Hidden 3 yrs ago Post by Yam I Am
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Rocco Savage, 19
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Atlantic Federation | Orebrook, Dominion of Oceania
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D E T A I L E D A P P E A R A N C E

True to Oceanic fashion, Rocco can always be found to be at least a little unkempt. Always stylishly disheveled,
---P E R S O N A L I T Y


Rocco is a bit of an odd bird: When most in the Federation think of an Oceanian, their mind is immediately imprinted by the thought of the brash assault of a jovial, jolly man, long hardened by the rigorous climate and fearsome wildlife of the region. The cultural impression is one that is difficult to escape, yet Rocco has - perhaps more impressively - both mold to and reject these notions. On first impressions, Rocco appears quiet, perhaps a bit awkward. Portraying himself with remarkable modesty, his speech itself is simultaneously well-mannered and charmingly uncouth, often peppering his language with the trademark obscenities that pass for regular conversational diction in his home country.

Yet, not far beneath this balmy, mild-mannered picture lies perhaps the "real" Rocco. Rocco's has little concept of the words shyness or timidity, for he will very rarely avert himself from the fullest - and most dangerous - experiences that life has to offer, to which he gorges himself generously on this apex of sensation. In the thick of conflict, when one is pushed toward limits, Rocco finds himself and others capable of feats they very well knew nothing of prior. Rocco adores this sensation, and covetously prowls for the next euphoric experience. Simply incapable of remaining still, to put Rocco in a desk or standing observation position would be little aside from incarceration to the lad.

When the moment has subsided, and the memory has condensed well into his head, Rocco impulsively begins writing down the encounter in loving detail, all the while murmuring cackling reminiscences while his mind rushes through the emotions at once. He is all too happy to share his adventures - in one form or another - and simply will not hesitate to enthusiastically recite his most recent ordeal in full measure...or to cast fortune to the wind, and allow his audience the pleasure of the same experience.

---B I O G R A P H Y

WIP

---P O T E N T I A L S

Adventurer: Being an Oceanic was just the start. Some say that Rocco is audacious by nature; After all, Zwollian passion mixed with Oceanic hardening can only make one who is as irreverent as him. Rocco is, perhaps, an impulsive thrill-seeker, and beneath his outward awkwardness belies a keen daredevil. There are few risks that the Oceanian is willing to shy away from, for even in the most intense of artillery barrages can he be found enthusiastically taking photographs in disturbingly loving detail.

"Experimental" Journalist: The turn of the century proposed a whole new definition of the art of writing and media, and Rocco intends to be the harbinger of this new artistic revolution. Rocco is simply enchanted by the possibilities of the new era that is to be ushered in of "immersive media", and he has determined that this new phenomenon is to be solely created by transporting media away from a detached, analytical worldview and towards one which is solely perpetuated by the experiences of the writer, as if to tell the story if the reader were there themselves. He is far from shy in his endeavours, and will enthusiastically explain his purpose in the war in this advance (if it also earns him many an odd look in the process).

Twitchy: Rocco just can't sit still for the life of him. His hyperactive demeanor puts him in a constant state of intrigue and interest, to the degree that he simply must be constantly engaged in something or another.

Eccentric Inheritor: Having been the only surviving child between the late Savage family, Rocco stands as the sole heir to the formidable Savage family fortune. Although legally this immense inheritance is bound to his foster guardians and his grandmother, their aloof (and equally self-serving) attitudes toward the matter have done little to prevent Rocco from attaining his sums from a very young age. As such, Rocco is accustomed to being able to solve any inconvenience with a liberal application of liquid assets. While he has, in his youth, had experiences most could only dream of with his wealth, such also has inevitably distorted his worldview.

---E Q U I P M E N T


---A F F I L I A T I O N S

- Ascanio "Archie" Graziani Savage (Father - Deceased)
- Cheryl Savage (Mother - Deceased)
- Aveline Kennard (Guardian Mother)
- Teagan Kennard (Guardian Father)
- Floriana Graziani (Grandmother)

---R E L A T I O N S

None at the moment.

-
-A Template by Load Wraith
Hidden 3 yrs ago 3 yrs ago Post by Yam I Am
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// Title: Living After Midnight - A Post-Dieselpunk Nation RP

The Age of Petrol and its consequences have had disastrous consequences for the human race.

In 1935, what does not seem so long ago, the fragile status quo which presided over the World in the wake of the Great War would find itself in peacetime - and found itself lacking. Founded upon fragmented ideals baked behind half-witted land grabs and cynical imperialism, the simple compromises forced unto it could simply not stand the test of time. Even the Assembly of Nations - for all the good it was founded upon - could only do so much to curb the forces it had so desperately attempted to curtail just years prior. A peace designed to last a thousand years scarcely lasted three decades, for little more than a generation after, the industrial world and tide of change would plummet the world into war once more.

The dissatisfaction and discontent aroused by both the Great War and the influence of the Socialist International quickly gave rise to the most notorious and

In their wake of this conflict - which had reduced women to but war-machines and gentlemen to gears - the unleashed might of the power of petrol and diesel unfurled itself with wrath so terrible as for all to know.

Their victory would be accepted as nothing short of total - a task that all the powers of the world have apocalyptically agreed to. Naught ever dissuaded them before the gargantuan battle, and so it was that the teeth-clenched teamwork of the pact tore through the SocIntern - even as they forded the great oceans, shattered every cliff-bunker, marched through every village, and steadily grinded away any so foolish nor valiant to resist their advance. From this uncompromising slaughter, the heart of the SocIntern gradually collapsed, and, for that moment of hard-pressed victory, there was unity in the world. If only for a time.

