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When you're a Guard, you do a lot of standing still. Anyone who had ever worked security could tell you that. Whether it was a Clone Trooper assigned to guard the entrance of a base on the war front, or one of the Royal Guards assigned to protect the Supreme Chancellor. And yes, that applied to the Sentinels as well, the Temple Guards who remained steadfast in their duty to protect the safety and security of the Jedi Temples. Depending on who you are, standing guard could very well be a very boring affair, spending much of your time counting tiles or speeders passing by to stave off the insanity of going bored. That wasn't the case for a Jedi, at least not this particular one. Vrex took the extended period of remaining in one spot as an opportunity to constantly be honing his awareness of his surroundings, letting the Force become a sixth sense as well as an extension of his other senses. It was like meditation, in a way, but much more focused on a singular goal and nowhere near as spiritual in nature.

A hum, followed by beeping was what drew the Devaronian out of his focus and brought his attention to his immediate surroundings. It was his comm link, specifically the long distance one. There was only one reason for it to be contacted. Vrex snatched the comm link from its holster and switched it on, and he was surprised to see the holographic image of Master Tharn, but something was wrong. He looked off, his face appeared to be contorted, wincing in pain. His left hand was covering a blaster wound on his right shoulder. He was injured, "Vrex..." his voice was partially muffled by static, "...read me? My Clones turned..." more static, "...hit my arm. Not sure... escape... contact the Council and-" he was cut off, but not by static. His image whirled around and an ignited Lightsaber blade defected blaster bolts until the Jedi Master was overwhelmed and shot down, the last image showing was his lifeless form as Clone Troopers appeared.

"Master!" Vrex said, practically shouting. He put the comm link away and sprinted, making for the Council Chamber. He slowed and paused however, remembering that none of the Council were currently on Coruscant. He hastily turned his comm link back and tried transmitting to one of them. Master Kenobi, Master Windu, Master Yoda, any of them. But there was no response. Either they lost their comm links or... the Temple's communications were being jammed. That was the moment when Vrex heard blaster fire coming from the main entrance. They were under attack. He grabbed his Lightsaber hilt and unclipped it before dashing in the direction of the fight. He was a Sentinel, defending this Temple was his duty, and he refused to allow yet another Temple to fall.

It didn't make sense. Clones turning on the Jedi, the Temple under attack. Was this some kind of Separatist scheme? Had they learned some way to take control of the Clones? He'd heard reports that both General Grievous and Count Dooku were dead, which meant the Separatist Army was without its two strongest leaders. It was hard to imagine they could come back after their defeat at the Battle of Coruscant. And yet... Vrex picked up the pace. He needed to do something, anything to be of help to the Temple in its time of need. He could see the main entrance coming into view down the corridor. He could even see many of his fellow Sentinels with their blades already ignited and advancing out the doors. Before Vrex could get too close, one of the Sentinels turned and spotted the incoming ally, but held up his free hand to signal Vrex to stop, "We have the entrance covered!" he shouted, "Clear the interior, evacuate as many as you can! Use the Lower Exit if you have to!"

Vrex skidded to halt, but hesitated. Retreat? But it was his job to fight, same as any other Sentinel. No, not to fight, their job was to protect, and there was indeed many Padawans and Younglings deeper in the Temple that would need protection. Vrex nodded to the other Sentinel and sprinted the other way, back into the deeper portions of the Temple. The Lower Exit the guard was referring to was an emergency lift that could be found in a hidden room deep in the temple. The lift led down into an escape tunnel that would lead out into the Lower City of Coruscant. It was meant to be used as an escape route in the event that the Temple was overrun, and for security reasons the only Jedi who knew of it were the Sentinels and Jedi Masters. Padawans and other Knights should theoretically be uninformed of the Lower Exit's existence, though with a betrayal like this Vrex almost half expected the information to have been leaked at some point.

Vrex caught sight of some fighting ahead of him. Some of the Clones must have made it through the side entrances. He saw a few of them die by the blade of a Jedi before they managed shoot him down. Further ahead he saw a Padawan girl among others running deeper into the temple in retreat. Vrex steeled himself and allowed the Force to give him an unnatural boost to his running speed. He whipped past the Clones, using the Force to push them aside into the walls of the corridor before whirling around and batting a blaster bolt back at the remaining clone with his golden yellow lightsaber blade. Just as suddenly as the blade was ignited it was deactivated again as Vrex went back to running in the hopes of catching up to the retreating Padawan and any other survivors that were with her.

