Hidden 10 yrs ago Post by Max
Raw
GM

Max

Member Seen 9 yrs ago

“Monsters are the brands given, not the lives lived. We are all one and the same.”

- Hugo Tarblatt, Head of the Engineers

THE ERA OF FEAR
Unprecedented to 1794


Monsters, they were called. Demons. Hell-spawn. They had been a part of the world since time immemorial. Whereas they started out as myths, legends, and horror stories, they grew into something known. Something feared. They were given names, such as vampires, werewolves, zombies, and many more. A new threat would always make itself known. Somehow, mankind survived through years upon years of coldblooded murders and widespread massacres. They would hunt the monsters down on their own and, whilst occasionally successful, would often be met with fatal retaliation. Time went on, and humans began to advance themselves, but monsters didn’t change. They continued to kill, while their prey continued to build, and instead of making futile attempts to fight their oppressors, they focused on defending themselves, and advancing their technology. And in the end, that very goal became their method of salvation.

The Industrial Revolution began, with an emphasis on the latter part of the name. The Era of Fear, as men called it, came to an end.
THE ERA OF REVOLT
1795 to 1870


The tides began to turn. Roles were switched. The hunters became the hunted. With the dawn of industry, humans began to direct much of their attention to machinery. And from machinery, to weapons. And from weapons, to monsters. Fear suddenly ceased to exist in a man once he had a rifle in his hands. Mobs were formed, bearing cannons and firearms rather than pitchforks and torches. When once a monster would laugh heartily or retaliate violently, now the mobs were successful. They formed hunting squads and laid siege to wherever they found inhuman beings, piling up their bodies and burning them in the dark. The sense of hubris was transferred from monsters to mortals, with no signs of impending downfall. There appeared to be no stopping the hunters as their weapons grew in power, while the monsters stuck to their old ways.

This became known as the Era of Revolt. A time of greatness for mankind. A time of despair for all else.
THE GREAT INVITATION
1871 to 1880


In their darkest hours, as they hid in the wilderness from the hunting squads, the monsters were confronted by those who would become their saviors. Humans dressed in hooded garbs hewn from a strange black flesh, bearing odd tools and instruments unknown to them. They called themselves “the Engineers”. They spoke of a place they saw to the construction of, a city hidden away from the modern world, high up in the northern mountaintops. They offered the monsters safe haven there, promising it would be untouched by human hands save theirs. While many were skeptical at first, they deigned to trust the Engineers and follow them to the city, which they called “Voldoa”. Within a mere few years, great migrations were made to Voldoa, as word of it spread to all regions of Europe. Hunters heard rumor of it as well, and attempted to follow the traveling monsters there, but the Engineers eluded them with their strange and mystical devices, concealing them from the hunters’ vision and driving them away with misleading illusions.

It took time, but eventually, virtually every nonhuman being in Europe, and lands nearby, ended up in Voldoa. The monsters were greeted by the Engineers, and their creations, the Flesh Golems. Giants made of desecrated skin, akin the Engineers’ garbs, and fitted with gears, plating, and contraptions that allowed them to move. The monsters marveled at these creatures and their work. Voldoa came across to them as a modern city, free of humans, and fitted with everything they would desire. Houses, gardens, taverns, anything they wanted. The Engineers saw to the maintaining of the city, while the Flesh Golems protected it from the threat of mankind. There was no sense of poverty, as all residents were cared for and provided with whatever they needed. No one was charged for anything, but the residents were allowed to run their own businesses. The Engineers told the residents they were free to come and go as they saw fit, and that they should consider Voldoa their new home. And they did, as few ever left once they settled in there.

Life for the monsters, or Voldoans as they came to call themselves, finally seemed to reach a point of peace in their lives. Grateful towards the Engineers, the Voldoans held a celebration for the founding of the city, and deigned to hold it again every year onward, on the ninth of November. The Engineers were pleased to see their efforts paid off, and continued their work with happy hearts.
THE VOLDOAN DECADE
1881 to 1891 (Present Day)


Voldoa still stands to this day. The residents have settled in and made a home for themselves with the help of the Engineers. Everything they asked for, they were given. The Flesh Golems walked along the outside walls, watching over the city and keeping it safe from harm. The Engineers did not discriminate, nor did they ever attempt to leash the Voldoans from their natural desires. They gave them blood, flesh, and meat, as much they desired, bringing it from their many halls dotted around the city. Where it came from, no one knew, and no one asked. They would make trips to and from Voldoa, up and down the mountainside, bringing things that the residents requested, such as alternative food, drink, toys for the children, and many other things. All that the Engineers ever asked of the Voldoans was that they never harm one another, the Engineers, or the Flesh Golems. And the Voldoans agreed.

