Compendium


Players


The 42nd Gecko


  • Laozi, Memory of the Departed - Keeper. Almost certainly not this keeper's real name, this keeper is manifesting as some sort of "spirit of the ancestors" to aid "Taote". Currently, Laozi is refraining from taking physical form, instead acting through Taote's sword. As such, his power is free to be focused entirely on magical applications. This is currently offset by the fact that his "heart" is a humble scabbard. Laozi seems to be able to awaken people from the stupor of one of the King of Cyprus' deathly dreams, as well as call upon spirits and memories. And, of course, no Keeper is complete without destructive sword beams.
  • Taote, The Great Dreamer - Something about this boy on the verge of manhood attracted Laozi. Perhaps he is a latent sorcerer, perhaps he was a convenient tragedy, or perhaps he was simply good at dreaming. He carries Laozi as the sword of his ancestors, believing Laozi to be aiding him in both revenge and the resurrection of his sister.
  • Vibrant Dreamer - 1st minion. The first insidious virus introduced to Cyprus to counter the control of King Reginaldus the Fifth. Spread by sight of various sigils, artifacts, and other paraphernalia, this causes the subject to have vibrant dreams that King Reginaldus cannot read or affect, so frenzied and tumultuous they are. On the outside, the afflicted simply appear to have a spring in their step, they are inspired, they feel a little artistic idea coming on, maybe with this and that. Yes, that sounds like a good idea. And so, the affliction is spread further. And affliction it is, for if Laozi has need of them, they will be overtaken by a mindless frenzy, throwing themselves into battle without fear of death.


DR_TRAPEZOID


Trapezoid has unfortunately had to take extended leave from this RP until further notice.

  • The Master - Keeper. Simply referred to as 'The Master', this Keeper presents himself as a dancing array of lights- Warm colors mostly, with deep passionate reds mingling with soft streaks of yellow, a misty mauve all about. This light is strangely entrancing, and has a calming illusion about it. He has no corporeal form, and cannot mingle with the real world itself- yet. Until he can build his power, he speaks directly to the mind, a melodious voice, described only by a chorus of angels. With this voice, he uses a mild magic, something of a poison to lower the inhibitions of others, allowing him to spread his word unhindered. A spirit obsessed with perfection, he seeks out to remedy the harsh noises of battle, replace them with his beautiful symphonies. With his music comes peace. With peace comes conquest. From this conquest, perfection shall be born.


Lugubrious


  • Dahlia, Maid of Metal - Rogue Construct. Given that not many people, particularly women, live to see the age of forty-four in the rugged, perilous northern highlands of the kingdom of the Cypriots, Dahlia has experienced much in her life. Both her weariness and her toughness are etched into her face, and while she is not as big or strong as many in the company of warriors she leads, she is revered by her troops for her intelligence and oftentimes-brutal efficiency. Having defended the kingdom from the looming threats of fire and ice for many years, she was nevertheless expected to hand down leadership of her Iron Brigade to her lieutenant, her twenty-year-old daughter Heather. This changed, however, when a foray into a dangerous ruin chanced to discover the Despot's Armor.
  • The Tower - Rogue Construct. A hulking suit of enchanted armor. This dark gray, gold-embellished suit conforms to the one who wears it, provided they be 'worthy' -which Dahlia evidently was- and grants that individual its power. New strength flooded into Dahlia's body, empowering her beyond all previous comparison, and allowing her and her Iron Brigade to perform deeds worthy of local legend. With a brilliant juggernaut at its head, the Iron Brigade could take on much more difficult assignments, and nearly always manage to come out on top. Even Dahlia's health improved, quickly returning from the brink of degeneration. Remarkably, she appeared to be getting younger when seen out of her precious armor, though she grew more and more attached to it. Within the suit, however, she is not alone, and communes with the Tower's steely voice. It demands more and more from her for the privilege of its use, effectively locking her within itself. Time will tell if she's the Maid of Metal, or is made of metal, after all.

