I think that this was too TL;DR for a Casual Int Chek. So this is probs a k place to find people who would actually read it. Just note that this will be put in Casual, and have a standard post size of (gasp, the horror) only two paragraphs. Yeah. Such blasphemy.



From the cracked-open sky,
here lies an audible voice.
A parting word in a drop of water,
as the brightest star says,
"Goodbye."


For as long as recorded memory stood, humans have lived on the back of whales. Floating in the ever-changing sky, they coexist with other animals who formerly lived on the land, staying in pods of these massive flying whales, each one an independent, sustainable island of earth and mass in its own way. In a world where the sea has devoured all of the land, the wingless live on the backs of giants, a world where only those who can fly have the right to do the impossible.

Yet, once upon a time, it wasn't like this.

The world was of three: land, sky, and sea. The winged of the sky developed their kingdoms above the clouds, possessing the ability to generate supernatural phenomenons. Untouched by the activities of the land, they stayed as beings who were magnificent and divine, lead by dragons who were millenniums old. The ancients of the sea too developed their civilizations in the bottom of the ocean, considering themselves patrons of the waterkind, prospering in massive coral reefs and forests of seaweed. Though the magic of their elders, those who had tentacles, were of a darker nature than the winged, they were a just race. And then, those of the land, lead by the humans, a race younger than others, and yet, expanded the fastest. In just a few centuries, they have either tamed all others who lived on the land, or produced the weapons that allowed their inferior bodies kill those who resisted their rule. Though they were once also capable of using magic, they feared it instead of worship it, going about the motions to eradicate the witches and warlocks living amongst them. Technology replaced magic, and with technology came industrialization.

The kingdoms of man grew larger and larger, their population increasing exponentially. Unaware of those who inhabited the sky and the oceans, the humans crowned themselves as the masters of the world. Waste spilled into the oceans. Smoke drifted up into the sky. The lesser races of the ocean and sky were hunted and feasted upon as humans enjoyed new delicacies. More centuries passed, and men now lived in buildings of steel and concrete, believing that the greatest threats to humanity could only come from the inside, that the only things left for them to explore was space.

They were wrong.

A millennium of watching their homes become ruined had tried the patience of both the ocean and the sky, but it was ultimately the ocean that made its move first, every member of their kind banding together to eradicate the humans who carelessly ruined their own civilization.

It was only the whales who had thought that humans deserved another chance, but even amongst that race, it was but a percentage that believed that they should save and preserve the culture of the land. For whales had also been hunted, and many of them also sought vengeance.

In the span of three days, water levels rose all across the Earth, swallowing the continents whole. Only a few percentiles of the human race remained, and with them, only a small selection of the land's races were spared the indiscriminant attack. In the end, only a few of the Great Whales, giant leviathans who only surfaced the sea once every decade, chose to ultimately spare the humans. Yet the ocean was no longer a safe place for those of the land, and the dragons who ruled the sky were unwilling to intervene, for they too saw no point in saving a species that had only proven itself to be greedy monkeys that stole from other kingdoms.

The sea was no longer safe, but the sky was neutral.

With no other choice, one of the oldest races of the ocean left their homes in an act that could only be considered an irrational miracle. They rose above sea level and flew.

In just a few dozen years, they mastered the art of magic on their own, earning the respect of the dragons.

In a century, they grew five times their original size, and have recreated 'soil' on their massive backs.

In another twenty years, they taught humans how to live without utterly destroying everything.

And now, three hundred and ninety-three years after the flood that turned the planet completely blue, the story of the wingless begins once more.




Era'Thet, like every town, is named after the whale that it is built upon. A recent addition to the pod of Regana'Hier, Era'Thet had only been a member for three years, having joined the group of flying whales for unknown reasons. Originally devoid of human life, it is now the home of roughly three thousand humans, living in a sporadic settlement consisting of well-built, stone buildings, but only simple, dirt roads. Other than the essentials of water and electricity, it is very much a developing town, and still has much work to be done before it could be considered a proper, modern town.