It has been ten years since the initial founding of the city. The Voldoan Festival draws near, and the residents are joyed to celebrate it once again. A safe haven from mankind, who were once thought the weaker, in its due commemoration.

The Engineers and the Flesh Golems made something great. Even with all their secrets and mysteries, the Voldoans consider them their saviors.

No questions asked.


Hidden 10 yrs ago Post by Max
Raw
GM

Max

Member Seen 9 yrs ago

I normally don't do these, but I feel I might as well try it out if I'm gonna be here a while. Fill this out and post it here, in the OOC, and I'll let you know if it needs changing. If it doesn't, then you can start posting in the IC whenever you wish, or talk here and make sure you're doubly prepared.

Feel free to get creative with your characters. Make them monsters we all know, something buried deep in a mythology book, or something you came up with yourself. You can even be a human Engineer if you like, but you'll have to run that by me first. Otherwise, no holds barred.

Oh, and, you can have as many characters as you feel that you can handle.
CHARACTER SHEET


Name: Self-explanatory.

Age: Same as above.

Race: If you're an Engineer, then you have to be human. If not, post your monster's officially known kind here.

Gender: You know the drill.

Appearance: A picture or a written description will work just fine here.

Personality: Be as descriptive as you can with this one, so we can all depict your character best.

History: Be even more descriptive with this one, if you would.

Other: Any random facts, interests, or hobbies your character might possess can go here.
CHARACTERS

All submitted characters will be listed here for easy viewing, so no one has to scroll up and down, page by page.










Hidden 10 yrs ago Post by Girlie Go Boom
Raw
Avatar of Girlie Go Boom

Girlie Go Boom Hey~hey~!!

Member Seen 0-24 hrs ago

Hiiii~~!!

I'd like to submit a couple of charries please? But will most likely post them tomorrow k?
Hidden 10 yrs ago Post by Max
Raw
GM

Max

Member Seen 9 yrs ago

Bunnita said
Hiiii~~!!I'd like to submit a couple of charries please? But will most likely post them tomorrow k?


Go for it. I'll be doing much the same, actually.
Hidden 10 yrs ago Post by Crescent
Raw

Crescent

Member Seen 6 yrs ago

Do we have to be a creature that is based entirely off an existing mythology, or can we create our own monstrosity?
Hidden 10 yrs ago Post by Max
Raw
GM

Max

Member Seen 9 yrs ago

Crescent said
Do we have to be a creature that is based entirely off an existing mythology, or can we create our own monstrosity?


You are absolutely free to do either.
Hidden 10 yrs ago Post by Crescent
Raw

Crescent

Member Seen 6 yrs ago

Excellent, I'll start working on a character now.
Hidden 10 yrs ago Post by Crescent
Raw

Crescent

Member Seen 6 yrs ago

Name: Nox

Age: Unknown

Race:
Sealed Daemon
A strange race of demons, attaching to objects and (sometimes) creatures, imparting their own control, twisting their host's form into something representative of their own. Each Daemon has a telltale form that it forces its host to reference; sometimes subtle, like a tattoo, sometimes obvious, like bulging muscles and glowing eyes. In many cases, the Daemons are sealed within objects by those wishing to keep them from causing further destruction, and they cannot exit this object to take another host without explicit permission of the object's owner (see the below exceptions). When a Daemon IS released, often it will find a suitable creature host, granting the host its powers and taking control of them. Since most cause havoc in this way, they are often sealed away by wary sorcerors and kept under lock and key. There are a few ways they can escape; if the object they are sealed within is destroyed (or damaged), ingested or touched by quicksilver, they can escape and latch onto another object or host. Their powers are extremely varied and often quite dangerous. If they are able to break their seal completely, they can return to their original form, and must be sealed once more before they cause mayhem.

Gender: Male

Appearance: His unsealed form is lost to time. His sealed form is a small, pitch black ellipsoid with 6 spindly extrusions that move like a spider's legs. When attached to a host, as with all Daemons, an eye appears on the flat face of the ellipsoid. He speaks with a rather deep voice. Creatures that he inhabits seem to subtly drain light from the area around them.

