Hidden 10 yrs ago Post by The Incredible John
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The element Bycorium, the fuel source that powers the entire Human civilization. The chemical in it's crystallized form is inert, harmless and for the mostly part useless but when heated at extreme temperatures, it turns into a gas that is the most potent energy source man has ever known. Just a cubic inch of the glowing rock when turned into it's gaseous form has enough energy to match 5,000 Hiroshima nuclear bombs. Never has humanity grasped such a powerful resource. For the substance in it's gaseous form to explode, it has to be exposed to carbon dioxide and thus it must be kept in special containers that would insure it would not be exposed with the outside atmosphere. The element has completely revolutionized the way we live. The element has no negative impact on the environment and mining the substance is completely safe so long as it isn't heated to become it's gaseous state. The only problem with Bycorium is that it is extremely rare, until now...

During the year 5023, a small colony ship of Humans, the E.R.S Hudson, approached the newly christened Columbus Sector of the Parhatti galaxy. Inside the ship were little more than 70 million inhabitants searching for a new home. Most of the residents of the ships were lower-class minimum wage construction workers trying to earn a living. They're first order of business was to build a worm hole gate which would allow for quick and easy access to this area of the universe. Worm hole gates are the primary access the express ways of Humans from one part of the universe to another, connecting Humanity from vast distances. This gates however consume massive amounts of power to keep the gates open and keep them stable. As the colonist searched the near by asteroid belts, debris fields and dust clouds in the sector for any fuel source available, they found something truly remarkable. They found great abundances of Bycorium localized in this little sector of the galaxy. This set off a great rush for those who would seek to exploit the resource and gain wealth for themselves. The year now is 5035, 12 years after the first explorers came and 3 years after the Worm hole gate was completed. The demand for Bycorium is at an all time high and the new settlers of this sector are now in completion to strike it rich or strike out.

Solar Systems of the Columbus Sector:








Welcome to the Great Rush, where you could create a planetary nation and lead your people to riches or ruins. This particular rp would focus on the chemical element Bycorium and the Colombus sector of the Parhatti Galaxy, which is extremely abundant in the said element. The Element Bycorium powers the whole of Humanity and the search for it has led Humans to almost every edge of the universe. Now that we've found great amounts it in a far away sector of a far away galaxy, a great rush for riches has started. People are being urged to colonize this sector and great amounts of people who dream of great riches now rush for their chance.

Now to ensure everything goes smoothly, here are some basic rules to follow in this rp;
1. Basic guild rules. Any heated arguments are discouraged here and if there's a problem, you go to me. Period.
2. This rp would be a casual rp which means that everybody is required to post at least a paragraph or two with acceptable spelling and grammar.
3. If there are disputes that cannot be settled between two parties, I would try my best to settle it myself. I'll try to keep things as fair as I can but if you have any problems with my decisions, try to address them with me in a calm manner.
4. Just remember to have fun. That's what we're all here for, right?

Now for the nation sheet. Anybody who would want to apply would have to fill up this form bellow:


That pretty much covers the basics. If anybody has any questions, I'll be more than happy to answer to them. Anyways, everybody have fun.
Hidden 10 yrs ago Post by The Incredible John
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Notable factions operating in the sector:

Universal United Nations-
Universal United Nations Peacekeeping Force-

Broken Cresent-

Black Cross-

Universal Liberation Movement-

Socialist League-

Union of Capitalist Countries-
Hidden 10 yrs ago Post by Red Fox
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I would like to reserve a spot as well ! I am longing to join a Sci-Fi NRP for ages! :-3
Hidden 10 yrs ago Post by The Incredible John
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Nice to have you on board. :)

