Avatar of Absolis
  • Last Seen: 8 yrs ago
  • Joined: 11 yrs ago
  • Posts: 2012 (0.51 / day)
  • VMs: 4
  • Username history
    1. Absolis 11 yrs ago

Status

Recent Statuses

9 yrs ago
Current "My resolution..? Become magical or something? I dunno, those contracts are killer."
1 like
9 yrs ago
What do you get when you mix caramel, cinnamon, and hot chocolate.... Perfection. Pure perfection.
4 likes
10 yrs ago
Nothing is written here. You see nothing. Just... Back away.
10 yrs ago
"We're going to have a child!" "That's... that's great!" "Well, there's a problem. I'm cursed. Your pregnant."
1 like
10 yrs ago
It is a sad day when a Potato is dirt poor.
2 likes

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Most Recent Posts

@VitaVitaAR

It can be, though I did mention that she doesn't use the offensive magic all too often. If that changes anything. I would like her to have at least two abilities in each category, so if I do get rid of it I'll need to replace it.
Student:

  • Name: Clara Langlois
  • Age: 17
  • Gender: Female
  • Race: Human
  • Appearance:

    Clara, starting from the top, has orange-red hair, that reaches down past her shoulders. Sometimes it's brushed, sometimes it's not. She has brown eyes.

    Her clothes are rather normal. She typically wears a plain blue shirt, with a jacket over top, as well as a pair of pants from a men's clothing store that she got so she could actually have usable pockets.

    Beyond that, she wears a simple pair of white tennis shoes.

    She is fairly tall, about 5'7, or 170 cm.
  • Personality:

    Clara is an odd one, to say the least. Not just in the normal sense, but in the fact that she acts very different depending on where she is and what it is she's doing. For example,

    Normally, Clara is very eccentric. Doing nonsensical things simply because she can, and saying things that are utter nonsense to anyone but herself, unless she's saying something that does make sense. In that case she means the exact opposite. Of course, all of this is intentional on her part. No one is quite sure why she acts like this, but it soon becomes apparent that it's all an act... maybe.

    In class however, she becomes very serious, quiet, and when she does speak she is very straightforward, and talks normally. She is also a bit of a teachers pet. Getting her work done on time, offering to help the teachers, and... not being afraid to tell an authority figure when she catches someone doing something they shouldn't be doing.

    Something of note, Clara has a fear of heights. Even with guard rails, she does not do well with walkways more then a couple stories off the ground.
  • Abilities:

    Darkness magic:

    Clara uses darkness magic. However, due to the negative connotations surrounding such magic, she does her best to use it in rather unconventional ways. Rather then focusing on its destructive abilities, and it's natural affinity for causing pain, she instead focuses on its supportive and defensive abilities. Not that she can't use its offensive ones, it is simply that she prefers not to use, nor learn how to use them. What she can use is listed below, in order from offensive, defensive, and supportive



    Offensive magic:

    Shadow bolt: A simple bolt of dark magic. It serves the general purpose of hurting, and has the added effect of blinding the opponent.

    Torment: more of a curse really, the effect is similar to that of being drugged, but far nastier. The world begins to fade, lose focus, and wobble. Shortly after, a terror takes hold of the target, and they begin to see various monsters chasing them. Forcing them to run. The effects only last ten minutes however. (Open to nerfing)

    Defensive:

    Dark cloak: a shadow falls over the area, hiding Clara and any allies. Of course any locating magic, or even night vision goggles would allow them to be seen. But to the naked eye, they are essentially invisible.

    Shadowstep: allows Clara to step into and move between shadows. Essentially melting into them. With this, she is able to move quickly throughout an area, so long as there is a shadow in it. This also leaves her invisible like the above, however it only affects herself, and it requires stronger magic to find her.

    Supportive:

    Refresh: a shroud of darkness covers an ally, cooling the area should it be too hot, and bringing it to a comfortable temperature. The shroud also relaxes the ally, allowing them to recover faster from attacks to mental stability.

    Heal: a variation on dark magics more necromantic magic. Rather then bringing the dead back to life, it is able to heal small wounds. It's port is weakened, as stronger magic would cause the wound to zoom past healed and into rotted. Due to being weakened it can only do small things, such as stop bleeding, or repair small cuts such as those that would occur from a paper cut, or if one cut themselves while cooking.

  • Skills:

    Balance: Clara has amazing balance. Probably from her many nonsensical acts. She could very well be a tight rope walker, we're it not for this fear.

    Attentive: one wouldn't know it, but Clara is very attentive to detail. All the better to catch her classmates in the act.

    Perfectionist: Clara is a bit of a perfectionist. Which means that things she does comes out a bit better them others at similar skill levels as her, but she takes longer, and may not even finish something, as even a small mistake can cause her to redo the whole thing.
  • Brief Backstory: Clara doesn't have all that interesting a life. She simply lived with her parents until they sent her to a different magic school in europe. However the school closed down, and she was transferred to ishikawa academy in Japan, because of cheap plane tickets it's superior classes.


@VitaVitaAR

I will say, being a completely original character, her personality is a bit vague right now. I'll decide how extreme she is on either side of the scale while using her.

I would use air, but I just used a character in another RP with a subset of air/wind magic.
... For the Teddy Bear thing if you say they're using the bears as like, conduits for spellcasting, totally go with that.

Teddy Bear powers is a bit too goofy, but using teddy bears to cast spells is just the right amount of goofy.


Alright. If I go with that, I'll keep that in mind.
And capybara powers would essentially be a talking capybara.

Inspired by this song in particular

@VitaVitaAR

The person suggested controlling teddy bears. Which were cuddly. But could do things like fire laser beams and materialize claws. Obviously I would edit it, but I liked the idea.

I was thinking something like fire, or water if I went with something elemental. Possibly darkness, as it's one of my favorite elements when played right.
@VitaVitaAR

Alright, that suggestion narrows it down to three.

One is a thing someone suggested last night in a pm, which was both adorable and deadly.

The other is something traditional, like fire.

The third. The third is weird and I got the idea from a video. Capibara powers.
Right now my biggest problem is what type of magic to give my person?

Any suggestions anyone?
So... I'm still alive.

Eating a Mcflurry and using McDonalds free Wifi. Currently in a city by the name of... Eugene I believe, somewhere in Oregon.

Been hitchhiking the last two days. Had some good people pick me up along the way already, though one did try to get me to have intercourse with him *shudder* But when I said no he backed off.

Not even sure why I'm writing this to be honest. Suppose I need to tell somebody I'm alive and not dead.

Well, I saw a Mall in this city so I'm going to finish my ice cream and then try to hunt down a place where I can get this 3DS charged, maybe play a game of Magic or two.


Be careful out there. Try not to end up like that hitchhiking robot.
I'm trying to decide if I should use an original character I have made before, since they are in a flexible state at the moment.

Or if I should create an entirely new character.
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