Greetings one and all! Allow me to introduce myself....I am the LordOfTheNight, formerly known as Mister Grimm. I have been gone for sometime (life, work, banished to another dimension, things of that sort) and have only just recently returned to the land of the RPer. So with that I am looking to do an RP that is set in a high fantasy setting. Below is a brief history of the setting and that is just the tip of the iceberg on this one my friends. I have races, religions, factions, all sorts of goodies to go through should anyone be interested. I will also be happy to include a few ideas I have in mind for 1x1 plots that will take place in this universe. Feel free to PM me with questions concerning anything and I will do my best to answer what questions I can. Till then, I will await patiently.
History
1x1 Pairings
History
❖ The First Age of Ferreria : The Age of the Old Ones ❖
All things begin within darkness and our world is no different. The world we lived in was once a desolate and chaotic place, ruled by the gods of old. They ruled from a realm that was beyond understanding, a realm that corrupted all who came into contact with it. Ferreria was a dark place, a landscape bathed in blood and bones. They fed on the violence and the darkness, growing more powerful with every passing hour. That was however, until the new gods were born. Unlike their dark brethren, these gods were born of light and brought with them their most powerful weapon.....knowledge. The old gods and the new would battle one another for millennia. A battle that would shape the very earth that we stood on. It would form oceans, mountains, and bring sun light with them. The new gods would reign supreme, banishing the old gods to the realm beyond through The Rift.
❖ The Second Age of Ferreria : The Age of Rebirth ❖
From the gods came the beings that would shape Ferreria. Man, Fae, Dwerog, Sagwa, the list goes on and on. From the blood of gods we were born. By the blood of gods we exist. Man would become the dominant party of Ferreria, spreading like wildfire and bringing change with them. Stones and sticks would become swords and shields, from the bow and arrow would come the devastating power of black powder. However, the old gods left something behind. The new gods brought with them science, the old gods left behind remnants of their power, a power that we refer to as magic. In small doses and with proper precautions, magic can be a powerful ally. However, with excessive use and with improper preparation you leave yourself weak to the influences and corruption of the old gods. Such corruption breeds heresy, and gods forbid if the elder gods returned due to corruption. The only way to stop such things from happening was to weed out such corruption.
❖ The Third Age of Ferreria : The Age of the Empire ❖
To stop the corruption of the old gods and to keep the peace between the races of Ferreria, the dominion of man would unite under a single banner to form the Empire of Mankind. Under a unified banner, mankind's armies could put an end to centuries old disputes between the races. As the Empire grew in both strength and numbers, the Church would become stronger as well and in order to stop the spread of heresy. The Church would have to become a force to be reckoned with. Thus, the Inquisition was born. Through the power of the Church, Mankind would weed out corruption and heresy where they saw fit. The Empire would garner much hate for their meddling but would also receive a great deal of praise for ending the bloody disputes that plagued some races for years. However, the Church would garner much hate for their oppressive nature. From that hatred would come heresy. From heresy would come the opening of The Rift.
❖ The Fourth Age of Ferreria : The Age of Heresy ❖
With the violence brought by the Empire and the hatred towards the Church, it was only a matter of time before The Rift would open. From the Rift came the corrupting power of the old gods. Daemons born from the gods of old came pouring from the portal, consuming those too weak to stop them. With the daemons came heresy and came a true enemy to not only the Empire but also to the people of Ferreria. The corruption of the old gods would spread like a wild fire, dividing Ferreria between those who worship the new gods and those who worship the old, those who support the Empire and those who support the Rebellion. With every passing day, the old gods grow stronger and soon they'll have the power needed to cross over to our realm once more and start the world a new. The only question you can ask yourself now is who do you stand for? The Empire or the Rebellion? The new gods? Or the old?
All things begin within darkness and our world is no different. The world we lived in was once a desolate and chaotic place, ruled by the gods of old. They ruled from a realm that was beyond understanding, a realm that corrupted all who came into contact with it. Ferreria was a dark place, a landscape bathed in blood and bones. They fed on the violence and the darkness, growing more powerful with every passing hour. That was however, until the new gods were born. Unlike their dark brethren, these gods were born of light and brought with them their most powerful weapon.....knowledge. The old gods and the new would battle one another for millennia. A battle that would shape the very earth that we stood on. It would form oceans, mountains, and bring sun light with them. The new gods would reign supreme, banishing the old gods to the realm beyond through The Rift.
❖ The Second Age of Ferreria : The Age of Rebirth ❖
From the gods came the beings that would shape Ferreria. Man, Fae, Dwerog, Sagwa, the list goes on and on. From the blood of gods we were born. By the blood of gods we exist. Man would become the dominant party of Ferreria, spreading like wildfire and bringing change with them. Stones and sticks would become swords and shields, from the bow and arrow would come the devastating power of black powder. However, the old gods left something behind. The new gods brought with them science, the old gods left behind remnants of their power, a power that we refer to as magic. In small doses and with proper precautions, magic can be a powerful ally. However, with excessive use and with improper preparation you leave yourself weak to the influences and corruption of the old gods. Such corruption breeds heresy, and gods forbid if the elder gods returned due to corruption. The only way to stop such things from happening was to weed out such corruption.
