs and spine. Her skin is paler than most people, due to her near death three years ago. Her black hair is short, barely shoulder length, and cut choppily. For her attire, she wears a grey pinstripe suit jacket and pants, along with black dress shoes and a white dress shirt underneath the jacket. Her feet and hands are made entirely of metal and synthetics, along with her ankles, wrists, and the next few inches of arms and legs.

Bio: Ana was born to the Cassius family, a family that had built up a rather large business on the arms manufacturing industry. They built their dynasty quick, and soon enough controlled the majority of the sector. Once the business had become respectable, the original CEO began a few underground counterparts of Cassius Industries. These underground corporations built and sold all the arms that were considered too dangerous by the government, and also sold military grade firearms to the undesirables of society, be they raiders, gangs, assassins, or plain old men and women who wanted a little something extra to deter crime in their homes.

Cassius was the firstborn of the CEO that was in charge, which meant that she was to become the CEO the moment her father died. Growing up, she was taught by private tutors loyal to the Cassius family, and the education mostly dealt with learning the ins and outs of business, and what was acceptable and what wasn't. Of course, math and language arts were high on her lists, but things like social studies, history, and even most science besides the basics were left out of the equation. As such, her knowledge on basic subjects is less than desirable in the average citizen, but what she lacks in broad knowledge she makes up for in focused knowledge in economics and business. Due to the risky business the family does underground, she was also taught how to use most firearms, though she preferred using pistols and long range rifles, and thus her knowledge on other weapons is practically basic.

Compared to most, she didn't have long to wait. At the age of twenty, both of her parents died. Multiple gunshot wounds, and most of the family figured it was a rival company or some clients that were dissatisfied. Either way, Ana was now in charge of the company. During her first couple of years, the board of directors, lead by various aunts and uncles, guided her and made sure she didn't mess up the entire company. They were gentle with it, never being too obvious that they were really the ones in charge. By her fourth year, however, Ana held the reigns firmly in her own hands, and only used the board to make sure that she didn't make a mistake that she had managed to overlook, and practically destroyed the power they held. Later that year, there was an accident in one of the factories that Ana was touring, and she was rendered incapable of running the company. The whole thing was greatly publicized. However, she dipped into the company bank, and spent a fortune on repairing herself. When she emerged two years later, she stepped back onto the throne of Cassius Industries, which had been led by the board, who had regained all power. She took back her power, and only allowed the board any power when she was off on business that took up all her time. She even limited their ability to hire and control guards and private soldiers.

She was invited to the wedding for political and economic reasons, mostly to secure gun shipments for all kinds of police and military forces. Really, Ana would have preferred to have just sent someone from the board with a gift basket and a letter. However, she knew this wasn't just something she could blow off, and so she packed up her nice suit and headed out to meet the young Princess and her "dashing" prince.

Other: Ana is the President and CEO of Cassius Industries, a large weapons manufacturer that is on the brink of monopolizing the market of weapons, large and small. However, she has managed to stay out of being a monopoly to remain out of government jurisdiction.
Name: Arus Lenthan / Sura Nahtnel

Gender: Female

Species:




Preferred Weapon(s)/Personal Item(s): .40 Neran Pistol; DM Sniper rifle; Invisibility Device

Abilities:

Thick Skin - The smallest of firearms and knives won't be able to pierce her skin, though they still hurt like hell.

Heightened Senses - The sight, hearing, and smell of Quernoans is heightened, giving them an edge over some other races in that department. However, it is not enough to be completely overpowering.

Invisibility - So long as she carries the experimental device, Arus will be able to turn invisible for up to ten minutes, though her sound is not muffled. This is not effected by how quickly she moves.


Bio: Arus grew up on the planet of Veretta, one of the Republic's many holdings, though the most valuable. Like many young species of her race, she aspired to be one of the many great warriors of her people. However, as time passed and she got older, it was clear to most around her that she wouldn't be fit for the normal soldier life - her muscles weren't as big as the others, she was timid, flinched when there was a loud sound, wasn't quick to violence. Her body was too slim while keeping the height of the others. However, this did not stop her from applying for the military when she came of age.

