Welcome to the universe of Hybrasil! Named after its civilization of what turned out to be cat people because the idea of huntresses in space-faring suits of armor was the first thing that inspired me to the setting.

Main setting doc


Hybrasil is a sci-fi setting in which various alien civilizations explore the universe, vie with each other, and find love through the medium of small high tech mecha suits outfitted with outrageously high energy generation, hyperdrives, and top class weapons and armor. There are three major factions: the Hybrasilians, a group of cat-like humanoids who hail from a tradition of sacred hunts and advanced biological sciences; the Terenius Consortium, a large faction of loosely allied human-like aliens who focus on interstellar mining and increasingly on technological innovation and entertainment media; and the Zaldarians, rapidly expanding tribes of techno-organic beings who live in the shadow of more sophisticated precursor technology.

This particular game (run using the Thirsty Sword Lesbians system) is focusing on a group of ace pilots competing in an intergalactic arena setting representing their factions against a myriad of others. The winning faction and the winning pilot gain fame, fortune, and have their desires granted (in the faction's cases usually in lieu of having a war over things).

The setting imagines that people in mechas and other spaceships can travel freely from star system to star system, but not necessarily all that quickly, so that exploration from one side of the galaxy to the other is time consuming and risky, but traveling to one or two neighboring systems is a normal trip of a few days each way, most of it spent safely in hyperspace.

Here's a crudely drawn map of the galaxy

This game focuses primarily on the Akar system, which has become the site of the Arena and, being the closest and most real time viewing opportunity, also an interstellar melting pot of the civilizations.

Why mechas?
Well first off, they're cool. But second off, people pilot humanoid-shaped armor suits in this setting because of two things. One, the super cool sci-fi energy generation doesn't scale up without doing weird and exotic things to nearby matter that nobody really wants to tangle with so small ships have the best combat potential because of all the spare energy not used for moving a bunch of heavy stuff around. Two, the piloting tech for the vast majority of pilots is a direct neural interface and so they get better results out of piloting something shaped like them than by trying to pilot a big floating regular geometric shape.