Hidden 2 mos ago 2 mos ago Post by Mas Bagus
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Greetings!

We are working on a project. In short, it is a vampire hunting, and we need vampire hunters. Someone who wants to be a hero and liberate regions so Karnsworth peasants can mine and farm again, the sun finally rises, and the economy starts again.

We are looking for at least 3 players for this thing to start. Preferably someone who doesn't mind a bit of structure and commitment. The number is not set in stone however.
The setting is high fantasy but grounded in realism, so magic and all those wacky races exist.

So, bring your church-sanctioned liquid, bring your crossbow, Silver Sword, Witcher Potions---anything to turn those pesky bloodsuckers into a pile of ashes! Or you can romance them, or make them your waifu, whatever...

____________________________________________________________

Yes, those are the important things. Do you want more details?! Alright.

Clarifying Notes





About Karnsworth, the lore.




Map of Karnsworth, and a summary of its geographical details: climate, terrain, etc.



How the RP is structured and how it will be conducted


The structure of this roleplay will be a mix of linear and freeform elements. It will become linear when a mission starts and shift to freeform during downtime. During such downtime, players are given freedom to decide for themselves which points on the map they will want to explore next, or any points of interest, as long as it serves the ultimate goal of this campaign.

Currently, the RP is planned to consist of three major arcs. For the sake of logistics, accessibility, and continuity, a thread may be declared concluded once an arc is finished. During the intermission between arcs, you can choose to retire or deploy a character or decide to conclude your involvement—it's entirely up to you.

In this game, combat is presented and resolved without the use of dice rolls. Players may determine the outcomes in a fight against common adversaries, but against elites and the 'bosses', the rules changed slightly; the Game Masters (GMs) will serve as the arbiters who consider your inputs fairly and declare the results in their posts. Be prepared for consequences and expect consistency; the GMs will enforce the logic of the game world, which is most of the time, parallel to its real-world counterpart. We judge based on your character's established skills, tactical positioning, and the monster's known weaknesses. Flashy and creative descriptions are encouraged and celebrated, but do not always determine success.

While consequences are real, Death is unlikely in this RP. You will not be defeated easily, as long as you don't make an obviously suboptimal choice.

If at any point you feel the rulings are too arbitrary, please reach out to us via private message. Our goal is to ensure everyone has fun, but success must be earned.

How about player characters?


Your character (Player Character) will be one of the members of the Task Force. The name of the task Force is Player-Determined. You could be a veteran or newbie, tied to a clan or a foreign mercenary, or just a well-trained citizen who harbors a vendetta against the vampires. While you are part of a Task Force, your character's personal goals, secrets, and reasons for fighting are what will drive the story forward.

Regarding non-human characters.

While the story focuses on the struggle of a human nation, we also have means so that non-human races might fit into this conflict. Elves, orcs, youkai, and demons exist, and the GM has an extensive document regarding races, each with its own lore and philosophical baggage. But it could wait for later. You are allowed to bring your own flavor, within some constraints, of course. If, later, the original lore of the races in this world intrigues you and you want your character to be lore-accurate, it is much appreciated. If not, it is fine! Really, the GM can adapt.

Either way, if that strikes your fancy, let’s talk so we can weave your heritage into the plot as deeply as we have for our existing NPCs.

Magic and technology.


As far as magic goes, I actually prefer it simple. Standard elemental spells are vanilla but with big potential. Unique ones have their constraints. Enchantment, artificing, and illusion exist. Mana system is defined. The details will be discussed in session Zero

The technological level varies significantly among nations and factions. In Karnsworth and most other places, you can expect a late-medieval standard of technology. Helvetia boasts Victorian-era advancements, while Tretagor has reached an early Renaissance level. Varenheim has achieved the highest level of progress in specific areas such as magic, hygiene, and overall quality of life. It's important to note that technology is tightly regulated by the Council of Nations, although black markets do exist.

The Format of the Character's Sheet



What to Expect from the GMs and This RP


-Consistent schedule. Desire to make a story we finish together. A tenacity to make it happen as long as the players want to.
-Rulings that will be arbitrated as fairly as possible and promise to hear the player's input.
-Communication and basic decency that are universally known.
-Preparations.
-Coherent lore and story.
-To make your agency matter within the framework of this RP.

What the GMs expect from the players

-Communication and basic decency that are universally known
-Ability to follow the posting schedule. One post every three days is the norm, and once every 7 days at the latest. Please notify us when you cannot. I know life sometimes gets in the way, it is fine. We all do. All I ask is to let us know.
-If possible, post that carries momentum, something that others can work with.
-To follow the rules of the RPGuild.
-To understand that after a certain point, the GMs always have the final say. Appeal is possible, negotiation is fine. I want your cool ideas to work. I'm on your side. But every game has its fundamentals and boundaries. Or there is no world at all.
-To read, understand, and respect the tone and how the RP will be conducted as stated above

When life gets in the way, or you are being naughty.