She was accepted, barely. It would have been the greatest embarrassment her family had ever seen if she hadn't been permitted to join: The only ones usually excluded from service were the mentally and physically handicapped, with the rare normal Quernoan that was simply inept. Of course, she wasn't placed in the normal rank and file soldiers - she was to be trained as a scout, as her small frame would allow her to hide better. Even with the extensive training and new diet, Arus failed to put on much more muscle mass than she already had - however, she made up for this by being an excellent shot with a rifle, even she did need some extra padding on her shoulder.

After that, she was promoted to the sniper teams, in where she began to personalize her rifle. No real modifications were made, but it was changed to be sleeker and darker until it was an earthy brown color, the barrel and stock splashed with tans and greens. Artificial leaves were grafted onto the frame, allowing for better cover in the jungles. Most snipers personalized their rifles in some way or another, and so no one said a word as she meticulously worked on the fine details of it. Her time in the sniper squad didn't last too long, though - a recommendation from her old scout commander had her whisked away to form a new assassin squad. Further training was given to her, in which she was taught hand-to-hand combat and how to use a knife effectively, along with some more advanced pistol training.

The physical training of being an assassin was a strain on her body, but she would not allow herself to be a failure. It wasn't exactly uncommon for recruit assassins to quit or fail, and it never brought shame. But it was not something she could allow. Even so, her muscles remained small and sleek, giving her a lean look rather than a muscular one like the others. Though she saw it as a failure, her squad leader saw an opportunity in her. With some string pulling and favor cashing in, he was able to get an experimental device: A new piece of technology, meant to cloak the user in a personal field of invisibility. Arus was to be the test subject for it.

The device worked extraordinarily. The time it was able to keep, while small in the scheme of things, was impressive for the first working model, and the fact that it hid the user and their weapons from view from anyone who wasn't really looking for them was an amazing feat. The only issue with it was a mental flaw, one that was severely overlooked. Arus was becoming more and more paranoid as she used it, to the point where she would even use it in the bases and camps she was using, and refused to take it off, even when she slept. Most saw this as her showing off and not wanting to share her new toy, but in reality she was simply going crazy because of the device, and no one thought to check the mental state of the user, only focusing on how great the device was working. The scientists in charge were even beginning to make similar devices to be distributed to the rest of her squad.

That plan ended one night when Arus suddenly went on a rampage in the camp. It was a normal night, job well done, they were to head back to the base the next morning. Arus was uncloaked for once, acting much calmer than usual. With the ease they were all feeling, none were carrying around more than their knives - they were far away from where their target had been, and close enough to the base that it would be foolhardy for any enemies to come at them, even if they could find their location.

Of course, they hadn't accounted for inside jobs.

Out of nowhere, Arus flipped out, throwing her food into the air, startling the others. Before any of them could really react, her gun was out and pointed at her captain. A cruel grin formed on her face, and the trigger was pulled. As the captain fell to the ground, her squadmates tackled her down. After a harsh struggle, they managed to knock her out, though they took more than a few bullets. They returned to the base by morning, far sooner than they should have. Two of them had died of their wounds and had to be left behind with the captain's body, and another died in the hospital ward, leaving just Arus and her last squadmate to report to the higher ups.

No one was sure what had happened, but she was allowed her guns, armor, and some clothes, and was exiled from the Hades System on pain of death. Reluctantly agreeing, she headed out... of course, after retrieving her little toy from a certain scientist. Then her ship escorted her to Norrux Mirugal, where she began to take up jobs as a mercenary and assassin, making a name for herself, though becoming harder and harder to find as time passed. And, with each passing day, she became more and more conscious of the other half growing within her...

Other: Extensive use of the experimental has given Arus split-personality disorder and paranoia.
Hidden 10 yrs ago Post by TheSovereignGrave
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