In the wake of the SocIntern's rotting corpse came the vultures and the worms to their carrion, each awaiting their turn at the feasting table as to how this great falling shall slake their appetites. Yet, like all old rivals, the goals of both these groups have done little aside from squabble aside. Between an iron curtain would the corpse of the country be divided amongst its victors, each spanning across a .

But even with such catastrophe laid bare for all the world to see, not even the millions among the dead could hail prelude for what was to come next.
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The Demon Lord is indubitably an intelligent presence - He had muscled and crawled and scampered through the ranks of the Underworld, and even as a Emberling He showed tenacity to even make a Great One show appreciation. Lord Ahriman - The Fires fuel His soul - has made great strides in the advances of Sheol unto Earth, even rivaling those decadent bastards in the Church! The apostates in the service of the Goddess are nothing but a cabal of villains, rogues, and those who so priggishly defend the former two! They so shamelessly appropriate the tenants of Demonhood and so utterly corrupt them under veils of "light", "restraint", "order", and other such nonsense. It is nepotism, preying on the disenfranchised and desperate, and little besides. We, on the other hand, offer freedom and true merit, and the Demons shall never once cease until ever last agent of light is likewise cast down. In our righteous crusade, Lord Ahriman leads as the forefront of this campaign, coming from our Demonic home of Sheol, Crux of the Underworld.

Yet like clockwork, every time there was the problem. Not quite the same problem each time, but ones so similar as to which their similarities could never be disputed nor refuted throughout Demonkind. Like the Deus Ex Machina of mortal tales, a mystical hero, prophesied to come from a far-flung land, would turn unto the Demons and from the Darkness usher in Light. Some even say it must be the Curse of Saint Zariah, but none expected her revenge to be so...persistent. They are each unassuming, fumbling fools who have bumbled before an unknown world and only spared a fittingly anticlimactic death by Her Clairvoyance. Her Guidance shall propel her champions - Her summoned sheep-in-paladin-dress, and whatever sorry whelps have been drugged by Her meddling - and their inexplicable machinations have thwarted the plans of even the most cunning of Demon Kings.

Well, to Heaven with that! Lord Ahriman did not muscle and grime and plot and plan his perfect revenge for some magical tart to come along and muck it up, all because some cooky, overzealous old crone gave him a magic sword! He has faced a foe far greater than himself several times before, and while he still sits upon his Obsidian Throne, the night shall not fade! He, in all his infernal preeminence, has done far beyond the simple squalor on his crawl to the top: He has studied - quite impressively - and in His findings has so ascertained his study a most intriguing pattern. Her Guidance is a persistent pestilence, but not one without reason. She shall summon weak champions with each one fallen, another to exact her reprise. The sorts by which find their way into our world have all been cut from similar cloth. They are foolish, vain, weak-minded simpletons, devoid of personality and so insufferably lifeless that those who might know better shall call them what they truly are: Mere puppets of Her Will. Yet, such base desires are easily thwarted, for so simple the promise of wine and women may just as soon deter his attention - and his loyalty. Lord Ahriman - in all His eminent brilliance - hatched a most cunning plot, and instead has convened a most supine corps, who shall likewise infiltrate, interlope, and hunt down these would-be "champions". A defeated foe might one day return tenfold stronger for nemesis, but a reconciled one is truly, utterly vanquished. And if they so love to lap the boots of Her Will? Well, we can sure teach them a thing or two on how to lick...

Heartbreaking, isn't it?



So, who wants to be an Isekai Hunter?

As perhaps slated by the introductory blurb - and perhaps the tags (insofar that anyone really goes about reading those nowadays...) - Heartbreaker is a different take on your usual isekai romp. You are not the isekai protagonist. You've likely lived here your entire life, in Anime Fantasy Land working in some appropriately relevant field as to ascertain something which is not a life of agriculture or servitude. Her Guidance is a vexing thing, no doubt...but that is why you have sought out the Powers of Sheol, isn't it? The idea of a pre-ascertained life is a...depressing, incarcerating thing, only predetermined to an uneventful life, from which one's eternal soul shall be likewise unceremoniously plucked from its rotting prison and likewise re-incarcerated in its next banal life. But, really, where is the fun in that? Fortunately, Lord Ahriman is quite keen to intervene the affairs of mortals, and is readily here to correct this.

Before you ask: Yes. It does deal with the usual assortment of anime tropes - on the receiving end. Her Clairvoyance gives your very annoying target a surprising amount of foresight and protection, but as with everything that involves plot armor, we should hope that you will be savvy enough to subvert the typical array of augurs our poor hero will be credo to. Not just anyone can be a Heartbreaker, and only the smartest, strongest, swiftest, and serendipitous of souls survive long enough to rightfully call themselves one who might subvert Her Guidance. Yet, any plan which involves an unresponsive enemy ceases to be such and instead turns into fantasy. Her Vengeance shall twist and thwart in turn while she eternally plots in turn, and on the fields of mortals shall engage the greatest battle of wits to ever grace the land.

Expect a usual assortment of absurdist horror and its friend in humor: The Immortals often have a - forgive the pun - demented sense of comedy, and so too when Those Above and Those Below shall clash in the fields of mortals, they shall likewise adapt to their senses. A more "gonzo" sense of humor should be expected - and expect a lot of comedic tropes in anime to be parodied.

Interested? Vunderfaal! Here's a Character Sheet template I made off of this morning's caffeine binge, if you're so engrossed.





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