~Listing, Age, and Species~

▬▬ Listing ▬▬
B-List. (twelve points)

▬▬ Age ▬▬
17 4th Gen. Supers

▬▬ Species ▬▬
Human: The most common group on Earth, who fall under the species Homo Sapien. The vast majority of individuals possessing superhuman powers are either humans or mutaforms, with mutaforms making up no more than a tenth of the powered population and a twentieth of the general population. Your fully human physiology makes you more easily relatable to the populace at large, and less readily distinguishable when out of cape. Moreover, you may avoid much of the complications that could come with a drastically different physiology in public places or everyday life. While society has largely adapted to the existence of mutaforms and to a lesser degree nonnatives, it should not be expected that most people wouldn't stare if you were a mutaform, and the same applies for the miniscule portion of the population composed of Earth nonnatives.

~Origin, Archetype, Objective, and Patron~

▬▬ Origin ▬▬
Born Super: You're the descant of a long and pure bloodline of Supers, whose powers may extend back almost a hundred years. The circumstances of your birth, whatever they were, were no accident: your mother was carefully selected for your father and vice versa to make sure not only that you would have powers, but that you would have optimal powers. Because of how powers pass down, you are more likely to have a Type, and if you do posses Aberrant abilities, they're likely similar to your parents'.
▬▬ Archetype ▬▬
Rogue: You aren't enslaved to an overarching ideal other than your own objectives, whatever they may be and however they may shift. Some may call this kind of viewpoint egotistic, but you call it freedom. You may be an altruist if see fit, or a miscreant when you have to, or some combination therein.

▬▬ Objective ▬▬
Endless Escapades. The adventure, is to you, an aim in and of itself. The rush of combat, of intrigue, of victory against all odds, and of unimaginable new voyages is a greater motivation than the objectives that lead you there. With every climatic battle and hard-won victory, you can rest assured a still-greater climax awaits in your story. Clashes in great power aren't the only element in a truly great story: love, mystery, terror, and revelation are all the hallmarks of a legendary tale whose tapestry you will spin by the hour.

~Powers and Mutations~

▬▬ Mutations ▬▬
Concealed (-0) tier 1 If you should change any significant aspect of your appearance, people will be naturally unable to discern a connection between your and your disguised persona.

Morbidity Limit (-0) tier 1 Powers can have a variety of extremely horrifying effects on the internal physiology. While these gruesome realities afflict common men, those with superhuman abilities have developed an adaptive mutation out of necessity and natural selection. Your body can not be targeted from the inside unless the powers involved are designed to only operate on the human body.

Power lock (-0) tier 1 While there are very rare powers which can manipulate and even take powers, powers return to their user the same way a cut blossom will bloom again with time. As is the case with all Supers, if your powers are taken, damaged or otherwise negatively altered, they will return to their original state with time.
Polytype (-0,5) tier 1 Most Supers, if they posses a Type at all, can only posses one. This mutation, however, allows you to posses Powers in two different Types.

Mental Blocks (-0) tier 1 While mental abilities such as telepathy, possession, illusions or mind control can be devastating, anti-super human counterinsurgents have developed effective measures against mental attacks. You are aware of when an attempt is being made to influence your mind, and count the influence by concentrating and avoiding complex though of any kind.

Natural harmony (-0,5) tier 2 Your Powers control far easier than they would normally. You will never have any trouble pushing your Powers to their absolute maximum, nor will distraction, emotion, or exhaustion ever affect their or your own performance. Your Powers will actively avoid incidentally harming yourself or others if you wouldn't wish to harm them. Unlike most you have an encyclopedic knowledge of your power's limitations and the extent of their functions, making creative exercise of your powers much more readily available and increasing your tactical options.

Adaptability (-1) tier 1 Your Powers have drastically enhanced horizontal growth potential. Where most can only grow in scale, your abilities will also grow in versatility over time, giving new beneficial functions to your existing powers and expanding on the existing material you posses. Furthermore, if you have multiple distinct powers, you will develop powers that merge together.

▬▬ Powers ▬▬
Type Violet Tier 1
Kinetic Bolt (Mag.4) (-2) You can shape and fire bolts of kinetic energy which hit force and speed, impacting as if they were a solid, heavy object and dissipating against their target, with the speed of a fastball and concussive force to boot. You may control how hard these bolts hit below this maximum.

Light Shield (Mag.3) (-1) You can create energetic shields that are as tall and as wide as you are, and can endure forces and absorb shock as if they were made of reinforced concrete. These light shields are weightless and will remain until you allow them to dissipate or they are broken.

Heat Touch (Mag.2) (-1) You can manipulate heat convection within a certain magnitude using touch alone. The heat you produce is sufficient to light most objects on fire or weaken the structural integrity of dense metals, giving them a red-hot glow. In general, this ability perform any feat a blowtorch could, or cool object to a similar magnitude.

Energy Field (Mag.4) (-2) Custom violet While this intangible normally invisible field can't protect you from any attacks it still covers the outside of your body with just enough distance that normal everyday clothing won't disturb it. This field is how you use all your powers, so any energy blasts you fire don't actually come from your body. As a result you they aren't restricted to a single body part. Anything thicker than normal clothing is enough to disrupt this field and make the covered body part powerless though any unobstructed parts of the field are unaffected. For the purposes of fully disabling your powers all powers that use the energy field count as one single power, so if something gets rid of the energy field you're powerless until you get it back.

Type Orange Tier 1
Light (Mag.2) (-1) You can control light levels within the visible spectrum with ease, and cancel them to produce darkness similarly. You could make bursts of light like a flashbang to disorient enemies or leave them in total darkness where there would be light.

Fire (Mag.4) (-1) You may control and manipulate flames within a reasonable threshold of heat, intensity, and size that will expand with practice. You may create and snuff fire, or use existing fires for these manipulations.