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Full name: Dick Grayson
Alias: Scarecrow
Age: 19
Birthplace: ??? (Born on the Haly Circus train, in transit.)
Hometown: Gotham City



Powers:
Equipment

  • Crownai - Beak-shaped throwing knives. Able to explode or emit fear gas through contact, timer, or detonation.
  • Grappling Hook - A pretty self-explanatory gadget. Used to pull enemies to him, and himself to far-off locations.
  • Cape - Able to glide down slowly.
  • The Crow - Modified motorcycle, able to be remotely called, and goes up to 120 MPH.
  • Medical Glove - A glove with 5 hypodermic needles in it, that release fear serum whenever they make contact with skin.
  • Smoke Pellets - Small balls that release a large amount of smoke on contact. Useful for escape.

Skills:

  • Excellent hand-to-hand combatant, proficient in most martial arts
  • Incredibly intelligent
  • Ridiculously adept acrobat
  • Brave and courageous to a fault

Brief Bio: Dick Grayson was part of the Flying Graysons, a group of acrobats part of the famous Haly Traveling Circus. Unfortunately, his parents were gunned down by criminals, leading to him being picked up by Bruce Wayne. He was trained day and night to be the Dark Knight's successor, Robin. He accepted the role, and fought alongside his adoptive father. But as he grew older, he became more enamored with one of the roles of the batman, fear. He put his great intelligence to use developing a serum that would show people their fears. Batman, unhappy with the direction his sidekick was going, told him to hang up the Robin mantle. Dick, equally fed up with being in Bruce's shadow, left, adopting the new alias, Scarecrow, and finishing development on his "Fear Gas".
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Name: Lancelot XII

Nickname: Lance

Age: 19

Species: Knight Anole

Gender: Male



Personality: Lance is violent and paranoid, even moreso than his mother. He takes no chances with others, more often than not fleeing or fighting someone than trying to get to know them. If you somehow manage to gain his trust, he can be decent to you, but won't talk much. He is quite honest to his friends, and his enemies if he is forced to be with them. He express frustration if something doesn't work, and will try it the same way rigorously again and again, specifically his water magics, which he is trying to improve in memory of his late mother.

Bio: Lance was the only surviving child of his mother's clutch of eggs. All others had died from complications, so it was just him and his mother in the deciduous forest Listani. His mother had named him, and all of his brothers out of the 11 who had died, after a famous human named Lancelot, as she had heard rumors of him from the human village of Kemen. She was fond of human lore, though she never actually interacted with the humans, as she knew their size and proficiency with magic could very easily bring death to them.

Speaking of magic, Lance's mother had taught him some. She gave him knowledge of water magic, which he is awful at, and frequently practices at with the intention of getting better. More importantly, she taught him the art of herbalism, which he immediately picked up. Less than a month after this, though, she was attacked by an owl. In a blind rage, Lance quickly tore the predator to shreds with his razor sharp teeth, and tried to patch up his mother. She was already dead though, it seemed. Now Lance aimlessly wanders the forest alone, with a heavy mistrust of birds, and will even attack owls on sight.

Extra:
Lance carries around a leaf sack that holds his herbalism ingredients, as well as a small bowl made of clay to hold his creations.
He is extremely agile from running from predators all day, and his razor teeth and claws are nothing to sneeze at. Still, because of his small size (he's only a foot long!) He is quite easy to take down if you get a hold of him.
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Name: Monster Gal

Age: 17

Appearance:
Monster Gal in an attractive bipedal reptilian monster. Similar to Monster Kid, she is yellow with pale spikes running down her head trailing from her spine to her tail. She wears a large sweater with a pocket, an red heart emblazoned in the middle. Her pants are brown, which compliment her black boots. She wears a nice red bow, and has a tiny bit of make-up on, mainly blush. The main thing that stands out about her are her metallic arms. They are a copper-ish orange, and are cool to the touch.



