A young child is whisked away to an ancient, magical land, where it has been prophesied that they will overturn the realm's dark ruler and bring about a new age. A cliche, perhaps, but a cliche that many young children create in their minds, hoping and waiting for all the same. As the protagonist delves deeper into the labyrinthine world, a dread sense of deja vu follows them like a shadow. Have they been here before, or perhaps, have they been here all along? Are they the chosen one, or, have there been many before? If they started in the center of the maze, how are they supposed to find this supposed Mazemaster? These questions and many more will all be answered as the story unfolds.






Some spoiled kid gets sent into another dimension. The universe, and thereby the whole story, have a few very concise list of themes and points to make.

1. Mazeworld is more like a dreamscape made out of a child's subconscious than a separate dimension, so get that squared away. All of the player-controlled creatures should be absurd, but follow the same vein of 70's Brian Froud-esque absurdity. Furthermore, they should all be found in the kid's room in less exciting, nonmagical incarnations. For instance, I will be playing the analogue to the kid's pet frog. If you haven't noticed already, this story is so inspired by the Labyrinth that I would get sued if I tried to make it into a book. This is a perfect segue into my second point.

2. Like in The Labyrinth, the main theme of the story is Growing Up. The kid (Named Riley, but I haven't decided on a gender and would like it to be voted on by applicants) is tethered to the child world through all of the fun stuff in their room that's found in Mazeworld. To grow up is to detach yourself from the notion that you might be some chosen one waiting on a Hogwarts Letter, Sword in the Stone, or magical maze universe, and furthermore, to detach yourself from symbols of childhood like toys and posters in favor of symbols of adulthood -- pets and plants you care for, well-written books, and so on.

3. The Mazemaster is the kid, I'm just gonna go out and tell you that. More specifically, it is an alternate version of the kid who never has to grow up Peter Pan style, but with a darker twist on the idea. The world is created by a child, so there is no basis for the sexual reproduction of the magical inhabitants. As a result, there is no need for families, and the world is populated entirely by drifters or gangs. Because Riley doesn't know what racism or classism is, the world's villains are purposely evil bullies. There is no aging because Riley cannot fathom it, but there are denizens created to live in permanent old age, suffering the maladies of whatever Riley assumes old people are like.




If you know me, you know I'm not exactly begging people to join. With the standards I have, although there's no limit to the party size, I expect a cast of four or five. Here are some requirements so you know what you're getting into.

1. Everybody plays the kid. If only one person plays as the kid, this RP will die when they're gone for a week fanning their balls or whatever, so, everybody plays the kid. Fortunately, the kid has a really easy-to-follow personality.

2. Everybody's magical character is a nonhuman, with something in Riley's room to tie them into Mazeworld.

3. Riley's quest is only half of this story. The other half is pure worldbuilding for the fun of it. Instead of writing a story and then adding things to the worldbuilding, we'll be adding things to the worldbuilding and writing the story to add them, if that makes sense.





With that, I'm open for questions, comments, concerns, interest, or a lawsuit from Brian Froud's lawyers.