No longer accepting characters
Plot
After dedicating years of his life to fighting Heartless and preserving the Realm of Light, Key-Master Sora passed away at a ripe old age. His legacy, however, lived on. The WDS (World Defense System) was greatly expanded and improved until it was capable of eliminating all Heartless activity on a single world. Over time, this system was spread to other worlds, and eventually Heartless became a thing of the past. It seemed the only place Heartless could now thrive was in the depths of space, in the areas outside of the opened Star Paths. Their increased presence in these locations caused them to develop strong concentration of dark energies, too dangerous to fly through, and so Gummi Ship travel became restricted to only following the paths that Sora had opened during his second journey (Kingdom Hearts 2). Like Sora, Riku also dedicated his life to the cause of light, and after Sora's death he founded a Brotherhood of Knights that would come to be known as the Judges. The Judges tasked themselves with maintaining the peace and eliminating any force that would threaten the return of the Heartless.
It's now been a thousand years since those times. Peace has reigned throughout that time, and most of the worlds are prospering. One of those worlds is Lunaris, a world named for it's intriguing resemblance to a moon. Lunaris is a thriving space port, finding itself in the center of a profitable trading route between various worlds. It's home to many merchants (some that travel, others that don't) and has become a popular place for would-be adventurers and explorers to get their start. One unlikely group of strangers, each in Lunaris for one reason or another, face an impending challenge... whether they know it or not. What had begun as a simple purpose for being in Lunaris will take a turn... for the worse.
The Story So Far
Rules
Abilities
Abilities will fall into one of two categories: Minor and Major. An ability's overall power and ease of use determines the category it falls under. Here's some quick examples.
Character Skeleton
Name:
Age:
Gender:
Appearance:
Personality:
History:
Weapon:
Skills:
Shotlock: (Leave this blank for now, abilities like these are to be learned over time.)
Magic:
Summon: (Leave this blank for now as well, like Shotlocks these will be acquired over time.)
Characters
Elim - Renose
Serene Blaze - Sezir
Simo Hayha - Card Captor
Plot
After dedicating years of his life to fighting Heartless and preserving the Realm of Light, Key-Master Sora passed away at a ripe old age. His legacy, however, lived on. The WDS (World Defense System) was greatly expanded and improved until it was capable of eliminating all Heartless activity on a single world. Over time, this system was spread to other worlds, and eventually Heartless became a thing of the past. It seemed the only place Heartless could now thrive was in the depths of space, in the areas outside of the opened Star Paths. Their increased presence in these locations caused them to develop strong concentration of dark energies, too dangerous to fly through, and so Gummi Ship travel became restricted to only following the paths that Sora had opened during his second journey (Kingdom Hearts 2). Like Sora, Riku also dedicated his life to the cause of light, and after Sora's death he founded a Brotherhood of Knights that would come to be known as the Judges. The Judges tasked themselves with maintaining the peace and eliminating any force that would threaten the return of the Heartless.
It's now been a thousand years since those times. Peace has reigned throughout that time, and most of the worlds are prospering. One of those worlds is Lunaris, a world named for it's intriguing resemblance to a moon. Lunaris is a thriving space port, finding itself in the center of a profitable trading route between various worlds. It's home to many merchants (some that travel, others that don't) and has become a popular place for would-be adventurers and explorers to get their start. One unlikely group of strangers, each in Lunaris for one reason or another, face an impending challenge... whether they know it or not. What had begun as a simple purpose for being in Lunaris will take a turn... for the worse.
The Story So Far
Rules
- Follow all the site's standard rules regarding flaming and such.
- Keep the tone of the RP in the PG-13 range.
- I'm only allowing up to 2 Keyblade Wielders.
- If you are one of said Wielders, bear in mind that your Keyblade is not a be-all-end-all fix to all your problems, and it certainly doesn't make you invincible or more important than the other characters.
- One more rule for Keyblade Wielders. You do not get to start out with a Keyblade. It will come to you in time, but only after it is earned. Until then, you would be wise to have an alternative means to fight or defend yourself.
- Magic, in this time period, is considered a somewhat rare art. That basically means you cannot start with an arsenal of spells, but only one spell that you likely haven't even mastered yet.
- The above rule is slightly different if you plan to play a pure mage. In such a case, you are entitled to no more than three starting spells, and they have to be basic (ie no bending time and space) and must not include the Cure spell. Healing magic right out of the starting gate would be a bit too easy in my opinion.
- While Kingdom Hearts is known for combining Final Fantasy and Disney, I will be incorporating characters and locales from other sources, meaning you can as well.
- Regarding the above rule, please do not go overboard with it. If you wish to include a character or world from another franchise it has to at least make sense. For instance, Shrek is a character who would likely fit very well in the KH-verse, as would other Square-Enix alumni from games like Chrono Trigger. Ezio Auditore and Darth Vader, on the other hand, would not fit. Does that make any sense?
- The Judges are strictly NPC's. This means you cannot play as one, nor can your character start with any personal connections to them. You can, however, control some of their actions in your posts for the sake of moving the plot and/or avoiding one liner posts.
- Regarding Nobodies, they are mostly no longer relevant in this time period. If you really want to encounter them at a later time then it can be worked out, but only standard Nobodies. Organization XIII is dead and gone, and no amount of popularity is going to convince me to resurrect them like the main games have done.
- These rules, as written, are subject to be altered, deleted, or have more added to them as I see fit.
- Let's try to write an epic tale and have a little fun while we're at it, shall we?
Abilities
Abilities will fall into one of two categories: Minor and Major. An ability's overall power and ease of use determines the category it falls under. Here's some quick examples.
- Minor Abilities: These abilities are ones that are generally common among many characters and are usually learned via level up in the games. Certain attacks like Strike Raid and Goofy Tornado are considered Minor Abilities. Certain Support abilities, such as MP Haste, are also considered Minor. In our game, these will generally be learned after fighting minor boss battles that will typically come in the middle of a World's storyline.
- Major Abilities: These are more powerful Abilities that cannot be learned via level up, and instead are typically learned at certain plot points or as rewards for side quests. New spells or upgrading old ones are considered Major Abilities, as are Limit Breaks and, for the purposes of the RP, Shotlocks. For the RP, Major Abilities are only learned after defeating the World Boss, the boss battle that represents the climax and ending of a World's storyline.
- Summons will be handled slightly differently. Rather than learning them as any other ability, they will be obtained in one of two ways: Charms (a la Kingdom Hearts 2) which, like in the game they originated in, are items to be carried around and (by that logic) usable by anyone who's carrying them; the other method of gaining summons is related to the overarching storyline. The difference between these methods is simple: Charms apply to Disney Character summons (eg Dumbo, Tinker Bell, etc), the other method will apply to Final Fantasy summons (eg Ifrit, Shiva, etc).
Character Skeleton
Name:
Age:
Gender:
Appearance:
Personality:
History:
Weapon:
Skills:
Shotlock: (Leave this blank for now, abilities like these are to be learned over time.)
Magic:
Summon: (Leave this blank for now as well, like Shotlocks these will be acquired over time.)
Characters
Elim - Renose
Serene Blaze - Sezir
Simo Hayha - Card Captor