History: Though raised in Snowdin, MG has no idea where she was born. Her and her brother were simply found outside Snowdin one day, and taken in by a foster father. [You may know him as that guy whose door you knock on.] Since they could not remember being given names, they were simply called Monster Gal, and Monster Kid. After school, MG spent a lot of time in the local library. Fairly soon she found a book on Magic, and practiced on her combat skills everyday. Eventually, she became pretty proficient in fighting, especially with the help of her friend Red Demon, who expressed slight pleasure when learning that the girl wanted to improve the Underground and sparred with her, allowing the monster to improve tremendously.

MG's meddle was put to the test when a human attacked Snowdin, killing and injuring many of it's members. Though a few monsters pitched in, Mg was ultimately the one who dealt the most damage to the human, and even scored the killing blow. For this, she was entrusted with the Human's Soul, and Dr. Alphys rewarded her with two shiny new robotic arms. She's still been practicing, though sparring with anyone but another Soul-Wielder requires her to hold back and she does not improve by any noticeable amount. She is improving with her bionic arms though, that's generally what she practices on currently.

Has Human Soul? Yes.

Theme:
Regular Theme

Neutral/True Pacifist Battle
* Monster Gal stands in your path.
Genocide Battle
* Monster Gal's makeup begins to run.
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Name: System

Personality: Passionate but without ambition. Frequently uses odd logic to support arguments and has little interest in reality.

Bio: System was raised in [Town] by her older brother Roman. Roman was fairly hard boiled and the such, but loved and sheltered his sister a lot. He worked as a private investigator, setting up his office in the first room of he and Systems home. The work was alright and money came in at a decent rate. Until one day where he went to go look for something and never came back. Everyone in [Town] claimed they never asked the question when System went to go ask them. Now she runs the office, doing some private investigating of her own on the side, the best ships.

Relations:
Roman - Brother, Missing

Skill: Surprisingly good at perceiving, interpreting, and drawing conclusions.

Weapon: 1060 folded carbon steel katana hand forged with a unique hilt that-
[You cut her off]

Armour: Stitched Bow

Fight:
System fights at close range using magical projections of her sword, and miniature [Or chibi as she calls it] versions of herself that shoot out small slow moving projectiles. These "chibis" can be shot down with the yellow soul, which she will give the player before she introduces these type of attacks.
Act:
[*Check] - 25 ATK 10 DEF. She seems more interested in looking up at the ceiling than fighting you.

[*Insult] - You insult her appearance. Her attack speed increases for a turn. If done after Listening 3 times, you insult her 'husbando', and her ATK and attack speed increase for a turn, then she wants to leave.

[*Listen] - You listen to her ramble about this great romance she read, but interrupts herself to attack you. Selecting her command 3 times in a row allows her to finish.

Mercy:
Listen X 3, Insult, Spare.



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Bloody Mary

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Name: Ash Hare

Personality: Hair triggered with a penchant for violence. He is unafraid of playing dirty and will use every trick in the book. (Plus some outside it!)

Bio: Born to Mr. Hare, a ridiculously wealth and ridiculously uncaring man who lived in Stalac Heights, Mr. Hare had no time for his son and pushed all responsibility to his butler, Nelson. Nelson taught Ash reading, writing, pretty much everything. Young Ash responded with standard problem child behavior, crying and violence and the such. Nelson attempted to help, but was not well versed in the area, and Mr. Hare just threw money at the situation. Ash grew up resenting his father, frequently building "death devices" that would kill his father in odd ways, but almost all were given up on in the planning stage, the only one ever making it to prototype was the "Drillsaw." Eventually, Mr. Hare died of "mysterious circumstances." Some say he died of old age, some say he was murdered. Only Ash and Nelson really know.

Relations:

  • Eyeclopsiel - Emotionless, unfit ruler that is trying to steal the proverbial crown away!
  • System - Ally for hire, could be used to 'investigate' Eyeclopsiel. Ash swears he's seen her before though...
  • Angel - She covered Mr. Hare's death. She refuses to pick a candidate. Keep a safe distance.
  • Mr. Hare - Dead.
  • Nelson - Ah, good ol' Nelson. Ash's assistant and caretaker. Also helping with the campaign!
  • Dorkle - Ash's 'supplier.'