"Padawan!" Vrex yelled out to the fleeing girl, "Help me gather as many as we can find! I can lead us to an escape route!" hopefully the young Padawan wasn't too panicked and would hear his words. As Master Yoda had always said: Fear leads to anger, anger to hatred, and hatred to suffering.

@Heat
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Mountain City was home to a few magical safehouses, though that was in all honesty the wrong word to use for them. Safehouses were often remote, barren, devoid of contact with the outside world. These were nothing like that at all. They were Nightclubs, bars, or other similar establishments that happened to be nestled away in spots only accessible with the right spells or trinkets. Most of them were also considered glamour free zones. That meant that any being or creature that relied on glamours or other such means to disguise their appearance could freely ignore using them within the confines of the establishment, no need for maintaining the Masquerade, as it was often called by certain groups and circles.

Wonderland was just such an establishment. A nightclub within another nightclub named The Looking Glass. Entry could be found in one of two bathroom mirrors, one for the Men's room and one for the Lady's room respectively. One also had to have in their possession a specific playing card, what that card was changed from night to night to ensure that only the trustworthy could gain entry into Wonderland. Some nights the designated card was an Ace of Spades, other nights it could be Jack of Diamonds, or 4 of Clubs, or any one of the 52 cards found in the deck. Both clubs were owned by the same family, a pair of sisters named Alice and Alyssa. Alyssa managed the Looking Glass and was always on the lookout for anyone undesirable trying to get into Wonderland, while the older sister Alice was in charge of Wonderland, employing a pair of ogres as her personal bouncers and bodyguards. Meanwhile, Alyssa employed a security detail of her own, bouncers armed with concealed handguns but were also stone golems glamoured to look human.

Both clubs were roaring that night, although Wonderland was the more active of the two. There were all sorts gathered around gambling, drinking, and eating. Vampires, Werewolves, Warlocks, there were creatures from seemingly every folktale and urban legend you could imagine crowding the club. Even the sisters themselves were 4th generation practitioners of witchcraft, meaning they could likely hold their own in the event their security failed them. At one of the card tables, a group including 2 vampires, a warlock, and a demon sat around eyeing each other, as if they were waiting for any of the others to pull a fast one in their game. The betting pot was quite high stakes, and it included a few cursed gems, a bottle of demon's blood, and even a human soul.

"Well, sorry to say, Gentlemen but... 2 pairs." said one of the vampires, revealing two 8s and two 10s in his hand before briefly flashing his fangs with a smile, "And I dare any of you to try and beat that."

"You sure about that?" asked the Warlock, now showing his own hand, "3 of a kind, all Queens. Pretty sure that tops your pairs." he gave a smirk, but he wasn't smirking for long.

"Please..." the second vampire, a woman, then revealed her own hand. She had four Jacks, "...I do believe this beats both your hands, yes?" she reached forth to claim the pot but the demon quickly forced her hand down on the table to stop her, "No way, impossible!" said the vampire as the demon then revealed his own hand. A full house consisting of 2 Kings and 3 Aces.

All three of the other players stared in surprise and in anger. All of them had been so sure of their hands only for this demon to show them all up. The demon released the vampire's hand and claimed the pot, notably going for the phial that contained the soul first. But as he did a waitress bumped him from behind, and suddenly a pin clattered onto the table. Almost immediately the demon's form hazed and blurred until it was gone, revealing a man in a black trench coat and hat, a silver scarf covering most of his face.

"You!" shouted the Warlock, who was on his feet instantly and made a break for it. Before he could get too far there was a loud, explosive ring and the Warlock shuddered before falling to the floor, with Noir also standing and his now smoking gun pointed in the direction the Warlock had been running. The music halted, as did all the games and conversations going on and every eye in the club stared at Noir as he calmly walked toward the body of the Warlock and knelt beside him. The Warlock was still breathing, Noir hadn't hit him with a strong enough shot to kill him, but he was out like a light. Noir received a small card from his pocket and held it over the Warlock's form, a mist emerged and seemed to suck the Warlock in, his picture then appearing on the face of the card to indicate his capture.

Noir silently stood up, but before he could move any further he felt a heavy hand of an ogre on his shoulders and saw a very peeved looking woman storming toward him, "Damn you, Noir!" she barked, pointing an accusing finger at the masked detective, "How many times have I told you that Wonderland is a NEUTRAL ZONE?" it was clear they had had this conversation before, possibly even multiple times. As for the detective, he remained still but responded with a calm and even tone.