-When you feel like you can't continue, communicate with us, and we will work together so we can safely sideline your character. We will keep them safe, and we will always welcome your return.
-The game will move without those who miss the schedule without prior notice
-Removal from the RP for failure to adhere to the Rules of the site, and destructive behavior in both IC and OOC
-Characters abandoned by their players will be controlled by the GM to be used as the narrative sees fit, until the story reaches the point where it is possible to dignifiedly retire them. This, however, does not discount injury or even death, although the latter is still unlikely.

I think that should be all for now. If you've read this far, I'd love to hear from you. Please don't hesitate to ask anything!
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Hidden 2 mos ago Post by AzureKnight
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Sounds interesting, I'll keep an eye on this. I did have some questions though:

- Did you plan on having any moral ambiguity in terms of the dynamic of hunting vampires? Are they just mindless parasites that hunt and devour innocents indiscriminately, or are they able to think and reason like the other races?

- Will the dice rolls that determine battle outcomes be altered by story and character progression?

- Are players limited to one CS per entry?
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Hidden 2 mos ago 2 mos ago Post by Mas Bagus
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@AzureKnight

Welcome! I will answer your question straight away!

- Did you plan on having any moral ambiguity in terms of the dynamic of hunting vampires? Are they just mindless parasites that hunt and devour innocents indiscriminately, or are they able to think and reason like the other races?


Yes and yes. The narrative, as it is presented, is filtered through Karnsworth's military and The Council's observation. They are prone to overlook nuances like infected citizens who wanted nothing but to find the cure, or the vampires that defect for that purpose. The Council, however, has no aversion to a fight-fire-with-fire approach. If recruiting vampire could accelerate their end goal, they would approve.

It also means, yes. Some vampires still retain sentience after being turned. To be able to control 70 percent of Karnsworth consistently means they don't also possess unique control magic, but also the capacity to rule, and also diplomacy.

- Will the dice rolls that determine battle outcomes be altered by story and character progression?

For most of the time, we don't plan to use dice rolls in our rulings.

- Are players limited to one CS per entry?

I think it will depend on the total number of players applying and other considerations. It is possible to have players have more than one CS, But for now,, we would like to keep it one per player.

As a GM, I am curious what kind of character were you thinking of playing?
Hidden 2 mos ago 2 mos ago Post by AzureKnight
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@AzureKnight

Welcome! I will answer your question straight away!

<Snipped quote>

Yes and yes. The narrative, as it is presented, is filtered through Karnsworth's military and The Council's observation. They are prone to overlook nuances like infected citizens who wanted nothing but to find the cure, or the vampires that defect for that purpose. The Council, however, has no aversion to a fight-fire-with-fire approach. If recruiting vampire could accelerate their end goal, they would approve.

It also means, yes. Some vampires still retain sentience after being turned. To be able to control 70 percent of Karnsworth consistently means they don't also possess unique control magic, but also the capacity to rule, and also diplomacy.

<Snipped quote>
For most of the time, we don't plan to use dice rolls in our rulings.

<Snipped quote>
I think it will depend on the total number of players applying and other considerations. It is possible to have players have more than one CS, But for now,, we would like to keep it one per player.

As a GM, I am curious what kind of character were you thinking of playing?


I see. As for a character I was thinking of a few of ideas

- A bishounen stoic elf boi summoner with a gambling addiction



- A bunny mage girl with chunnibyou delusions



- A Yuki-Onna yokai who's watched Samurai Deeper Kyo and Demon Slayer one too many times



Hidden 2 mos ago 2 mos ago Post by Mas Bagus
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@AzureKnight

I am fine with all three. Though I must admit the elf boy and the Yuki-Onna hello Hiyuki from Wuthering Waves intrigues me the most. I don't have extensive knowledge about anime anymore these days, I'm afraid, so I'd be happy to see the details.

Looking forward for your character.
Hidden 2 mos ago Post by Pz Waffel
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Did someone said oil? Fret not, a Yorker will come and save the day.

- She is the 3rd generation to inherit the blue pupils and ice powers of Adela and the only daughter of Linceleste. Born in Helvetia.

Hidden 2 mos ago Post by Mas Bagus
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Did someone said oil? Fret not, a Yorker will come and save the day.

- She is the 3rd generation to inherit the blue pupils and ice powers of Adela and the only daughter of Linceleste. Born in Helvetia.



Hello! Waffel. Thanks for your interest. Yes, they have oils. Not the mineral ones, yet, but yeah I can see that it can be an important resource for the Helvetian industry.
Hidden 2 mos ago Post by EtherealThorn
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Keeping my eyes on this
Hidden 2 mos ago Post by Mas Bagus
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Keeping my eyes on this


Hello. The RP has been started at another site! But we are still accepting players for this arc.
Hidden 2 mos ago Post by Redking0380
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<Snipped quote by EtherealThorn>

Hello. The RP has been started at another site! But we are still accepting players for this arc.


Oh, I was going to express interest myself. What site do you speak of?
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