❖ The Third Age of Ferreria : The Age of the Empire ❖
To stop the corruption of the old gods and to keep the peace between the races of Ferreria, the dominion of man would unite under a single banner to form the Empire of Mankind. Under a unified banner, mankind's armies could put an end to centuries old disputes between the races. As the Empire grew in both strength and numbers, the Church would become stronger as well and in order to stop the spread of heresy. The Church would have to become a force to be reckoned with. Thus, the Inquisition was born. Through the power of the Church, Mankind would weed out corruption and heresy where they saw fit. The Empire would garner much hate for their meddling but would also receive a great deal of praise for ending the bloody disputes that plagued some races for years. However, the Church would garner much hate for their oppressive nature. From that hatred would come heresy. From heresy would come the opening of The Rift.
❖ The Fourth Age of Ferreria : The Age of Heresy ❖
With the violence brought by the Empire and the hatred towards the Church, it was only a matter of time before The Rift would open. From the Rift came the corrupting power of the old gods. Daemons born from the gods of old came pouring from the portal, consuming those too weak to stop them. With the daemons came heresy and came a true enemy to not only the Empire but also to the people of Ferreria. The corruption of the old gods would spread like a wild fire, dividing Ferreria between those who worship the new gods and those who worship the old, those who support the Empire and those who support the Rebellion. With every passing day, the old gods grow stronger and soon they'll have the power needed to cross over to our realm once more and start the world a new. The only question you can ask yourself now is who do you stand for? The Empire or the Rebellion? The new gods? Or the old?
1x1 Pairings
Beyond the Hornmark
The Arbiter Chronicles
To the north lies a frozen fortress, a place that bares no strategic value other than the protection of Ferreria. Hornmark is a less a city and more a military outpost. To the frozen north lies more than just the Freezing Tides and the Howling Mountains. To the north lies just what the Empire fears will open again. The Rift. The Hornmark is the first line of defense should the portal open and the daemons of the elder gods come pouring out. The eyes of the Empire are ever watchful to the north. Ever fearful. The fortress city has survived bitter cold for ages, few know if such a fortress can stand against the powers of the elder gods. But, the soldiers wait. The Inquistors wait. And all the while the faithful hold their breath in fear that the fortress walls will crumble and the rest of Ferreria will crumble with it.
Those who watch over the walls of the Hornmark and watch over the frozen north know what lurks in the snow, The Icebound Vigil knows what darkness lies within the ice covered landscape. Those south of the Hornmark know very little of what lies beyond the walls other than the Rift. Some come to the Hornmark looking to join the Icebound Vigil, others come looking to go beyond the walls. To explore the frozen wastes, to see the Rift, and more importantly to study artifacts from the First and Second Ages. This is where our story would begin. I would be playing a member of the Icebound Vigil. Perhaps a ranger, perhaps Lord Vigil of the Hornmark, someone who is familiar with the north. You would be playing someone looking to go north and see what they could see. A Scholar, Treasure Hunter, a Mage, an Adventurer, your call. From there the story would continue.
Those who watch over the walls of the Hornmark and watch over the frozen north know what lurks in the snow, The Icebound Vigil knows what darkness lies within the ice covered landscape. Those south of the Hornmark know very little of what lies beyond the walls other than the Rift. Some come to the Hornmark looking to join the Icebound Vigil, others come looking to go beyond the walls. To explore the frozen wastes, to see the Rift, and more importantly to study artifacts from the First and Second Ages. This is where our story would begin. I would be playing a member of the Icebound Vigil. Perhaps a ranger, perhaps Lord Vigil of the Hornmark, someone who is familiar with the north. You would be playing someone looking to go north and see what they could see. A Scholar, Treasure Hunter, a Mage, an Adventurer, your call. From there the story would continue.
The Arbiter Chronicles
A pestilence festers within the walls of the Imperial capital, Almeria. Heresy brought about by the Old Ones. A pestilence that has begun to fester, to spread. A pestilence that has not only gotten the attention of both the Inquisition and the Imperial elite, the Arbiters. The Arbiters are an elite group selected from any of the species of Ferreria, their primary responsibility is to preserve the stability of the country by whatever means necessary. Though they are generally considered as being above the law and have complete discretion as to the methods used to accomplish their mission, they still must answer to the Emperor and the council. During a raid on a cultist meeting, an artifact was discovered that may mean the rise of the Old Ones and the fall of the Empire. With the Empire and Ferreria threatened, it is time for not only the Inquisition to act, but for the Arbiters as well.
Here our story will begin. I would be playing the role of an Imperial Arbiter who discovers the artifact and discovers just what is happening. Perhaps your character is a member of the Inquisition, perhaps a fellow Arbiter. Despite which you pick, our characters are tasked with finding out just what is happening and stop it before it comes to fruition, before daemons are clawing down the doors of Ferrerian homes and before the souls of the innocent are corrupted by the Old Ones
Here our story will begin. I would be playing the role of an Imperial Arbiter who discovers the artifact and discovers just what is happening. Perhaps your character is a member of the Inquisition, perhaps a fellow Arbiter. Despite which you pick, our characters are tasked with finding out just what is happening and stop it before it comes to fruition, before daemons are clawing down the doors of Ferrerian homes and before the souls of the innocent are corrupted by the Old Ones