"And how many lowlifes do I keep finding in here using your so-called "neutral zone" as a shield to hide from the law?" While many mystical or magical beings didn't follow the human laws, there were certain laws and creeds created for them to follow instead. The most important ones being about maintaining secrecy and never exposing magic to the humans. Noir had come to be the guy known for enforcing those laws, the first Noir having done so in the old days and this newer Noir following suit in the present day.

"Hmph, that ain't none of my business." Alice said, scoffing. She didn't give a damn about the laws, she only cared about her business. Patrons were patrons, it didn't matter if they were fugitives or not.

"Maybe not, but is my business." Noir shot back, never once losing his cool, "Now are you gonna call off your ogre or am I gonna have to add you and your sister to my to-do list?"

Alice rolled her eyes, irritated, but she snapped her fingers and the ogre holding Noir in place released him and returned to his post, "Just get the hell out of my club, and I better not see you here again for a week at least, got it?"

Noir had started walking toward the exit mirror by now, but he briefly turned around and tipped his hat in acknowledgement, "Hope you stay out of trouble." he said and then disappeared into the mirror and back out into the real world.
"Home?" Quentin muttered to himself. He was taken aback, caught completely off guard. That was the last thing he expected to hear from the old man of all people. Was he serious? No, it... it had to be a mistake. "You can't be serious? You're the one who said..." he let himself trail, it was obvious this other discussion was more important at the moment so Quentin kept it to himself for the time being. But... home? After these long years? What was he even supposed to do? What could he say to her? That was assuming she even knew he existed at all.

While Xehanort talked to the others, Quentin let himself be lost in his own thoughts. Those thoughts of course were all about one person. Without having to think about it, Quentin retrieved something from his jacket pocket. It was a photo, in it was three individuals: a father, a mother, and their unhatched egg. Just looking at it brought an instinctive smile to Quentin's face... and tears to his eyes. She'd be 11 years old by now, her childhood almost behind her. And here Quentin was, missing out on all of it. But... but if what Xehanort said was true, then maybe Quentin wouldn't have to miss out on any more of his little girl's life.

"...You will get used to it, though."

Quentin quickly put the photo and dried his eyes on his sleeve. Then he eyed the young lady with a puzzled look, "Don't be so certain of that. Some things simply never get easier. 11 years of doing this... and not a day goes by I don't miss the people I was pulled away from." he didn't mean to sound like a downer, but he was being honest at the very least, "And I'm no closer to finding the person I bonded with than when I started, I don't even have the luxury of knowing their name."
Archetype: Mystical/Sharpshooter

Name: Nick Marlowe

Alias: Noir

Age: 25

Powers:
Wields a magic gun capable of channeling the shooter's latent magical power into arcane projectiles. Said projectiles can take on different elemental properties depending on the shooter's emotional state and degree of control they have over the gun's power.

Weaknesses:
At the end of the day, Nick is just a man with a gun and nothing more.

Alignment:
Hero, or at least he tries to be. Sometimes life has a funny way of making us do things we really don't want to do.

Personality:
Loyal, determined, tenacious, occasionally manipulative.

Appearance:


BRIEF Bio:
"Of all the dumps in town he could have shown up in, the kid wound up in *mine*. An' ta top it all off little Abigail lit up for the first time in years. She musta taken a liking to the kid, but for the life of me I can't figure out why. Either way the cat's outta the bag and as long as she likes him the kid's a walking bullseye for our old enemies. I just hope I can show him the ropes before the kid ends up in a body bag... or worse."

Potential Storylines:
GHOST IN THE GUN: Just what's the deal with Abigail anyway? Where'd she come from? And how can she even be a "she" in the first place? The origin of Nick's magical firearm is explored, revealing a tragic origin and an increasing desire for revenge when a certain someone emerges from obscurity for the first time in... centuries?

THE ONE THAT GOT AWAY: A case from the past comes creeping back into the picture, forcing Nick's boss and mentor John Mercer to face his sins and perhaps even admit the real reason why he hung up his hat.

THE HAND THAT WIELDS IT: Nick must face the ultimate test when he finds himself cut off not only from Mercer's guidance and wisdom, but from even Abigail, whose power has been helping him survive his previous cases. It's do or die as Nick must find a way to resolve the case and prove once and for all that it's not just the gun, but the hand that wields it.

Notes:
John Mercer is a retired masked detective who previously wielded Abigail under the mantle of Noir. He solved many puzzling cases ranging from the mildly strange happenings to saving a city block's worth of innocents from being sacrificed in a sinister occult ritual. Abigail is actually a gun, a seemingly sentient one that appears to be a flintlock from the 17th century, though despite the era is more than capable firing arcane shots in rapid succession. Even Mercer isn't sure where the name Abigail came from or even who crafted her in the first place.
@Omega Man So... is that an "accepted" then?