Personality: Confident, but wary. Daemons have many enemies, and Nox is no exception. He will often wisecrack in particular situations, and regards sorcerors and other magic users with a dry bitterness and sarcasm. He is no longer a creature of impulse and destruction; hundreds of years of being sealed away has made him aware that there are many creatures that are far stronger and more dangerous than himself. Though he is still slightly brash, and enjoys mayhem occasionally, he has a small amount of respect for other beings that has grown over the years. Additionally, due to being sealed for so long, his powers have diminished somewhat, much to his annoyance.

History: Also known as the Nightbringer, Nox was once a legendary demon that was able to drive his victims to madness. Able to control darkness itself, and move through shadows like they were water, Nox fed on the fear of his enemies and became the main subject in many a terrifying tale. A rather curious sorceror decided his powers were quite intriguing, and decided to seal him away. Sadly, the man had a strange sense of humour. Now, he's stuck in a music box, in the middle of a little antique store in Voldoa. Lame.

Other: Nox's music box plays Au Clair de la Lune when wound; he claims the piece is soothing to him. He dislikes vampires, calling them "nightrats", much to the chagrin of the store owner. He is able to twist the music box's innards to extend appendages that he can use to travel around with it. However, the box is sturdy enough to resist short falls, meaning his attempts to escape so far have been fruitless. When a Daemon is left in its sealed form for more than an hour without a host object or creature, it turns to stone until sunrise. Daemons are notoriously difficult to kill, with different methods required for each; one of the many reasons they are sealed away.

I'm sorry if this is a bit of a strange concept, haha. Hope it's okay!
Hidden 10 yrs ago Post by Max
Raw
GM

Max

Member Seen 9 yrs ago

Looks good, Crescent. Love the concept.

I'd say you can start posting in the IC whenever you want, and you can, but If I were you I'd wait until a few more character sheets pop up. Your choice, though.
Hidden 10 yrs ago Post by Crescent
Raw

Crescent

Member Seen 6 yrs ago

I'll wait. I'd love to see what other people come up with.
Hidden 10 yrs ago Post by Nib
Raw
Avatar of Nib

Nib

Member Seen 1 yr ago

I am interested, but what will our purpose in this RP be?
Hidden 10 yrs ago Post by Max
Raw
GM

Max

Member Seen 9 yrs ago

Ink Blood said
I am interested, but what will our purpose in this RP be?


You can make your own, or follow up on someone else's. I have plans for a plot line that I'll be acting upon.
Hidden 10 yrs ago Post by Nib
Raw
Avatar of Nib

Nib

Member Seen 1 yr ago

Ah. Alright then. Are we limited to any certain mythology?
Hidden 10 yrs ago Post by Max
Raw
GM

Max

Member Seen 9 yrs ago

Ink Blood said
Ah. Alright then. Are we limited to any certain mythology?


Like I said before, absolute creative freedom when it comes to your monsters.

EDIT: Character sheet's done, so I'll put it here for you folks to read.
Name: Thomas Marborough

Age: 28

Race: Human

Gender: Male

Appearance: Thomas stands at an average height, close to six feet, and weighs average. He’s Caucasian, fair skin, but with a mangy blemish tucked away on the right side of his forehead due to his few years working in the Voldoan Underground. He has soft blue eyes, with a bit of a bag under each due to his work hours, and dirty blond hair that hasn’t been trimmed in some time. He doesn’t have a beard because he has trouble growing one in the first place. He dresses himself in the standard Tier II Engineer’s uniform, though the flesh coat is undone and his badge rests on his lapel. Beneath that, he wears a dark long-sleeved buttoned shirt, a little filthy, and a pair of black work trousers and boots. He carries all the work-necessary tools on his belt, ranging from toolshed contents to surgical appliances. All in all, standard look, save for the undone flesh coat.

Personality: Thomas is a soft, gentle, and often quiet kind of man. As one of the Engineers tasked with maintaining Voldoa’s Flesh Golems, he’s not as busy as the ones sent outside to collect supplies, so he has a lot of time to walk around the city and commute with the residents. He keeps to himself most of the time, save for when he sits down in one of the taverns to have a drink and talk with people, be they his fellow Engineers or the townsfolk. As with all Engineers, he keeps hush about certain aspects of his group’s work, such as where the surplus meat comes from or what goes on inside the Workhouses. Other than that, he’s kind, polite, and always in the mood to sit and talk before he has to fix a tripped Flesh Golem’s leg.

