Hidden 9 yrs ago 9 yrs ago Post by Avery Calhoun
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Avery Calhoun I pick things up and I put them down.

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Name: Arvass Ji'lumin Tanarel Tre-ashoth

Age: 52

Nation of Origin: The League of Free Poleis, the Tre-ashoth Syndicate

Sex: Male

Physical Description: Arvass’s appearance was born of the wealth and refined tastes shared by every child of the Tanarel family belonging to the Tre-ashoth Trade Syndicate. The well-kept features of a young trade house boy would age though, becoming harshly weathered and darkened by the violent and austere life of naval service. More still, age would crease and draw the features of Arvass as naval service became tempered by rigorous intellectual study. Today his ebon colored skin is tough, like darkened leather, cut deep with lines carved by wear, wounds, and wisdom. Under this battered skin the heritage of his Tanarel ancestors is evident in the strong bones of jaw and cheek, the constant unassuming expression of knowing amusement, and the deep set of chocolate colored eyes flecked with gold. The hair he has left is kept closely cropped to his scalp and is the color of slate. A beard covers most of his face under a broad nose and around a large and expressive mouth, the stone colored hairs neatly trimmed and only absent along the track of a jagged scar stitched across his left cheek. His stature speaks to good breeding and martial discipline, the vigor of youth replaced by a hard strength obtained only through labor, the speed of early life giving way to the measured assurance of a man that knows well each move he makes. Unlike those men that stoop with age and grow frail, Arvass’s five foot ten, twelve stone frame has become distilled, concentrated, and intense. His skin, in accordance with his religious beliefs, is unmarred by tattoos or branding and is seldom ornamented with any type of jewelry or frivolity. More often than not he wears the ancestral style thawb, brocaded sashes, a simple leather traveling vest, and the traditional keffiyeh that are common on the Tre-ashoth islands.

Equipment/Personal Possessions: His clothing consists of an earth colored silken thawb over which he wears an open and flowing robe bound with thick silk or woolen sashes. Arvass protects his feet by wearing open leather sandals that lace part way up his lower legs and covers his head with a traditional keffiyeh head scarf. When traveling he wears a utilitarian leather vest under the robe that serves as the only armor he willing wears, a career at sea watching men drown under the weight of chain and plate wards him away from anything heavier. Any time he leaves the Scholastica Civilitas he takes with him three steadfast items that are as much a part of him as his heart. The first is a satchel that contains paper, ink vials, quills, and other tools that mark him as a historian, the second is an ornate and ceremonial khanjar dagger, less of a weapon and more of a symbol that serves as a marker of his connections to the Tre-ashoth Syndicate, and the third is an equally practical and deadly Shamshir style blade belted to his left hip.

History: A great feast was prepared with the utmost vigor and excitement. Whole lambs were roasted in curries, turmeric, and cumin, the Tanarel’s coastal villa was alight with paper lanterns of all colors and shapes that drifted on tethers moved by the hot winds that blew in from the island’s central desert, and the tops of great casks of fragrant spiced wine were cracked open in celebration of the birth of Diaab Is'haaq Tanarel Tre-ashoth’s sixth child and fourth son. As the Nagid or “ruler” of the Tre-ashoth Trade Syndicate Emir Diaab had expertly maneuvered his family to the top of the Syndicate’s hierarchy and the birth of a sixth child ensured that Diaab would have the lineage to control each of the six minor houses that made up the Syndicate, through marriage proposals.

At the feast Diaab announced the boy’s name, his latest son would take the name of Diaab’s beloved brother who had died bravely while commanding a fleet that ran a blockade during the Nivale Trade Wars. His name would be Arvass Ji'lumin Tanarel Tre-ashoth. At this feast Arvass was already six months old, having spent the months between his birth and his naming in another Tanarel estate, in seclusion, with his mother and her midwives as custom dictated. So at this feast a name was conferred to the boy and to the people of the deserts that make up the Tre-ashoth islands in Free Poleis this is when the life of Arvass began.

If one trait could be said to define Arvass it would be wanderlust. He spent little of his youth, compared to his brothers and sisters, within the Tanarel holdings on the Tre-ashoth islands of Free Poleis. So overpowering was Arvass’s desire to examine the world around him that instead of constantly trying to contain his son, Arvass’s father hired retainers, Bedouins, tutors, former caravan drivers, and ships navigators to form a retinue for the boy, to educate him when he traveled, and to watch over him when he wandered, reporting his condition and progress to the family. Under the stewardship of these enigmatic, skilled, and intelligent men Arvass walked, rode, and sailed across nearly every mile of the Tre-ashoth islands and coasts. He languished for months on end in the heady port towns of Gilmazra, Munjed, and Fakrath and he strode across the great sand deserts of Piro Ravi spending his formative years learning the ways of the island’s native and nomadic peoples. Arvass traveled the high desert oases of Tibon Yasir dancing and singing the hot days and languid nights away under the shade of date groves and in the arms of gypsy girls. On the island of Zahir Sujal, Arvass was swept up with a visiting Horatican Senator’s daughter, taking her as a paramour, an experience that ended with a nasty scar across the young Tanarel’s cheek from the Senator’s blade and a stern message from the Nagid of the Tre-ashoth Syndicate, it was time for his wayward son to quit his whirlwind dalliances and worldly education and return to the family’s affairs.

