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It was a world whose very existence could be considered an abomination by some. All worlds have two sides to them, two Realms - one of Light and one of Darkness. Much of what people call the "real" world is the Realm of Light. As for the other side, it was more often than not a desolate wasteland of Darkness, devoid of light and lived in only by the Heartless and their ilk. But this world... it was different. Not like the others. It wasn't a natural world at all, but one that was created with the explicit purpose of existing between both sides. The world itself resembled a metropolis of sorts, tall buildings stretching up as if reaching for the starless night sky. The sky itself was also unnatural, always dark and with no stars or even a moon. The city itself provided light with which to see, neon signs and markers in the roads. And yet, for all this lit up city, there were no people whatsoever. It had no life, no citizens, no animals, not even any plants or vegetation. It was for all intents and purposes, a purely synthetic city. This was, like those who called it home, a World That Never Was.

There was one unique feature to this lifeless city, and that was a great castle built in the center of a great pit that could only be accessed by a large bridge. The castle, much like the city, was devoid of life. But the building itself was brightly lit, not a single dark hallway to be found within its walls. It was also a very modern castle, appearing to be built from concrete and steel like the city skyscrapers. Beyond that the castle sported very hi tech decor. Its floors alight with neon markers and doors that glowed with markers to indicate where they led to. This castle, this very world could uniquely be described as existing within both Light and Darkness. Or neither, it actually depended on whom you asked. The castle's main audience chamber sported no less than thirteen thrones arranged to form a symbolic unfinished circle allowing their occupants to face each other directly. The thrones themselves varied in how high off the ground they were raised, and each were marked with a Roman Numeral numbered between I and XIII. Well, the thirteenth throne had yet to be marked, and it currently held no occupant. But the other 12 seats in the Throne Room of Emptiness housed humanoid figures cloaked in black coats, faces mostly obscured by their hoods. The thirteenth hooded figure stood in the center of the room, knelt before Number I's throne on a single knee like a knight bowing before his liege.

"Leader, surely one of us is better suited for this task?" the voice came from the Black Coat seated on the throne marked with the Number XII. He'd previously been the newest recruit before Number XIII's arrival.

"You dare to question our Leader's judgement, Xagram?" the booming voice came from Number II, who was considered to be second only to the Leader himself.

"Calm yourself, Rexon." Number III spoke, his voice much calmer and yet somehow even more threatening than Rexon's, "It was not an invalid question. I, too, am unsure of his readiness."

"Don't pretend to give ME orders, Xadeth! Last time I checked, I was Number II and you Number III!"

The Leader raised his hand. He didn't even say a word, but the motion was more than enough to silence everyone's murmurs and arguments. Many of the hooded figures sat upon their thrones in differing positions and postures. Number II took to his throne like a King or Dictator. Number III sat with his back rested against the chair's back, a more comfortable position but still business-like. Others like Number VI and XII sat in their thrones with one leg crossed over the other, appearing like businessmen attending a board meeting. Some kept their arms crossed, while Number X notably sat on her throne in a lounging posture with her legs crossed comfortable and hanging over one of the armrests. Even Number I appeared to favor comfort over business. He had one foot up on his throne, using his knee as an armrest rather than the actual armrest of the throne. He still hadn't spoke yet, but everyone could just make out a wide, constant grin and occasionally a light-blue flash coming from what would naturally be one of his eyes.

"I'm with Xadeth..." the Number I finally spoke. His tone was not particularly threatening, in fact it was almost downright playful, "...you should really take a chill pill Rexon."

"But - Er... Yes, Leader."

"As I was saying, before Xagram rudely interrupted me..." Number I's gaze briefly shot over to Xagram who seemed to jump slightly as if expecting some form of punishment that never actually arrived, "...that world, Renovation, it's leader's goal doesn't seem entirely separate from ours."

"How so? Our spies only reported something about Keyholes and Princesses. What does any of that have to do with the Organization's mission?" it was Number III - Xadeth, one of the only members who remained unafraid to ask questions of their Leader.

