Hidden 10 yrs ago Post by Laios
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Round 1

Boss:


Challengers:
Schradinger:

drallinix:

Lalliman:


Battleground:


Ground Rules:
1. Posts will follow a turn based pattern. Starting with Myself, then in the order of when the votes were placed; Drallinix, Laliman, then Schradinger.
2. Each person will be given Two Days to post.
3. Upon the third day, the person will be skipped and the battle will continue.
4. In the event of requiring an outcome from a missing person's post, the outcome is to be decided by the active player to whom the action is targeted.

5. After Three consecutive missed posts, or a cumulative of Ten during the battle, the character will be considered forfeit, and ejected from the match.
6. If an ejected player was the last/only remaining character on a team, then victory will be given to the opposing side.
7. In the case of extreme circumstances, missed posts and ejection can be challenged and vetoed by unanimous vote from participating players.
8. If a player is ejected from Three cumulative matches, they will not be allowed to participate in any further matches.
9. Address any concerns about the battle or the rules in the OOC, or PM me if you want it kept private.
10. Rules are subject to change if requested by majority vote.
Hidden 10 yrs ago Post by Schradinger
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Schradinger

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Sweet. Let's get this ball rolling.
Hidden 10 yrs ago Post by drallinix
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drallinix

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im ready
Hidden 10 yrs ago Post by Lalliman
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Lalliman A Bird

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Count me in.
Hidden 10 yrs ago Post by Vigild
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Vigild

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Is it too late to join, I'm I'm so new I might as well still have a price tag on me.
Hidden 10 yrs ago Post by Laios
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It won't be too late for a long time. While this first battle is full, there are more to come. Check out the OOC and you can make your character and vote for the next battle.
Hidden 10 yrs ago Post by Lalliman
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Lalliman A Bird

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Since you're so new, we should probably ask: do you know how the combat works around here?

Edit: I'm afraid i won't be posting till tomorrow. I hope Schradinger can wait for that. If he's impatient i don't mind last-minute changing the posting order to prevent that bit of delay.
Hidden 10 yrs ago Post by Vigild
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I'm not familiar with much of anything, haha. If you could direct me to something that would allow me to familiarize myself I'd be appreciative.
Hidden 10 yrs ago Post by Lalliman
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There's guides on arena fighting to be found somewhere, like the T1, but i can't really find them at the moment. At its core it goes like this:
- Player 1 declares an attack by describing what he does and how he does it, but leaves it open whether or not the attack succeeds.
Example: Bob tries to punch Steve in the jaw with a right hook.
- Player 2 reacts to the attack. It's up to him to decide whether or not his character can (partially) avoid it or gets hit. If he gets hit, he also states the damage. Within the same post, player 2 can then make his attack, in the same way that player 1 did.
Example: Steve sees the punch coming so he steps to the left, avoiding it, and lashes out with his right foot to leg sweep Bob.
- These steps are repeated until one of the players is defeated.

There's a little more to it than that, but that's the basics. Because the defender decides whether an attack against them succeeds, a certain amount of trust is needed between participants in order to play fair. You can't control or assume someone else's actions, but you can make if-statements to react to things your opponent might do.
Example: Bob feigns doing a right hook. If Steve tries to block the punch, Bob makes use of the distraction by leg sweeping him.

Oh, and a charge is basically when you spend one or multiple turns not attacking in order to make a future attack more powerful. Sometimes charging keeps you from doing anything or sometimes you can still move and fight within certain restraints, it depends on the character.
Hidden 10 yrs ago Post by Lalliman
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Lalliman A Bird

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Somehow the huge difference in height hadn't even occurred to me, i was just kinda following Drallinix' lead. Herp.