I'll probably skip the pictures on making the solar system infos to speed things up.
Hidden 10 yrs ago Post by null123
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Seems like a nice idea, but does this really fit in the Nation Roleplay section? This seems like it be more character based
Also a place a reserve
Hidden 10 yrs ago Post by The Incredible John
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It would be a Nation Roleplay as planetary governments would be the main players involved here.
Of course it would mostly revolve around those planetary nation's fighting over which would become the main supplier of Bycorium for the rest of the cosmos.
Hidden 10 yrs ago Post by null123
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Ah I see. Although is there any higher governing body or are they all in a union or are we just on our own?
Hidden 10 yrs ago Post by The Incredible John
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I'm think of putting a United Nations Peace Keeping Force-like space fleet to intervene on any trouble that may happen on this sector of the universe.
Seeing as this place is the center of the most important substance known to mankind, the rest of humanity elsewhere would want to make sure everything goes smoothly here.
Also, this would be a Humanity civilization-based rp so no intelligent alien lifeforms.
Hidden 10 yrs ago Post by null123
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I was thinking the same thing. Just have all planets be in a United Nations type thing.
Hidden 10 yrs ago Post by The Incredible John
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I was thinking of starting the rp with all the the planet leaders signing into a United Nations type organization and having them sign a treaty against using unconventional weaponry and unprovoked warfare.
Hidden 10 yrs ago Post by Ether
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Reserving a spot in advance. I have several questions, though:

  • If the gaseous form of the thing is very potent, it makes sense if some of it has detonated naturally before humanity's arrival. If it's as powerful as you say, It'd be nice if we see some badly scarred planets resulting from a Bycorium deposit explosion.

  • Where do the player nations start? Are we basing ourselves in a mothership or we get to reserve a planet (or part of it)? Are we new nations entering the sector, or have we established colonies in the system?

  • Will this NRP involve dice-rolling? If so, how much?

  • What benefits (aside from money) does a player get when he/she is in control of most Bycorium in the sector? Do we have access to Byrorium warheads? (It'd be both great and game-breaking if we can just drop 5000 hiroshima's worth of explosives at our enemies.)

  • Also, since you used Hiroshima as a unit of measure, is Bycorium, by any chance, radioactive (and thus capable of being used to perform uncontrolled nuclear fission a.k.a be a nuke)?


Sorry if I'm coaxing you into hard SF territory, but more detail can't hurt.
Hidden 10 yrs ago Post by The Incredible John
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No need to apologize, I'll be more than happy to answer your questions.

*If the gaseous form of the thing is very potent, it makes sense if some of it has detonated naturally before humanity's arrival. If it's as powerful as you say, It'd be nice if we see some badly scarred planets resulting from a Bycorium deposit explosion.

Since most of the stuff is going to be in it's crystal form, most of the planet's would be unharmed. Gas giants would have the gas stuff but I'm thinking of only one gas giant with constant explosions. This is still up for debate and if you would like to request a planet with say Bycorium springs that release the gas from deep underground crevasses, just tell me.

*Where do the player nations start? Are we basing ourselves in a mothership or we get to reserve a planet (or part of it)? Are we new nations entering the sector, or have we established colonies in the system?

Players get to start off with their own planets. A single planet would have a single government. I'm still thinking whether to include independent, colony-ship based nations or not.

*Will this NRP involve dice-rolling? If so, how much?

Probably minimum use of dice-rolling. I'll roll the dice sometimes to create certain scenarios(Such as natural calamities on planets, wars on other parts of the universe that may affect the sales of Bycorium and stuff like that). If war between players occur (and they probably will at one point or another) and an outcome can't be negotiated between the two parties, we would probably have to resort to dice rolling as well.

*What benefits (aside from money) does a player get when he/she is in control of most Bycorium in the sector? Do we have access to Byrorium warheads? (It'd be both great and game-breaking if we can just drop 5000 hiroshima's worth of explosives at our enemies.)

Yes there would be other uses for Bycorium. From scientific studies to power for your own country to the making of weapons would probably be included in the roles of the element. And yes, players will have access to warheads in the future. I'm thinking that other planets and/or power blocks with different ideologies would wage a cold war on this sector of the universe. A sort of Bycorium scare with would prevalent within the future history in the Columbus sector.

*Also, since you used Hiroshima as a unit of measure, is Bycorium, by any chance, radioactive (and thus capable of being used to perform uncontrolled nuclear fission a.k.a be a nuke)?

