ARC ONE:

The story so far:

In the small sleepy town of Edensburg nothing ever happens. That is until... A massive three headed troll steals all the town's gold! Most adventures don't waste their time on a journey that will both probably get them killed, as well as the fact the town has no sure way to pay them. The mayor has promised that he'll give 100 gold to each adventurer if they bring back all the stolen loot, as well as a bonus 100 for each head brought back. That's where you come in. You see, among the other heroes you are a loser. Perhaps songs were sung about you back in the day, or this is your first time adventuring, either way, you have decided this is the way to get your reputation from 0 to ? Because who really knows what'll happen, heck a giant boar might even ram you in the crotch.

Rules:
Homebrew characters/classes/races allowed (but keep them serious)
No 18+ material
No god modding
No power playing
Please stay respectful, no matter what happens
To do any action that involves INT, STR, LUCK ask in your post so I can roll

Sheet:

Name:
Level:
Inventory:
Race:
Class:
INT:
STR:
LUCK:
Spells: (if mage)

Kale's Guide:
Level: Start at 1
Inventory: See classes
INT, STR, LUCK: At the start you get 10 points to level up
example: INT=3 STR=6 LUCK=1
INT: Intelligence (self explanatory)
STR: Your attack
LUCK: Your chance of finding loot/gold
Races: Each race allows +1 for the chosen stat when you level up
example: A dragonborn gets +1 STR when they level up
Class:
Fighter: +1 STR when working with swords, you start out with a short sword (+1 ATK)
Ranger: +1 STR when working with bow, you start out with a basic bow (+1 ATK)
Mage: Able to use spells, you start out with a basic staff (+1 spell slot)
Rouge: +1 STR when working with daggers, you start out with a basic dagger (+0.5 ATK, +0.5 LUCK)
Inventory: Pretty self explanatory
Starting gear: Rations x1 (+1 HP when consumed) Sleeping roll (+1 HP whenever you rest)
Spells:
Fireball (-3 HP at target) Always usable
Transform (Transform target into animal (Positive: Wolves/bears +2 ATK, Birds +2 LUCK, Negative: Worms/fish/rats ex) Always usable, but -1 HP
Heal (+ HP at target) Always usable, adds HP taken from user to target
Example: I have 6 HP, I give terry 3 HP, I have 3 HP, Terry has 6 HP