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Hidden 12 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

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This is a remake from Bell's roleplay, http://www.roleplayerguild.com/topics/24211/posts/ooc A number of us are simply rebooting it, and revamping it.



[i]In the land of Forrosia, there are many groups of talented people who call themselves adventurers. These people come together in what are called guilds, a single place where jobs are sent known as quests, and the members of these guilds can take up the quests under their guild's banner. One such guild in the heart of the human capital of Sersia, is most notable for the recent expansion on their recruitment techniques. They have begun bringing in more and more members to become a part of their guild, and as a result a part of something greater than their individual selves.

Guilds are like families. They help one another, from quests to more personal matters. They become rivals and challenge one another's strengths to see who can come out on top, but above all the members of a guild are friends. There is only one rule to join this particular guild, and that's that you not only respect your fellow guild members, but you do all you can to protect them and the guild as if it were your home and family.

Many come from all around to join guilds simply for the access to the quests which pay considerably well. They find however that this guild has much higher standards, and requires more of a person than a desire to fill their pockets. More than ambition, a member of this guild must have courage and honor, and enough room in their hearts for the ones they will call their guild mates. It may sound silly, and even a bit corny, but these bonds are the bonds that make this the greatest guild in all the land.

So do you have what it takes, can you call yourself a member of Iron Tree?[/i]

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There will be a quest system, where our characters can work towards getting stronger, gaining money etc. Everyone is free to make their own quests. It can be a simple quest to get your character some extra money, or a more important mission following a story you have planned with much greater reward.

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We have debated long and hard about magic in this, and agreed to have it, I believe, with magic working through Items e.g. wind magic can help an arrow fly. Things like that, with limitations-you can't just keep using magic all the time, magic is energy, life force, so therefore you have to start off with not being able to use too much of it. Does everyone agree with this?

Some passive magics, such as healer, can be done without Items.

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Name:

Age:

Race:

Picture Reference OR Physical Description:

Personality:

History: (As brief as you want)

Class: (If name is applicable)

Full list of combat skills: (This means skills with a bow or swords or anything like that. Just the important details of how your character fights. There aren't any limits to this, just as long as you don't go off and make the god of all adventurers who can do anything and everything like a master.)

Extra Details: (Anything else you feel needs to be stated about the character that doesn't fit into one of the above sections can go here.)

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I hope everyone is happy with this! if not, tell me and I'll edit. I hope we can make this work this time!
Hidden 12 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

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Oh well, damn. The H disappeared. Oh. Well.
Hidden 12 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

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We have also discused the land itself, and have decided to go with the layout of the fairy tail world, and will work on changing names

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