Unfortunately, Bycorium is not radioactive and is a very stable element unless introduced to Carbon Dioxide.

If there's anymore questions you or anybody else would like to ask, feel free to do so. :)
Hidden 10 yrs ago Post by Ether
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That clears it up for me. Although it does make one wonder how much heat causes Bycorium to turn into its gaseous form.

For your information, it exploding upon being exposed to CO2 (instead of normally ignition by oxygen+heat) implies many dangerous scenarios: Any instance of Bycorium gas will explode upon being breathed in by a human, since I'm willing to bet that the human lung has more than a cubic inch of CO2 at any given moment. Exhaling at the stuff is even worse.
Hidden 10 yrs ago Post by The Incredible John
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I was thinking that I would have to be heated to about 5505 Celsius or 5,778 Kelvin. Somewhere at or close to the temperature at the surface of the sun.

Also people would probably be keeping the stuff in very durable and safe containers specifically designed to hold the stuff. It would also make the stuff more dangerous to weaponize as you said, simply breathing on it would set it off.
Hidden 10 yrs ago Post by null123
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Alrighty, can't wait for you to finish this.
Hidden 10 yrs ago Post by The Incredible John
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Should be done soon, just finishing up on my other rps then I'll get to this one.
Hidden 10 yrs ago Post by Robbobthecorncob
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Can I reserve a spot for the rp? But I have questions...
Can multiple people colonize the same planets? And
Will you be able too: Trade, Spy, etc with other people?
Hidden 10 yrs ago Post by The Incredible John
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Robbobthecorncob said
Can I reserve a spot for the rp? But I have questions...Can multiple people colonize the same planets? AndWill you be able too: Trade, Spy, etc with other people?

Sure you can reserve.
As much as possible, I want one person to be in control of one planet but that could change I guess with some diplomatic elbow grease. Maybe some sort of colony far away from the main home world like the Falklands and Britain.
And yes, you will be able to interact with people,

Also, sorry I'm not getting much done, too many stuff to take care of.
I'll hopefully finish this thread tomorrow and you can start on making your nations then.
Again, sorry for the delay.
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Finally, the OCC is done and the NS sheet is available. Sorry for the long delay guys. Just fill up the sheet if you still want to join and we could get started once everybody is done.
Hidden 10 yrs ago Post by Skylar
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Nation's Name: Interstellar Trust Inc, Columbus Sector. "IT-Columbus"

National Flag: N/A

Location: Dagon

Planetary Capital City: Freeport

History:
Government and politics:
-General description of Government and Politics: IT is a massive megacorporation, and arranged as such, with major stockholders holding sway over the Board of Directors, who then grant CEO leadership positions to subordinates. While in theory a democratic system, with each stock a person holds being worth a vote, the "Tycoons" who run the Board of Directors retain several million stocks. Effectively making the IT an oligopoly of the rich and powerful, or most influential.

-Government Spending- High, as the nation is synonymous with the corporation that is IT.
-Branches of government(If applicable)- WIP
-Description of Law Enforcement and Penal System- WIP
-Foreign relations- WIP

-Notable People concerning nation's Government and Politics-
Tycoon-CEO Cyrina Greyhound, chairwoman of the Board of Directors and effective ruler of IT-Columbus.

CEO Miles Tayber, merchant marine operations director.
CEO Yvette Kratkoff, mining operations director.
CEO Helina Bartok, R&D director

"The Courier"- A faceless messenger operative from IT-Central to monitor system operations and report back to the core worlds. Given near-absolute authority over all IT-assets in Columbus to fulfill his orders.

CEO-Admiral Arkon Suvorov, supreme commander of IT-Columbus security forces.
CEO-Admiral Ragnar Garroway, IT-Sec commander of the IT 1st Corporate Security Fleet
CEO-Admiral Victoria Halsey, IT-Sec commander of the 2nd Corporate Security Fleet
CEO-Admiral *Architect, IT-Sec commander of the Corporate Reserve and Logistics Fleet, also an AI.
Tycoon CEO Sumner, sector Steelhead Security chief executive.