However, a better question might be what Free is gonna do if Diabolus decides to collapse the skyscraper...
Hidden 10 yrs ago Post by drallinix
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transmute something into a parachute or something like that.
Hidden 10 yrs ago Post by Lalliman
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Hey Laios, how tall would you say the skyscrapers in this city are? "Skyscraper" could refer to anything between 80 and 800 meters tall, so it'd be good to have an indication. In the meanwhile, i'll just keep it ambiguous in my post.
Hidden 10 yrs ago Post by Laios
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That's a very good point. I'm going to say the tallest of the buildings would reach about eighty floors. 1120 feet, or 340 meters. They get shorter as you move from the center of the city.
Hidden 10 yrs ago Post by Schradinger
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Also: Are Diabolus' eyes covered by his mask?
Hidden 10 yrs ago Post by Laios
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No, they are not.
Hidden 10 yrs ago Post by Eklispe
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Eklispe SSP

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Hiya, intrested in joining but while familiar with the concept i've never done an arean roleplay before much less one on such a massive scale. So i should have a CS up in a couple of days tell me if it sucks and stuff
Hidden 10 yrs ago Post by Eklispe
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Eklispe SSP

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Name: Kitsune
Sex: Male
Species: Werefox

Age: 250, Immune to aging

Physical Appearance:



Skills: Master of all Martial arts styles

Powers: Kitsune has spent nearly 100 years training and little real combat expeirnece. His strength allows him to punch with a force equal to half a ton and kick with force equal to one ton. Kitsune can easily move at 40 mph, able to briefly sprint up to 80mph at maximum.

Ablities:

Iron tails- Kitsune's tails harden becoming nearly unbreakable and elongate allowing him to either bash his foes with them or use them as a shield, they can resist forces up to two tons. If used together they can block a maximum of six tons however doing so will revert them to normal and he is unable to use this power for 12 hours.

Phase- Kitsune's otherwordly powers allow him to breifly shift into another plane of existence before returning, this ablitlty takes roughly 10% of his stamina

Ki orbs- Kitsune can acces his Ki using it to create bubbels of force either to shield himself or hurl at on opponet to attack. They contain a force of 500 pounds and are more for being disruptive then actually dangerous. Can only have one out at a time

Foxfire- He can emit a brillant blast of light within a 50 meter raduis that is powerful enough to blind even through human eyelids, although looking away will almost completly negate it. Using this weakens Kitsune for a short period of time in addition he is unable to use it for one day.

Will-o-wisp- He leaves a brief afterimage when moving making it hard to pinpoint his location, doing so constantly minorly drains his energy(Bascially he can't do it forever)

Focus energy- Kitsune concentrates all of his energy refining it for use to greater effect, all of his physical abilities are increased by 50%. Requires 3 post prep

Equipment

Bells- Kitsune's bells are constantly softly ringing at an very low frequancy allowing him to instantly dectect any nearby movement

Robes- Kistune's robes are made of an etherweave material partialy dissapating any magic that comes near him

Fur- is made of a dense thickly matted material that serves as a tough layer of physical defense

Nails- Kitsune nails are made of an material that is very difficult to break and can cut through soild stone with ease.

Weaknesses:
Noise-High pitched noises of a large enough volume can hurt Kitsune's sensitive ears stunning for a duration depending on the strength of the noise
Silver- Silver burns intensely on contact and weakens kitsune to the strength of a normal human while he is in contact with it.
Hidden 10 yrs ago Post by Lalliman
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Lalliman A Bird

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Since Laios apparently hasn't had the time to judge you yet, i'll give you some feedback in the meanwhile.

Kitsune seems too powerful compared to our characters. All his powers are reasonable in themselves, but he has tons of different things going for him and very little weaknesses. He's both stronger and way faster than any of our characters, more durable by virtue of iron tails ánd has a bunch of really good offensive and utility spells. His only stated weaknesses are situational ones that you'd have to know about to utilize, and especially silver is unlikely to come up at any point in this rp.

That being said, there isn't an established power level barrier that i know of, so maybe Laios will allow him in at the later stages when the bosses' powerlevels are way higher. But at this stage, he could probably defeat any of the demons by himself.
Hidden 10 yrs ago Post by Eklispe
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Eklispe SSP

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Okay thanks, as i said i'm not really used to balancing things for this high of a power level so i'll go work on it some more
Hidden 10 yrs ago Post by Laios
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That's a very good point. When I first read through it, you character seems to be close to par with the Eight at their current stage. Now, upon reaching the later stages, this will not be an issue, however it is an unfair advantage over the other combatants. The idea behind these battles is for weaker characters to defeat a stronger one through teamwork and tactics. I don't have any problems with the abilities themselves, just the magnitude of them. I would say to scale things back a bit, perhaps build him as he was when he was younger, or still in training. Add some tangible limits to how often he can use his more powerful abilities, or state how much it drains him, and I think you should be good.
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