Skill: Surprisingly intuitive and creative. Also, commands with ease (That is to say- bossy.)

Weapon: Rusty Drillsaw [Essentially a giant sawblade that's hollow in the middle. Ash can hop in and propel it in any direction with his fire magic.]

Armour: Torn Cape

Fight: Though Ash can attack with his Drillsaw and fire magic, his true strength comes in using actions that don't require weaponry .He can throw sand in the opponents eyes [Cuts to another attack similar to the Sans fight], Trip the opponent, [Halves move-speed for current attack], Throw a rock [A rock falls from the top of the box during the current attack] and use the environment [Depends on his battleground]. His fire magic also reduces Invincibility frames. Luckily, they're orange, so as long as you're moving, you're safe.

Genocide
Ash understands how powerful the human is, and refuses to even give them a chance. Every time his combatant selects the ATTACK command, Ash will throw sand in the humans face so he can attack before they can. He will use at least one trick per turn and after the first few, he'll start using double tricks. His rock throw turns into a knife throw dealing twice the damage, and drops slightly faster. He can use his blue flame burst after some attacks, and his orange fire is now powerful enough to cover the entire screen as well, ensuring you have to be moving at all times during the attack.

But of course Ash will get tired eventually. After ATTACking 10 times, Ash admits hes out of time. He lets the human attack. He disappears and the text box displays YOU WON!

"NICE TRY ***HOLE!!!"
Ash throws sand in the opponents face, trips them, throws a knife at them, and uses the environment all at the same time. He then Orange Flame Bursts, forcing the human to run and run, lest they be cooked by his magical flames. Then he abruptly throws sand in their face and Blue Flame Bursts, forcing the poor soul to stand idly in the licking flames. He very quickly switches between these two attacks, orange, blue, orange, blue, orange... until he's out of time.



"Nelson... Dad... so many regrets..."

Act:
[*Check] 10 ATK 25 DEF. He looks a little peeved, frankly.
[*Flirt] First time he spends a turn being flustered. After that, his attacks get faster. If used after nudity, possible date unlocked, possibly.
[*Nudity] GOD D**NIT HE'S NOT NAKED, OKAY?
[*Vote] You say you're going to vote for him. ATK reduced for one turn.
[*Dead] You pretend to be dead. He doesn't buy it. If used after Turn reaches 5, successfully tricks Ash.

If you have campaign buttons in your INV:
Ash Campaign Button - A frown can be seen on his face for just a split second. Reduces ATK for 3 turns. Can instantly Play Dead.
Eyeclopsiel Campaign Button - His eyes glow a sickly blood red. Raises ATK for 3 turns, If turn count is above 5, set turn count to 0. If it is not, lower it by 2.

Mercy:
Ash must be alone. Can let anybody think he's a loser!
There is a special "Turn Count" bar that goes from -2 to 5. It starts on 0, and any time You take an action, it raises by one. Once it hits 5, [*Dead] now successfully tricks Ash into thinking you've died. But before he leaves, he needs to make sure. He charges up a 'special attack', Blue Flame Burst. It's a cyan attack that fills the entire box. As long as you don't move, you won't get hit by it, and Ash leaves thinking he's won.

Main Theme
Battle Theme
Date
Genocide Battle

Finally, Papyrus's fabled 'blue attack, is
Wait.
I forgot what color it was. Green?
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The Troll


Name: Lyssas Doloso
Blood color: Cerulean
Age: 7 Sweeps
Gender: Female
Appearance: Lyssas is a slightly androgynous looking troll of average height and above average weight, due to increased muscle mass. Her hair falls down past her shoulders in a spiky curly mess, but it rarely gets in her eyes thanks to her horns jutting out sideways. She wears aviator glasses, oddly enough fitted with prescription lenses. Her standard attire is a short sleeve shirt with her symbol on it, under a cerulean vest. She also wears a fairly long grey A-line skirt, with a cerulean belt, and a small golden buckle.
Symbol:


