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Kuro ᴋᴇᴇᴘ ʏᴏᴜʀ ᴇʏᴇꜱ ᴏɴ / ᴛʜᴇ ʀᴏᴀᴅ ᴀʜᴇᴀᴅ

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needed a new thread for wayward coding. everything here is a work-in-progress in regards to the setting.
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Kuro ᴋᴇᴇᴘ ʏᴏᴜʀ ᴇʏᴇꜱ ᴏɴ / ᴛʜᴇ ʀᴏᴀᴅ ᴀʜᴇᴀᴅ

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old wip info


Posting Expectations: Casual, Multi-Para
Genre(s): Modern, School, Slice of Life
Players: Variable
[ R O L E P L A Y S Y N O P S I S ]

"Fightin' Hares, let's make this year one of the best!"

You've heard it over and over again. It was the same old speech every year, even now in your senior year of high school. But everyone knew the truth—Hvass sucked. It wasn't a place where dreams were born, it was a place where dreams went to die. Everyone wanted out, yet Hvass seemingly had no plans to let go of the hold it had on people. Hvass was a trash town, with trash people and trash culture, and you were bound to die here just like everyone else.

At least all you had was one more year with these chucklefucks. One final year dealing with all the morons and idiots until you all inevitably fucked off to do your own thing, never caring to see each other again. It was going to a long school year, but at least you had something to look forward to this time.
[ R O L E P L A Y I N F O R M A T I O N ]

[ ❇ ] H V A S S , I L L I N O I S : A B R I E F O V E R V I E W
Hvass, Illinois is a deadbeat town with a storied history.

Dating back to the early nineteenth century, the city of Hvass was founded by Scandinavian immigrants that made the journey to the United States following upheaval and strife in their home countries. Although the original settlers included Swedes and Norwegians, much of the original town owed its success to the Danish that preferred to settle in urban societies, in turn giving the town a strong Danish influence that persists even today.

When the drums of war came for the United States, splintering the country into Union and Dixie, the Scandinavians of Hvass had been eager to join the side of Lincoln. It was common among American Scandinavians to hold anti-slavery, pro-Lincoln sentiments, and Hvass was no different. Many Hvassites volunteered for military service in droves, in particular the Swedish population that inhabited the outskirt farmlands. A plaque outside the Hvass community center, dedicated in 1957, honors those who died serving the Union cause.

Despite Hvass' roots primarily as farming town, it would see a boom in both population and wealth upon the turn of the twentieth century. It, like many other meager Illinois towns, had heavily invested in coal mining, factory work and other aspects of industrialization throughout the 1800s that carried over into the next century. Local historians consider this the golden era of Hvass, with the city's population pushing forty-odd thousand at its peak as it competed with other Central Illinois metropolitan areas such as Peoria, Springfield, Bloomington-Normal and Decatur.

By the end of the World Wars, and eventually the Illinois exodus that begun in the 1970s, however, much of the prosperity Hvass had enjoyed disappeared, leaving empty, worn buildings behind as the locals left for greener pastures—a trend that still continues to this day.

[ ❇ ] T H E L O C A L E S O F H V A S S
Though the city of Hvass has changed much since its founding, it has retained four main yet unofficial districts that separate the city into segments. These districts are the following: Downtown, the Southside Industrial Zone, the Neighborhoods, and the Hvass Business Complex. Down below, you can find specific information relating to each individual zone, along with some locations scattered within them.

SOUTHSIDE INDUSTRY ZONE:

Located in the southside of town, this place is where most of Hvass' industry is located. Originally a railray depot, it has since included other businesses, such as a paper mill, ethanol plant, and more. There are some houses and apartments here, but those who live here are among the poorest. No one lives here unless they have to, especially because of the ethanol stench and smog that blocks out any clean air.