The landscape of Era'Thet itself is that of a healthy forest on mountainous terrain. While the concept of a 'tall' mountain doesn't exist, there's no denying the fact that much of the land is sloped up and down in hills. From there, many canine-esque creatures lurk, four-legged beasts that dance between trees, being both a feared predator and the most common form of game meat. Many picturesque waterfalls and streams are also present, coming from lakes located at the highest points of the whale's back, which would eventually fall into the stomach of Era'Thet, nourishing it with vast quantities of rainwater it accumulates whenever it chooses to wander into a cloud. However, there are no fish in those streams.

Currently, the only form of long-range communication is through radio, and the majority of residents travel via bicycles. While the domestication of animals has been rather successful as of late, most sources of meat still come from the wild, and much of the back of the whale has yet to be explored. The 'Whale Shrine' has yet to be found as well, making it nigh-impossible for humans to communicate directly with Era'Thet.




Humans are, generally, existences incapable of utilizing magic. Without as many plentiful resources as before, humans are now at an extreme disadvantage in this world, even with the help of the whales that they live on. Thus, in order to help them gain more independence, the whales have created the first artifacts in the world capable of allowing anyone to use magic. Though it could be considered more as something that is 'grown' off the whale, just like terrain and fauna, these artifacts, dubbed 'Artificial Wings', give humans the ability to fly, as well as one other ability. However, only humans who have not yet reached adulthood are capable of utilizing these Artificial Wings, ultimately limiting the percentage of the human population that is capable of becoming the 'Fae', users of the Artificial Wings.

Artificial Wings, first and foremost, take the form of crystals, often worn as a piece of jewelry. These crystals, when activated by someone with the potential of becoming a Fae, manifest in three forms, depending on the stage of development for a Fae. Stage I is the manifestation of armor over one part of the Fae's body, as well as granting flight in the form of being able to 'walk' on air as one would on land. Stage II is the manifestation of a Fae's full armor, as well as their Artificial Wing's innate abilities. Stage III is the manifestation of the Fae's weapon, which acts both as an extension to the AW's abilities, as well as a powerful physical weapon that doesn't rely on magic. Though it always varies, it takes a year for a talented Fae to bring their AW up to Stage III.

The abilities of the Artificial Wings are rarely something that is only destructive. Instead, more often than not, they will be utility-based abilities, such as changing the state of an object to what it was twenty hours ago, or accelerating the speeds of an object. Abilities are accumulated from generation to generation, meaning that, as long as the Artificial Wings are continually passed down from one Fae to another, the abilities and parameters of an Artificial Wing will continue to grow stronger. This isn't the only way to strengthen an AW, however. Provided that two Artificial Wings originate from different whales, it is possible, through a long process, to fuse the two together, creating a new pair. Such processes are rarely done, however, simply due to the fact that the strength of a fused Wing doesn't necessarily equate to the strength of two separate Wings.

Often, unawakened Wings are found in random places deep in the wilderness, but occasionally, they will be the source of odd incidents. When such things happen, or when anything that humans normally can't handle happens, it is the job of Daedalus, an organization composed of Fae and former Fae, to resolve those incidents.




The name of the organization in Regana'Hier that manages all Fae, Daedalus could be considered a special operations force composed almost fully of Fae and former Fae. Tasked with both the special education and management of those with the potential to become a Fae, all candidates are run through a series of mental and physical tests, While it certainly isn't a necessity for a Fae to be physically and mentally fit, it should be noted that Artificial Wings act as a multiplier in terms of the increase to physical strength. There may be some who are blessed with high multipliers, but ultimately, the weaker you are normally, the weaker you are with Wings. These tests also serve as rankings in terms of priority in receiving Wings, which is generally a good indication of when one will become a proper Fae, a magical warrior who fights for the sake of humankind and whalekind.