Personality: Your name is LYSSAS DOLOSO and you don't like people very much. They're always refusing to accept FACTS and CORRECT OPINIONS. You sit up in your ROCKFACE SUITE typing on your CRAPPY HUSKTOP trying to prove them all wrong. They can sometimes get the better of your SHORT TEMPER and this can lead to you DOUBTING YOURSELF and BREAKING OBJECTS, but only for a short while. You throw yourself at your INTERESTS instead. You are a craftsman and purveyor of MASKS of many shapes and sizes. These extra funds allow you to invest in books on MYTHOLOGY, specifically the horrifying beings known as ANGELS. Most say they're LITERALLY THE MOST EVIL THING but you insist that they are BADASS. You love making JOKES, mainly at other's expense, and sometimes even your own, and beating people up with your FOLDING CHAIR. Surprisingly, it packs enough of a punch to knock even your LUSUS, Dogmom cold. You suspect it's because of your FREAKISH STRENGTH you've had since you were a wiggler. It can sometimes get the better of you when you INHERIT some RAGE.

Lusus: Rabid Dogmom
Sylladex: High Striker - Each successive item is a high rung on a "Test Your Strength" game.
Strife specibus: Chairkind

HuskTop

Handle: pugnaciousAngel
Quirk: Replaces A with Δ and T with +. Uses proper punctuation, but sometimes doesn't use periods. If angry, she will type in all caps.
PA: ExΔmple +ex+

SBURB

God-tier: Heir of Rage
Moon: Derse
Land: Land of Flame and Fools
The land is kind of a hellscape. An obsidian earth houses many iron castles, brimming with heat and jesters. This land is full of traps, pressure activated geysers of flame and the such. Proceed with caution.
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Name: Mercey
Age: 25
Gender: Female
Race: Deku

Personality: A sly and cunning woman, always looking for somebody to swindle or force into a purchase. She is a natural risk taker.She does not trust people, and likes to appear mysterious to others. Despite this, she is surprisingly convincing, and is prone to bursts of emotion. She is frugal, understanding money's value and power. She is also kind of a loner, even if she speaks fairly frequently.

Likes

  • Money
  • Travel
  • Booze
  • Gambling
  • Dancing
  • Sweets

Dislikes

  • Smart people
  • Poor people
  • Kokiri
  • Water
  • Cuccos
  • Salty Foods


Background: Mercey has lived a fairly normal life. Even during the Seven Year War, the Deku people were safely hidden in the Lost Wood. Mercey was being groomed to be a proper Merchant, like her father before her, and his father before him. But business was different now. The roads were crowded with monsters and bandits were prominent. Mercey's father insisted on teaching his daughter self defense. He bought her a knife, and taught her how to use it. This proved to be a good idea.

News spread quickly of the Hero's return, even to the hidden Deku people. This brought much joy and hope to the Deku people that they may return to normal trade and ascend from half the population from being in poverty. As the days went by, less monsters crowded the roads, and more trading was done. But eventually, more monsters returned. Quickly after, the Kokiri, who were currently debating another trade disagreement with the Deku, were attacked and slaughtered, the survivors becoming enslaved. The King informed his people that they would begin trade with Ganon, as to entice the gerudo to let them live.

It was about this time Mercey began working in the mercantile business. One day, while she was smuggling goods to the Deku Palace, she encountered a man. He was a poor Hylian, obviously harried and hurt. He told her that, when Ganon had defeated Zelda and Link, the pieces of the Triforce weren't obtained by Ganon, but instead broken and spread across the land. The man looked poor and foolish, so Mercey disregarded him. But soon after, some of Ganon's men came to the Deku capital looking for something. Mercey, always one to make a deal, started accosting the men to make a purchase. Surely, she had what they wanted. Unwittingly, they tipped her off to the existence of the Triforce fragments. Imagine the deal she could make off of that!