• Henningsen Paper Co.
• Paragon Energy
• Bager Auto Body
• Gretchen's Bar


DOWNTOWN:

The center of Hvass, the downtown is a shadow of its former self. Most of the original downtown still remains, yet the buildings are largely empty and abandoned of any businesses. The few businesses that do exist are incredibly local, and the town council is invested in ensuring the remaining places don't fold and stay put in Hvass. If you're looking for the city's offices, this is where they're primarily located, along with town hall, the community center, post office and other important city buildings.

• Hvass Community Library
• The Hvass Courier
• Tre Kronor (Diner)
• Elske Confectionaries
• Dollar General


BUSINESS COMPLEX:

Directly east of Hvass' core, the Complex has seen much development, if not the only development in Hvass, over the years. Large tracts of old farmland had been sold off to developers; the city seeking to draw big corporations and other businesses to Hvass and invest into the local economy. If you're looking to shop, grab a bite to eat, or just looking for something to do, then the Complex is your best bet.

• Walmart
• Menards
• Ace Hardware
• Aldi's
• Steak 'n Shake
• Round1
• Pizza Hut
• Applebee's
• Culver's


NEIGHBORHOODS:

Most of Hvass' neighborhoods are primarily located to the north, having formed around the large, aging houses built back when Hvass was still a farming community. Those who live in these houses are "midwest rich", so if you don't come from some sort of wealth, you probably live in a neighborhood with smaller, average-sized homes that had been built mostly in early-to-mid 1900s. This is also where the city's schools are located, along with a number of parks and other greenery places.

• Hvass Community High School (HCHS)
• Lundström Junior High
• Inger Stenmark Junior High
• Christoffer Storgaard Elementary
• William Kragh Elementary
• Buhl Elementary
• Settler Park & Playground
• Hvass Lutheran Church
• Bjerre Sports Complex
• "Bow-Wow" Dog Park
[ T H E R U L E S ]

If you plan on joining this roleplay, there are a few rules set in place that need to be followed. These rules are liable to be added to or changed as necessary, so keep an eye out.

• Standard site rules apply, just like they would anywhere else on RPG
• The roleplay will require at least one every one to two weeks
• Character limit is two characters maximum per player
• Applicant-based, this is not a first-come, first-serve roleplay
Real-life FCs only; no anime, art, etc.

For those who have any questions or comments, feel free to ask anything that's on your mind.
[ C H A R A C T E R S H E E T ]

abcdefghhijklmoqrstuvwxyz
Hidden 1 yr ago 1 yr ago Post by Kuro
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Kuro ᴋᴇᴇᴘ ʏᴏᴜʀ ᴇʏᴇꜱ ᴏɴ / ᴛʜᴇ ʀᴏᴀᴅ ᴀʜᴇᴀᴅ

Member Seen 1 day ago

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Posting Expectations: Casual, Multi-Para
Genre(s): Modern, School, Slice of Life
Discord: On Approval
Players: Variable

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wayward: a roleplay synopsis. |
"Fightin' Hares, let's make this year one of the best!"

You had heard the speech over and over again. It had been the same every year, even now in your senior year of high school. Despite the happy-go-lucky facade, however, you and your classmates knew the truth—Hvass sucked. Hvass wasn't a place where dreams were born, it was a place where dreams went to die.

Everyone wanted out; to find somewhere they could make it big. Nonetheless, Hvass seemingly had no plans to let go of the hold it had on people. It was a trash town, with trash people and trash culture, and you were bound to die here just like everyone else that came before you.

At least all you had left was one more year with these chucklefucks. One final year dealing with all the morons and idiots until you all inevitably fucked off to do your own thing, never caring to see each other again. It was slated to be a long school year, but luckily, you had something to look forward to this time.

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hvass, illinois: a lengthy history. |
Hvass, Illinois is a deadbeat town with a storied history.

The midwestern town dates back to the early 19th century, wherein it was founded by Scandinavian immigrants that had made the journey to the United States following upheaval and strife back home. Although the original settlers included Swedes, Norwegians and even some Finnish, much of old Hvass had been built up by the Danish that preferred to settle in urban societies, in turn giving the town a strong Danish influence that persists even today.

