Hidden 9 yrs ago Post by AcaciaMalikov
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AcaciaMalikov The Wolf Within

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Setting


Colorado Mountains



This is where Acacia's Cabin is located, it is hidden among the tree though there is a trail that she drives along to get to town which others could possibly follow though the road when entering the forest is labelled with a 'Dead End' sign.


Colorado Local Town



This is a small town located in a small open valley within the Colorado Mountains, Acacia visits occassionally to get supplies and the locals spread rumors usually about her lifestyle living alone in the mountains, and the wolf that trails behind her.



Character's


@AcaciaMalikov Acacia 'Ace' Malikov & Truth
@Guess Who Ryan Thompson
Hidden 9 yrs ago Post by AcaciaMalikov
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AcaciaMalikov The Wolf Within

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Up until now...


As far as anyone can recall, werewolves have always been. They were hunted to what was thought to be extinction, fading into legend for the majority of the world. Some, however, know the truth: they know that werewolves still exist and they could be your neighbor, your boss, your friend. In an effort to survive, werewolves adopted the methods of their more 'natural' brethren, wolves. Most werewolves can be found living in packs, with loners seen as potential problems more than anything else. These packs can range from a couple members to a few dozen, depending upon the region: large cities, for instance, can be home to hundreds of werewolves.

The life of a werewolf is not an easy one. Once infected via bite or scratch from a werewolf, the first transformation will occur under the following full moon, at which point the virus will complete the takeover. If the individual is not strong enough to endure the transformation, they will die. If strong enough, they will become a werewolf for the first time; this has resulted in the majority of new werewolves being young and fit.


This just in: all about werewolves!
To hunters, they're lycanthropes, but they call themselves Lukoi. They can shift at will, but must shift under the full moon.

Lifespan – due to their healing abilities, werewolves live longer than humans. Initially they heal rapidly and do not age, but after a century or so their healing abilities begin to slow down and aging occurs. The average werewolf lifespan is about 250 years.

Energy – a werewolf pack acts like a channel of power: the higher up a werewolf is, the more powerful they are, but they cannot become more dominant without having initial power. This is in part identifiable by a werewolf's energy, which grows stronger alongside the individual, but is also easier to hide with strength. The energy can be described as warm, electric, prickling, boiling. Humans can feel this energy if they are considered to be sensitive, which may be bad for a werewolf if that human is also a hunter.

Shifting – shifting is neither pretty nor pleasant, leaving the werewolf vulnerable until they have changed forms. Shifting at will requires command of the beast, and accidental shifting can occur due to strong emotions, especially in young werewolves. Stronger werewolves can control their shifting more precisely and range anywhere between human and wolf form.

Forms – three forms are available to werewolves: homid or the full human form; lycaon, which is the strong and muscular bipedal wolf, and lupus, or dire wolf. A werewolf can move between homid and lycaon with small physical changes such as eyes and teeth, but this is different depending on the strength of the werewolf: stronger werewolves can revert back to homid, but weaker werewolves end up fully shifting once they've started.

Strengths – in all three forms but more so in the lycaon form, they have superhuman strength, speed, senses, agility, endurance, and healing.

Weaknesses – allergic to silver, so strikes to the heart are fatal, all other injuries will heal slowly. Any significant injury (like the head being obliterated) are fatal, as well. Shifting from human to either of the wolf forms will help speed healing. Their bones do not magically reset, however, so doctors are still needed at times. Shifting can tire a werewolf out, so it should not be taken lightly. If a werewolf moves too quickly between forms, they will fall into a very deep and vulnerable sleep once they revert to homid form. This is not the case for the strong wolves, but it is still draining.

Communcation – In homid and lycaon forms, they can actually speak aloud. Speaking in the lycaon form will, of course, be somewhat altered by talking with a muzzle. Muffled, awkward. ALL FORMS can and should utilize body language, which can be a giveaway to a hunter when apparent humans behave in odd fashion. Even in homid form, traditions like bowing to the Ulfric, submitting, licking, touching for reassurance, so forth, will be present. The pack can utilize telepathy, which is strongest in lupus form and grows weaker the closer to homid. An individual can block others from their mind and control what can be seen, like focusing and sending their thoughts at others - not so much like reading a book. The Ulfric can, with determination, pierce minds despite barriers. Telepathy is limited by range. The closer the individuals, the easier telepathy becomes.

Dominance – The Lukoi have an innate sense of who is dominant to who. Part of this is knowing the pack, but another is simply feeling the energy of the werewolf and keeping up with dominance battles. In order to move up in the pack, a werewolf must fight every other werewolf who is above them. They can initially skip fights, but this is only if the challenge is accepted: if you know another werewolf still has to fight someone else before they challenge you, the fight can be denied. Once a werewolf reaches the Freki of the pack, they must beat Freki to fight Geri, beat Geri to challenge the Ulfric. By challenging the Ulfric, they become Fenrir. Almost all fights are simply until one werewolf cries uncle, but the fight for Ulfric is to the death. Rejecting a challenge is automatic loss.
The pack leader or Ulfric is customarily male due to it being a battle to the death, but that could change. The Ulfric's mate, Lupa, is chosen and is therefore alpha, but is not necessarily dominant, which leads to the next point: the Lupa cannot be challenged. The Bolverk and enforcers (Skoll and Hati) are all selected by the Ulfric and are also alpha but not necessary dominant. Given the positions, however, dominant werewolves are more likely to be selected.
Dominance is throughout the pack: any dominant can order a lesser pack member unless they are similarly outranked. A dominant pack member can protect lesser members, thereby taking on any challenges to the weaker person.


Positions

Ulfric - Pack Leader.
Lupa - Pack Leader's mate, selected.
Skoll – primary enforcer for the Ulfric, selected (can fight for dominance, but position isn't lost).
Hati – secondary enforcer for the Ulfric, selected (can fight for dominance, but position isn't lost).
Geri – second-in-command.
Freki – third-in-command.
Bolverk – punisher of the pack for the Ulfric.
Fenrir – challenger to the Ulfric, must defeat both Geri and Freki.

Any member not involved in the higher levels of dominance do not have terms and are merely considered pack members.


Other Terms

Vinur - friend - humans who are friends to werewolves
Vargar - real wolves
Faen - devil, bastard - often used to refer to hunters


Character Sheet


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