She began following the underground trail of rumors and hearsay until she encountered a man. Said man had no money to pay for the ornate, antique bow and arrows he wanted, but was willing to trade some info. The location of a Triforce fragment. Hesitantly, she gave the man the weapon, but as soon as she did, he raced out of the shop. It seemed he bought the bow as a means to obtain the power himself. Mercey too, raced for it. For a day and a night, she rode by horseback to an old ranch where a soldier of Ganon lay in wait. He seemed to not know what he had, and Mercey was just barely able to swindle it out of him, having to give him all of the rupees she had on her. She, of course, got them back with her trusty boomerang as soon as he was far enough away though.

As she held the rock in her hand, it felt as though she was getting smarter every second. Quickly, she squeezed it into her palm and absorbed it. Just in time for the bowman to appear. As soon as they saw each other, he began to nock an arrow from the quiver, killer intent visible in his eye. But somehow, even though Mercey barely ever got into fights, she knew exactly what to do. She dodged his arrows with ease, and managed to strike him down. Though she originally planned to sell the rock to the highest bidder, it may have been a better idea to keep it. For now, she would make her way to Oasis to see how much people would pay for Wisdom as great as this.

Skills:

  • Merchantry - Like most Dekus, Mercey's main business is, well, business. She knows a deal when she sees it, and knows how to get people to want what she's sellings. She's also savvy of black market deals, and is great at smuggling.
  • Basic Self Defense - Though Mercey is by no means a good fighter, she does know how to defend herself with her small blade.
  • Gliding - Mercey has two propeller flowers, and can use deku flowers to launch herself upwards, or glide with them.

Magic:

  • Magic Bubble - Mercey can shoot a bubble made of magic, like most Dekus.

Gear:


Weaknesses:

  • Can't Swim - Due to her Deku physiology, Mercey can't swim.
  • Inexperienced - Mercey is not properly trained in combat.
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, of Drangleic


Age: appears to be 30
Gender: Male

Personality: A serious and determined man, he will stop at nothing to accomplish his goals. This determination is the only thing to have stopped his hollowing, for his goal to return to Drangleic is seemingly insurmountable. Still, everyday he fights to realize his dream.

Background: All he remembers is two things. One, Drangleic, a place he calls his home and wishes to return to. Two, the King, who he once served under before becoming cursed.

Equipment
Weapons


Armor



Relations: Currently, there is no one in Avalin he has really seriously connected with.

Skills: Because he will not relinquish his armor, any sets he collects he always sells. This has lead him to be called an Armourer by some. He also has a fair amount of potential with sorcery, but has not seriously developed this skill.
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La Bandita



Name: Bonnie

Age: 19

Gender: Female

Appearance: Bonnie stands at 4'10" and 130lbs., taller and wider than most of the other 'bandit' enemies that roam the desert. It's even speculated she's just a short human by some, but she's never taken off her mask or anything in a public setting, so who knows? She is frequently wearing a dismissive grin, and speaks in an accent that sounds like it was from New York, were that a place that existed in the Mushroom Kingdom. Her hair is a orange-golden color, and it's messy spikes peek out between her mask and her hood in some places. Her outfit is a simple tunic in light blue, with white accents and a hood

Personality: Bonnie (Or La Bandita as she likes to be called) is pretty much a total jerk. She's confrontational, rude, blunt, just every descriptor you can imagine for someone who's hobbies include stealing and punching things. She's also dismissive and bossy, and generally doesn't give anyone the time of day unless money or food are involved. Her brutish demeanor gets in the way of her larger work occasionally, but that doesn't mean she doesn't do some 'contract work'. Things like kidnapping for Bowser, roughing up some shops for the Pianta Mafia, three months cashier at Mush Mart before stealing everything (and I do mean everything), and even instigating a gang war without even being in either gang. All this is broken up by pick pocketing in whatever town she's staying at, and evading the authorities. At this point the name "La Bandita" is known in quite a few places, and Bonnie wants to become more and more famous. One day, she hopes to retire from the beat-people-up-and-take-their-cash business and sit down in a nice, 5 story mansion on Isle Delfino

- - - - (Power Matrix)

Abilities:

  • Super Speed - Bonnie is VERY fast. Able to dodge the impeccable Yoshi's egg throwing and blindside him. She goes so fast a body check from her does a decent amount of damage.
  • Parkour - Bonnie can jump pretty high. Not as high as Mario or anything, and she doesn't weigh enough to hurt anyone particularly bad when she lands, but it is useful for getting to hard to reach places.
  • Thievery - Bonnie is a master thief, able to pickpocket, steal, and pick locks like nobodies business.
  • Combat - When you grow up on the streets, you learn to defend yourself. Bonnie is proficient with both her hands, and her bat, The Giant.
  • Healing Kiss - Like the great Ms. Mowz, Bonnie's smooches invigorate you so much that they heal minor wounds. Good luck convincing her to kiss you though.
  • Above Average Strength - She's not super strong, but she hits pretty hard.


Weapons and Equipment:

  • The Giant - A large baseball bat, with its handle wrapped in sports tape. Though it looks to be made of standard wood, it's actually full metal, so it packs a wallop!
  • Sack O' Stealing - A burlap bag that can hold way, way too much stuff for how much volume it seems to have on the outside. It's able to fit up to three average sized people in it, if you squeeze a bit. It also seems to be easy for her to carry no matter what. It must have some weight reducing magic spell on it.
  • Smoke Bombs - Though they appear to be regular Bombs wrapped in bandages, its fuse going off or a hard enough contact will make it explode into smoke, allowing an escape, or an attack.
  • Regular Bombs - Regular bombs. Light the fuse, and wait for a bang.
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Yuki

Gender: Female
Age: Early 20's
Series: The Dishwasher
Equipment

Abilities
  • Vampire Physiology - Yuki has been bitten by The Creeper, a vampire. Vampires are stronger, more durable, and most importantly faster, than humans, but are more violent, and succumb to telekinetic or mind based magics more readily.
  • Blood Teleport - Yuki has the ability to turn herself into blood and throw herself in a certain direction before reforming. Basically it's a blink spell. Useful for getting through tight spaces, approaching an enemy, and dodging.
  • Blood Magic - Vampires have the ability to use Blood Magic. The only spell Yuki knows at the moment is Chain Lightning.


Weaknesses and Limitations:
  • Range - Yuki's Gatling Gun is kind of a peashooter, and her magic needs blood to feed off of for her to use it. Anything she can't close the gap against, she is useless against.
  • One Arm - Though she's strong enough to wield great swords one-handed, any actions requiring especially dexterous use of one hand, like firing a machine gun, are out of the question.
  • Health - Though Yuki is fast, and decently strong, she can still be taken down with enough force, as she doesn't have health regeneration, and wears no armor.
  • Suggestible - Any mind related effects like confusion or fear spells are especially effective on her.


Backstory: Yuki was the stepsister of The Dishwasher, a vampire samurai trying to combat the rise of the Cyborgs, machines given souls. Though The Dishwasher thought his sister dead, he was proven wrong when she revealed herself after they had fought while she was under the influence of the Cyborgs. The Dishwasher left his sister's corpse where it was, as there was no time for a proper burial; the earth was going up in smoke. This proved to be a mixed bag. The Creeper a vampire like The Dishwasher, bit Yuki, and brought her back as an undead.

Yuki, confused and out of sorts, managed to stow away on a cargo rocket leaving earth. Once discovered, she was blamed for the earth's eruption, actually the product of Cyborg intervention. She rotted away in jail for about a year, before something in her awakened. Now, she's out for the corrupted blood of the Cyborg higher-ups.

Personality: Yuki is a very dry woman. Though she's not incapable of jokes, her humor is very sarcastic and deprecating, to both herself and others. She is very independent, and likes to do things on her own, occasionally even refusing help from people. She is also quite violent, possibly due to the vampire blood running through her. She has been know to tear out throats with her own teeth, and explode heads with her Cloud Sword, despite her quiet, loner demeanor. Even if she is kind of a psychopath, she still loves her brother, and is very forgiving towards him and, in extension, everyone else she loves. She also harbors a hate for all things robotic, and likes to play the violin in her spare time.
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