Also, I don't think I'd ever heard of Crimson Avenger until you mentioned them. Huh, there are similarities. Purely coincidental though as, like I said, I had never heard of Crimoson Avenger before now. My main inspirations were Batman Beyond (the Terry/Bruce dynamic specifically) and Philip Marlowe (a series of pulp detective novels) with a tiny bit of Constantine to give it that mystical/paranormal flair.
@Omega Man Those are interesting additions, I can think of a couple ways they can be tied to Noir if we're feeling so inclined:

Heartbreaker - I can see her trying her control thing on Nick, and it even briefly working, but only briefly due to Nick possessing Abigail, who can possibly keep him protected from this sort of enemy mental fuckery and of course, Abigail's a she and thus there's no way Heartbreaker could ever control her in any capacity.

Valentine - I can definitely see these guys as occasional foes for Nick to go up against. Not every case has to be in the realm of the weird and magical after all.

Mountaineer Newspaper - The idea of the Editor's son being lost in the past because superheroes failed to save him could be tied to the ONE THAT GOT AWAY storyline that focuses on Mercer having to deal with a past case coming back to haunt him.
[Vrex Camek]


Age
21
Species
Devaronian
Initiate Trials
Vrex's Initiate Trials were conducted at the Temple of Eedit on his homeworld of Devaron. It was overseen by the temple's caretaker, Jedi Master Halsey. It consisted of a mental test, combining meditation with verbal answers to questions design to test the initiate's knowledge of the Code. After this was a physical test of saber skills, first against remotes, and then in sparring matches against other initiates taking the trial. Vrex managed to pass in the end, having been one of only six who had passed among the twenty or so who took the trial.
Lightsaber

The saber's color, when ignited, is a bright golden yellow. The color traditionally used by Sentinels and Temple Guards.
Skills
Vrex trained in Forms I, III, and V of Lightsaber combat. Form I because it is considered the most basic and fundamental of Lightsaber combat forms, and Forms III and V because their emphasis on defense and counterattacks made them suitable for a Jedi perusing the path of Sentinel. Having grown up on a jungle planet has given Vrex a natural talent for scouting and surviving in the wilderness, and an interesting talent for traversing narrow treetop paths by way of parkour and occasional use of the Force.
Force Abilities
The basic Force Push and Force Pull were among the first powers that Vrex became notably skilled with, particularly when utilizing them in Lightsaber duels or combat. Vrex has also shown a capacity for Force Lightning and even Force Grip on occasion, though he has not tried to master either power, both being seen by most as Sith powers rather than jedi powers.
Weaknesses
Vrex can be overly hard on himself. He takes his duty as a fledgling Sentinel very seriously, and seems to fear failure more than anything else. This has caused him to lash out with the aforementioned powers of Lightning and Force Grip, usually out of desperation if he perceives himself to be in a losing battle.
Character History
Like many of his species, Vrex grew up never really knowing his father. Of course, he was never given a chance to know much of his family at all after being taken by the Jedi, but few of his species ever grow up knowing their fathers very well. Vrex learned early on that his father was a small time crime lord, running some kind of smuggling ring out one of the outer rim territories, but nothing else beyond that. Vrex's childhood was spent in the Temple of Eedit, where he trained alongside a selection of 20 total younglings under the care of Master Halsey. Eventually they were given the Initiate Trials and Vrex was among the six who passed and became full fledged Padawans.

Vrex didn't stay on Devaron for much longer after this. He was assigned to a Master, a Correlian named Jeris Tharn. He traveled alongside Master Tharn for a time in order to train under him, even serving alongside him when the Clone Wars had started. One such excursion resulted in Vrex being trapped behind enemy lines after faulty communication lines prevented his next set of commands from reaching him. Surrounded by battle droids and uncertain that he could fight his way out, Vrex's emotions got the better of him and he lashed out, using Force Lightning for the first time to take out the droids in nearly one fell swoop. When he reported to his Master, Tharn was glad Vrex made it out alive but also warned him not to rely on that power, saying that it could lead to the Dark Side. After this, Vrex decided he wanted to walk the path of a Jedi Sentinel, and devote his training to defending the very Temple he grew up in on Devaron, perhaps out of some form of penance for dipping his toe into the Dark Side, however brief it was. And so, when the time came, Master Tharn recommended Vrex's readiness for the Trials to the Council. By this time, the Clone Wars had been in full swing, and so the Council could not afford the luxury of testing Vrex the traditional way. Instead they looked at Vrex's record serving in the War and decided his actions through out were enough to convey to him the rank of Knight. Vrex was knighted and as he had hoped was assigned to guard the Temple of Eedit.