When the drums of war came for the United States in the 1860s, splintering the country into Union and Dixie, the Scandinavians of Hvass had been eager to join the side of Lincoln. It was common among American Scandinavians to hold anti-slavery, pro-Lincoln sentiments, and Hvass was no different. Many Hvassites volunteered for military service in droves, in particular the Swedish population that inhabited the outskirt farmlands. A plaque outside the Hvass community center, dedicated in 1957, honors those who died serving the Union cause.

Despite the town's roots primarily as a farming town, Hvass saw a boom in both population and wealth upon the turn of the twentieth century. It, like many other meager Illinois towns at the time, had heavily invested in coal mining, factory work, etc. that carried over into the next century. Local historians consider this the golden era of Hvass, with the city's population pushing forty-odd thousand at its peak as it competed with other Central Illinois metropolitan areas such as Peoria, Springfield, Bloomington-Normal and Decatur. By the end of the World Wars, and eventually the Illinois exodus that begun in the 1970s, however, much of the prosperity Hvass had enjoyed disappeared, leaving empty, worn buildings behind as the locals left for greener pastures—a trend that still continues to this day.

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the locales: trashy homes and rundown buildings. |
Though the city of Hvass has changed much since its founding, it has retained four main yet unofficial districts that separate the city into segments. These districts are the following: Downtown, the Southside Industrial Zone, the Neighborhoods, and the Hvass Business Complex. Down below, you can find specific information relating to each individual zone, along with some locations scattered within them.

SOUTHSIDE INDUSTRY ZONE:

Located in the southside of town, this place is where most of Hvass' industry is located. Originally a railway depot, it has since included other businesses such as a paper mill, ethanol plant, and more. The Southside district does have some houses and apartments, but those who live here tend to be among the poorest. No one lives here unless they have to, especially because of the ethanol stench and smog that blocks out any clear air.

DOWNTOWN:

The center of Hvass, the downtown is a shadow of its former self. Most of the original downtown still remains, yet the buildings are largely empty and abandoned of any sort of business. The few businesses that do exist are incredibly local, and the town council is invested in ensuring the remaining places don't fold and stay put in Hvass. If you're looking for the city's offices, this is where they're primarily located, along with town hall, the community center, post office and other important city buildings.

BUSINESS COMPLEX:

Directly east of Hvass' core, the Complex has seen much development, if not the only development in Hvass in recent years. In an attempt to draw large corporations and other businesses to Hvass and invest into the local economy, the city has sold off acres of old farmland for development. If you're looking to shop, grab a bite to eat or just looking for something to do, then the Complex is probably your best bet.

NEIGHBORHOODS:

Most of Hvass' neighborhoods are primarily located to the north, having formed around the large, aging houses built back when Hvass was focused around farmland. Those who live in these houses are what you would call "midwest rich", so if you don't come from some sort of wealth, you probably live in a neighborhood with smaller, average-sized homes that had been built mostly in early-to-mid 1900s. This is also where the city's schools are located, along with a number of parks and other greenery places.

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the rules of the roost. |
If you plan on joining this roleplay, there are a few rules set in place that need to be followed. These rules are liable to be added to or changed as necessary, so please keep an eye out for any future updates.

• Standard site rules apply, just like they would anywhere else on RPG
• The roleplay will require at least once a week, preferably
• Character limit is two characters maximum per player
• Applicant-based, this is not a first-come, first-serve roleplay
Real-life FCs only; no anime, art, etc.