Number I's response amounted to... a shrug. Not an uncommon gesture, he seemed to shrug almost as often as he grinned. However, he did speak afterward, "It's not really those things I'm interested in. It's the people seeking them. If my intuition's right, and it pretty much always is, the key to our mission will be found within this Emperor Michael's goals. So that's why we're sending in our very own Zarxe. He'll introduce himself, extend the olive branch and Bob's your uncle we've got ourselves a little alliance."

This seemed satisfactory to rest of the Organization, as none of them questioned the plan any longer. At this the grin on Number I's face widened a bit, "Oh good, no more questions. Whelp, Zarxe, you've been given your mission. Pull it off and this thirteenth throne is all yours! So get out there and let our enemies know what it's like to face the Cold Inferno." that was nickname assigned to Zarxe. They all had been given one. The Cold Inferno, The Hero of Chaos, The Scion of Space, The Pale Horseman, and so on.

"It will be done, Leader." Zarxe finally spoke, his words were quick and without hesitation. No doubt he was a knight and soldier in his former life to be able to accept orders so easily. He stood from his knelt position and offered a knightly salute to the Leader. As he did so a Corridor of Darkness opened behind him, and Zarxe silently stepped through it.
Name: Zarxe (Zahrk-See)

Appearance:



Bio: Zarxe was once a knight in a world simply named, Primus. Very little is known about Primus, as Zarxe is the sole survivor and his memories are still in a bit of a scrambled state since turning Nobody. According to the Organization's enigmatic leader, this is natural for freshly born Nobodies and that Zarxe's memory will piece itself together over time. Regardless, Zarxe was clearly a trained warrior of some kind in his past life, as he has proven a capable fighter in the Organization's ranks.

Really though, Zarxe's home world matters little in the grand scheme of things, as his truly story truly began with the Organization. After his turning, a slightly amnesiac Zarxe stumbled blindly through the Realm of Darkness. Eventually he was happened upon by a man in a black coat. This man didn't offer his name at first, but seemed to understand exactly what was happening to the young man he'd found. He said that there were others who also shared a similar fate, and that he had brought them together in the hopes that they could reclaim what they had lost. He gave Zarxe his current name, and then made him Number XIII in what was now known as Organization XIII.

Within the Organization, Zarxe hasn't had much time to really get to know the other members. Some of seemed to have mild interest in him, while others were outright indifferent. Zarxe has completed lesser missions for the Organization but has yet to be trusted with a truly important mission. Supposedly the Leader is simply waiting for a good mission for Zarxe to embark on to present itself.

Age: ?

Skills: Zarxe wields the Crimson Blueblade, a double-sword consisting of a red and blue blade connected by the hilts. Each blade can channel or command a specific element, red being fire and blue being ice. This being the case, he's proficient with both Fire- and Ice-Elemental strikes and spells. The added versatility comes at a price, since one usually only needs to pay attention to which of his blades he attacks with in order to determine whether to expect ice or flame. Compared to most Organization members, Zarxe tends to strike a balance between speed, power, and defense. Almost as if to play into his versatility as a wielder of two elements. His versatility serves as a valuable asset to the Organization, which tends to view him as suitable for any mission type - be it combat, stealth, or even espionage and subterfuge.

Personality: Zarxe appears to wear two distinct faces. One of which is calmer and more calculating while the other one more heated and temperamental. This appears to stem from his dual-element nature, and can even be surmised to determine whether he attacks with fire or ice, though that isn't always the case. Regardless, Zarxe is the most impressionable of the Organization due to his being Number XIII and thus the most recent addition to their ranks. He's even still in the process of coming to grips with being a Nobody and having no Heart. But even in spite of that, if he's given a job or mission then Zarxe will endeavor to complete it to the best of his abilities. A job half finished isn't worth doing at all, a common phrase of his, almost certainly derived from his past life.

~World Sheet~
Name: Primus

Summary of History: Unknown

Important Nations (Great Powers, etc.): Unknown

Overall Technology Level: Unknown

Map: Unknown
@Letter Bee

My character's done for now. His home world isn't really all that important in the grand scheme of things so I've left it alone for the time being.
I might actually be able to post again! Hopefully I can get one up before the guild crashes again.