Generally, Fae work in teams of around three to five, and are managed by a co-ordinator who acts as their support during missions. Though the coordinator is rarely seen in combat, it isn't unnatural for them to be in peak physical condition, with at least six years of experience in some form of martial combat. After all, all coordinators are originally Fae, and while they mainly serve as a strategist, they are still more capable than other humans in terms of combat prowess. Teams are often given free reign over how they choose to approach an order from the central command of Daedalus, but punishment is swiftly and harshly dealt out to those who breach any rules.

Currently, the Daedalus outpost in Era'Thet is such that there aren't really any teams. Only a bunch of Fae and coordinators, still unclear as to how they're supposed to group up. Daedalus modus operandi, after all, highly favors the independent and the self-disciplined.



Humans
Humans are...humans. Outside of certain things such as having an average lifespan of 130 years due to the influence of the whale's magic, they're relatively the same as they've always been.

Whales
Massive, island-sized behemoths of the sky, they house a variety of lifeforms on their backs, and have a hard, crusty outer skin that protects their inner skin from the rays of the sun. All the 'lakes' and 'tunnels' of the whale's back ultimately lead inside the whale, which is why falling into it...won't be a very nice experience. It is unknown what exactly whales eat, but regardless, they're able to reach amazing feats, both magically and physically. On the back of every whale is a Whale Shrine, allowing humans to communicate with their whale directly. Outside of that, they communicate via a sequence of low-frequency groans. To humans, whales are idolized in the same manner as the dragons are to the winged: that of saviours and teachers.

Dragons
Considered the strongest race above the ocean and below the heavens, Dragons are considered gods. With a lifespan that reaches upwards to three thousand years, they are immeasurably wise and the first existences to have attained the holy grail that is magic. Guardians to all the winged, they act as teachers for civilizations that they deem intelligent and responsible enough for the usage of magic. However, it should be noted that Dragons are not 'born' Dragons, but evolve into becoming such. Similar to a serpent, a proto-Dragon is the product of the reproduction of two Dragons. Immeasurably weak, the only reason a proto-Dragon survives its first five hundred years of life is due to its parents. The next five hundred years is for the proto-Dragon to explore the sky by itself, growing stronger through its own experiences. Needless to say, proto-Dragons are generally treated with the same respect one would give to a prince, but some races still view them as a delicacy of a meal. After one thousand years of life, proto-Dragons grow wings, and their magical ability increase tenfold, truly joining the ranks of gods.




A few questions to ask yourself before you join.
Will you stay devoted and post without me nagging you to do so?
Will you give me your skype and your soul?
Will you post at least two paragraphs worth of text each post?
Will you use proper, gentemanly English?
Will you take advice and criticism like a man, not like a female dog?
Will you actually do what I tell you to do for the sake of plotting?
Will you make a character that isn't so anti-social that logically, they won't even be talking to anyone?
Will you PM your CS before you post it in the IntChek or OOC or whatevar?


Le CS
Image: Animu/mango-style preferred.
Quote: A catchphrase or something...that your characters will actually use.
Name: Can be from any ethnicity, or even named after brands such as Coca-Cola.
Age: 6-18 for the Fae, 18+ for the muggles.
Gender: Male? Female? Or Hideyoshi?
Personality: One paragraph minimum. Your character will be changing as the RP goes, but at least keep some traits of their personality consistent. Don't write that they're a cute, shy little girl, and then write her as a Rambo.
Skills: Normal skills only, such as fishing and what-not.
Likes/Dislikes: Unless they have no soul, put something in there.
History: Two paragraph minimum. No need to make it tragic, but should include SOMETHING that makes it apparent why they chose to be a Fae.

Artificial Wings
Name: Name of your Wings. The naming convention is that of naming it based off fairy tales that relate to their ability. Three Little Pigs, for example, would be the construction of temporary barriers.
Stage: I, II, or III
Description/Image: Describe what your Wings look like when activated. Or use an image.
Ability: Your ability. If it's something annoyingly OP, prepared for lots of nerfing.