  • The Flesh that Hates - Keeper. An eldritch abomination. The Flesh that Hates is technically the name of everything infected by it, be it plant, animal, or human, but most easily definable is the core being, the one in which this vile virus originated, referred to as Progenitor. The Flesh that Hates is a virulent skin disease, spreadable by contact, that causes flesh to undergo massive growth and mutation within a few hours of infection. Once the infection has thoroughly taken root, the infected individual will become stationary and can mutate further. Biomatter slush can be channeled along large veins and into specialized structures where it is shaped into other forms. The way in which the Flesh that Hates was released in this age indicates that it has existed, sealed away, for hundreds if not thousands of years. In short, the Flesh that Hates is a magical pathogen that makes a mockery of life.
  • The Progenitor - The one in which the plague began. This being was once a man, who labored as a slave along with dozens of others under the dominion of a Cypriot fief roughly sixty miles southeast of Amplus. In the process of his work on a massive excavation, the man stumbled upon a strange jar covered in disgusting pictures. When he broke the seal under the order of an overseer, he found a twisted hunk of meat inside. Before he could react, the thing sprang to life and bit him on the hand, burrowing into his skin and making him into the Progenitor. While he is the same size as a normal man if not a fair bit fatter, the key difference lies in his skin. All hair has fallen off and his skin is rough and calloused. Down the front of his chest, from navel to throat, is a vertical mouth lined with teeth. The Progenitor has the ability to control the mutations of the infected to a degree and command them. He wears a navy blue, hooded cloak that falls to his ankles.
  • Scab - imp equivalent. Small, utterly unintelligent, repulsive beasts only good for overseeing the spread of the Flesh. Appear like reptilian tubes with tendrils for sense and manipulation. Deaf, blind, and weak, totally not suited as either combatants or carriers. In a pinch, they are barely serviceable as cannon-fodder. Often, they'll be used after a battle or on the environment to gather biomass and transport it back to a central hub.
  • Snatcher - 1st minion. Two men fused together, back to back, to create a gruesome slothlike ghoul with a grappling-barb launcher for a head and a huge jointed ribcage on its back to serve as a prison. Its long claws are laced with chemicals found normally in the human brain that function as low-level sedatives. Aside from the two main arms, they can also have an amount of extra arms between one and seven, stemming from the smaller body in the main one's back. While capable of combat, these brutes are more adept at abducting living things to be assimilated into the Flesh.


Duthguy


Don't know where this guy has vanished to. Hasn't been heard from since applying.

  • Camaduhm - A Keeper that prefers to manipulate whatever resources are available when it comes to creating monsters and/or Avatars rather than summon them or create them from nothing. Dungeons on the other hand should be made by slaves in his opinion since he finds that kind of work beneath him. He also believes that by specializing in either strength or magic, you limit yourself and that instead it's better to use both in unique ways.


0011001


  • Jocumors - Keeper. Jocumors has always liked fun. His own, twisted version of fun, anyways. Taking control of Captain Vane, a pirate with a propensity for magic, has allowed him access to Cyprus as well as a crew willing to serve him. Now he wishes only to have a grand time in his House of Fun, the building he plans to use as protection for his heart.