I'm still here and waiting when you do. :)
If been eying this, it sounds interesting and Dragonball FighterZ has only made me want to RP in Dragonball for awhile now. Not sure what race I’d make, seeing as I doubt Earthlings would be present, no Namekians at the moment and the Sayian spots were called earlier. I’ll have to start thinking about it asap seeing as I’m late to the party.


I dunno man, Recoome seemed pretty Human to me. There was also that one ship full of Human kids resisting Frieza's Empire. Or you could just make up an alien or use a pre-existing one, there's no shortage of those. :)

EDIT: You could totally make a Space Australian! <_<
Name: Zarxe (Zahrk-See)

Appearance:



Bio: Zarxe was once a knight in a world simply named, Primus. Very little is known about Primus, as Zarxe is the sole survivor and his memories are still in a bit of a scrambled state since turning Nobody. According to the Organization's enigmatic leader, this is natural for freshly born Nobodies and that Zarxe's memory will piece itself together over time. Regardless, Zarxe was clearly a trained warrior of some kind in his past life, as he has proven a capable fighter in the Organization's ranks.

Really though, Zarxe's home world matters little in the grand scheme of things, as his truly story truly began with the Organization. After his turning, a slightly amnesiac Zarxe stumbled blindly through the Realm of Darkness. Eventually he was happened upon by a man in a black coat. This man didn't offer his name at first, but seemed to understand exactly what was happening to the young man he'd found. He said that there were others who also shared a similar fate, and that he had brought them together in the hopes that they could reclaim what they had lost. He gave Zarxe his current name, and then made him Number XIII in what was now known as Organization XIII.

Within the Organization, Zarxe hasn't had much time to really get to know the other members. Some of seemed to have mild interest in him, while others were outright indifferent. Zarxe has completed lesser missions for the Organization but has yet to be trusted with a truly important mission. Supposedly the Leader is simply waiting for a good mission for Zarxe to embark on to present itself.

Age: ?

Skills: Zarxe wields the Crimson Blueblade, a double-sword consisting of a red and blue blade connected by the hilts. Each blade can channel or command a specific element, red being fire and blue being ice. This being the case, he's proficient with both Fire- and Ice-Elemental strikes and spells. The added versatility comes at a price, since one usually only needs to pay attention to which of his blades he attacks with in order to determine whether to expect ice or flame. Compared to most Organization members, Zarxe tends to strike a balance between speed, power, and defense. Almost as if to play into his versatility as a wielder of two elements. His versatility serves as a valuable asset to the Organization, which tends to view him as suitable for any mission type - be it combat, stealth, or even espionage and subterfuge.

Personality: Zarxe appears to wear two distinct faces. One of which is calmer and more calculating while the other one more heated and temperamental. This appears to stem from his dual-element nature, and can even be surmised to determine whether he attacks with fire or ice, though that isn't always the case. Regardless, Zarxe is the most impressionable of the Organization due to his being Number XIII and thus the most recent addition to their ranks. He's even still in the process of coming to grips with being a Nobody and having no Heart. But even in spite of that, if he's given a job or mission then Zarxe will endeavor to complete it to the best of his abilities. A job half finished isn't worth doing at all, a common phrase of his, almost certainly derived from his past life.

~World Sheet~
Name: Primus

Summary of History: Unknown

Important Nations (Great Powers, etc.): Unknown

Overall Technology Level: Unknown

Map: Unknown
Sounds more like Kami/Piccolo than a Majin, but Dragon Ball is weird anyway so... *shrug*
Bee already knows I'm joining, but I'm checking in with the thread anyway. I'm also using this opportunity to let everyone know that there will indeed be an Organization XIII, and that it does still have quite a few empty slots for character ideas if anyone's interested contributing on that front. As it stands, the Organization looks something like this:


The ???'s are the empty slots, with Number I being the only exception. The Leader's slot is blank so that there's no spoilers.
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