Vrex didn't spend all his time at the Eedit Temple, however. The nature of the Clone Wars often required him to occasionally relocate to other Temples in danger of attack from the Separatists. But while away news reached Vrex of an attack on the Eedit Temple. A rogue Force User named Savage Opress successfully attacked the Eedit Temple and allowed it to become occupied by the Separatist Forces. Master Halsey and Knox, two Jedi whom Vrex had known quite well, fought back but were ultimately killed by Opress. Vrex couldn't help but blame himself, convinced that had he been there he could have done something to help, and that Halsey and Knox would still be alive.

New orders soon came to Vrex, however. After a recent battle that took place just over Coruscant, the Council had decided it would be best bolster the security of their main Temple in Capital City. And so Vrex once again relocated, this time to the Temple on Coruscant. He vowed to himself to not allow any Temple under his protection to suffer the same fate as his home temple had.
Archetype: Mystical/Sharpshooter (hybrid class ftw?)

Name: Nick Marlowe

Alias: Noir

Age: 25

Powers: Wields a magic gun capable of channeling the shooter's latent magical power into arcane projectiles. Said projectiles can take on different elemental properties depending on the shooter's emotional state and degree of control they have over the gun's power.

Weaknesses: At the end of the day, Nick is just a man with a gun and nothing more.

Alignment: Hero, or at least he tries to be. Sometimes life has a funny way of making us do things we really don't want to do.

Personality: Loyal, determined, tenacious, occasionally manipulative.

Appearance: [pic or description]

BRIEF Bio:
"Of all the dumps in town he could have shown up in, the kid wound up in *mine*. An' ta top it all off little Abigail lit up for the first time in years. She musta taken a liking to the kid, but for the life of me I can't figure out why. Either way the cat's outta the bag and as long as she likes him the kid's a walking bullseye for our old enemies. I just hope I can show him the ropes before the kid ends up in a body bag... or worse."

Potential Storylines:
GHOST IN THE GUN: Just what's the deal with Abigail anyway? Where'd she come from? And how can she even be a "she" in the first place? The origin of Nick's magical firearm is explored, revealing a tragic origin and an increasing desire for revenge when a certain someone emerges from obscurity for the first time in... centuries?

THE ONE THAT GOT AWAY: A case from the past comes creeping back into the picture, forcing Nick's boss and mentor John Mercer to face his sins and perhaps even admit the real reason why he hung up his hat.

THE HAND THAT WIELDS IT: Nick must face the ultimate test when he finds himself cut off not only from Mercer's guidance and wisdom, but from even Abigail, whose power has been helping him survive his previous cases. It's do or die as Nick must find a way to resolve the case and prove once and for all that it's not just the gun, but the hand that wields it.

Notes: John Mercer is a retired masked detective who previously wielded Abigail under the mantle of Noir. He solved many puzzling cases ranging from the mildly strange happenings to saving a city block's worth of innocents from being sacrificed in a sinister occult ritual. Abigail is actually a gun, a seemingly sentient one that appears to be a flintlock from the 17th century, though despite the era is more than capable firing arcane shots in rapid succession. Even Mercer isn't sure where the name Abigail came from or even who crafted her in the first place.
Well, I'll also say that I'm really feeling the idea of retired superhero passing his mantle on to a successor. Some kind of Terry McGinnis or Scott Lang type of thing. Granted that could probably be applied to any of the existing Archetypes, but the ones I would favored applying it to the most would be Mystical (imagining an occult detective whose magic sword decides to choose a new wielder and so the old guy has to train the new guy in how to properly handle the weapon's power) or Vigilante (because I always loved the dynamic of Black Canary training under Wildcat or the aforementioned Terry McGinnis example). Somehow I doubt I could pull that kind of thing off with Super Soldier or Feral Man because it would be a massive coincidence for the old character to meet someone who just so happens to also become a Super Soldier or Feral Man like they are. Archer/Sharpshooter, I'll be honest the only reason I'm not feeling that one is because I don't think I want to play a ranged character this go around, lol. And, well, Size Manipulator would just be Scott Lang with little or no difference.
@Omega Man I probably would have submitted some kind of Constantine-esque Mystical character but you've already got a mystical. Looks like Super Soldier, Sharpshooter, Feral Man, and Size Manipulator are all that's left, and I'm not sure I'm really feeling any of those.
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