Military:
-Coat of Arms(If applicable)- N/A
-Size of Military- 2 million personnel (Not counting civilian support contractors)
-Branches-
-Equipment-
In general, IT and its mercenary subcontractors have off-the-shelf level hardware and equipment. While not cutting-edge gear or on par with advanced military tech, IT-affiliated mercs have reliable and well proven equipment, as well as economical to locally manufacture and maintain without exotic materials or skills required. Cutting down on expensive imported hardware from the core worlds, besides advanced ship hulls.

Most corporate navy ships are either armed merchant and explorer ships, or security and patrol ships meant to fight pirates and protect corporate assets. Force projection is limited and mostly defensive oriented, except for a few wide-ranging assets like Styker's Freelancers. Majority of their capital ships are carriers meant to haul troops and fighters for planetary ops, not engage in direct space combat, although they retain onboard missiles and laser turrets.

-Generalized description-
IT-Security
The main IT private security forces consist of a small corps of highly-trained corporate operatives, supplemented by security and combat mercenary units hired by Interstellar Trust. Their space navy is built around a block of carriers supported by patrol corvettes and destroyers largely meant for system defense and anti-piracy ops.

Notable Mercenary Units:
Steelhead Security: One of the largest mercenary companies spanning human space, Steelhead Security has been a long-standing high-intensity security contractor for IT, and it took little convincing for them to set up a sizable local subdivision in the Columbus sector. While modestly equipped, they specialize in combined arms and mass-mobilization at affordable prices on the ground, while utilizing a sizable armed merchant and explorer-cruiser fleet in space.

Investment Recovery Service Inc: For times when IT-Columbus requires a more heavy-handed means to secure its assets and guarantee investment recovery from noncompliant clients, they turn to the IRS. A heavy merc company, favoring medium mechs, tanks, and close air support gunships, they are a considerable asset when forcing contract compliance or ensuring asset security. However most of their experience has been in small-scale security ops. Full-scale war is not in their docket as of yet.

Styker's Freelancers: A more oddball unit recruited by IT-Columbus, Freelancer Styker commands a personal heavy battlecruiser with a brigade of elite high-mobility mercs paired with advanced combat robotics. While difficult to control, Styker's freewheeling tactics and rapid mobilization ability make him a valuable offensive and exploration asset to IT, regardless of his choice of hobbies (such as accumulating a very attractive command staff).

Economy:
-GDP: *High*
-National Currency: Corporate Utility Units "Utils"
-Main Sources of Income- Bycorium Mining/Fracking, Planetary Exploitation, Investments, Mercenary contracting
-Trade Partners- WIP, large number of clients in the core worlds.
-Generalized description- IT-Columbus, despite its size as a small country, is still first and foremost a corporation out to make money. And they are making a lot of it, with their expertise in extreme planetary exploitation and mining resulting in major Bycorium exports back to the core worlds, along with various mineral and biological products sent back home as well, coupled with in-system trade and investment into wildcat mining operations. Being able to spare mercenaries to hire out to other factions also makes some nice pocket change.

Demographics:
-Population- 40 million, plus another 20 million transient corporate population.
-Race and Ethnicity- Various, IT is a very open megacorp, and anyone of any ethnic creed or race is welcome to become a valued employee. Although British and Japanese employees tend to dominate the middle management and specialist ranks for some reason, while Russians and Germans make up a major part of the worker-ranks.
-Languages- Trade Common, Anglic, Neo-Asian.
-Culture: High consumerism, hypercapitalistic, free market on almost every level.
-Generalized description:
IT-Columbus is one subdivision of a massive interstellar megacorporation, and its transplanted most of that corporate attitude into the Columbus sector with gusto. While IT does have strong employee discipline and hard work attitudes, the average employee is also afforded a certain degree of luxury and comfort with mass-media and a wide variety of consumer goods to enjoy, happy and well-paid employees leading to greater contributions to the economy of course. The higher ranking managers and executives naturally have better conditions corresponding to their rank and stockholdings, while the Tycoons live in unimaginable luxury.
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