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Master of Lancer: https://www.roleplayerguild.com/posts/5081754
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Hidden 4 yrs ago Post by SilentVex
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SilentVex

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Name: Hana Ishimura
Age: 19
Gender: Female
Nationality: Japanese
Birthday: December 14th
Height: 5'2''
Blood Type: A
Magic Circuit Quality: C-
Magic Circuit Quantity: B
Origin: Sprouting



Background
The master of Lancer, a twelfth-generation mage and Heiress of the Ishimura mage family who specializes in Waidan alchemy and medicinal herbology. Long ago, the Ishimura clan could produce astounding concoctions capable of bolstering the strength of even the basest soldier to becoming the equal of an oni. However, with the start of the 20th century came an internal feud of succession following the sudden passing of the then-current head. By the time the conflict was over, the Ishimura Crest, which held centuries of research progress, was left as a shell of its former self. Since then the Ishimura family has been focused on trying to regain what was lost to very little effect, a major setback which left them to fade into obscurity in the mage community. Hana grew up at the rural family estate, spending the vast majority of her childhood studying what records had been reassembled of her ancestor’s research and learning through first-hand experience via time spent in the surrounding forests and hills the Ishimura family had trained in for generations. Her reclusive training paid off as by her 18th birthday she was her parents' equal in alchemy – but the lack of a completed family legacy left her as merely average compared to the legends of past results, and even modern magecraft.

Six months prior to the Grail War, an unknown virus broke out within the nearby village, beginning merely as cases of abnormal exhaustion which quickly manifested into more drastic psychological deviations of extreme apathy and deterioration of personality, as though the infected’s very identity was eroding away day by day. Soon, the infected would slip into a coma and, eventually, pass on. Hana and her parents tried to combat the infection, but their concoctions were merely stopgap measures treating symptoms as opposed to the unknown cause. And then, Hana’s mother was infected. With their efforts for naught, Hana’s father concluded that this was the natural conclusion for their family line, their just desserts for their ancestor’s selfish feud a century ago. Hana refused to accept that. There was still a way to avert disaster, she just knew it; the answer, the cure, that they sought lay within the lost secrets of the family crest. Using some of the few magical contacts the Ishimuras still had, she was able to learn of the impending Holy Grail war. Explaining the situation and her willingness to participate, one of these contacts offered their support as a ‘sponsor’, providing materials pertaining to the Holy Grail War and even a catalyst for her to summon a servant, should the Grail deem her wish worthy of making her a Master. Before her departure, Hana demanded her father relinquished the family crest to her. If he was willing to surrender, then he could, but not as the Ishimura head…

Personality
Raised away from any large population centers, for much of Hana’s life the only people she knew were her immediate family within her ancestral home, the inhabitants of the nearby village and an occasional mage visiting on business and academic purposes. This familiar stability instilled within Hana a warm and caring spirit. However, when it came to the outside mages she met on those rare visits, she had been taught to regard them with a cordial formality. Pleasant, but distant. It is with this attitude she treats strangers, until she gets to know them at which point her inner warmth begins to reveal itself. She isn’t naturally combative but is far from a pacifist; should her determination lead her into conflict she won’t turn away from it, even if she finds the situation distasteful. Spending her formative years in the wild inevitably brought Hana into unnerving situations with native creatures she knew better than to approach, as well as provide many opportunities to help the needy - her earliest successes in healing came from wounded animals she found in the woods. The important thing was to stay calm and do what one could for the best. Despite this, when she’s personally invested in a situation, Hana’s behaviors can be more impulsive, giving into the innate emotions she feels despite logical reasoning. Joy, excitement, anger, fear. Hana is a true child of nature, and she’s no stranger to giving in to her natural instincts in pressing situations. Honest and straightforward, it’s inevitable that Hana’s true self will bloom forth in time.



Abilities
Mana Sense Over a decade of exploring the lands surrounding the Ishimura residence, strategically built by her ancestors over a natural Leyline to procure some of the highest quality materials, naturally attuned Hana’s sense of mana perception. She’s able to identify shifts in mana density caused by magecraft, including ongoing spells and those about to be cast, in addition to notable concentrations of mana from various sources, if unsuppressed/unmasked. Entities with minor or negligible levels of mana like the general population or most natural modern era wildlife easily blur into the natural energies of the Leyline, rendering them imperceivable.

Mana Imbuement
The cornerstone of the Ishimura style. By tuning their mana to the materials used in alchemy, they can enhance and amplify their natural blessings while suppressing their inherent negatives. In this way, they produce higher quality elixirs and potions to both heal and/or enhance the consumer. However, the loss of their heritage has greatly limited the diversity of concoctions they are able to produce. Typically it is only safe to consume one concoction at a time so as to avoid conflict between the effects, however, the brewer whose mana is imbued within the mixture may consume two at once with minimal adverse side effects.

Inventory
1) Antivenom – Effective: immediate - nullifies the effectiveness of most poisons from animals, plants and inorganic materials i.e. gasses and heavy metals, from the AD period. Poisons of Divine, Mystic or Mythical origins may be slightly reduced, though this is untested in the new products due to their rarity in the modern era.

2) Healing – Effective: immediate - boosts the recovery from non-fatal physical wounds including cuts, tears, burns, blunt impact and fractures. Induces haemostasis to stem blood loss and floods the affected area(s) with nutrients and anaesthesia to speed up the healing enough for the wounded to operate normally. It can delay the catastrophic damage of organ failure, but requires professional medical attention afterward, ineffective in healing curses and other magecraft-based injuries.

3) Mana Reuptake – Effective: one hour - temporarily enhances the efficiency of one’s mana circuits, reducing the amount of mana used in performing magecraft.

4) Mana Restoration – Effective: immediate - extremely potent and dangerous potion which forces the production of mana after ingestion. Only viable for those with top-tier quality and quantity of mana circuits. One dose will restore the consumer’s mana fully in exchange for permanent damage to their circuits. Two can cause catastrophic damage to one’s internal systems and will almost certainly result in death, regardless of circuit quality.

5) Elixir of Agility – Effective: one hour - Boosts the consumer’s physical speed and reaction times for a set length of time. Their perception of outside events multiplies, as do their internal processing speeds.

6) Elixir of Endurance – Effective: one hour - Boosts the consumer’s physical resistance, reinforcing their skin, bones and muscles to become more durable to impacts, cuts and stabs. Minor elemental resistance - mainly flame retardation.

7) Elixir of Strength – Effective: one hour - Boosts the consumer’s physical strength by releasing unconscious limiters the brain sets on their body, allowing them to hit harder. Potential for negative feedback if the consumer’s body isn’t powerful enough to counteract the damage caused by unrestrained strength.

8) Elixir of Perception – Effective: one hour - Boosts consumer’s mana awareness, allowing them to observe mana flow to a minute detail by stimulating the mind and senses. Also useful as a drowsiness countermeasure.
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