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rush99999 Professional Oddball

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Hello, and welcome to my CS* vault.

*Character Sheet
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rush99999 Professional Oddball

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RP: The Manipulators

Name of organization: The Black Phoenix Company
Name of organization's leader: Jacoby Drexlehand
Name of Associate(s) and specialization(s): ((I don't know what this means))
Type of Organization: Paramilitary Organization
*Loyalty: 2
*Efficiency: 2
*Mobility: 2
*Level of Professionalism: 5
*Access to Equipment: 2
*Access to Finances: 2
*Access to New Technologies: 1+1=2
*Access to New Recruits: 2
*Ease of Concealment: 2+1=3
Ideology and Philosophy of the organization: Loyalty to themselves and the highest bidder.
Preferred methodology of Organization to accomplish their task: Doing whatever it takes or whatever is requested of them.
Organization's headquarters: A once deserted island in the center of the Bermuda triangle.
History of organization: The mercenary group known as The Black Phoenix Company was formed in 1999 when a group of mercenaries lead by Jacoby Drexlehand, learned about the existence of The Manipulators and decided to capitalize of the weaker Manipulator organizations by offering them help with the tasks that they couldn't do by themselves. In time, they grew from a rag-tag brigade of bruisers and head-shooters, to the dangerous organization they are now.
Ultimate objective of the organization: Make money by taking on mercenary jobs from world governments and the weaker Manipulator organisations that haven't done anything to aggravate The Black Phoenix Company.
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RP: You Get What You Give
Name: Tyrone Tuck
Alias: Friar Tuck
Age: 42
Faction: Civilian (He isn't officially with the Merry Men, but he helps them when they need his help)
Occupation: The priest of a small church located near the Merry Men's hideout.
Bio: Tyrone "Friar" Tuck knew Robin before his change. Robin would always come to donate money to the poor box in Friar Tuck's church, confess his wrong doings, and ask Friar Tuck for advice. On a particularly cold night, Robin came to Friar Tuck's church. To his horror, Friar Tuck saw that Robin had been brutally beaten by the thugs sent to make sure that Robin lost the case. Robin told Friar tuck of his predicament and asked for advice. Friar Tuck told Robin to allow the lord to guide his heart and to do the right thing. And the right thing was what Robin did. The next time Friar Tuck saw Robin was when Robin came back to Friar Tuck's church, donated the profits of his first successful theft to the church's poor box, and confessed to stealing the money he had donated. From that day forward, Friar Tuck became involved in some of the Merry Men's less illegal activities,
Personality: Friar Tuck is a devout catholic and also holds a steadfast loyalty to Robin and his Merry Men. He worries for Robin's safety, but also believes that he is the city's last hope
Skills/abilities: Fluent in Latin, knows every word of the holy bible off by heart, is famous among the people who know of his existence for giving the best sermons a holy man can give, and has also picked up a through grounding in basic medical medical procedures due to the fact that he occasionally finds an injured Merry Man came to Tuck's church to hide from the police and is bleeding profusely.
Family/Loves Ones?: He has no family ones in NY city, they all moved away when things started turning bad. Friar Tuck stayed behind to help the poor and down trodden. Also, being a supporter of the Merry Men, any friend of Robin is a friend of Friar Tuck.
Appearance:
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RP: Of Gods, Kings and Peasants
Name: Quagmire

Powers: Quagmire is the god of madness, mischief, anarchy, and cheese (Because why not?). As such his powers include, but aren't limited to: Reducing any mortal to a giggling loon, no matter how sound of mind they are, turning anything into cheese, and playing illogical pranks on random mortals. If there are any true limits to what Quagmire can do, then that knowledge may or may not be known only by Quagmire himself.

Holy symbol or symbols: A wheel of cheese with a smiling face carved into it.

Role in the pantheon: Quagmire's role in the pantheon is unknown. In fact, most of the gods don't even know when or how he came to be, he just appeared one day and had been wreaking havoc ever since.

Practices: The mass consumption of cheese, and pulling of pranks on other people, and driving oneself irrevocably mad.
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RP: Our Dark Star
Name: Magus Nilrem

Class: Sorcerer

Stats: Assets(5) Power(5) Production(3) Influence (1) Charm(0)

Class Notes: Nilrem's underling is called Deeds. Deeds has the look of a well-dressed, pre-decent butler. Opinion is divided on why Deeds decided to serve Nilrem, some say Deeds is just someone who is more tolerant of sorcerers than most people, others say that Deeds was abducted and brain washed by Nilrem, there's even a rumor that Nilrem used his control over the energies of the world to create Deeds from nothing. It's quite probable that only Deeds and Nilrem will be the only ones to know, due to the fact that any question about Deeds' origin asked to Deeds or Nilrem is met with nothing but a smile. Nilrem's codex contained so much arcane knowledge, that he had to use his powers to turn it from a book to an ethereal orb. Nilrem's ethereal codex follows Nilrem where ever he goes and sends the arcane knowledge Nilrem requests directly to his head. Magus Nilrem has no vault like other sorcerers. Instead, Nilrem uses his power will his possessions into existence when he needs them, and then Nilrem wills them out of existence when he no longer requires them for the time being.

Character Description: Magus Nilrem is widely considered the most powerful sorcerer ever to be brought to the public eye. He has accomplished feats of sorcery no one else has ever come close to achieving. This only makes him seem even more dangerous in the eyes of his peers and the general public. Nilrem however, has rarely ever used violent force, claiming that 'Those who dabble in decadent trivialities that are as petty as violence, do not deserve to call themselves sorcerers'. The desires and motives of Magus Nilrem (If any) are known only to the man himself. Nilrem was elected into the ruling council by the small sorcerer community to advise the council on matters of sorcery and to help put logic to the otherwise illogical. Very little is truly known about Nilrem, his history is built on a sea of rumors, gossip, and lies. What is known is that he spends most of his free time meditating to become one with the energies of the world, he has lived for over 150 years, but doesn't look a day over 80, and his views on how sorcerers should act have sparked the creation of a small religion among other sorcerers.
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RP: A Murderer's Game
Name: The Game Master (Given to him by the press)
Age: N/A
Gender: Male
Role: The Murderer
Supernatural ability: Illusion mastery
Personality: The Game Master is - for all intents and purposes - a complete madman. He revels in killing and revels even more so in tormenting his hunters with cryptic clues and hard-to-find hints. He treats everything as some kind of game
What is currently known about his modus operandi: The Game Master strikes on nights that have an odd number (e.g. October the 1st) at exactly 11:40 PM. He kill his victims by cutting off the head of his victim and replacing it with a pumpkin with a smile carved into it. The Game Master will then leave some form of message addressed to Scotland Yard in the hands of his dead victims and takes the head with him to who knows where.
Alignment: Chaotic evil
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