History: Thomas Marborough is one of the Tier II Engineers of Voldoa. He helped construct the Flesh Golems, and is tasked with maintaining them, and other machines, when they break down as all Tier II’s are. Tier I’s are the gatherers, spending most of their time outside of the city, procuring food, drink, and other supplies. Tier III’s are almost never seen outside of the Workhouses, the nature of their occupation a well-kept secret. Thomas himself is thankful he’s a Tier II, as it gives him the greatest amount of free time.

Thomas was born into the ranks of the Engineers before the three Tiers were established. Back then, the Flesh Golems were the main focus. At the young age of five, Thomas helped his mother Helena build one after another while his father Gregory acted as one of the resource procurators, as in bricks and mortar. After all, once the Flesh Golems were brought to life, they would still have to build an entire city with something. Once the Flesh Golems were complete, Thomas watched as they built Voldoa to every single specification laid out by the leader of the Engineers, Hugo Tarblatt. Once the city was complete in a matter of years, Tarblatt devised the three Tiers for the Engineers to be separated between. Helena was put into Tier III, while Gregory resumed his collection service in Tier I. Thomas requested to join his father and travel with him, tired of working in the Voldoan Underground. His mother agreed to the decision wholeheartedly, not wanting to restrain her some from what he wanted.

Thomas and his father, plus a group of other Engineers, spent the next few years traveling all across Europe, tracking down monsters and spreading word of Voldoa, the newly erected safe haven. It was close call after close call, be it by the hands of the beings they were trying to help or the hunters attempting to interfere with their efforts. Either way, they always managed to pull through. Thomas was happy with this life; traveling the region, guiding monsters back to Voldoa. He felt helpful, like he was accomplishing something. All of it, however, soon came to an end. Gregory died on the third of March, 1877, at the hands of British soldiers turned monster hunters, calling themselves “the Silver Battalion”. It was an ambush planned ahead, with a mansion of dead vampires acting as bait. Gregory was shot first thing, badly. The Engineers took cover in the mansion, but the soldiers quickly laid siege. The group didn’t have anything that would save Gregory from his severe injuries in time, even if they all escaped, so he pleaded with them to leave him behind while he used his standard issue “Last Resort” grenade. An illusion wouldn’t cut it if he wasn’t going to survive at all. Thomas rebelled against the decision the whole time, having to be dragged away while his father used his Last Resort to set fire to the mansion. The rest of the group slipped away while the Silver Battalion soldiers searched through the rubble. Everything on Gregory was destroyed, burnt to a crisp, including his map to Voldoa, thus rendered useless. The Engineers were saved at the cost of Gregory’s life.

Upon Thomas’ return to Voldoa, he and his mother grieved for some time. Afterwards, he requested to be moved to a different Tier, and was given his choice of either. Helena asked him if he wanted to remain with her in the Voldoan Underground, as a Tier III. But he refused, instead taking up a topside role as a Tier II, to which she accepted. It took time but, after spending years working on the Flesh Golems, fixing and improving them, he settled into it, and came to terms with the night of the ambush. He feels comfortable within Voldoa’s walls, and doesn’t plan on leaving again anytime soon.

Other: Thomas likes to individualize every Flesh Golem he works on, to give them a little more personality. He carves names into their skin and, as a bit of an artist, some intricate drawings and designs as well. He keeps a list of them in his work journal, and always makes sure each of them are well maintained.
Hidden 10 yrs ago Post by edboy49
Raw
Avatar of edboy49

edboy49

Member Seen 4 yrs ago

Looks interesting.
Can Angels be used?
Hidden 10 yrs ago Post by Max
Raw
GM

Max

Member Seen 9 yrs ago

edboy49 said
Looks interesting. Can Angels be used?


If you can put a convincing story behind them, go for it.
Hidden 10 yrs ago Post by edboy49
Raw
Avatar of edboy49

edboy49

Member Seen 4 yrs ago

I may give it a try.
Hidden 10 yrs ago Post by Crescent
Raw

Crescent

Member Seen 6 yrs ago

Can't wait to see what your angel has in store for this.
Hidden 10 yrs ago Post by Noxious
Raw
Avatar of Noxious

Noxious ᴅ ᴇ ᴀ ᴅ ish

Member Seen 4 mos ago

I feel obligated to name my character Crescent since you named yours Nox. :D I think I am going to create a Maenad.
Hidden 10 yrs ago Post by Max
Raw
GM

Max

Member Seen 9 yrs ago

Everyone's just full of fun ideas here. And I love it.
↑ Top
© 2007-2024
BBCode Cheatsheet