Arvass’s station abroad was enhanced by his families standing and it allowed him a wide degree of freedom but at home he was the sixth and final child in a family that loved him deeply but had grown accustomed to projecting their power without him. His older brothers had secured their place in Syndicate houses through adroitly timed marriages and consolidations and his sisters too had married into the right house at the right time, merging the smaller houses and consolidating the Trade Syndicate into four great houses that spanned the three Tre-ashoth islands of Piro Ravi, Tibon Yasir, and Zahir Sujal. As Arvass spent years handling the minor affairs of his brothers and sisters his dissatisfaction grew to be unbearable. His mother tried to console him, his sisters brought their children, Arvass’s nieces and nephews, often to visit and his brothers would ask him to retell the stories of his travels but none of it helped. Emir Diaab seeing his son’s spirit dim within the confines of Syndicate life procured for his youngest son a commission within the League Navy, not only to satisfy his son’s desire to travel freely but to insert the Syndicate’s connections into the League Navy that spanned all of Free Poleis. It was a calculated move but a move still brought about by equal parts love and maneuvering. In the Navy Arvass’s education, wanderlust, and brash daring was harnessed into a disciplined command within the League’s far sailing scout squadrons.

The scout squadrons, known as Harbingers, consisted of light dhows and sambuk style ships that could make great speed across the expanses between islands, navigate the shallow reefs and lagoons with ease, and pin down smugglers, pirates, and enemy ships for follow on boarding actions by larger more cumbersome galleys. Arvass excelled at this life, his wanderlust led him to learn all he could about navigation and seamanship and he soon outstripped his fellow junior officers in all respects. By his late twenties he commanded his own dhow in a Harbinger squadron, had earned a solid reputation as an officer that did not shy from boarding actions, and was considered a rising star in the League Navy that led his men from the front and treated them like his own sons. Though his star was on the rise, Arvass’s career as a Naval Officer ended in drastic fashion when it seemed at its most promising.

Another family had risen within the Tre-ashoth Syndicate and was positioned as an equal to the Tanarel in both power and influence, however this new family was especially vicious in its quest for lordship of the Syndicate and was not above employing murder most freely. In the span of a week the upstart Pershtal family orchestrated the assassination of Arvass’s mother, two sisters, and two of three brothers, and the attempted assassinations on Arvass, his remaining brother, and his father Diaab. The fallout would be known as the Per-Ashoth murders and when Arvass utilized his League Naval command and those sailors loyal to him to attack and destroy four escaping Pershtal ships, killing all on board and burning everything down to the keel, the consequences would damn him for the rest of his life.

Publicly, the League Navy denounced Arvass for involving the Navy and his sailors in familial affairs and for the killing of, what the Navy saw as, innocent Pershtal family members and retainers. During a formal inquiry Arvass was stripped of command and all standing in the League Navy and denounced by every Commander in attendance. Also publicly and with a heart shattered by tragedy and death Nagid Diaab Is'haaq Tanarel Tre-ashoth disavowed his son’s rash and bloody actions, condemning the act of slaughter and banishing his youngest and one of only two remaining sons from the Tre-ashoth islands, a move that shocked many but saved the family a great deal of face. Privately, the League Navy did more than denounce Arvass, they wanted his head lopped off and his body thrown into the sea and it took the heartfelt pleas of a still very powerful Nagid Diaab to spare his son from naval justice and execution. Privately, the Tanarel family rejoiced in the vengeance Arvass had wrought, celebrated him as a hero that had sacrificed his Command and homeland in order to bring about the violent hand of Tanarel justice to the Pershtal family.