For those who have any questions or comments, feel free to ask anything that's on your mind. I'll try to help/answer the best I can.
Hidden 1 yr ago 1 yr ago Post by Kuro
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Kuro ᴋᴇᴇᴘ ʏᴏᴜʀ ᴇʏᴇꜱ ᴏɴ / ᴛʜᴇ ʀᴏᴀᴅ ᴀʜᴇᴀᴅ

Member Seen 1 day ago

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T H E L O S T G E N E R A T I O N
T H E L O S T G E N E R A T I O N

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the beginning of the end, and the end of the beginning. |
TWENTY YEARS AGO, THE WORLD CAME TO A CRAWLING HALT.

You are among the first generation of a new, post-apocalyptic world. Your parents had struggled against all odds to stay alive against the infected, and as the years passed, they found each other in a close-knit community they now called home.

And there, they had you. The firstborn among the dead.

Your childhood wasn't like any other. It was a tale of survival, whether it be against the rotters or a bad harvest. All you had known growing up were the walls that surrounded you; protected you. The outside world had been a myth, with memories that you would never be able to experience.

And yet, the universe beyond the safety of the walls called out to you. You desired to walk the halls of long-forgotten buildings. To see the sights of ruined, bombed-out skyscrapers. You were certain the old world surely had to have something still left to offer; that it wasn't just the desolate and abandoned past you were always told.

Gathering up some supplies, weapons and some friends, you've decided to take the universe up on its offer. Nothing was bound to stop you—save for maybe the dead eager to rip your insides out and eat you alive.
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roleplay/ooc information. |
So, this roleplay is sort of a "soft-reboot" of an old roleplay concept I once helped co-GM many, many years ago. Think of this as a "coming-of-age" story, but rather than the traditional backdrop, the roleplay is set in a zombie apocalypse.

The cast in question will be between the ages of 18-20, with no character being older or younger than that range. Each character has grown up with each other, guarded by the safety of the walls that protect your community. Although I have a plot ready-to-go, I will be allowing player input to decide where this community is, and so if you have a locale in mind, please feel free to post your opinion.

Posts will be expected once a week or so. They don't have to be particularly long, but they need to be of substance. In other words, this isn't a place for one-line responses. Short responses are okay here and there, but replies such as "Jenny smiled at him." are unacceptable for this format.

Cast size for this roleplay will likely be kept small. I'm thinking no more than probably eight characters at best. This roleplay will focus more so on the cast rather than the backdrop, so I don't want to have an excessive cast that makes it difficult to focus on the smaller aspects. This in turns means that if you do plan on joining this roleplay, please do stick around for the long haul. I don't want to feed half the cast to zombies or something just because people grew bored with the roleplay.

If anyone has any questions, comments or concerns, please feel free to ask.
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Kuro ᴋᴇᴇᴘ ʏᴏᴜʀ ᴇʏᴇꜱ ᴏɴ / ᴛʜᴇ ʀᴏᴀᴅ ᴀʜᴇᴀᴅ

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Hidden 1 yr ago 1 yr ago Post by Kuro
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Kuro ᴋᴇᴇᴘ ʏᴏᴜʀ ᴇʏᴇꜱ ᴏɴ / ᴛʜᴇ ʀᴏᴀᴅ ᴀʜᴇᴀᴅ

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Z E R O - Z E R O
Z E R O - Z E R O

"Boo."
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Nancy "Nance" Rodriguez | Zero - Zero
_________________________________________________________
Nineteen | Female
_________________________________________________________
Solo; VT-Based / Delgato Adversary | Paragon City, US

N O T A B L E P O W E R S & A B I L I T I E S
N O T A B L E P O W E R S & A B I L T I I E S
_________________________________________________________
O T H E R I N F O R M A T I O N
_________________________________________________________
T H E S T O R Y S O F A R...
T H E S T O R Y S O F A R...
________________________________________________________________________________________
Nancy Rodriguez had lived a simple life. She had been born to a well-known scientist and a politician, which offered a standard of life higher than most. She had plenty friends of her own, did well in school, and even participated in after school programs and community events. Had everything gone to plan, Nancy might've gone to college, found a well-paying job and potentially even married into another family and had kids.