Cyclone


  • Moggotheddon, Slave to the Chains - Keeper. Once a titanic Keeper with the strength to crush mountains, now he is the embodiment and defeat and helplessness. He had been banished to the hell of Tartarus, chained to the bottom of a deep pit and tortured to insanity, until he finally broke free. His colossal form is hideously mutilated; impaled and sliced in a thousand places, his entire body bathed by fire. His ears and nose essentially melted away and fused with the rest of his grotesque visage, while the rest of his form bears the scars of defeat and endless suffering. His wounds, kept fresh by the sickly powers of Tartarus, still ooze blood. However, despite all of this his mangled form remains puissant. Tormented to the point of insanity, the Keeper is no longer lucid. More akin to a raging and terrified beast, he exhibits no strategy or true aggression of his own; prone to only the occasional fit of anger in which his wrath usually inflicts more harm on any followers he accumulates than on enemies. His broken manacles are living things of their own, writhing like snakes and constantly fighting to subdue Moggotheddon once again. The behemoth alternates between long periods of peaceful slumber when he controls the chains, and nightmarish time spent awake, forfeiting his mind to the unadulterated rage that is his only way of overcoming the power of his chains.
  • Bloodstone Horrors - First minion. Speak in primitive shrieks and growls. Made from small piles of stone held together and animated by Moggotheddon's dried, stone-hard blood. They take the appearance of small, impish creatures made of solid stone, with smatterings of dried blood coating parts of their bodies. The largest of them are a little over half the size of a grown man and they are rather scrawny, however their stony forms make them rather resilient and difficult to kill without magic or some sort of blunt weapon to smash them apart. Prefer attacking in packs. They have sharp claws and razors teeth of stone, deadly against lightly armored foes but too short to easily pierce thick metal armor. Can sprint quickly for a short time (~a minute), after which they tire. Their legs and claws are suited to climbing, allowing them to scramble up almost anything with freakish speed. They have voracious appetites, and if hungry they emerge at night from the dark pits that they dwell in.


KabenSaal


  • Emily - Keeper. A young looking girl in a hooded cloak, Emily is possibly the least overt of the current generation of Keepers, with the only striking figure being her molten red eyes that seem to glow in the dark of night. She is imbued with power over the element of Fire, as well as Earth and Storm to a lesser extent, and she is also skilled in the art of magical runes, able to drawn runes capable of many things. In a past Age she had been a Rogue Construct. She was banished to the icy hell of Kokytos, but by the summoning of and binding with a Lesser Sung Spirit she was able to survive long enough to draw a large enough rune to summon Surtr, the Flame King, who incinerated most of Kokytos and also bound with Emily. Escaping to the world of Cyprus, she now seeks the destruction of other Keepers.
  • Sung Spirit, Blank - Used to obtain human servants. These small, wisp-like creatures are called blanks because they have no element to their name. Nor do they have a body, or any special ability beyond possessing humans and sitting alongside the person's mind. Once inside, they can encourage loyalty and obedience in a person, as well as giving them slightly less than twice their standard physical aptitude, but can't force the person to do something against their own values, like kill their family.


Cale Tucker


  • Casseena, The Spider Queen - Keeper. A massive drider (half human, half spider), the size of a trebuchet. She had been experimenting for a long time on how to create her brood, including using human bodies has hosts. However, seeking greater safety, she burrowed underground into a crypt and established that place as her Hive, where she would personally produce her spiderettes. Casseena possesses strength, some speed and a breeding appendage (similar to the one on the Alien Queen in Alien and Alien vs Predator).
  • The Hive - Dungeon. An underground crypt which has one or two rooms from the main crypt, which aren't large enough to serve anything beneficial except a place to drop skeletons and the other to hold the heart. The place is covered and filled with hardened webbing (strong like plastic wrap only a lot harder, denser, and not easily cut. Not resistant to fire), and stickier than superglue (dissolves by spiderette saliva). The dungeon is currently trying an intimidating scheme, rather than a ready to defend stance.
  • Spiderette - First minion. Massive spiders in comparison to your ordinary household pest, as big as dogs and nastier than a rattlesnake combined with a rottweiler. Nasty bites, paralyzing poison, strong like ants, and hardened webbing make them perfect human-snatchers. But because they seem to like only eating what they were made to catch, having too many would starve them since a lot of what they capture need to be used as slaves. Still as squishable as a giant rat, but the exoskeleton defends against most substances.