Days after the assassinations perpetrated by the Pershtal family nearly destroyed the Tanarel family, Diaab and his two remaining sons executed a swift and deadly plan, the scale of which had never been seen in Free Poleis and has yet to be repeated. Through guild connections, mercenary contracts, house retainers, hired thugs, and well paid officials the Pershtal family was brought to absolute ruin in a matter of months. Their assets were seized, credit was denied or called in all at once, ships disappeared with their precious cargo and incomes, and distant relatives vanished without a trace only to be found victims of petty street muggings and murders. When nothing remained of the Pershtal’s except the means to escape the final part of Diaab’s plan to exact revenge fell into place. What was left of the Pershtal family fled the city of Munjed in their sole remaining trade ships and when they did Arvass, knowing full well the sacrifice he was about to make, was waiting just outside the ports sheltered waters. Arvass and his men boarded the Pershtal ships and spared none, young and old, men and women, Pershtal and retainer were cut down and then thrown from the ships, and the slaughter that occurred at Arvass’s hands snuffed an entire family line from existence in the span of an hour. Publicly Arvass had been consumed by grief, motivated by his hot blooded upbringing among the desert tribes, and his inexcusable actions were condemned by family and Navy alike. Privately, the Tanarel family gathered with Arvass one last time before his exile, at the graves of their assassinated mother and wife, brothers and sons, sisters and daughters and mourned. Though as the father and two remaining sons mourned they also took heart and heralded the youngest son as a hero that sacrificed all his accomplishments for the family before leaving Free Poleis a disgraced Captain and public exile who could never visit the graves of his mother, brothers, or sisters again.

Arvass left Free Poleis and the Tre-ashoth islands in his thirty-fourth year, a disgrace to all except his Father and brother who knew the truth of his acts as part of the family’s greater plan to exterminate the Pershtal family. He arrived in the Republic a year later and wandered for a time, plying his skills as a menial sailor on various coastal fishing ships and compulsively writing the tales from his youth that he had learned during his travels. It was during this time that Arvass came into contact with an elder scholar from the Scholastica Civilitas who noticed that the immigrant Free Poleisian was educated far beyond a commoner and was capable of composing stories that explored a foreign world to those in the Republic.

Arvass spent many long days and nights with the scholar, soon becoming a student of the Scholastica under the moniker Vass in order to disguise his torrid history which even the scholar did not know. As a student his studies consumed him, his wanderlust was satiated by experiencing different cultures and places through books and scrolls and he devoured knowledge veraciously. Vass studied the languages and cultures of the Republic, wrote extensively on the Free Poleis islands, their government, religion, and culture, and became a uniquely emphatic historian of the Republic, the Islands, and the world.

It has been eighteen years since his exile and most if not all of those years have been spent in an almost penitent pursuit of knowledge. Vass has become a trusted adjunct of the Scholastica Civilitas, advising those that teach, though he himself does not teach for fear of revealing himself and his past. He is a leading scholar on Free Poleis history, religion, trade, and culture and a source of knowledge that is often consulted when it comes to naval histories and foreign language or culture. To his dismay though, contact with his family has been non-existent except once when his brother, who now leads the even more powerful Tre-ashoth Syndicate, was granted special dispensation to bring Vass news of their Father’s death and even this meeting was short, sorrowful, clandestine, and now eight years past. The loss of his family, though his sacrifice secured their future, pains him deeply and the recent arrival of a letter from his brother has Vass expecting the worst.
Hidden 9 yrs ago Post by Asyrdar
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Asyrdar The Ferryman

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Cool cool, I like what I see so far, Avery. Get your History up whenever its best for you to do so, as I said, no real rush here.

I think one of the things that killed my RPs back in the day was a sense of urgency - tried to move things faster than IRL stuff could allow for, and therefore lost morale once things reached a certain point with no new posts. Trying not to make that same mistake again.

Also, I have the last of the Republic's history and a quick line for about half the Horatican gods. If you want me to specify, as always let me know.
Hidden 9 yrs ago Post by Avery Calhoun
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Avery Calhoun I pick things up and I put them down.

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History is up and a bit longer than expected but when I started writing this guy up it all just came together. Hope it works out, let me know if it needs any revision, I will go through another proofread tomorrow.

I know what you mean about trying to "push" things to happen, I am right on board with your intent there.
Hidden 9 yrs ago Post by Avery Calhoun
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Avery Calhoun I pick things up and I put them down.

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So does anyone want to hash out any kind of details, character connections, or something of that nature? What's happening in the wide world out there? Sounds a little quiet.
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Sorry, work's been hectic. Florida sun is not kind on a dude who spent a lifetime inside xD

Avery, character accepted for sure. As for details that need hashing, ask away. There's much more going on than Ive provided, partly due to laziness but also partly because the book itself involves more points of view and locations than we're going to be immediately dealing with. On top of the group in Horatica focusing on Marcus, you also have separate stories going on in Samakar and Teleucia happening parallel to what we're doing.
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Asyrdar The Ferryman

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Oh, and for those interested, looking for two to three more to get this rolling.
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