Unfortunately, her life took a drastic turn.

Just shy of Nancy's high school graduation, her mother had been targeted by the Delgato crime family. A strong opponent and harsh on crime, she refused to bow to the Delgatos and push the city's political agenda and policies ever so closer in their favor.

And so, the Delgato family decided to rid themselves of the problem. A bomb had been fixed onto her car, wired to explode when the vehicle started.

When the bomb went off, charred chunks of metal littered the street. The area was coated in thick, blackened smog as fires burst into the air. And yet, the intended target hadn't been the one in the driver's seat. Nancy had become an unintended victim of a terrorist attack, having simply gone to go pick up food for her family one late evening.

Nancy should've died that day. She had no hope of surviving. Her wounds were severe, and she had been losing too much blood. Her father, however, refused to leave his only child to die, and instead rushed her to his lab at Veridian Technologies. There, her father retrieved top secret, abandoned research, intending to use it to save her life.

The Lazarus Initiative—an experiment to modify gravely wounded soldiers with cybernetic parts, allowing them to link to a specially-designed exosuit so they could continue to serve. Though the suit had been built, the project had never got off the ground. It had been deemed inhumane and unfeasible, and never had any test subjects.

Until now.

Hoisted onto an operating table, her father toiled away to save Nancy. Her body became more machine than human, with much of her flesh and blood unsalvageable. Though she had survived the operation, when she awoke, Nancy looked on in horror at what she had become. She cursed her father, wishing that he should have let her die and not become a monster.

Crying, Nancy had become a wreck; a rollercoaster of sadness and disgust. She had wanted to be as far as she could from her father. From Veridian Technologies. From Paragon City. She didn't know where she wanted to be, but from where Nancy stood, she felt she had been in hell.

Before Nancy could run off, however, a group of Delgato thugs had burst into the lab. They had come to finish the job they started, needing proof that her mother was no longer in the picture.

Fearful for her father, Nancy had immediately turned around to save him. She ran as fast as she could, but she hadn't been quick enough, for the Delgato thugs were hot on her heels. Nancy, now in their sights, expected to truly die there, slain by a hail of gunfire. Closing her eyes, Nancy prepared herself, only for her father to throw himself in front of Nancy, shielding her from certain death as his last act as her father.

As he bled out on the lab flooring, her father, with his last few breaths, begged Nancy to climb in the mechanical exosuit. He told her that she was still bound to do great things, but the only way she could was to survive.

And so she did.

Tearful, Nancy listened to the father she had just cursed. Under his directions, Nancy climbed into the exosuit; her new robotic systems syncing with the suit's controls. As the exosuit closed around her, Nancy soon found herself in control—and much taller to boot.

Like a baby learning to walk, Nancy awkwardly stumbled her way out of the lab, repeatedly smashing the exosuit into the Delgato thugs that had been stupid enough to stand in her way. A trail of broken glass, machinery and the like was left in her wake as she burst out of the doors, and disappeared off into the streets of Paragon City.

Once Nancy was certain she was safe and far away from the thugs chasing after her, she exited the exosuit. She let her emotions run wild, uncertain of all but one thing—she was going to bring the Delgatos to justice, even if it was the last thing she ever did.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
________________________________________________________________________________________
What do you get when you combine Cyborg from DC with Marvel's Peni Parker? Hopefully something that falls along these lines.

Of course, with how Nancy's background is planned out, I do intend on writing some Delgato crime-fighting shenanigans and see if Nancy could potentially bring down the criminal empire that had completely turned her life upside down and ultimately led to her father's death.

That being said, I also wanted to include her mother into the mix. How has her mother reacted, now that her husband is dead, and her daughter presumed dead as well? Has she pushed for more action against the various criminal organizations that litter the streets of Paragon City? Or is there something more? Something that lies behind the curtain?

Find out next time on Heroes Rise: The Wild Adventures of Zero-Zero!

Marvel, duh.
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