yoshua171


  • The One of Many Names - Keeper. It was once nameless, unnamed, without title, moniker, but possessing shape and purpose. In the old world, the one before this one, conquered by the hands of his kin and he, he was called Wanderer. Sometimes Behemoth or despot or by those seldom few who knew his generosity, he was known as kind. Whether or not he is any of these things is both unknown and irrelevant. For now, all that should be necessary is that he is a keeper, he has found Cyprus, and has decided that the mountains shall be his domain. Having drifted to the very edge of the Witches' home, the Keeper has housed its soul within the heart of a great mountain. Its peak reaching above all its neighbors, this mountain is, at least for now, the Moniker's vessel. Due to his immobility, for the moment, and the mountain's utter lack of sentience, but massive size and resource advantages, The One of Many Names is magically powerful rather than physically and to great effect. The heart of his domain is yet buried deep beneath the innermost portion of the mountain. The heart is a cavern of moderate size, and everything within it can be considered a part of its form. This includes the crystals, which form its walls and ceiling, the small underground lake, and the island that is in its center. Upon this island is the core of the One's heart, which for now is a small sapling.


Teknonick


  • Naota Akuma - Keeper. Vaguely humanoid, with darkened red-hued skin, two stubs protruding from his temples, spiky stubs along his spine, two stubs where wings would be, very muscular, 7'3', 200 lb. Short tempered and violent. Totally fire proof and has ability to manipulate and multiply (although not create) fire. Very strong. Preferred weapon is a very large two-handed sword ("Zweihänder") dubbed the Schweren Schlag, a sword much too large to be used by a human although Naota is strong enough to wield it single-handed.


Nthitho12


  • Bal'Tazor - Rogue Being. A greater demon from the bowels of the world, long forgotten after being banished several thousand years ago by the people of Cyprus; the knowledge long forgotten. Can create and spread disease. Around 10 meters tall. Grotesque in nature with a single pudgy head and almost three double chins racing down the neck with a single bloodshot eye that covers almost half of its face. It's mouth is filled with rotted, jagged teeth; bloated maggots racing across its mouth. The belly is massive in size, almost protruding out of the body as if it wasn't of its own with massive openings as intestines push against the wounds, bile and blood seeping through it at all times. The legs are swallowed by the fat of the monster, leaving only the feet and little else. The arms are longer, able to reach around half of the belly to be able to swing the massive axe almost three-fourths the size of the demon. Has almost puke-like green skin with rotting skin covering the joints. It is also has immense strength, it can level two houses with a single swing of its mighty axe! However this monster, powerful as it is, is slow from moving its legs from swinging its immense axe.


NPCs


(General information can be found in the OOC)

Cypriots


  • King Reginaldus - King of the Cypriots. Publicly known as King Reginaldus the Fifth, descendant of the original King Reginaldus who first brought the Cypriots to power. King Reginaldus the Fifth is a slightly plump man of middle age, his white-skinned face bears a well-kept brown beard and his head has short brown hair which is starting to bald. His eyes, however, spark with wisdom, age and cunning. The public occasionally see his queen and heir as well. However, the real King Reginaldus is a gaunt, imposing man with greying hair and a wiry grey beard, with the same wisened eyes, for what the public sees is an expertly crafted illusion. King Reginaldus is an exceptionally powerful sorcerer with the ability to see into and influence the minds of all who sleep within his domain.
  • The King's High Court - Comprised of selected noblemen who are the heads of their respective fields, they meet weekly with King Reginaldus to receive orders concerning the running of the kingdom. Members mentioned so far are: Mervin, Arch-Chancellor of Magic; Commander-in-Chief Alfred; Theophilus, Chief Legal Officer; Franklin, Chief Manager of Supply.


Ashlanders


  • Soros - One of the upper-class warlocks that rule the Ashlands. While he owns no tower and rules over no serfs, he nonetheless commands as much respect and fear as any of the others. Undisputed as the the best demonologist, he is capable of summoning powerful demons to do his bidding. He has also managed to create Malak, a twisted half-breed of demon and man, fathered by Soros using no small amount of dark magic. Malak and the other demons that are his minions serve Soros as assassins, spies, and bodyguards. It is these minions of his, combined with his ruthless efficiency, that have earned him the title of Warlock Lord. Soros is the cousin of another powerful warlock, Morvos the Necourge.